This was a weird pool for me because even though it's a Sultai Pool, the green is super shallow, and the black isn't great either, but the white is pretty good. That said, this is pretty clearly a pool to try UW Skies with, with four (!) Jeskai Windsouts and a Falconer. The two Seeker of the Ways and Feat of Resistances should make it really pretty easy to punish early attacks and race comfortably, and Quiet Contemplation will make it tough to muster a meaningful attack later on.
Seven natural fiers and the ability to make more with Falconer? I'm in!
There are still a couple spots in the deck. I'm not sure if I should just stick with UW (with maybe Cancel and Disdainful Stroke?) or if I should splash. Black offers some decent splash options for creatures: Unyielding Krumar and Sultai Scavenger. Red offers Warden of the Eye, and conceivably Dragon Grip? The mana fixing for both colors isn't stellar, but not awful either. There are three Prowess guys in the deck (and Contemplation), and I'd like another spell or two, but there isn't anything super great to run that won't wreck my tempo. Or I could run an extra land, splash both red and black, and use the Butcher! Not sure.
Let's discuss Quiet Contemplation a bit. I think it's an important spell for blue tempo decks. It might be a bit awkward for the curve, but blue tempo decks are reliant on their noncreature spells already to keep things copacetic, and this just makes it so much easier to run them and use them.
Well, for me, Puddle Jumper, I think the fact that we did not get nonCreature Morphs (in this set) kinda dooms Jeskai decks. As others have said, when you can have a maximum of 7 or so noncreature spells in your deck... what can you do?
About the best you could do would be to use all of your banners and skimp on lands to get more noncreature spells... but that's a highly risky strategy which almost certainly isn't worth it.
I really doubt that Jeskai decks need to run so many creatures. You see a lot of spells in Jeskai colors that grant lifelink; I'm anticipating an archetype that plays out just a few creatures but uses evasiveness and lifelink to enable them to race much stronger boards, lowering the need for a critical mass of creatures. Quiet Contemplation is the sort of card that's key to that strategy, and extra Banners definitely aren't.
The above deck (from a Sultai pool, but still) seems like a good example of the approach. It maintains a low curve of evasive guys, and expressly does not need finishers. That leaves extra room for support spells. In any case, nine or ten noncreature spells isn't implausible even in a deck that doesn't have a card-type-matters theme.
I think Butcher of the Horde would be a difficult splash with its need for two off-color mana sources. I'd be more tempted to look at Warden of the Eye, except that its body is just a body. Butcher fits the evasion plan of the deck better, but Warden lets you get back your noncreature spells to keep your foot on the gas. I'm not sure what the right answer is except that Warden is the much simpler splash and so is likely to be more consistent, which it seems like this deck needs.
I think if you were up against the deck construction time limit and asked me for an answer right away I would run Warden of the Eye and Dragon Grip but I don't love it. You have only one creature that can reliably trigger Ferocious without a specific interaction (such as Feat of Resistance on Jeskai Windscout) so Dragon Grip will almost always be playable only as a sorcery. A 4/1 or 5/2 first strike flyer is strong, it's just also so fragile. Pretty much any removal spell in the format would leave you 2-for-1'ed, and if you don't have something else to keep pounding with that could kill your momentum.
Puddle Jumper: Having 9-10 noncreature spells in a deck sounds... scary to me. If they were all removal, that's one thing, but we're talking about basically low-cost creatures (to guarantee one or two early) and then basically tempoing out your opponent, right?
I... don't really think that's viable, honestly. Who are your designated cards? Jeskai Elder looks fairly good, to find the cards you need. (Works sort of well with a Delve late game.) But you can't count on getting one. At Common, you have Jeskai Windscout who gets stopped cold by most/all of the early flying blockers, even with a +1 power boost outside of Prowess.
I see the above deck, and it looks quite nice. I also count 6 noncreature spells total in the deck, one of which (the Contemplation under consideration) does nothing except trigger Prowess on its own.
I do note 7 creatures with Prowess, which is nice... but with so few ways of triggering them, is it worth it?
Puddle Jumper: Having 9-10 noncreature spells in a deck sounds... scary to me.
I've been watching the pre-prerelease stuff posted here for the Community Cup. These people are obviously not pros, but their decks seem to average about 9 noncreatures, even outside of Jeskai. I'll be the first to admit that playing too few creatures is a prototypical mistake for casual players, but I that's actually an argument in favor of Jeskai, at least in sealed: stuff like Prowess and Quiet Contemplation actually reward players for not scraping the bottom of the barrel when it comes to their creatures. I think Jeskai builds are going to be correct for a lot of pools that would otherwise lack a strong plan.
Pardon the double post, but not much point in posting this elsewhere.
Attempted a Jeskai pool, it's the worst thing I've ever seen. Looking for suggestions.
