I'm more optimistic than most, but I agree with the OP that you want to go for Extirpate and Surgical in a mill deck. I also think you need Ensnaring Bridge, and just go for a soft lock while you mill with Glimpse The Unthinkable + Snapcaster Mage. I'd look at these cards to start milling:
Ensnaring Bridge
Extirpate
Surgical Extraction
Thoughtseize
Snapcaster Mage
Glimpse The Unthinkable
Archive Trap
Mind Funeral
Sanity Grinding
cantrips (Thought Scour?)
1 x Runechanter's Pike (alternate win-con with Snapcaster
cheap counters (Mana Leak/Spell Snare/Spell Pierce, etc.)
and probably a few Damnations between the main deck and SB to boot.
You don't need a hard lock, just enough of a lock to buy you the three or four turns you need to win. You also want some sort of alternate win condition in case things go bad. If you work the mana you can go for Splinter Twin out of the sideboard and catch some people off guard...
There's probably a decent mill list that is waiting to be built. Its not going to be tier 1, but it might be more powerful than you think! Mill is the joke of decks, and is roundly mocked just as much as Burn, yet Goblin Guides still put up results. Maybe mill can do the same?
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You can't always win, and just because you lose doesn't mean you played badly.
Even if you lose, it is important to remain confident in your ability to make good plays and decisions. Lose that and you are truly lost.
Testing is great, and the better the testing is, the better off you'll be.
It is impossible to tilt and play well.
It is possible to make no mistakes and still lose.
How to play mill
1. Don't play against Emrakul
2. Play a deck that can grind out games to the point where your graveyard = opponent's deck
3. Play Psychic Spiral
The dream is real guys. Open this spoiler to spread your wings.
In all seriouness though. I did suprisingly well with this deck. Main deck grave hate after a mill wrecks more than youd expect. It packs 9 walls, 8 surgical effects, and the rest is mill and lands. Actually killed a few decks... Like the one above.
Twincast is one of the best cards for Milling. Especially with trap cost of Archive Trap, it gets ridiculously good. Not only that, but you end up flinging spells back at your opponents more often than you might think. That extra utility is sure to surprise.
Twincast is one of the best cards for Milling. Especially with trap cost of Archive Trap, it gets ridiculously good. Not only that, but you end up flinging spells back at your opponents more often than you might think. That extra utility is sure to surprise.
Yeah. Targeting a cascade spell for living ends gets you free mill.
Yeah. Targeting a cascade spell for living ends gets you free mill.
I don't think you want to copy the cascade spell, since it doesn't often do anything. Copying Living End however is hilarious. They start hitting their own stuff with Shriekmaw so they get at least 1 creature out of it.
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Ensnaring Bridge
Extirpate
Surgical Extraction
Thoughtseize
Snapcaster Mage
Glimpse The Unthinkable
Archive Trap
Mind Funeral
Sanity Grinding
cantrips (Thought Scour?)
1 x Runechanter's Pike (alternate win-con with Snapcaster
cheap counters (Mana Leak/Spell Snare/Spell Pierce, etc.)
and probably a few Damnations between the main deck and SB to boot.
You don't need a hard lock, just enough of a lock to buy you the three or four turns you need to win. You also want some sort of alternate win condition in case things go bad. If you work the mana you can go for Splinter Twin out of the sideboard and catch some people off guard...
There's probably a decent mill list that is waiting to be built. Its not going to be tier 1, but it might be more powerful than you think! Mill is the joke of decks, and is roundly mocked just as much as Burn, yet Goblin Guides still put up results. Maybe mill can do the same?
~ Brian DeMars
1. Don't play against Emrakul
2. Play a deck that can grind out games to the point where your graveyard = opponent's deck
3. Play Psychic Spiral
Goes something like this:
4 Archive Trap
3 Trapmaker's Snare
2 Ravenous Trap
3 Glimpse the Unthinkable
4 Hedron Crab
1 Chancellor of the Spires
4 Inquisition of Kozilek
2 Thoughtsieze
4 Mana Leak
3 Disfigure
1 Dismember
2 Tragic Slip
1 Doom Blade
1 Go For The Throat
3 Ghost Quarter
4 Misty Rainforest
4 Verdant Catacombs
4 Watery Grave
5 Island
4 Swamp
1 Drowned Catacomb
SB:
3 Surgical Extraction
1 Trapmaker's Snare
1 Ravenous Trap
1 Temple Garden
3 Ray of Revalation
2 Doom Blade
3 Jace Beleren
My Trade Thread
Trades for another Game System (Warhammer 40k) Refrences
In all seriouness though. I did suprisingly well with this deck. Main deck grave hate after a mill wrecks more than youd expect. It packs 9 walls, 8 surgical effects, and the rest is mill and lands. Actually killed a few decks... Like the one above.
FREE BLOODBRAID ELF
Yeah. Targeting a cascade spell for living ends gets you free mill.
I don't think you want to copy the cascade spell, since it doesn't often do anything. Copying Living End however is hilarious. They start hitting their own stuff with Shriekmaw so they get at least 1 creature out of it.
FREE BLOODBRAID ELF