The card will be randomly selected via various means but sometimes a card will be chosen for certain reasons.
Typically cards will be picked from the most recent set in paper, but flashback drafts on MtGO or other limited formats will be done. They will be noted in the post when done.
RCD Guidelines
Only discuss the current card or the previous card if there is something important to respond to.
Keep discussion to Limited format only. That includes both draft and sealed.
Do not spam. Explain why a card is a bomb or sucks. Tell a funny or amazing story. Not everything has to be a an analysis of how good or bad the card is. We are going to be more lenient with spam here than in other threads, but don't just respond with a "lol" or something similar.
Financial considerations are to be ignored for all discussion. Tarmogoyf is worth a lot of money, but we are not here to discuss its value, but its playability in Limited.
All other forum rules and Limited rules also apply.
Complete bomb...realistically, I'm always taking this card when I open it. If we're talking top-table at a competitive event, I'm always taking it pack 1 and 2, and taking it pack 3 as long as I'm at least one of the two colors.
Best card in the set? I suspect it is, although Avacyn and Sorin are powerful enough to be in the running. Just spews value every turn she is on the battlefield, by slinging Bolts/Wolves, both of which are well worth a full card in value. Then her pump abilities and ultimate just help to push through damage in the unlikely scenario that her putting you up a bunch of cards doesn't get it done. She is kind of soft to big evasive creatures with 4+ toughness that can bypass the wolves and one-shot her. But she will usually come down and start doing work before cards like that hit the table.
Having a much lower cost than the other super bombs in the format helps her playability, particularly in aggro decks. I think Avacyn is better, flying single colour flash etc. but she isn't that far off.
She was great from me in prerelease, although I did notice times when I couldn't flip her for fear of flyers. However, the flyiers have low power in this format so unless you are up against flying werewolves (ghostly wings D:) you just might be stuck +1ing her and allowing you to punch through with your large werewolves then block to keep up the ground stall.
I actually didn't use the flipping and bolting all that often because +1 was just winning me the game on it's own. I only needed to flip and bolt when my opponent had a strong rare on their own side I needed to be rid of.
I pulled THREE of her out of the packs I opened this weekend. One was in my pool on Sunday and I went 5-0-1 with it. She is undoubtedly a bomb but with such low loyalty she was quite fragile. She died after a few turns each time I saw her but by then she'd made a guy, killed a guy and made another guy. Not bad for four mana.
Needing two colors and not being great at immediately protecting herself makes me a little hesitant to just blindly first pick this. I think I'd still take it though because green has a few mana fixers that make it easier to cast.
Needing two colors and not being great at immediately protecting herself makes me a little hesitant to just blindly first pick this. I think I'd still take it though because green has a few mana fixers that make it easier to cast.
She makes a 2/2 and flips into a version that can bolt something, so she's not terrible at protecting herself. I'd definitely first pick her. The ceiling if you hit is so high.
If you are RW aggro, I can't imagine not playing this, but I also think that RW aggro is not a great deck in this format. You'll basically always play this in RW if you're remotely agressive, and never play it in a white non-red deck. I would never take this highly as it would almost certainly wheel even if you did want it.
RW has like 4 playable 1-drops, not even counting Falkenrath Gorger.
Which ones? To me it looks like most are either not aggressive creatures, are not quite good enough, or need to be in a madness/delirium deck. Only one or two are universally playable I think, and one of them is uncommon.
Only goes into very specific R/W beatdown decks but seems pretty brutal in that deck. Not a card you take early unless you're in that archetype. Even if you're in that archetype you might be able to wheel it. Seems risky though because it'll be the first thing out of the pack if people start hate-drafting.
RW has like 4 playable 1-drops, not even counting Falkenrath Gorger.
Which ones? To me it looks like most are either not aggressive creatures, are not quite good enough, or need to be in a madness/delirium deck. Only one or two are universally playable I think, and one of them is uncommon.
Yea just because a creature cost one mana doesn't make it good in aggressive decks. 1-power creatures just aren't a relevant clock and get outclassed way too quickly.
I felt this card paired well with red's power>toughness creatures.
Swinging with a 4-powered indestructible Bloodmad Vampire that can get bigger will put the opponent in a lose-lose situation.
Also, it doesn't have to be played in a RW deck. It can be splashed in a RXw deck provided that's a big R. The trick is to get to 3R.
Once you can generate 3 damage per attack, you're very likely to make for some massively one-sided events.
Quick glance: If you include transformed creatures, 70% (118 of 169) creatures will die to 3 damage or less (not accounting for keywords)
Basically, it's one of those cards that's a pretty good role player if (1) you're always the aggressor, and (2) you're in RW, and (3), you have enough creatures that you can run a "do nothing".
Funny story, it got used against us in a 2HG prerelease. After a tenacity we were enough ahead on life that it was pretty worthless for them as an offensive tool, but they started using it on their own creatures so they could chump block our angel of deliverance without getting any permanents exiled.
