In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Beast Within, Krosan Grip, Nature's Claim, Hurricane, and Garruk Relentless all come to mind. In general, green is good at land removal, artifact and enchantment destruction, killing creatures with flying, and more recently it has been getting some decent card draw. Beast Within gives green a reasonable answer to planeswalkers as well.
there is an old one called stunted growth, that works as well.
edit: sorry, I thought I was still in the legacy forum. If you include artifacts, green can do fairly well. I do like using mwonvuli acid moss as card advantage/ramp. A lot of people never consider it, but if you can get to the late game, mirari can be boss in mono green. With all the ramp +land destruction, copying your spells does some serious damage in the late game. Does require a more sorcery oriented build, however.
life from the loam is essentially the only good green control card unless you cant noxious revival which is typically just 2 life. Other green cards can fit into control decks that run green though like sekura tribe-elder, and sometimes goyf since control finishers such in modern and SotM is banned.
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Green control decks usually favor some sort of ramp. Cloudthresher, Wall of Roots, Kitchen Finks, Obstinate Baloth, any Garruk, and most other cards mentioned in this thread could work in a rampy green control deck. Of course you'd need to splash other colors to be competitive and play real control.
I was just thinking Mayor of Avabruck paired with blue and possibly white or red would have the potiential of being a really good draw go type thing or just tempo control. Mystic Snake, Kitchen Finks, and Mayor just seem really good and if you can protect it it'll take the game for you. Maybe Master of the Wild Hunt Idk control just seems really good when it has life/lands/and efficient creatures.
Sakura-Tribe Elder, Wall of Roots, Overgrown Battlement, and a lot of other good accelerants/mana-fixers
Really good Naturalize effects (many which are card advantage and/or aggressively priced)
Tons of awesome bombs on-color
A lot of great lifegain spells/creatures
LD Chord of Calling
Loam (as mentioned, but always worth a reminder) Evolution Charm--this card is insane with Gifts, Witness, and Snapcaster Mage.
Voidslime is the best 3 drop counterspell every printed. Because of the versatility it gives you.
Well, I don't know about that. It's certainly the most versatile 3-mana counterspell, but I think that Absorb and Forbid are both on that same level, as far as generic hard-counters go. I would never leave Exclude out of that conversation, either. But I'm definitely a big fan of Voidslime, and it certainly gives control decks a whole new level of strength. Being able to stifle Relic of Progenitus or a Birthing Pod activation with a very maindeck-able (non-narrow) answer is a wonderful thing.
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I don't see why going into blue (or any other color) is an issue. If you want to play green in a control deck, do it. But don't hold yourself back by cutting other colors out 'by default' or to fit some kind of 'theme.'
The problem is ... there's something missing. I don't know what, but it feels like there is some good stuff here, but not quite enough. I don't know what I'm missing, so someone smarter than me will have to point it out.
Modern:
UWThe End ForetoldUW
Primal Command
Beast Within
Off the top of my head.
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edit: sorry, I thought I was still in the legacy forum. If you include artifacts, green can do fairly well. I do like using mwonvuli acid moss as card advantage/ramp. A lot of people never consider it, but if you can get to the late game, mirari can be boss in mono green. With all the ramp +land destruction, copying your spells does some serious damage in the late game. Does require a more sorcery oriented build, however.
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Eternal Witness is another pseudo-control card.
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Modern:
UWThe End ForetoldUW
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Really good Naturalize effects (many which are card advantage and/or aggressively priced)
Tons of awesome bombs on-color
A lot of great lifegain spells/creatures
LD
Chord of Calling
Loam (as mentioned, but always worth a reminder)
Evolution Charm--this card is insane with Gifts, Witness, and Snapcaster Mage.
http://forums.mtgsalvation.com/showthread.php?t=519290
Well, I don't know about that. It's certainly the most versatile 3-mana counterspell, but I think that Absorb and Forbid are both on that same level, as far as generic hard-counters go. I would never leave Exclude out of that conversation, either. But I'm definitely a big fan of Voidslime, and it certainly gives control decks a whole new level of strength. Being able to stifle Relic of Progenitus or a Birthing Pod activation with a very maindeck-able (non-narrow) answer is a wonderful thing.
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I don't see why going into blue (or any other color) is an issue. If you want to play green in a control deck, do it. But don't hold yourself back by cutting other colors out 'by default' or to fit some kind of 'theme.'
lol, I love how this comparison is already happening the other way around
I think I'd rather have forbid. Loam and retrace seem fun though.
-MTG Salvation.
The problem is ... there's something missing. I don't know what, but it feels like there is some good stuff here, but not quite enough. I don't know what I'm missing, so someone smarter than me will have to point it out.