Playing in the Modern format against the Soul Sisters deck can be a real pain, even when I drop a Torpor Orb it seems like they always Sudden Growth or Disenchant it. Twin/Kiki is the deck Ive seen and heard of being used the most in my area. I like playing against all the different Zoo type decks, very interactive, balanced and creative builds.
Breach Reanimator is probably my least favorite matchup. I have a pretty bad w/l ratio vs it (I always have the wrong answer, I have rest in peace and they breach). I like playing against decks like Affinity and Zoo because its always a fun, quick match.
I like playing against affinity or other aggro decks, because when we finish I still have a ton of time to buy a snack, do trades, not get tired for later rounds. Win more packs.
I dislike playing with "Oops I win" combos" like twin. I'd at least like a chance to win, not "Did I draw the right silver bullet? No? Oh I lose."
i dislike playing against decks that people genuinely like playing. why should they be able to enjoy the format when decks i want to play are not allowed?
in all seriousness, the sheer gap in power level between pod and other decks is disgusting. it doesn't even need its namesake card to crush people.
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I speak in sarcasm because calling people ******* ******** is not allowed.
I really dont mind playing anything, but I do dislike playing mirror matches all day if I go to a tournament. For this reason, I usually dont play the deck of the day when I go to larger events.
I was playing Pod before it was cool, now that it is, I have moved on to something else.
I really dont mind playing anything, but I do dislike playing mirror matches all day if I go to a tournament. For this reason, I usually dont play the deck of the day when I go to larger events.
I was playing Pod before it was cool, now that it is, I have moved on to something else.
I too tend to dislike the flavour of the month deck. I mostly never play tier1 decks, unless it's a deck I like a lot and it's a deck I've been playing before it was the fotm deck.
I mostly prefer to play a tier1.5/2 deck and adapt it to the expected meta.
The problem with these tier1.5/2 decks specially tuned for a specific meta tends to be that they're very bad against rogue decks or random bad decks, while the tier1 decks are mostly resilient against everything, and if you play in a free tournament like the ones blippy hosts, playing a deck like Rbw burn you just lose to random bad budget decks like monored burn, soul sisters, and such crap that many play because they don't have the money to play better decks.
I like playing against Pod and Twin. Enough of chances for interaction (which is why I put twin but not scapeshift), and a lot of strategic thinking - depending on your deck, you have lots of chances where you need to estimate the expected value of different lines based on your prior for them having or not having the combo (or birthing pod, or whatever the worst case scenarios are and what you think the most likely scenarios are).
I generally don't like playing against tron, mainly RG or mono-G. Playing against either of those two is like playing against a slower and often even less interactive but more consistent version of scapeshift - hard to disrupt and combo-ish. (More consistent due to all the tutoring and cycling and stirring-ing with a good balance between win-spells and tron-enablers). I also feel like G(r) Tron is also the kind of deck that has some amazing matchups and some terrible matchups but not as many close-to-equal matchups.
Maybe I'm slightly biased though since I haven't yet played a deck both that I like and that's good against tron.
and if you play in a free tournament like the ones blippy hosts, playing a deck like Rbw burn you just lose to random bad budget decks like monored burn, soul sisters, and such crap that many play because they don't have the money to play better decks.
I'm pretty entertained by the idea of a burn player complaining about losing to "random bad budget decks ... that many play because they don't have the money to play better decks."
Only decks I really don't like to play against are R/G tron and Mill, but I play UWRb Teachings, so maybe I'm biased. R/G Tron is an unfair combination of blistering speed and inevitability, and Mill is a pet-peave deck for me. Most decks really aren't that bad to play against, even Storm or Breakfast at Urza's.
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MTGO: Stillenacht288
Modern:
Footsteps Hulk
Ascendency Combo
Restore Balance
Ad Nauseam
EDH:
Ghave Lands
Narset Combo
I hate playing against (GR)Tron and Burn. Both decks are extremely narrow and have a tough time dealing with hate, yet unless you're playing a combo that's faster than they are, you will lose to them unless you draw your hate g2 and g3.
Additionally, they're very non-interactive decks that basically just want to goldfish until they win.
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Find me online - I'm on Cockatrice * Tag - Badd B - Or on MTGO - Tag - Cbus05
My problem isn't so much with decks as it is with certain cards.
Behold the list of offenders:
1. Melira (Pod is extremely strong even without the infinite combos, but they push it over the top)
2. Snapcaster Mage (love the guy but he's broken. Having everything you do negated by UWR and them having another 4 very live cards to topdeck makes it a very frustrating game)
3. Anything with cascade (it's a stupid mechanic)
4. Valakut (difficult to answer, most non-aggro and non-control decks can't beat it)
5. Path to Exile (I use it but it's broken; 1 mana unconditional removal with a small drawback)
6. Tron lands & Academy Ruins (turn 3 Sundering Titan, Wurmcoil, Karn, and then Ruins to reanimate the former two? No thanks!)