Funny story, it got used against us in a 2HG prerelease. After a tenacity we were enough ahead on life that it was pretty worthless for them as an offensive tool, but they started using it on their own creatures so they could chump block our angel of deliverance without getting any permanents exiled.
Huh? I'm not following. First of all, the enchantment only grants indestructible on your own turn, so you can't use it to make indestrucible blockers. Second of all, indestructibility doesn't prevent damage (it just means that damage doesn't kill the creature, so chumping an Angel of Deliverance with an indestructible blocker still triggers the Angel's exile ability, because the Angel still deals damage.
edit - nevermind, you meant using the ping effect on their own blockers. Yeah...cute, but sinking mana into killing your own chump blockers doesn't seem like a winning strategy
Funny story, it got used against us in a 2HG prerelease. After a tenacity we were enough ahead on life that it was pretty worthless for them as an offensive tool, but they started using it on their own creatures so they could chump block our angel of deliverance without getting any permanents exiled.
Huh? I'm not following. First of all, the enchantment only grants indestructible on your own turn, so you can't use it to make indestrucible blockers. Second of all, indestructibility doesn't prevent damage (it just means that damage doesn't kill the creature, so chumping an Angel of Deliverance with an indestructible blocker still triggers the Angel's exile ability, because the Angel still deals damage.
edit - nevermind, you meant using the ping effect on their own blockers. Yeah...cute, but sinking mana into killing your own chump blockers doesn't seem like a sinning strategy
Definitely not ideal, but they were hellbent and we had strong control over the board with good answers in hand. I thought it was a clever use of the card, but definitely not enough to save them.
Which ones? To me it looks like most are either not aggressive creatures, are not quite good enough, or need to be in a madness/delirium deck. Only one or two are universally playable I think, and one of them is uncommon.
...
Yea just because a creature cost one mana doesn't make it good in aggressive decks. 1-power creatures just aren't a relevant clock and get outclassed way too quickly.
Generally, I totally agree. One should not put mana 1/1s in your draft deck. This is canon. Just so we're clear:
Now bear with me-- Any random 1-2 of of these is pretty much nonsense. But run 5 of them in a deck and all of a sudden you have a turn 1 play every game. Are they terrible late? Pretty terrible, although Investigator replaces itself, and Gossipmonger and messenger flip to marginally better things. Madness/Delirium/sac fodder are all things. Also all of these things wear pants, and one way of dodging high equip costs is to play 1 mana dudes.
I cannot say this is a thing; although I did draft a deck on 'trice that caused a rage quit. I have a feeling that while this is not as well supported as the various allied decks, RW has to do SOMETHING.
Sadly, I never got to try Machinations or any of the rares. I would not PRIORITIZE this kind of deck, but sometimes you get what you get... you can seem me try to go RG/RU but neither were open. I picked Thalia's LT P3P1 and just added a few useful white cards.
I splashed this in my R/B beatdown deck at the weekend, it ranged from good to meh. If I had a creature they could otherwise trade with, then NM made combat difficult for them but if they had no good blocks in the first place it made little difference. Playing it turn 2 then dropping Bloodmad Vampire on turn 3 was good, it only happened once but it did real work.
I like it. Solid 2-drop and it plays well on offense and defense. It gets around one of the liabilities of having 1 toughness, trading with small tokens.
This effect is usually pretty strong in limited (especially at 2 damage), and unlike many iterations of this card, this version works when blocking as well as attacking, which is a significant power boost for the card even if you are usually being aggressive. I expect this card to be an early pick.
This card is great. It's a 2 drop that's tough to block early, and is relevant late. The strictly worse incarnation of this from the previous Innistrad was a very good two drop, which should tell you something about this one.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Updates between 9 and 11 AM EST.
The card will be randomly selected via various means but sometimes a card will be chosen for certain reasons.
Typically cards will be picked from the most recent set in paper, but flashback drafts on MtGO or other limited formats will be done. They will be noted in the post when done.
