Hello everyone. I've been playing competitive Legacy for 5 years now. However two friends needed someone for a team sealed event so I chimed in. They do have experience in the format so they'll probably help me build my deck, but I have no clue about how limited formats are played. Any articles, tips? I've already seen the whole cardpool to know what i'm up against but any other info will be welcomed.
Not too sure what can really be said.
1. If you are really new to limited, expect a 40 card deck with 22-24 nonland permanents (including 15+ creatures in most archetypes)
2. Your color fixing is going to stink (especially in regards to lands) but forcing yourself into one color is almost always a bad idea. Depending on your card pool, you may even need to go three colors.
3. Generally speaking, your uncommons will have more of a guiding force in deck creation than rares (especially as Ixalan has a number of pretty great limited uncommons). Rares can still be a "tie breaker" or dictate splashes if they are good enough but you need to see the entire card pool before choosing colors.
4. Vanilla (and french vanilla) creatures that approach the mana curve (such as a 6/6 for 4GG) and low-impact cantrips are acceptable fillers and very few forms of creature destruction should be ignored.
5. While they do not add protection or reverse card disadvantage, many of the auras in these sets are surprisingly decent in limited play (especially in the Grixis Pirate build). Conversely, counterspells are generally a bit less useful in this format than they are in eternal play (even if you get a decent one like spell pierce).
6. Control decks (especially those with a "draw-go" model) are much harder to build in limited.
Sorry if all of this stuff sounds too elementary. Not sure what sort of information a veteran legacy player would need.
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Thanks a lot!
Not too sure what can really be said.
1. If you are really new to limited, expect a 40 card deck with 22-24 nonland permanents (including 15+ creatures in most archetypes)
2. Your color fixing is going to stink (especially in regards to lands) but forcing yourself into one color is almost always a bad idea. Depending on your card pool, you may even need to go three colors.
3. Generally speaking, your uncommons will have more of a guiding force in deck creation than rares (especially as Ixalan has a number of pretty great limited uncommons). Rares can still be a "tie breaker" or dictate splashes if they are good enough but you need to see the entire card pool before choosing colors.
4. Vanilla (and french vanilla) creatures that approach the mana curve (such as a 6/6 for 4GG) and low-impact cantrips are acceptable fillers and very few forms of creature destruction should be ignored.
5. While they do not add protection or reverse card disadvantage, many of the auras in these sets are surprisingly decent in limited play (especially in the Grixis Pirate build). Conversely, counterspells are generally a bit less useful in this format than they are in eternal play (even if you get a decent one like spell pierce).
6. Control decks (especially those with a "draw-go" model) are much harder to build in limited.
Sorry if all of this stuff sounds too elementary. Not sure what sort of information a veteran legacy player would need.