This is a draft excercise, where people can vote on this particular player's next pick in the draft. Scroll down to the latest post to see the current choices.
This excercise has concluded. If you are interested in how this player's pool turned out, go to the end of the thread, and maybe try your hand at building the deck.
A weak pack for sure, no bombs and no removal. In a real draft, I would just pick the land and hope for better stuff to come around. In regards to making the best possible deck, though, I think, the Druid wins out, because if it comes down early, we get a tempo advantage, and even if it comes down late, the massive boost for kicker costs can really turn the game, provided we pick some good kicker spells.
I feel, like it is time to commit to a color, and with the Angel, that color is white. Two choices here then, 4 if we count the artifacts, and from among those, I think Call the Cavalry is the best option.
We have no removal yet, and it's unlikely that such will still come around this round. Shivan Fire is splashable and should make the deck. Teshar would be nice to have, but he's only a 2/2 flyer for 4 mana and we have nothing yet to trigger his ability.
I'll go with the Elephant here, with the Druid, playing it with kicker becomes much easier, and we should get artifacts at some point, which are also likely to hit the yard (artifact creatures die easily, and artifact destruction is playable main in the format).
I think, getting more knights with Call the Cavalry is the call here. We should probably try to get a Short Sword or Lance to generate pressure with those 2/2s.
I'm torn between taking the Confessor as the strongest card left, in my opinion, and the land to dig into the library a little. We have no green so far, and the red removal is splashable, so really only white is fixed at this point. With red likely to be a splash, a land that cannot produce color can hinder more than the scry 1 it provides might help. So I'll take the confessor.
If you are already reading this, why not pick a card and vote? The point of this excercise is to have people collectively choose the next pick after all. You don't have to explain your choice, that is optional.
Votes:
None
I still think, W/G/r is a possible route, and the Ooze is a nice early creature. With Journeymage and Snapper, blue apparently is not in high demand. But green can give us more tools to pump up the creature swarm.
Interesting choice... I think the green we have so far is better than the black, but the black card in this pack is slightly better than the green card. I'll go with the Wurm that we can ramp out with our elf, but I'm not very confident in that decision.
If you are already reading this, why not pick a card and vote? The point of this excercise is to have people collectively choose the next pick after all. You don't have to explain your choice, that is optional.
If you are already reading this, why not pick a card and vote? The point of this excercise is to have people collectively choose the next pick after all. You don't have to explain your choice, that is optional.
The Shard is another ramp tool to get a big creature out earlier, or help pay a high kicker cost. We already have one Elephant, and even if we wanted a second, that will come around later. Though I can see value in hating the witch, too.
If you are already reading this, why not pick a card and vote? The point of this excercise is to have people collectively choose the next pick after all. You don't have to explain your choice, that is optional.
If you are already reading this, why not pick a card and vote? The point of this excercise is to have people collectively choose the next pick after all. You don't have to explain your choice, that is optional.
Votes:
None
Wand, because it gives us a means to break board stalls at least.
If you are already reading this, why not pick a card and vote? The point of this excercise is to have people collectively choose the next pick after all. You don't have to explain your choice, that is optional.
If you are already reading this, why not pick a card and vote? The point of this excercise is to have people collectively choose the next pick after all. You don't have to explain your choice, that is optional.
Shivan Fire. I doubt we'll be going heavier on the red, but that is good splashable removal. I think this deck is W/G/r, but we could switch away from white, I guess, though I'd hate to send the Serra Angel to the bench. Because that's not a splashable mana cost.
This excercise has concluded. If you are interested in how this player's pool turned out, go to the end of the thread, and maybe try your hand at building the deck.
For details, see this thread:
https://www.mtgsalvation.com/forums/the-game/limited-sealed-draft/796141-community-draft-1-dom-dom-dom
Player 4
Pack #1, Pick #1
Demonic Vigor
Cold-Water Snapper
Tragic Poet
Keldon Warcaller
Corrosive Ooze
Academy Journeymage
Windgrace Acolyte
Keldon Raider
Yavimaya Sapherd
Memorial to Folly
Elfhame Druid
Baird, Steward of Argive
Clifftop Retreat
Sporecrown Thallid FOIL
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
None
A weak pack for sure, no bombs and no removal. In a real draft, I would just pick the land and hope for better stuff to come around. In regards to making the best possible deck, though, I think, the Druid wins out, because if it comes down early, we get a tempo advantage, and even if it comes down late, the massive boost for kicker costs can really turn the game, provided we pick some good kicker spells.
