I like the blue for clutches and snapper but it doesn't seem to do much at any other part of the curve. I think all your colors are a bit removal light and wouldn't be comfortable running the white or black suites for that reason. I think you've overlooked Ancient Animus as removal when paired with efficient creatures, and your double-baloth green is a lower curve with a better top end. Just imo. Not sure it would have been significantly better but I would go green there. GR has a good curve and the most removal.
Your blue and red is quite good, but i would have built differently. Cut the 2x excavators and radiating lightning to start. Add in howling golem, run amok and maybe an 18th land. The longer the game goes, the more likely you are to win with verix, clutches and 3 sphinx. 2 drops are not as important in this format as in others, especially in sealed.
The other potential option is red-white first strike aggro, but I'd want a 2nd Kwende and a 2nd Jousting Lance to really push that plan. Blue just gives you a lot of power with the flyers and Clutches.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
1 Naban, Dean of Iteration
1 Vodalian Arcanist
1 Bloodstone Goblin
1 Keldon Warcaller
1 Ghitu Chronicler
1 Ghitu Journeymage
1 Valduk, Keeper of the Flame
1 Howling Golem
1 Academy Drake
1 Rampaging Cyclops
1 Verix Bladewing
3 Cloudreader Sphinx
1 Academy Journeymage
1 Cold-Water Snapper
1 Shivan Fire
1 Opt
1 Jousting Lance
1 Run Amok
1 Fight with Fire
1 Time of Ice
1 In Bolas's Clutches
//Lands: 17
1 Sulfur Falls
8 Island
8 Mountain
Curve:
1 - ss
2 - cccccss
3 - ccccs
4 - ccs
5 - cccc
6 - cs
The other potential option is red-white first strike aggro, but I'd want a 2nd Kwende and a 2nd Jousting Lance to really push that plan. Blue just gives you a lot of power with the flyers and Clutches.