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Quote from slipknot72102ATM this is what I would test against although the meta could shift weekly until later into the season.
These are the meat of the meta
If you have time
R-based aggro(burn, RDWS, boros)
If your really board
Generally speaking depending on your decks you could probably test against 1 combo, 1 control, Jund, and affinity. Most of the matchup dynamics are quite the same when certain decks face either combo, aggro, control, midrange, or tempo despite the specifics of the deck. Also some tempo decks will test the same as some aggro decks depending on your decks. This little shorthand way of testing could save tons of time.
Quote from RPrajzner
I mostly agree though would subtly change it around;
Jund- One of the top three. Their sideboard is mostly just good sideboard cards. I would test maindeck games mostly.
Twin- One of the top three. Don't forget to test against Blood Moon in the board if applicable.
Affinity- One of the top three. Don't forget to test against Blood Moon in the board if applicable.
Delver/tempo- This is an easy deck to crank out games against since they are quick regardless of the deck you're playing. It's important to know the matchup. Test maindeck games
If you have time
Meilira Pod- I separate this one because there's so many lists and slight variations change the deck dramatically. I would recommend playing games where you switch between boarded and not and they stay boarded. You are going to come across pod players that decided to preboard against you. Do you have a plan?
also test against
faeries- This is seeing more and more play- though it's similar to delver. Can also bring in Blood moon.
R-based aggro(burn, RDWS, boros)- This opperates similar to Affinity but doesn't get hated out the same way. It is kind of a mix between Jund and Afinity though in how the games play out. Just make sure you cover one of these decks because there are a lot of variations that all have similar game plans.
Tokens- adding that one in here but there are many variations. It's still a good deck and a different deck.
If your really bored... but really I wouldn't bother
Martyr- you can get by without actually testing against this deck unless you're playing an aggressive deck that this deck is trying to beat.
Bant- I think this isn't as important because it's mostly developing and because, while it does combine elements from other decks, nothing is too foreign
Storm- I don't really give this deck credit and especially not if someone's going to pilot it without actually learning the deck. know that it's going to try to combo on turn three or four and have a plan for that happening
Tron/Teachings/Gifts- These all have a mostly different endgame. You have to not let them get there. If you're playing a control deck, this becomes more important to test against. Otherwise, just know how control opperates
Junk/Rock/DC-rock- These decks are mostly developing and have bad matchups against the best decks. Personally I would avoid them untill more work is put into them by the people that want to play them.
Zoo- You should probably have already faced an aggro deck of some sort and this is the same thing but with counterspells but slower like bant burn but faster or like.... Yea... My point is that Zoo also needs to figure out what direction to take their deck in. Don't bother.
merfolk I don't think of this one as important because of it being similar to tempo and faeries, strategy-wise
I didn't think about the various Emrakul decks. They're fairly low in popularity but I think they're the next most powerful that wasn't listed. Everything else is much farther off.
Quote from cbus05
-1 tempo deck (RUG delver, UWR Tempo, Grixis Tempo, UR Fae, Next Level Blue)
-1 Control deck (Tron, Gifts Reanimator, Teachings, UW control)
-1 Swarm based aggro deck (Affinity, Elves)
-1 Non swarm-based aggro deck (Zoo, Boros, Burn)
-1 Non-creature based combo deck (Ad Nauseam, UR storm, Hive Mind)
-1 Creature-based combo deck (Splinter Twin, Melira)
-1 Mid-range deck (Jund, Martyr Proc, Death Cloud)
Quote from feathersI'd put BW and GW Tokens on there somewhere, too. It's really consistent in the Dailies.
Quote from slipknot72102I like that a lot. It looks more at the niche instead of the actual deck which is also what I was trying to say. I will also add that as the format develops more since it is in fact a PTQ format it will lose diversity at least at the high end events. Right now people are still in that stage were they might consider playing random jank Brew #2 just for the hell of it. Having a sound game against most of the general strategies should cover your butt against these rogue ideas.
What sort of niche does that fit into though? I mean if you can beat other creature based decks(i know token cards aren't creatures, but they play similar to traditional aggro decks) then tokens should be about the same except they are probably closer to martyr against aggro.
Quote from cbus05That's actually not entirely true.
Most creature decks you can win against by remaining around even with their creature-threats with spot removal. Since the format is relatively light on wraths, not to mention the fact that many of the token producers are instant speed anyway, token decks will outpace any control deck's spot removal, and frequently can chump block aggro decks into oblivion. Any spot removal against a token deck is actually pretty awful, especially the most widely played removal spell in Path to Exile.
It's essentially the same reason why Squadron Hawks are still good, why Bloodbraid Elf is such a strong card, and why Moorland Haunt owns standard.