I messed around with this pool for a while, but I can find no workable options. Blue and red have good tempo cards and removal, but zero ability to apply pressure. White is both shallow and all over the place. Green has like three playable cards. My best guess for this pool is...Grixis?
Basically the strategy would be, try to stop/kill everything and win with Mystic of the Hidden Way? This deck is awful, but I honestly don't know how to improve it.
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The cards are pretty durdly. You have a few combat tricks and kill spells. Most of the creatures have a huge butt.
1 Riverwheel Aerialists
1 Waterwhirl
1 Disdainful Stroke
1 Weave Fate
1 Grim Haruspex
1 Bellowing Saddlebrute
1 Kheru Bloodsucker
1 Mer-Ek Nightblade
1 Swarm of Bloodflies
1 Disowned Ancestor
1 Heir of the Wilds
1 Tuskguard Captain
1 Smoke Teller
2 Alpine Grizzly
1 Dragonscale Boon
1 Hooting Mandrills
1 Longshot Squad
2 Savage Punch
1 Scout the Borders
I might add an Archer's Parapet if you really want to grind it out.
I would put Frontier Bivouac in there too, even though you don't need the red. Other than that, the deck you built looks super solid.
1 Warden of the Eye
1 Kheru Lich Lord
1 Villainous Wealth
1 Butcher of the Horde
1 Abzan Falconer
2 Seeker of the Way
1 Watcher of the Roost
1 Ainok Bond-Kin
1 Defiant Strike
2 Feat of resistance
3 Mardu Hateblade
2 Mardu Hordechief
1 Salt Road Patrol
1 Jeskai Elder
1 Mistfire Weaver
1 Quiet Contemplation
1 Cancel
1 Disdainful Stroke
1 Force Away
1 Glacial Stalker
4 Jeskai Windscout
1 Taigam's Scheming
2 Treasure Cruise
1 Weave Fate
2 Wetland Sambar
2 Whirlwind Adept
1 Retribution of the Ancients
1 Bellowing Saddlebrute
1 Raiders' Spoils
2 Bitter Revelation
1 Debilitating Injury
1 Dutiful Return
1 Kheru Dreadmaw
1 Molting Snakeskin
1 Rite of the Serpent
3 Rotting Mastodon
1 Sultai Scavenger
2 Unyielding Krumar
1 Dragon Grip
1 Barrage of Boulders
1 Bloodfire Mentor
3 Canyon Lurkers
2 Leaping Master
1 Mardu Warshrieker
1 Trumpet Blast
1 Valley Dasher
1 Become Immense
1 Roar of Challenge
1 Awaken the Bear
1 Hooting Mandrills
1 Kin-Tree Warden
1 Naturalize
1 Smoke Teller
1 Rakshasa Deathdealer
2 Heart-Piercer Bow
1 Lens of Clarity
1 Sultai Banner
1 Temur Banner
1 Mystic Monastery
1 Opulent Palace
1 Sandsteppe Citadel
1 Tomb of the Spirit Dragon
1 Bloodfell Caves
1 Jungle Hollow
This was a weird pool for me because even though it's a Sultai Pool, the green is super shallow, and the black isn't great either, but the white is pretty good. That said, this is pretty clearly a pool to try UW Skies with, with four (!) Jeskai Windsouts and a Falconer. The two Seeker of the Ways and Feat of Resistances should make it really pretty easy to punish early attacks and race comfortably, and Quiet Contemplation will make it tough to muster a meaningful attack later on.
2 Seeker of the Way
1 Watcher of the Roost
1 Ainok Bond-Kin
1 Defiant Strike
2 Feat of resistance
2 Mardu Hordechief
1 Salt Road Patrol
1 Mistfire Weaver
1 Quiet Contemplation
1 Force Away
1 Glacial Stalker
4 Jeskai Windscout
1 Weave Fate
Seven natural fiers and the ability to make more with Falconer? I'm in!
There are still a couple spots in the deck. I'm not sure if I should just stick with UW (with maybe Cancel and Disdainful Stroke?) or if I should splash. Black offers some decent splash options for creatures: Unyielding Krumar and Sultai Scavenger. Red offers Warden of the Eye, and conceivably Dragon Grip? The mana fixing for both colors isn't stellar, but not awful either. There are three Prowess guys in the deck (and Contemplation), and I'd like another spell or two, but there isn't anything super great to run that won't wreck my tempo. Or I could run an extra land, splash both red and black, and use the Butcher! Not sure.
About the best you could do would be to use all of your banners and skimp on lands to get more noncreature spells... but that's a highly risky strategy which almost certainly isn't worth it.
The above deck (from a Sultai pool, but still) seems like a good example of the approach. It maintains a low curve of evasive guys, and expressly does not need finishers. That leaves extra room for support spells. In any case, nine or ten noncreature spells isn't implausible even in a deck that doesn't have a card-type-matters theme.