Player 4
Elfhame Druid
Pack #1, Pick #2
Soul Salvage
Syncopate
Adamant Will
Seismic Shift
Primordial Wurm
Dark Bargain
Skittering Surveyor
Aven Sentry
Rampaging Cyclops
Deep Freeze
Serra Angel
Sage of Lat-Nam
Valduk, Keeper of the Flame
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
None
Easy choice here. Serra Angel may not be the most powerful bomb, but it still counts as a bomb in my book.
Player 4
Elfhame Druid
Serra Angel
Pack #1, Pick #3
Caligo Skin-Witch
Unwind
Excavation Elephant
Ghitu Chronicler
Pierce the Sky
Cabal Paladin
Call the Cavalry
Divination
Powerstone Shard
Keldon Raider
Urza's Tome
Final Parting
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
None
I feel, like it is time to commit to a color, and with the Angel, that color is white. Two choices here then, 4 if we count the artifacts, and from among those, I think Call the Cavalry is the best option.
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Pack #1, Pick #4
Bloodstone Goblin
Llanowar Envoy
Cabal Evangel
Syncopate
Serra Disciple
Short Sword
Shivan Fire
Windgrace Acolyte
Sentinel of the Pearl Trident
Gaea's Blessing
Teshar, Ancestor's Apostle
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
None
We have no removal yet, and it's unlikely that such will still come around this round. Shivan Fire is splashable and should make the deck. Teshar would be nice to have, but he's only a 2/2 flyer for 4 mana and we have nothing yet to trigger his ability.
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Shivan Fire
Pack #1, Pick #5
Tolarian Scholar
Excavation Elephant
Warlord's Fury
Primordial Wurm
Demonic Vigor
Cold-Water Snapper
Deathbloom Thallid
Mesa Unicorn
Sorcerer's Wand
Memorial to Unity
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
None
I'll go with the Elephant here, with the Druid, playing it with kicker becomes much easier, and we should get artifacts at some point, which are also likely to hit the yard (artifact creatures die easily, and artifact destruction is playable main in the format).
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Shivan Fire
Excavation Elephant
Pack #1, Pick #6
Tragic Poet
Radiating Lightning
Mammoth Spider
Artificer's Assistant
Fungal Infection
Jousting Lance
Call the Cavalry
Nature's Spiral
Isolated Chapel
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
None
I think, getting more knights with Call the Cavalry is the call here. We should probably try to get a Short Sword or Lance to generate pressure with those 2/2s.
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Shivan Fire
Excavation Elephant
Call the Cavalry
Pack #1, Pick #7
Frenzied Rage
Arbor Armament
Stronghold Confessor
Artificer's Assistant
Academy Journeymage
Shield of the Realm
Diligent Excavator
Zhalfirin Void
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
None
I'm torn between taking the Confessor as the strongest card left, in my opinion, and the land to dig into the library a little. We have no green so far, and the red removal is splashable, so really only white is fixed at this point. With red likely to be a splash, a land that cannot produce color can hinder more than the scry 1 it provides might help. So I'll take the confessor.
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Shivan Fire
Excavation Elephant
Call the Cavalry
Stronghold Confessor
Pack #1, Pick #8
Serra Disciple
Bloodstone Goblin
Arbor Armament
Caligo Skin-Witch
Unwind
Jousting Lance
Oath of Teferi
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
None
I wanted an equipment for the knight tokens, and I think, now is a good time to pick up a Lance.
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Shivan Fire
Excavation Elephant
Call the Cavalry
Stronghold Confessor
Jousting Lance
Pack #1, Pick #9
Demonic Vigor
Cold-Water Snapper
Tragic Poet
Corrosive Ooze
Academy Journeymage
Memorial to Folly
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Votes:
None
I still think, W/G/r is a possible route, and the Ooze is a nice early creature. With Journeymage and Snapper, blue apparently is not in high demand. But green can give us more tools to pump up the creature swarm.