RCD Guidelines
The old thread: http://www.mtgsalvation.com/forums/the-game/limited-sealed-draft/578975-random-card-of-the-day-vedalken-dismisser-4-3-16
04/04/16: Arlinn Kord // Arlinn, Embraced by the Moon
04/05/16: Nahiri's Machinations
04/06/16: Kessig Forgemaster // Flameheart Werewolf
04/07/16: Reaper of Flight Moonsilver
04/08/16: Kindly Stranger // Demon-Possessed
04/09/16: Liliana's Indignation
04/11/16: Puncturing Light
04/12/16: Equestrian Skill
04/13/16: Dance with Devils
04/14/16: Reckless Scholar
04/15/16: Dead Weight
04/16/16: Harvest Hand // Scrounged Scythe
04/17/16: Kessig Dire Swine
04/18/16: Confront the Unknown
04/19/20: Falkenrath Gorger
04/20/16: Aim High
04/21/16: Tamiyo's Journal
04/22/16: Lightning Axe
04/23/16: Just the Wind
04/24/16: Olivia's Bloodsworn
04/25/16: Jace, Unraveler of Secrets
04/26/16: Murderer's Axe
04/27/16: From Under the Floorboards
04/28/16: Pore Over the Pages
04/29/16: Root Out
04/30/16: Geistblast
05/01/16: Might Beyond Reason
05/02/16: Sage of Ancient Lore // Werewolf of Ancient Hunger
05/03/16: Macabre Waltz
05/04/16: Archangel Avacyn // Avacyn, the Purifier
05/05/16: Rise from the Tides
05/06/16: Nahiri, the Harbinger
05/08/16: Skeleton Key
05/09/16: Paranoid Parish-Blade
05/10/16: Expose Evil
05/11/16: Broken Concentration
05/12/16: Inexorable Blob
05/13/16: Flameblade Angel
05/14/16: Ulvenwald Mysteries
05/16/16: Magnifying Glass
05/17/16: Emissary of the Sleepless
05/18/16: Devils' Playground
05/19/16: Duskwatch Recruiter // Krallenhorde Howler
05/20/16: Fleeting Memories
05/23/16: Slayer's Plate
05/25/16: Breakneck Rider // Neck Breaker
05/26/16: Dauntless Cathar
05/27/16: Olivia, Mobilized for War
05/28/16: Gone Missing
05/29/16: Harness the Storm
05/30/16: Force of Will
05/31/16: Squadron Hawk
06.01/15: Bloodbraid Elf
06/02/16: Faith's Fetters
06/03/16: Urborg Uprising
06/04/16: Second Thoughts
06/06/16: Extract from Darkness
06/07/16: Man-o'-War
06/08/16: Sinkhole
06/09/16: Mana Crypt
06/10/16: Jace, the Mind Sculptor
06/11/16: Mother of Runes
06/13/16: Benevolent Bodyguard
06/14/16: Silent Departure
06/15/16: Juggernaut
06/17/16: Sylvan Library
06/20/16: Mad Prophet
06/21/16: Town Gossipmonger // Incited Rabble
06/22/16: Rancid Rats
06/23/16: Lamplighter of Selhoff
06/24/16: Nephalia Moondrakes
06/25/16: Pick the Brain
06/27/16: Fiery Temper
06/28/16: Altered Ego
06/29/16: Lambholt Pacifist // Lambholt Butcher
06/30/16: Triskaidekaphobia
07/01/16: Wicker Witch
07/02/16: True-Faith Censer
07/05/16: Lagonna-Band Elder
07/06/16: Rogue's Passage
07/11/16: Diregraf Colossus
07/12/16: Invocation of Saint Traft
07/13/16: Sigarda, Heron's Grace
07/14/16: Fevered Visions
07/15/16: Westvale Abbey // Ormendahl, Profane Prince
07/18/16: Liliana, the Last Hope
07/19/16: Geier Reach Sanitarium
07/20/16: Emrakul's Evangel
07/21/16: Steadfast Cathar
07/22/16: Deranged Whelp
07/23/16: Lashweed Lurker
07/24/16: Falkenrath Reaver
07/25/16: Vexing Scuttler
07/26/16: Grim Flayer
07/27/16: Permeating Mass
07/28/16: Faith Unbroken
07/29/16: Primal Druid
08/01/16: Bloodbriar
08/02/16: Abundant Maw
08/05/16: Alchemist's Greeting
08/06/16: Geist of the Archives
08/08/16: Subjugator Angel
08/10/16: Murder
08/11/16: Lone Rider // It That Rides as One
08/12/06: Heron's Grace Champion
08/13/16: Curious Homunculus // Voracious Reader
08/15/16: It of the Horrid Swarm
08/17/16: Spirit of the Hunt
08/19/16: Sigardian Priest
08/20/16: Abandon Reason
08/22/16: Borrowed Malevolence
08/23/16: Ingenious Skaab
08/25:16: Borrowed Grace
08/26/16: Hamlet Captain
08/29/16: Boon of Emrakul
08/30/17: Spontaneous Mutation
08/31/16: Gavony Unhallowed
09/01/16: Spectral Reserves
09/02/16: Ulvenwald Captive // Ulvenwald Abomination
09/03/16: Take Inventory
09/05/16: Dusk Feaster
09/06/16: Foul Emissary
09/07/16: Wretched Gryff
09/08/16: Brazen Wolves
09/09/16: Chilling Grasp
09/10/16: Cultist's Staff
09/13/16: Make Mischief
09/14/16: Skirsdag Supplicant
09/15/16: Insatiable Gorgers
09/16/16: Mockery of Nature
09/17/16: Elder Deep-Fiend
09/29/16: Ghirapur Guide
09/30/16: Disappearing Act
10/03/16: Dhund Operative
10/04/16: Renegade Freighter
10/05/16: Narnam Cobra
10/07/16: Filigree Familiar
10/10/16: Eddytrail Hawk
10/11/16: Metallurgic Summonings
10/13/16: Engineered Might
She was great from me in prerelease, although I did notice times when I couldn't flip her for fear of flyers. However, the flyiers have low power in this format so unless you are up against flying werewolves (ghostly wings D:) you just might be stuck +1ing her and allowing you to punch through with your large werewolves then block to keep up the ground stall.
