I would rather play acidic slime over plow under any day. Trades with a dude and can KILL lands along with artifacts and enchantments. Saying plow under isn't a land destruction spell is stupid, it literally is just a land destruction spell that puts the lands on top instead of in the graveyard so they draw dead for 2 turns oh wait what if they have a fetchland/KotR/shuffle effect in play that's right plow under becomes a 2 for 1 sure but the opponent can still draw live next turn. Plow under is a card that has been become obsolete due to power creep. You can try to make it work but it likely won't. Plow under was only really good in the cloudpost mirror when you were the first one to fire it off to gain a huge mana advantage over your opponent.
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If you are going to run this kind of deck I would recommend U/G as the colors. Considering the fetch lands everyone is using you could get good mana denial off of Trickbind and Shadow of Doubt on the early turns with Plow Under and Primal Command for turn 5. For creatures, Snapcaster, Clique, Goyf, and Mystic Snake might be possible options.
I don't forsee it being the new best deck but could be something original and fun to run around FNMs with.
You could also run RUG, and use Lotus cobra to cast it on turn 3, if you are set on de mana denial plan maybe run Deus of calamity.... wich you can also run out turn 3, with those colors you have some very nasty spells at your disposal, you can run Punishing groove combo, maybe even Vendillion Clique... but that might be too harsh for the mana base, but you get the idea.
Plow under is an excelent card, butin the modern metagame you needa way to fight aggro (like bolts and punishing groove), ways to defend it (counters) and ways to accelerate into it (Lotus cobra, wall of roots, overgrowth battlement, noble hierach, Birds etc), and obv a win con (pick one there are several)... i think it's viable, only time and playtesting will tell
plow under does look kind of decent, probably something you would use in an aggressive rock type build.
or red green.
your gunna need something that punishes your opponents playing lands or hand size since plow under will cause them to do both.
second you need something that keeps fast aggro down for the count.
you could do something like plow under there lands and bounce there creatures then cast a wheel of fate to removal it all?
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However, the general idea of using early aggressive pressure with plow under timewalking, so to speak, is a valid one indeed. I'd investigate that direction, personally.
I think discussion of this card should come back into the fold - certainly as a sideboard choice against the dominant Tron decks (or even as a tool for GR tron itself). It was a great idea back when Cloudpost was legal, and Tron is acting a bit like Cloudpost in its consistency of turn 3/4 degenerate plays (Karn, Elesh Norn, Iona, etc) these days.
A deck with Noble Hierarch and a bit of other viable ramp could do a lot of damage Plowing on turn 3-4, and it's even fine turn 5 or later if you have at least equal board presence with your opponent. But it's tough to build around a maindeck expectation of playing Plow since decks like Affinity and Boros will just rip you to shreds.
hmmm. I guess that's more of a silver bullet against Tron but nigh useless against other decks, while there may still be control or combo strategies where you can bring Plow Under in and just put the game away unexpectedly. So it depends on how general-purpose you want your cards to be.
it is an absolutely brutal card against decks that rely on ETB tapped manlands to get there. plowing colonnades against UW or treetops against Jund is pretty significant.
The short answer is that it doesnt do anything but the long answer is:
It costs way too much for what it does. If it put more lands on top, maybe it would be playable and even then it would have to be in a deck with some kind of a resource denial synergy.
If you're going to tap 5 on your turn, it better be for a powerful effect like kiki jiki, reveilark, batterskull?
I'm sure it has tons of casual uses but there's no obvious use in a competitive deck.
The short answer is that it doesnt do anything but the long answer is:
It costs way too much for what it does. If it put more lands on top, maybe it would be playable and even then it would have to be in a deck with some kind of a resource denial synergy.
If you're going to tap 5 on your turn, it better be for a powerful effect like kiki jiki, reveilark, batterskull?
I'm sure it has tons of casual uses but there's no obvious use in a competitive deck.
That's true - but you could make it work in a deck built around it. The problem is, aside from exhaustion and lapse of certainty, possibly azorius charm, I don't see a lot of ways to abuse this card's turn advantage. You could run Gigadrowse I suppose - but you also would have to run ramp and removal. I just don't see it myself - except as a sb answer to say, GR Tron or whatnot.
