There is a large difference between burn winning on turn 4, and eggs winning on turn 4.
Against burn I can force them to use their "win condition" defensively, I can play spells that trade "fair" with their spells, also when the Burn decks mulligan, it punishes them highly on the risk vs reward spectrum.
This is not the case with storm, splintertwin, or eggs. My cards do not trade fair with theirs, they ignore what I play and are only concerned about one axis of their choice. I require multiple elements in a balanced mixture to be effective in a deck less consistent than theirs. You are in a pemanent flux of damned if you do, damned if you don't. The only reason you will win against these combo decks is if their consistency fails them. That is not magic, that is rolling the dice and signing the match-slip.
Or if you say, prepare for the MU and have a sideboard and possibly mainboard plan to fight them. I can see you winning against a combo deck if you at least do that. I'd say that exemplifies what Magic is at the competitive level; Preparing for the field.
WHat exactly does the thresh part in one of the tempo decks mean? Surely it cannot have something to do with threshold.
But, it does have everything to do with threshold. Not about getting it. But RUG-Thresh happens to be what the deck was named when it featured Nimble Mongoose all those years ago in Legacy.
Same type of deal when you barely find anything with 'Affinity' on it in 'Affinity' lists. The decks still play the same. Whether or not the keyword that was its namesake shows up is largely irrelevant.
first : this is not over 75 %, this 68 %. (taking into account hive mind / splinter twin / storm / eggs / kiki jiki combo ; ref) storm and eggs only : 62.5 % an eggs only 3 out of 8
I miscalculated, your numbers look correct. The subject then is not as severe as I had initially derived, I still reside on the same side of the fence though. Thanks for going over that.
I don't count "Naya Kiki-Jiki Combo" as combo, as it's likely the aggro-combo-control Naya Twin Pod in disguise, but I do count "GU Scapeshift" as combo, as its only win cons are Scapeshift, sometimes Snapcaster Mage the Unreliable Win Con, and attempting to beat people up with multiple 1/X's (which is problematic when you sacrificed the first Sakura-Tribe Elder early-game).
I call decks (devoted) combo when it wins games the exact same way with the exact same distinctive cards involved in at least 95% of pre-board games. I've won too many times with random creature beatdown when I play Twin Pod to call it combo.
Same difference, anyway (if anything, UGr Scapeshift Combo performed worse than Twin Pod according to those calculations).
WHat exactly does the thresh part in one of the tempo decks mean? Surely it cannot have something to do with threshold.
It's just what I call it. I originally called the deck RUG Tempo Thresh because it was somewhat based on Legacy's Tempo Thresh, which is a typically RUG deck involving unusually efficient creatures with Threshold. Nowadays, the Legacy version has dumped Werebear for Tarmogoyf, used to be on the fence about dropping Nimble Mongoose (the last Threshold beater left), and added Delver of Secrets (gets as fat as Mongoose even faster). The Modern RUG Tempo (Thresh) deck behaves similarly, as it plans to stick an abnormally large threat first and disrupt second.
Thankfully, it seems that no one else calls the deck RUG Tempo Thresh in Modern (it's mainly RUG Delver instead, a name I accept significantly more heartily than I accept calling Affinity "Robots").
To all combo haters: wizzards will not ban anything from eggs or storm or any other pure combo deck currently in the format. If anything they will try to keep jund at bay (step one: unbanning of valakut). Combo is disrupted too easily as it stands already.
As much as I love to people breaking nivmagus into a turn 2 kill, it's too good for its own bad. He is going to be banned at the nearest opportunity. Read the flavour text on the card. It reads:
When we printed it, we hesitated. It would cause premature wins, yet we wished to see it in action.
Combo in this format is at its best when people assume its the worst.
Combo is at its worst in this format when people assume its the best.
If you prepare to fight against combo, you beat combo.
If you do not prepare to fight against combo, you lose to combo.
People assumed that combo was bad in this format. They did not test, and they lost to combo.
Moral of the story: test against combo, even if you think its unplayable
Or if you say, prepare for the MU and have a sideboard and possibly mainboard plan to fight them. I can see you winning against a combo deck if you at least do that. I'd say that exemplifies what Magic is at the competitive level; Preparing for the field.
But, it does have everything to do with threshold. Not about getting it. But RUG-Thresh happens to be what the deck was named when it featured Nimble Mongoose all those years ago in Legacy.
Same type of deal when you barely find anything with 'Affinity' on it in 'Affinity' lists. The decks still play the same. Whether or not the keyword that was its namesake shows up is largely irrelevant.
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I miscalculated, your numbers look correct. The subject then is not as severe as I had initially derived, I still reside on the same side of the fence though. Thanks for going over that.
I call decks (devoted) combo when it wins games the exact same way with the exact same distinctive cards involved in at least 95% of pre-board games. I've won too many times with random creature beatdown when I play Twin Pod to call it combo.
Same difference, anyway (if anything, UGr Scapeshift Combo performed worse than Twin Pod according to those calculations).
It's just what I call it. I originally called the deck RUG Tempo Thresh because it was somewhat based on Legacy's Tempo Thresh, which is a typically RUG deck involving unusually efficient creatures with Threshold. Nowadays, the Legacy version has dumped Werebear for Tarmogoyf, used to be on the fence about dropping Nimble Mongoose (the last Threshold beater left), and added Delver of Secrets (gets as fat as Mongoose even faster). The Modern RUG Tempo (Thresh) deck behaves similarly, as it plans to stick an abnormally large threat first and disrupt second.
Thankfully, it seems that no one else calls the deck RUG Tempo Thresh in Modern (it's mainly RUG Delver instead, a name I accept significantly more heartily than I accept calling Affinity "Robots").
What are you talking about? -_-
I'm gunna put together my aggro-combo-control-tempo-mill deck next!
As much as I love to people breaking nivmagus into a turn 2 kill, it's too good for its own bad. He is going to be banned at the nearest opportunity. Read the flavour text on the card. It reads:
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Combo is at its worst in this format when people assume its the best.
If you prepare to fight against combo, you beat combo.
If you do not prepare to fight against combo, you lose to combo.
People assumed that combo was bad in this format. They did not test, and they lost to combo.
Moral of the story: test against combo, even if you think its unplayable
Closed.