I played some M14 Sealed and did relatively well but I'm wondering what deck everybody would build out of this pool. I think I ended up going jund, heavy on the slivers. I ended up playing all three Marks of the Vampire and Doom Blade. For mana fixing I included the Darksteel Ingot and Verdant Haven.
Some notes about the pool:
1. Quag Sickness and Corrupt want you to bias your deck heavily towards black, while Elvish Mystic wants you to run heavy green to play it T1. And that also means that splashing a third colour is asking for mana problems
2. That's only 14 creatures, and most of them are pretty small and unimpressive. On the spell side, we have 16 in total, so we need to be brutal with our spell cuts, particularly those that depend on creatures.
Here is my pool:
White (12):
1 Capashen Knight
1 Celestial Flare
1 Fortify
2 Pacifism
1 Pay No Heed
2 Solemn Offering
1 Soulmender
2 Stonehorn Chanter
Blue (14)
1 Claustrophobia
1 Coral Merfolk
1 Disperse
3 Merfolk Spy
1 Negate
1 Nephalia Seakite
1 Seacoast Drake
2 Spell Blast
1 Trained Condor
1 Water Servant
Black (17)
1 Altar's Reap
1 Artificer's Hex
1 Child of Night
1 Corpse Hauler
1 Corrupt
1 Doom Blade
1 Gnawing Zombie
1 Grim Return
3 Mark of the Vampire
1 Quag Sickness
1 Shadowborn Demon
1 Shrivel
1 Vile Rebirth
1 Wring Flesh
Red (19):
1 Barrage of Expendables
1 Battle Sliver
2 Blur Sliver
1 Cyclops Tyrant
2 Demolish
1 Dragon Hatchling
1 Goblin Diplomats
2 Lava Axe
1 Regathan Firecat
1 Shock
2 Smelt
2 Striking Sliver
1 Thunder Strike
Green (15):
1 Fog
1 Giant Spider
1 Gladecover Scout
1 Into the Wilds
2 Predatory Sliver
1 Ranger's Guile
1 Rootwalla
1 Trollhide
1 Verdant Haven
1 Windstorm
1 Witchstalker
1 Woodborn Behemoth
Colorless (7):
1 Encroaching Wastes
1 Fireshrieker
1 Guardian of the Ages
1 Millstone
1 Sliver Construct
1 Staff of the Sun Magus
Yep.
Here's all of the possible playables in BGw:
1 Gladecover Scout
1 Gnawing Zombie
1 Child of Night
1 Corpse Hauler
2 Predatory Sliver
1 Rootwalla
1 Witchstalker
1 Sliver Construct
1 Giant Spider
1 Accursed Spirit
1 Shadowborn Demon
1 Woodborn Behemoth
1 Ranger's Guile
1 Doom Blade
2 Pacifism
1 Altar's Reap
1 Fireshrieker
1 Darksteel Ingot
1 Quag Sickness
1 Trollhide
3 Mark of the Vampire
1 Verdant Haven
1 Windstorm
1 Corrupt
1. Quag Sickness and Corrupt want you to bias your deck heavily towards black, while Elvish Mystic wants you to run heavy green to play it T1. And that also means that splashing a third colour is asking for mana problems
1 Darksteel Ingot
1 Verdant Haven
2. That's only 14 creatures, and most of them are pretty small and unimpressive. On the spell side, we have 16 in total, so we need to be brutal with our spell cuts, particularly those that depend on creatures.
1 Windstorm
3. We lack evasion creatures to make our auras good. I think that theme needs to go byebye to bring us down to 23 spells
1 Mark of the Vampire
Making this deck:
1 Gnawing Zombie
1 Child of Night
1 Corpse Hauler
2 Predatory Sliver
1 Rootwalla
1 Witchstalker
1 Sliver Construct
1 Giant Spider
1 Accursed Spirit
1 Shadowborn Demon
1 Woodborn Behemoth
1 Ranger's Guile
1 Doom Blade
1 Fireshrieker
1 Quag Sickness
1 Trollhide
2 Mark of the Vampire
1 Corrupt
9 Swamp
8 Forest
2 Pacifism
1 Darksteel Ingot
1 Verdant Haven
1 Altar's Reap
1 Windstorm
1 Gladecover Scout
1 Mark of the Vampire
Even though you want G on T1 for your mana elves, I biased the manabase towards swamps to make your black removal scale better late.
Mana Curve
1 ccss
2 cccsss
3 cccsss
4 ccss
5 cc
6 s