I'm planning on finally building stiflenought for Legacy but I want to be a little creative. Aside from Stifle, Torpor Orb and Vision Charm, what are some other creative ways of cheating Phyrexian Dreadnought into play.
Try to keep any cards needed to 3 cmc and under and any combos to 3 cards or fewer. I do want the deck to at least be somewhat competitive in a local "semi casual" environment.
there is also a slick interaction with Aether Vial
with Vial on 1:
Cast Dreadnought
Trigger on stack activate Vial
Slide in second Dreadnought and sack to first dreadnought trigger
That's not quite right.
You need to do this:
Cast Dreadnought A
Stack DA's trigger
Vial in Dreadnought B
Stack DB's trigger
Resolve DB's trigger. Elect to pay, sacrifice Dreadnought A.
Resolve DA's trigger. Elect not to pay. The 'failed to pay' part of the trigger instructs you to sacrifice Dreadnought A, and you do as much of it as you can (which is nothing).
Result - the Dreadnought you Vialed in remains on the battlefield.
Reality Ripple is a possibility. It does cost 2 mana rather than 1, but it can be used to temporarily get annoying permanents off the battlefield.
Oh, and if you do it to a Germ token with a Batterskull attached, the Batterskull never comes back in. (explanation: Equipment and auras phase out with the creature. Token creatures cease to exist when phased out. Thus, the Batterskull phases out with the Germ token, but because the Germ token no longer exists, it can't phase back in, and Batterskull remains phased out for the rest of the game)
I'm sure you could google up a list for the version of this deck with Mask and Torpor Orb. Hushwing Gryff is also a possibility if you want to dip into white. Usually they run creatures like Hunted Horror, Eater of Days, Leveler, etc. as additional backup fatties. You might also want to run Countertop as a way to protect the creatures.
Bob Huang over at CFB actually posted a pretty interesting RUG Stiflenaught list a few days ago, if you're looking for something that might actually be competitive.
Personally I would be interested in experimenting with Vision Charm to also fuel delve spells, such as Tombstalker or Treasure Cruise.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
I am usually posting from my phone. I will usually be brief and there may be typos.
12/1/2004: Yes, you're allowed to have a deck consisting of sixty Relentless Rats and nothing else.
So Mogis is in the middle of a guitar solo, and then Phenax jumps in with
"I like big butts and I cannot lie..."
Decks:
BFZ Standard
Nothing yet Modern RBWMardu BurnWBR Legacy UUUPTSD NoughtUUU EDH WUDaxos VoltronUW UBRJeleva - Oops all your spellsRBU UBUVela, the Ninja Clad (retired)UBU
I would strongly suggest Aether Vial. In my experience, you have to be able to cast a mana-based counterspell (Spell Pierce/Flusterstorm/Red Blast), a free counterspell (Force of Will/Misdirection/Daze), and the cheat instant all in the same turn to untap with a Drednought reliably on turn 3. Even then, you just straight up crumble against Abrupt Decay. I'd also recommend keeping Torpor Orbs minimal and omitting Illusionary Mask entirely because they don't do anything else in most matchups now that Snapcaster is out of most decklists. They hose Nic Fit, Elves, and to a lesser extent Taxes well, though. They're worth having 2-3 main, 1-2 sideboard. I have played a Grixis list that looked like this:
So basically, cutting Daze and shaving numbers so you can Thoughtseize a path and use Cavern of Souls. Bob was really good for obvious reasons. The list I posted just here was just for testing purposes and I never played it in a tournament. I imagine Dig Through Time would be good in an updated build, but you have to weigh it against Bob. If everything else went poorly, True-Name Nemesis could usually clog the board against a non-Tarmogoyf/Knight of the Reliquary deck and give you time to piece together a way to cheat a second Dreadnought out. As usual, this deck is bad against Swords to Plowshares and Abrupt Decay. You just have to fade a lot of cards when playing it, which is why I stopped pursuing it.
EDIT: Wrong number of Gitaxian Probes.
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Try to keep any cards needed to 3 cmc and under and any combos to 3 cards or fewer. I do want the deck to at least be somewhat competitive in a local "semi casual" environment.
Thanks.
Edit:
Trickbind and fling.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Brilliant. I would have never thought of that one.
with Vial on 1:
Cast Dreadnought
Trigger on stack activate Vial
Slide in second Dreadnought and sack to first dreadnought trigger
That is just wickedly evil. I love it.
That's not quite right.
You need to do this:
Cast Dreadnought A
Stack DA's trigger
Vial in Dreadnought B
Stack DB's trigger
Resolve DB's trigger. Elect to pay, sacrifice Dreadnought A.
Resolve DA's trigger. Elect not to pay. The 'failed to pay' part of the trigger instructs you to sacrifice Dreadnought A, and you do as much of it as you can (which is nothing).
Result - the Dreadnought you Vialed in remains on the battlefield.
Oh, and if you do it to a Germ token with a Batterskull attached, the Batterskull never comes back in. (explanation: Equipment and auras phase out with the creature. Token creatures cease to exist when phased out. Thus, the Batterskull phases out with the Germ token, but because the Germ token no longer exists, it can't phase back in, and Batterskull remains phased out for the rest of the game)
Bob Huang over at CFB actually posted a pretty interesting RUG Stiflenaught list a few days ago, if you're looking for something that might actually be competitive.
Personally I would be interested in experimenting with Vision Charm to also fuel delve spells, such as Tombstalker or Treasure Cruise.
This is the list I brought to GPNJ - I went 3-4 before dropping due to time constraints and an expectant wife
4x Daze
3x Force of Will
4x Misdirection
3x Reality Ripple
4x Stifle
4x Vision Charm
Creature (10)
4x Delver of Secrets
2x Judge's Familiar
4x Phyrexian Dreadnought
1x Academy Ruins
2x Ghost Quarter
12x Island
2x Wasteland
Sorcery (9)
1x Gitaxian Probe
4x Ponder
4x Preordain
Artifact (2)
2x Torpor Orb
2x Echoing Truth
1x Force of Will
2x Hurkyl's Recall
1x Masterwork of Ingenuity
3x Mindbreak Trap
2x Null Rod
1x Pithing Needle
1x Relic of Progenitus
2x Spell Pierce
Decks:
BFZ Standard
Nothing yet
Modern
RBWMardu BurnWBR
Legacy
UUUPTSD NoughtUUU
EDH
WUDaxos VoltronUW
UBRJeleva - Oops all your spellsRBU
UBUVela, the Ninja Clad (retired)UBU
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4 Misdirection
1 Gitaxian Probe
4 Brainstorm
2 Vision Charm
4 Stifle
3 Reality Ripple
4 Thoughtseize
2 Hymn to Tourach
2 Torpor Orb
3 Aether Vial
2 True-Name Nemesis
4 Phyrexian Dreadnought
4 Dark Confidant
4 Polluted Delta
4 Scalding Tarn
2 Underground Sea
2 Volcanic Island
1 Swamp
4 Cavern of Souls
So basically, cutting Daze and shaving numbers so you can Thoughtseize a path and use Cavern of Souls. Bob was really good for obvious reasons. The list I posted just here was just for testing purposes and I never played it in a tournament. I imagine Dig Through Time would be good in an updated build, but you have to weigh it against Bob. If everything else went poorly, True-Name Nemesis could usually clog the board against a non-Tarmogoyf/Knight of the Reliquary deck and give you time to piece together a way to cheat a second Dreadnought out. As usual, this deck is bad against Swords to Plowshares and Abrupt Decay. You just have to fade a lot of cards when playing it, which is why I stopped pursuing it.
EDIT: Wrong number of Gitaxian Probes.