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I'm not entirely sure of the exact make of the deck I want to make but I know the shell starts with Green and can easily support another color. The main synergy is Devoted Druid, Lotus Cobra, and 5s- Primal Command, Plow Under, Garruk, Sword of W&P/F&F, Batterskull. You would probably want Birds/Noble/Deathrite to make yourself more resilient to spot removal but the goal is just to cast 5-mana spells that can beat certain decks heads up. You board out the bad ones and just aim to always have the best end-game with your disruptive 5 drops.
It seems to me that in order for Plow Under to be good, you need 3 things to be true:
You must not be behind on board or under significant pressure (otherwise, they'll just kill you, since you just spent 5 mana and a card for a do-nothing against them).
You must be able to reliably hit 5 mana at a point when 5 mana is still relevant.
And you must be able to put pressure on the opponent after you cast it, or they'll just draw and replay their lands and you won't have put yourself ahead.
If all of those are true, chances are you're winning, but even if you aren't, why play something that's so conditional in power, when you could be playing something with a more immediate impact?
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It could probably be played in Death Cloud, but it's probably competing with similarly costed cards in that deck and probably ends up being unecessary.
I came across in a janky deck which thoroughly housed my cruel control build on cockatrice. I don't remember the deck though. I think it was some kind of rg land destro.
It could probably be played in Death Cloud, but it's probably competing with similarly costed cards in that deck and probably ends up being unecessary.
I came across in a janky deck which thoroughly housed my cruel control build on cockatrice. I don't remember the deck though. I think it was some kind of rg land destro.
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I don't forsee it being the new best deck but could be something original and fun to run around FNMs with.
Plow under is an excelent card, butin the modern metagame you needa way to fight aggro (like bolts and punishing groove), ways to defend it (counters) and ways to accelerate into it (Lotus cobra, wall of roots, overgrowth battlement, noble hierach, Birds etc), and obv a win con (pick one there are several)... i think it's viable, only time and playtesting will tell
Best regards
or red green.
your gunna need something that punishes your opponents playing lands or hand size since plow under will cause them to do both.
second you need something that keeps fast aggro down for the count.
you could do something like plow under there lands and bounce there creatures then cast a wheel of fate to removal it all?
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Vintage will rise again! Buy a Mox today!
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
However, the general idea of using early aggressive pressure with plow under timewalking, so to speak, is a valid one indeed. I'd investigate that direction, personally.
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A deck with Noble Hierarch and a bit of other viable ramp could do a lot of damage Plowing on turn 3-4, and it's even fine turn 5 or later if you have at least equal board presence with your opponent. But it's tough to build around a maindeck expectation of playing Plow since decks like Affinity and Boros will just rip you to shreds.
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Memory Lapse into Plow Under on your turn.
Those are the kind of tricks you want to use, I would think.
It costs way too much for what it does. If it put more lands on top, maybe it would be playable and even then it would have to be in a deck with some kind of a resource denial synergy.
If you're going to tap 5 on your turn, it better be for a powerful effect like kiki jiki, reveilark, batterskull?
I'm sure it has tons of casual uses but there's no obvious use in a competitive deck.
That's true - but you could make it work in a deck built around it. The problem is, aside from exhaustion and lapse of certainty, possibly azorius charm, I don't see a lot of ways to abuse this card's turn advantage. You could run Gigadrowse I suppose - but you also would have to run ramp and removal. I just don't see it myself - except as a sb answer to say, GR Tron or whatnot.
Card is useless now, but the necroing of this thread made me laugh (again) when I reread the first page.
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You must not be behind on board or under significant pressure (otherwise, they'll just kill you, since you just spent 5 mana and a card for a do-nothing against them).
You must be able to reliably hit 5 mana at a point when 5 mana is still relevant.
And you must be able to put pressure on the opponent after you cast it, or they'll just draw and replay their lands and you won't have put yourself ahead.
If all of those are true, chances are you're winning, but even if you aren't, why play something that's so conditional in power, when you could be playing something with a more immediate impact?
You may also know me as the guy in the art of Dark Confidant. No, not Bob Maher, the OTHER one.
I came across in a janky deck which thoroughly housed my cruel control build on cockatrice. I don't remember the deck though. I think it was some kind of rg land destro.
Nope we play with Primal Command. So we can grab Eternal Witness and plow you 7 turns in a row
Cockatrice username: Blackcat77