Ended up 3-3 dropping. Probably 4 or 5 opponents had significantly better decks though some of them had mana problems or mull problems as well. Some of that was self-induced. Went to game three every round except the last where my opponent seemingly only lost his two rounds to a multiples games of manascrew which he mentioned right before we began. He had a sick UR deck which had it all and the only remotely "bad" card he played was thunder strike by a long shot.
As far as my thoughts during deck construction: It seems obvious to play red just because of the dragons and shock. However, if I do end up playing red I also end up having to play a lot of mediocre cards. Not sure that's avoidable with any color combo, though and I needed finishers/psuedo-bombs. Scourge of Valkas was not amazing, given that it trades with multiple uncommon flyers, required RRR and is vulnerable to much of the removal available at common and people were maindecking plummets quite often.
As far as what I ended up pairing that with I don't want to influence any other opinions any more than my push for red.
WHITE
Angelic Wall
Archangel of Thune
Auramancer
Blessing
Celestial Flare
2x Dawnstrike Paladin
Fiendslayer Paladin
Fortify
2x Griffin Sentinel
Master of Diversion
Pay No Heed
Pillarfield Ox
Soulmender
2x Suntail Hawk
Wall of Swords
BLUE
Armored Cancrix
Coral Merfolk
Disperse
Divination
Essence Scatter
Frost Breath
Glimpse the Future
Nephalia Seakite
Scroll Thief
Sensory Deprivation
Tome Scour
Warden of Evos Isle
Wall of Frost
BLACK
Accursed Spirit
Blightcaster
Blood Bairn
Deathgaze Cockatrice
Duress
Festering Newt
Mark of the Vampire
Minotaur Abomination
Nightmare
Nightwing Shade
Sengir Vampire
Shrivel
Tenacious Dead
Vampire Warlord
2x Vile Rebirth
RED
Barrage of Expendables
Battle Sliver
Cyclops Tyrant
Demolish
Goblin Shortcutter
Lightning Talons
Pitchburn Devils
Scourge of Valkas
Shivan Dragon
Shock
Smelt
Striking Sliver
2x Thunder Strike
Wild Guess
GREEN
Advocate of the Beast
Briarpack Alpha
Elvish Mystic
Groundshaker Sliver
Giant Spider
Lay of the Land
Naturalize
2x Plummet
2x Ranger's Guile
Trollhide
ARTIFACTS
Accorder's Shield
Pyromancer's Gauntlet
2x Rod of Ruin
2x Sliver Construct
2x Staff of the Death Magus
Staff of the Flame Magus
Staff of the Sun Magus
White has Archangel and depth. Blue sucks. Black has a couple of big flyers. Red has Shivan and scraps. Green has Alpha and litle else. I guess WR is where t
That's 26 cards, and whole passel of 5-drops. Lots of WW needed early. I think we need to shave a Rod of Ruin and two 5s from the list. I think we need to bite the bullet and cut Scourge of Valkas, even though it was part of the pull into red.
Which deck? The one full of grey ogres that is sort of aggressive yet has inexplicable do-nothing walls with two actual threats in the entire deck, both of which die to the bazillion essence scatters, pacifisms, counters (which they can wait to play because I have no actual threats), doom blades/liturgies, and maindeck plummets that I would run into constantly, and no way to protect them, and has 2 of the worst removal spells as it's only removal?
If there isn't a severely underpowered deck in this pool, I'd like to see it so I know that you're not just trolling because that's my suspicion right now.
Go white. Archangel base. Soulmender, Fiendhunter, Dawnstriker for life gain. Those 1/1 Suntails get big fast. Your Griffins play early defense. Use Pay no Heed, Flare and Fortify to defend Archangel.
Pair with red for Dragon/Valkkas and more Thunder Strike combat shenanigans, or black for Sengir, Mark of the Vampire, Accursed Spirit, and Duress (to hit that removal).
Drop Skurge, then slow roll the Angel until they deal with it. Or the other way. You have three or four bombs in that pool, it should be hard for them to deal with them all.
At least you should explain why you think so. White and Red are not that powerful outside of the 3 bombs, which compel you to play it. RW with some Sliver constructs.
I personally think the guy with the pool I opened had an AMAZING pool. In Blue, he had Air Servant, 2 Domestication (in the same pack!), and plenty of other solid cards. White had Serra Angel, 2 Banisher Priest, 1 Pacifism, and some solid creatures. That seemed like a top 8 pool to me, but honestly mana screw and mulligans can have a huge effect over the course of a 9 round tournament.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
To post a comment, please login or register a new account.