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Shivan Fire
Excavation Elephant
Call the Cavalry
Stronghold Confessor
Jousting Lance
Corrosive Ooze
Pack #1, Pick #10
Soul Salvage
Syncopate
Seismic Shift
Primordial Wurm
Sage of Lat-Nam
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Votes:
Primordial Wurm - 1
I, too, take the Wurm here, not so much as a fatty, so it is that, but more to cut off green, which is where I'd want this deck to be going now.
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Shivan Fire
Excavation Elephant
Call the Cavalry
Stronghold Confessor
Jousting Lance
Corrosive Ooze
Primordial Wurm
Pack #1, Pick #11
Caligo Skin-Witch
Unwind
Excavation Elephant
Powerstone Shard
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Votes:
Powerstone shard - 1
Caligo Skin-Witch - 1
The Shard is another ramp tool to get a big creature out earlier, or help pay a high kicker cost. We already have one Elephant, and even if we wanted a second, that will come around later. Though I can see value in hating the witch, too.
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Shivan Fire
Excavation Elephant
Call the Cavalry
Stronghold Confessor
Jousting Lance
Corrosive Ooze
Primordial Wurm
Powerstone Shard
Pack #1, Pick #12
Cabal Evangel
Syncopate
Gaea's Blessing
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Votes:
Syncopate - 2
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Shivan Fire
Excavation Elephant
Call the Cavalry
Stronghold Confessor
Jousting Lance
Corrosive Ooze
Primordial Wurm
Powerstone Shard
Syncopate
Pack #1, Pick #13
Tolarian Scholar
Sorcerer's Wand
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Votes:
None
Wand, because it gives us a means to break board stalls at least.
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Shivan Fire
Excavation Elephant
Call the Cavalry
Stronghold Confessor
Jousting Lance
Corrosive Ooze
Primordial Wurm
Powerstone Shard
Syncopate
Sorcerer's Wand
Tragic Poet
Well, the Poet fits the colors. No enchanment to recur so far, though.
Pack #2, Pick #1
Llanowar Envoy
Divest
Opt
Charge
Ghitu Journeymage
Llanowar Scout
Skittering Surveyor
Gift of Growth
Fiery Intervention
Short Sword
Jhoira's Familiar
Time of Ice
Hallar, the Firefletcher
Blackblade Reforged
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Votes:
Hallar, the Firefletcher - 1
Blackblade, because even without any legends, the gigantic boost to its wielder is worth the normal equip cost.
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Shivan Fire
Excavation Elephant
Call the Cavalry
Stronghold Confessor
Jousting Lance
Corrosive Ooze
Primordial Wurm
Powerstone Shard
Syncopate
Sorcerer's Wand
Tragic Poet
Hallar, the Firefletcher
Pack #2, Pick #2
Drudge Sentinel
Rescue
Serra Disciple
Bloodstone Goblin
Arbor Armament
Shivan Fire
Windgrace Acolyte
Ancient Animus
Pardic Wanderer
Cast Down
Fungal Plots
Verdant Force
Short Sword FOIL
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
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Mtg Lifestyle
Votes:
Shivan Fire - 2
Verdant Force - 1
Shivan Fire. I doubt we'll be going heavier on the red, but that is good splashable removal. I think this deck is W/G/r, but we could switch away from white, I guess, though I'd hate to send the Serra Angel to the bench. Because that's not a splashable mana cost.
Player 4
Elfhame Druid
Serra Angel
Call the Cavalry
Shivan Fire
Excavation Elephant
Call the Cavalry
Stronghold Confessor
Jousting Lance
Corrosive Ooze
Primordial Wurm
Powerstone Shard
Syncopate
Sorcerer's Wand
Tragic Poet
Hallar, the Firefletcher
Shivan Fire
Pack #2, Pick #3
Sergeant-at-Arms
Fervent Strike
Adventurous Impulse
Feral Abomination
Relic Runner
Windgrace Acolyte
Gideon's Reproach
Navigator's Compass
On Serra's Wings
Valduk, Keeper of the Flame
Sulfur Falls
Mountain FOIL
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)