Quote from kvothe gonzalezHow do they enter the battlefield at the same time?
Each Dragonstorm gets one dragon.
Quote from ktkenshinxYep. Feeling very silly right now for a double rules failure. So is this how it works?
Scourge 1 enters: 1 damage (1 total)
Scourge 2 enters, triggers self and Scourge 1: 2 + 2 (4) damage (5 total)
Scourge 3 enters, triggers self, Scourge 1 and 2: 3 + 3 + 3 (9) damage (14 total)
Scourge 4 enters, triggers self, Scourge 1, 2, and 3: 4 + 4 + 4 + 4 (16) damage (30 total)
That (finally) seems right.
Quote from LectrysIf all else fails, at least one Scourge of Valkas kills Bob, mana dorks, Grim Lavamancer, Tiago, V. Clique, Viscera Seer, Pestermite, Thalia(!!!), and more on entry.
Quote from kvothe gonzalezAnd works well as Hellkite number 5, in case you draw one of them. 3 Hellkites and a Scourge deals 19 damage, which should be enough. It wins without combat and it's castable, unlike Karrthus.
Quote from NyktosIf you get the Scourge first, that + three Hellkites is 25 damage, actually. If you go two Scourges, then two Hellkites, it's 29. And if you go three Scourges, then one Hellkite, it's 31. (It's 30 if you just get four Scourges, as was already pointed out.) So, Scourge is actually better than Hellkite. However, what it doesn't do is let you win with only two storm, so the difference is minute.
On the other hand, Karrthus + two Hellkites does kill, provided no flying blockers. Even Karrthus + one Hellkite does 17. You don't get numbers like that with Scourge. So, in fact, the Hellkite + Karrthus plan is still likely better.
Burning Earth - 3R
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
Quote from the_cardfatherI think for modern it really needs to cost 3, but is this useful to us at all?
Quote from the_cardfatherRed could just play ManaBarbs right?
Quote from pikachu1I'm so glad that Scavenging Ooze is in M14. I've been waiting to try that card out in some decks for Modern now I can since it's legal now and the price is dropping. It seems to work really nice in Midrange. Also I was wondering if it is good to buy the Ooze at $13 a piece now or wait until it possibly goes even lower.
Quote from BronsonIt is a rare and a powerful one at that. I doubt it'll go much lower so I'd go for it. Even if it goes down a little more I don't see it going below $10
Quote from izzetmageIt doesn't work that well against Geist because your opponent can sac the Angel token.
You can't always win, and just because you lose doesn't mean you played badly.
Even if you lose, it is important to remain confident in your ability to make good plays and decisions. Lose that and you are truly lost.
Testing is great, and the better the testing is, the better off you'll be.
It is impossible to tilt and play well.
It is possible to make no mistakes and still lose.