I think if you were up against the deck construction time limit and asked me for an answer right away I would run Warden of the Eye and Dragon Grip but I don't love it. You have only one creature that can reliably trigger Ferocious without a specific interaction (such as Feat of Resistance on Jeskai Windscout) so Dragon Grip will almost always be playable only as a sorcery. A 4/1 or 5/2 first strike flyer is strong, it's just also so fragile. Pretty much any removal spell in the format would leave you 2-for-1'ed, and if you don't have something else to keep pounding with that could kill your momentum.
I'm not confident in that assessment though.
I... don't really think that's viable, honestly. Who are your designated cards? Jeskai Elder looks fairly good, to find the cards you need. (Works sort of well with a Delve late game.) But you can't count on getting one. At Common, you have Jeskai Windscout who gets stopped cold by most/all of the early flying blockers, even with a +1 power boost outside of Prowess.
I see the above deck, and it looks quite nice. I also count 6 noncreature spells total in the deck, one of which (the Contemplation under consideration) does nothing except trigger Prowess on its own.
I do note 7 creatures with Prowess, which is nice... but with so few ways of triggering them, is it worth it?
I've been watching the pre-prerelease stuff posted here for the Community Cup. These people are obviously not pros, but their decks seem to average about 9 noncreatures, even outside of Jeskai. I'll be the first to admit that playing too few creatures is a prototypical mistake for casual players, but I that's actually an argument in favor of Jeskai, at least in sealed: stuff like Prowess and Quiet Contemplation actually reward players for not scraping the bottom of the barrel when it comes to their creatures. I think Jeskai builds are going to be correct for a lot of pools that would otherwise lack a strong plan.
Pardon the double post, but not much point in posting this elsewhere.
Attempted a Jeskai pool, it's the worst thing I've ever seen. Looking for suggestions.
1 Sultai Charm
1 Abomination of Gudul
1 Temur Ascendancy
1 Snowhorn Rider
1 Herald of Anafenza
1 Master of Pearls
1 Dazzling Ramparts
1 Seeker of the Way
1 Suspension Field
1 Venerable Lammasu
1 Watcher of the Roost
1 Alabaster Kirin
1 Erase
2 Rush of Battle
2 Siegecraft
1 Icy Blast
2 Set Adrift
2 Crippling Chill
1 Disdainful Stroke
1 Monastery Flock
1 Mystic of the Hidden Way
1 Singing Bell Strike
2 Treasure Cruise
1 Weave Fate
1 Wetland Sambar
1 Dead Drop
1 Mer-Ek Nightblade
1 Raiders' Spoils
1 Bitter Revelation
4 Debilitating Injury
1 Rite of the Serpent
1 Shambling Attendants
2 Sidisi's Pet
1 Throttle
2 Unyielding Krumar
1 Howl of the Horde
1 Arc Lightning
2 Burn Away
2 Arrow Storm
1 Barrage of Boulders
1 Bloodfire Expert
1 Bloodfire Mentor
1 Leaping Master
1 Mardu Warshrieker
1 Shatter
1 Trumpet Blast
1 Valley Dasher
1 Tuskguard Captain
2 Archer's Parapet
1 Hooting Mandrills
1 Kin-Tree Warden
1 Longshot Squad
1 Naturalize
1 Sagu Archer
1 Savage Punch
1 Tusked Colossodon
1 Icefeather Aven
1 Winterflame
1 Cranial Archive
1 Heart-Piercer Bow
1 Abzan Banner
1 Lens of Clarity
1 Sultai Banner
1 Bloodstained Mire
1 Mystic Monastery
1 Bloodfell Caves
1 Dismal Backwater
1 Rugged Highlands
1 Scoured Barrens
1 Swiftwater Cliffs
I messed around with this pool for a while, but I can find no workable options. Blue and red have good tempo cards and removal, but zero ability to apply pressure. White is both shallow and all over the place. Green has like three playable cards. My best guess for this pool is...Grixis?
1 Bloodfire Expert
1 Bloodfire Mentor
1 Leaping Master
2 Sidisi's Pet
1 Mer-Ek Nightblade
1 Shambling Attendants
1 Mystic of the Hidden Way
2 Treasure Cruise
1 Weave Fate
1 Throttle
1 Winterflame
1 Arc Lightning
2 Burn Away
1 Bitter Revelation
2 Set Adrift
2 Crippling Chill
1 Bloodfell Caves
1 Mystic Monastery
1 Bloodstained Mire
1 Swiftwater Cliffs
Basically the strategy would be, try to stop/kill everything and win with Mystic of the Hidden Way? This deck is awful, but I honestly don't know how to improve it.