I actually didn't use the flipping and bolting all that often because +1 was just winning me the game on it's own. I only needed to flip and bolt when my opponent had a strong rare on their own side I needed to be rid of.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
She makes a 2/2 and flips into a version that can bolt something, so she's not terrible at protecting herself. I'd definitely first pick her. The ceiling if you hit is so high.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Which ones? To me it looks like most are either not aggressive creatures, are not quite good enough, or need to be in a madness/delirium deck. Only one or two are universally playable I think, and one of them is uncommon.
Yea just because a creature cost one mana doesn't make it good in aggressive decks. 1-power creatures just aren't a relevant clock and get outclassed way too quickly.
Swinging with a 4-powered indestructible Bloodmad Vampire that can get bigger will put the opponent in a lose-lose situation.
Also, it doesn't have to be played in a RW deck. It can be splashed in a RXw deck provided that's a big R. The trick is to get to 3R.
Once you can generate 3 damage per attack, you're very likely to make for some massively one-sided events.
Quick glance: If you include transformed creatures, 70% (118 of 169) creatures will die to 3 damage or less (not accounting for keywords)
Funny story, it got used against us in a 2HG prerelease. After a tenacity we were enough ahead on life that it was pretty worthless for them as an offensive tool, but they started using it on their own creatures so they could chump block our angel of deliverance without getting any permanents exiled.
They still lost really badly, but it was cute.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Huh? I'm not following. First of all, the enchantment only grants indestructible on your own turn, so you can't use it to make indestrucible blockers. Second of all, indestructibility doesn't prevent damage (it just means that damage doesn't kill the creature, so chumping an Angel of Deliverance with an indestructible blocker still triggers the Angel's exile ability, because the Angel still deals damage.
edit - nevermind, you meant using the ping effect on their own blockers. Yeah...cute, but sinking mana into killing your own chump blockers doesn't seem like a winning strategy
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Generally, I totally agree. One should not put mana 1/1s in your draft deck. This is canon. Just so we're clear:
Thraben Investigator
Topplegeist
Town Gossipmonger
Insolent Neonate
Village Messenger
Now bear with me-- Any random 1-2 of of these is pretty much nonsense. But run 5 of them in a deck and all of a sudden you have a turn 1 play every game. Are they terrible late? Pretty terrible, although Investigator replaces itself, and Gossipmonger and messenger flip to marginally better things. Madness/Delirium/sac fodder are all things. Also all of these things wear pants, and one way of dodging high equip costs is to play 1 mana dudes.
I cannot say this is a thing; although I did draft a deck on 'trice that caused a rage quit. I have a feeling that while this is not as well supported as the various allied decks, RW has to do SOMETHING.
2 Insolent Neonate
1 Town Gossipmonger
1 Gibbering Fiend
1 Devilthorn Fox
1 Ravenous Bloodseeker
1 Sanguinary Mage
1 Unruly Mob
1 Cathar's Companion
2 Sin Prodder
2 Howlpack Wolf
1 Voldaren Duelist
1 Emissary of the Sleepless
Machinations
1 Nahiri's Machinations
1 Burn from Within
1 Rush of Adrenaline
1 Avacyn's Judgment
1 Tenacity
1 Strength of Arms
1 Senseless Rage
1 Puncturing Light
1 Dance with Devils
8 Plains
8 Mountain
Side
1 Stitched Mangler
1 Niblis of Dusk
1 Seagraf Skaab
1 Ulvenwald Mysteries
1 Equestrian Skill
1 Magmatic Chasm
1 Uncaged Fury
1 Chaplain's Blessing
2 Vessel of Ephemera
1 Tenacity
1 Explosive Apparatus
1 Stormrider Spirit
1 Might Beyond Reason
1 Jace's Scrutiny
1 Confront the Unknown
1 Emissary of the Sleepless
1 Thalia's Lieutenant
Sadly, I never got to try Machinations or any of the rares. I would not PRIORITIZE this kind of deck, but sometimes you get what you get... you can seem me try to go RG/RU but neither were open. I picked Thalia's LT P3P1 and just added a few useful white cards.
It's not a bomb but I can't see myself ever cutting this.