It still has a few kinks, like the fact that it needs six cards and that it kills the wrong player, but I reckon it's a good basis. Could be competitive if those things could be fixed.
It still has a few kinks, like the fact that it needs six cards and that it kills the wrong player, but I reckon it's a good basis. Could be competitive if those things could be fixed.
Ninja, that still causes you a first turn loss. Cheating Phage in causes her to lose you the game immediately. She was errataed to require "cast" from hand, not just "somehow put into play one way or the other" from hand.
Mountain, discard SSG, Desperate Ritual, Manamorphose for Blue and anything, draw EC, cast Erayo, discard SSG, cast Manamorphose for white and anything, Erayo flips, cast Ethersworn Canonist. Game
Ninja, that still causes you a first turn loss. Cheating Phage in causes her to lose you the game immediately. She was errataed to require "cast" from hand, not just "somehow put into play one way or the other" from hand.
Mountain, discard SSG, Desperate Ritual, Manamorphose for Blue and anything, draw EC, cast Erayo, discard SSG, cast Manamorphose for white and anything, Erayo flips, cast Ethersworn Canonist. Game
The only way to make sure this is a lock that cant be broken is to replace Canonist with Rule of Law and draw a SSG off the second Manamorphose. That is an unbreakable lock, technically not a turn 1 win but not likely getting broken.
Remove ssg to play amulet of vigor, play simic growth chamber, get 2 mana. Cast summer bloom, play simic growth chamber, cast amulet of vigor, play simic growth chamber, cast patron of the moon, activate patron putting in simic growth chamber for alot of mana, cast gifts for oona's grace, hedron crab , noxious revival, eternal witness. Play crab and mill opp out. Cast oona's grace for the win.
Requires:
1 or 2 amulet
1 or 2 summer bloom( two of either, one of the other)
1 simic growth chamber
1 patron of the moon
1 gifts
1 ssg
ssg for amulet, drop the land float 2, cast bloom 1, drop the land, cast bloom 2, drop the land 5 more times for 10 mana, tooth and nail entwined for patron + crab with a single mana left to activate patron and mill your opponent.
Thanks for the catch and the props. Still trying to fine tune the list, but targeted discard is killing me. Also still convinced that it's the fastest combo in modern. Downfall just may be the era it's in. That being said I got the jund match down to a science. Affinity is too slow for it, twin is too slow, etc. Just deck consistency is a problem.
Thanks for the catch and the props. Still trying to fine tune the list, but targeted discard is killing me. Also still convinced that it's the fastest combo in modern. Downfall just may be the era it's in. That being said I got the jund match down to a science. Affinity is too slow for it, twin is too slow, etc. Just deck consistency is a problem.
I actually didn't catch the synergy of having oona's grace in a pile with noxious revival, that's pretty interesting!
Ok, this is going in my signature.
GBW Control
UWB Esper Thing Control
Well, you could just cast the pact ANYWAY and make your opponent win.
It still has a few kinks, like the fact that it needs six cards and that it kills the wrong player, but I reckon it's a good basis. Could be competitive if those things could be fixed.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Ninja, that still causes you a first turn loss. Cheating Phage in causes her to lose you the game immediately. She was errataed to require "cast" from hand, not just "somehow put into play one way or the other" from hand.
My favorite t1 kill:
Erayo, Soratami Ascendant
Simian Spirit Guide
Simian Spirit Guide
Mountain
Desperate Ritual
Manamorphose
Manamorphose
Draw Ethersworn Canonist and anything else:
Mountain, discard SSG, Desperate Ritual, Manamorphose for Blue and anything, draw EC, cast Erayo, discard SSG, cast Manamorphose for white and anything, Erayo flips, cast Ethersworn Canonist. Game
Modern:
Tokens
The only way to make sure this is a lock that cant be broken is to replace Canonist with Rule of Law and draw a SSG off the second Manamorphose. That is an unbreakable lock, technically not a turn 1 win but not likely getting broken.
2 Snapcaster Mage
3 Cremate
4 Think Twice
3 Forbbiden Alchemy
3 Syncopate
3 Psychic Strike
2 Negate
3 Dimir Charm
3 Tragic Slip
3 Tribute to Hunger
3 Mutilate
2 Vanishment
3 Evolving Wilds
4 Watery Grave
4 Drowned Catacomb
3 Island
8 Swamp
Requires:
1 or 2 amulet
1 or 2 summer bloom( two of either, one of the other)
1 simic growth chamber
1 patron of the moon
1 gifts
1 ssg
1x simian spirit guide
2x amulet of vigor
1x summer bloom
1x patron of the moon
1x gifts ungiven
1x simic growth chamber
also possible with only 6 cards:
1x simian spirit guide
1x amulet of vigor
2x summer bloom
1x tooth and nail
1x simic growth chamber
ssg for amulet, drop the land float 2, cast bloom 1, drop the land, cast bloom 2, drop the land 5 more times for 10 mana, tooth and nail entwined for patron + crab with a single mana left to activate patron and mill your opponent.
Fun stuff
(all credit to the tog, afaik)
http://officeofstrategicinfluence.com/spam/ <---- kills spam, fyi.
I actually didn't catch the synergy of having oona's grace in a pile with noxious revival, that's pretty interesting!
http://officeofstrategicinfluence.com/spam/ <---- kills spam, fyi.