As far as my thoughts during deck construction: It seems obvious to play red just because of the dragons and shock. However, if I do end up playing red I also end up having to play a lot of mediocre cards. Not sure that's avoidable with any color combo, though and I needed finishers/psuedo-bombs. Scourge of Valkas was not amazing, given that it trades with multiple uncommon flyers, required RRR and is vulnerable to much of the removal available at common and people were maindecking plummets quite often.
As far as what I ended up pairing that with I don't want to influence any other opinions any more than my push for red.
WHITE
Angelic Wall
Archangel of Thune
Auramancer
Blessing
Celestial Flare
2x Dawnstrike Paladin
Fiendslayer Paladin
Fortify
2x Griffin Sentinel
Master of Diversion
Pay No Heed
Pillarfield Ox
Soulmender
2x Suntail Hawk
Wall of Swords
BLUE
Armored Cancrix
Coral Merfolk
Disperse
Divination
Essence Scatter
Frost Breath
Glimpse the Future
Nephalia Seakite
Scroll Thief
Sensory Deprivation
Tome Scour
Warden of Evos Isle
Wall of Frost
BLACK
Accursed Spirit
Blightcaster
Blood Bairn
Deathgaze Cockatrice
Duress
Festering Newt
Mark of the Vampire
Minotaur Abomination
Nightmare
Nightwing Shade
Sengir Vampire
Shrivel
Tenacious Dead
Vampire Warlord
2x Vile Rebirth
RED
Barrage of Expendables
Battle Sliver
Cyclops Tyrant
Demolish
Goblin Shortcutter
Lightning Talons
Pitchburn Devils
Scourge of Valkas
Shivan Dragon
Shock
Smelt
Striking Sliver
2x Thunder Strike
Wild Guess
GREEN
Advocate of the Beast
Briarpack Alpha
Elvish Mystic
Groundshaker Sliver
Giant Spider
Lay of the Land
Naturalize
2x Plummet
2x Ranger's Guile
Trollhide
ARTIFACTS
Accorder's Shield
Pyromancer's Gauntlet
2x Rod of Ruin
2x Sliver Construct
2x Staff of the Death Magus
Staff of the Flame Magus
Staff of the Sun Magus
1 Goblin Shortcutter
1 Angelic Wall
1 Auramancer
1 Fiendslayer Paladin
2x Griffin Sentinel
1 Master of Diversion
2x Sliver Construct
1 Wall of Swords
1 Pillarfield Ox
1 Archangel of Thune
2x Dawnstrike Paladin
1 Battle Sliver
1 Pitchburn Devils
1 Scourge of Valkas
1 Shivan Dragon
1 Celestial Flare
2x Thunder Strike
1 Lightning Talons
2x Rod of Ruin
Curve
1 cs
2 ccssss
3 ccccccc
4 ccss
5 cccccc
6 c
That's 26 cards, and whole passel of 5-drops. Lots of WW needed early. I think we need to shave a Rod of Ruin and two 5s from the list. I think we need to bite the bullet and cut Scourge of Valkas, even though it was part of the pull into red.
1 Goblin Shortcutter
1 Angelic Wall
1 Auramancer
1 Fiendslayer Paladin
2x Griffin Sentinel
1 Master of Diversion
2x Sliver Construct
1 Wall of Swords
1 Pillarfield Ox
1 Archangel of Thune
1 Battle Sliver
1 Pitchburn Devils
1 Dawnstrike Paladin
1 Shivan Dragon
1 Celestial Flare
2x Thunder Strike
1 Lightning Talons
1 Rod of Ruin
10 Plains
7 Mountain
If there isn't a severely underpowered deck in this pool, I'd like to see it so I know that you're not just trolling because that's my suspicion right now.
EDIT: Accidentally a word
Go white. Archangel base. Soulmender, Fiendhunter, Dawnstriker for life gain. Those 1/1 Suntails get big fast. Your Griffins play early defense. Use Pay no Heed, Flare and Fortify to defend Archangel.
Pair with red for Dragon/Valkkas and more Thunder Strike combat shenanigans, or black for Sengir, Mark of the Vampire, Accursed Spirit, and Duress (to hit that removal).
Drop Skurge, then slow roll the Angel until they deal with it. Or the other way. You have three or four bombs in that pool, it should be hard for them to deal with them all.
At least you should explain why you think so. White and Red are not that powerful outside of the 3 bombs, which compel you to play it. RW with some Sliver constructs.
I personally think the guy with the pool I opened had an AMAZING pool. In Blue, he had Air Servant, 2 Domestication (in the same pack!), and plenty of other solid cards. White had Serra Angel, 2 Banisher Priest, 1 Pacifism, and some solid creatures. That seemed like a top 8 pool to me, but honestly mana screw and mulligans can have a huge effect over the course of a 9 round tournament.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)