Oh boy. You fell into a classic limited trap here: you drafted a three color deck with almost no fixing. If you're planning to go three colors, you need to prioritize good fixing (basically guildgates in this format), and you definitely do not want to start getting tempted into a fourth color by shiny rares and gold cards. At this point, your playables are spread out enough across four colors that you're going to have to go with a deck that is frequently going to lose to its own mana base unless you get lucky.
Now that you are here, though, what is the best course of action? Well, I would probably go with the Rakdos build out of the two decks that you presented, with a few tweaks. It has slightly better mana due to not being so evenly spread out among its three colors. I would further try to mitigate this issue by cutting Biogenic Ooze and Rubblebelt Runner and replacing them with Cry of the Carnarium and Macabre Mockery. Ooze, despite being one of your highest power level cards, has a double green cost which means it will frequently rot in your hand with no way to cast it. You will never use its activated ability. And the Runner is a really bad splash. It's not very high power level, and as a three drop that requires two colors, one of which is a splash, you are almost never going to be able to cast it on curve.
Thanks for the answer! I played a few games today and was able to cast the ooze and use the ability. It was probably luck but that's what won me the game.
I think I have difficulty identifying when prioritizing gates over spells.
Also added sideboard "options" Rafter Demon and an other Arynx.
1.https://deckstats.net/decks/116927/1206252-grizzet
2.https://deckstats.net/decks/116927/1205178-rakdos-gruul
Decks are now public.
Thanks!
Now that you are here, though, what is the best course of action? Well, I would probably go with the Rakdos build out of the two decks that you presented, with a few tweaks. It has slightly better mana due to not being so evenly spread out among its three colors. I would further try to mitigate this issue by cutting Biogenic Ooze and Rubblebelt Runner and replacing them with Cry of the Carnarium and Macabre Mockery. Ooze, despite being one of your highest power level cards, has a double green cost which means it will frequently rot in your hand with no way to cast it. You will never use its activated ability. And the Runner is a really bad splash. It's not very high power level, and as a three drop that requires two colors, one of which is a splash, you are almost never going to be able to cast it on curve.
I think I have difficulty identifying when prioritizing gates over spells.
Also added sideboard "options" Rafter Demon and an other Arynx.