Red has finally dried up, but man, we got 10 playables out of the first pack. Artful Dodge can keep us going when the opponent manages to wall up. The card seems to be unpopular with you guys, but this is merely a speculative pick that doesn't affect anything really, especially not our second color. Let's wait for the second pack to decide that one.
I have no idea what thought scour is doing in this pack, but artful dodge is most likely to get played it we end up Ru. I don't like the card (the red "two creatures can't block" card is much better), but it's a way to punch in with hellrider a little better.