You get two mana from each land tapped, your opponent will probably not be playing snow-covered lands and therefore only get one. I picked forest because that's the generally accepted ramp color, but it could work with any, although it clearly works best in a mono-colored deck.
The bad:
Its a 3-drop that does nothing on its own. In fact, it does less than nothing on its own - it exiles one of your lands in order to get the effect. Is it worth it?
The ugly:
Abrupt Decay is a card that sees maindeck play. Pod plays Qasali Pridemage/Harmonic Sliver. Pretty much every deck ever plays SB artifact hate. Losing your 3-drop and a land to this hate is potentially devastating.
So, this obviously isn't a Tier 1 idea, but does it have any merit for ramp decks?
Why not just use Heartbeat of Spring. Sure, both players get the boost, but break the synergy by playing big bomby cards. Most modern decks run the 1-4 CMC range, so doubling mana doesn't do a whole lot for them.
Why not just use Heartbeat of Spring. Sure, both players get the boost, but break the synergy by playing big bomby cards. Most modern decks run the 1-4 CMC range, so doubling mana doesn't do a whole lot for them.
The big reason would be that not only does it help your opponent it helps your opponent 1st
The problem is you're relying pretty heavily on the rogue factor. If this strategy attains any popularity at all, people will start running snow basics.
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When you peer long enough through the depths, the depths peer also through you.
Alrighty. Personally, I am not a fan of opening myself up to a 2 for 1 from abrupt decay or maindeck artifact removal. However, presuming you were to run such a strategy, what would you gain from it? Do you wish to drop absolutely enormous creatures? I mean, as it stands, you're going to need to run some seriously *BIG* guys to justify it, or things that include card advantage of their own. You'll probably not easily reach spaghetti monster territory, but I could potentially see Woodfall primus happening or terrastrodon, or you could run more snow dependent things like chilling shade. Now, it is worth noting here that only the original mana here is snow. The second mana is produced by your extraplanar lens and is therefore just plain old mana. Would you consider running into two or three colors? A minor splash in blue gives you possibly one of the nastiest finishers available in rimefeather owl. A single snow counter on your extra planar lens takes care of the first problem too.
Snow-Covered Forest
The good:
You get two mana from each land tapped, your opponent will probably not be playing snow-covered lands and therefore only get one. I picked forest because that's the generally accepted ramp color, but it could work with any, although it clearly works best in a mono-colored deck.
The bad:
Its a 3-drop that does nothing on its own. In fact, it does less than nothing on its own - it exiles one of your lands in order to get the effect. Is it worth it?
The ugly:
Abrupt Decay is a card that sees maindeck play. Pod plays Qasali Pridemage/Harmonic Sliver. Pretty much every deck ever plays SB artifact hate. Losing your 3-drop and a land to this hate is potentially devastating.
So, this obviously isn't a Tier 1 idea, but does it have any merit for ramp decks?
GWBJunk TokensBWG
Modern
GURScapeshiftRUG
BGRDredgevineRGB
URSTORM!RU
UWTezzeret ControlWU
Legacy
BWStonebladeWB
BUGBUG ControlGUB
The big reason would be that not only does it help your opponent it helps your opponent 1st
Not snow-covered + Lens. Which is what began this discussion.
Red would give you the best pairing or possibility, though, with Skred, stalking yeti, and rimescale dragon.
Credit to DolZero for this awesome sig!