7. Aether Vial (it's a little too strong)
so you hate every combo and control type deck and you just want to play against herp derp aggro?
I is a control player, thats why I bought mono u tron, I will make it a top deck one way or another.
I play Magic as a form of entertainment. Uninteractive/autopilot combo decks make me feel like I'm playing by myself, which is miserable. Tron, Scapeshift, Living End, and Pod to an extent with its "Oops" victories are such examples of decks.
My first deck was a control deck; I was merely expressing the power that Snapcaster has brought to the table and how ridiculous it is. How many 2 drops give you such specific and relevant card advantage (hint: SFM is banned and Bob has to live a turn)?
I appreciate Twin immensely because it's a highly interactive combo that is also a mind game. That is my ideal form of combo because it makes me feel like I have a say in the outcome of the game.
Goblin Guide is an offense card in of itself and I forgot to give it mention.
Dislike Melira pod. Its a midrange deck that out midranges me and has opps i win combo... Not fun and the deck takes little/noskill.
I have experienced quite the opposite. The deck has many thought trees and decisions. Very seldom is it an oops I win deck. The only other deck I feel has the same thought process is tron, all builds.
This thread wasnt to say lets get rid of/ban certain decks or I hate everything I lose to. If you disagree with a topic, dont post to it or read it. Asking a question is a way of learning for many.
This is more of a hey I dont have that much experience in Modern yet (maybe a few months) what decks are giving people fits and what decks you enjoy playing against. Magic is always gonna have some decks that will give certain decks trouble and there is no one deck that wins always, thats one of the things I like about Magic, the diversity. Deck A does well against deck B that does well against deck C but deck C does well against deck A and so on...............
I really like playing against all the creative Zoo decks even if I dont win because its also about fun and challenge, some decks you play against win or lose are like bleh.
I'm pretty entertained by the idea of a burn player complaining about losing to "random bad budget decks ... that many play because they don't have the money to play better decks."
Check the prices of scalding tarn for instance.
Burn splashing black and white is not bad. Not tier1, because burn will never be tier1, but not bad. Without splash it IS quite BAD (and very cheap, and also beats splashed burn because they don't use shocklands).
Burn is just an example of 'better not playing a nontier1 deck in budget metagames' (metagames where part of the meta are very 'budgety' decks).
I consider myself a player that spends little money on his cards, but not so little as budget players, because the decks I DO play, have the best cards possible for that deck.
Check the prices of scalding tarn for instance.
Burn splashing black and white is not bad. Not tier1, because burn will never be tier1, but not bad. Without splash it IS quite BAD (and very cheap, and also beats splashed burn because they don't use shocklands).
Burn is just an example of 'better not playing a nontier1 deck in budget metagames' (metagames where part of the meta are very 'budgety' decks).
I consider myself a player that spends little money on his cards, but not so little as budget players, because the decks I DO play, have the best cards possible for that deck.
I'm amused because I'm not sure what you think constitutes a "bad" deck. Personally, I feel burn is bad because it is and always will be extremely linear and therefore easily hated. Rwb burn is merely the least bad. I also feel it's largely non-interactive and therefore boring to play, either with or against. You obviously disagree, and that's your right.
What makes soul sisters "bad"? Or budget, for that matter? My list plays fetches for a black splash and is probably on par price-wise with your Rwb burn deck. Also, I play it because I think it's unique and interesting and has cool interactions... it's also an aggro deck that can play the long game and occasionally auto-wins with T1 ascendant, T2 martyr. It's not tier 1, but again it's at least on par with Rwb burn, probably a little better overall. I'm certainly not playing it because I'm too poor to play something "better," since I'm basically a karakas short of owning legacy maverick.
Burn is as linear as scapeshift. As usual, people that don't play it see it as much more simple than the others and sometimes even become disrespectful to players that play it.
Soul sisters is worse than burn to me just because of results. Check the last GP results for example. Burn top8, soul sisters... not seen in the top19293.
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MTGO Modern Player
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XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
I like playing against affinity or other aggro decks, because when we finish I still have a ton of time to buy a snack, do trades, not get tired for later rounds. Win more packs.
I dislike playing with "Oops I win" combos" like twin. I'd at least like a chance to win, not "Did I draw the right silver bullet? No? Oh I lose."
Storm Crow is strictly worse than Seacoast Drake.
in all seriousness, the sheer gap in power level between pod and other decks is disgusting. it doesn't even need its namesake card to crush people.
I was playing Pod before it was cool, now that it is, I have moved on to something else.
Ux Whirza
Rb Goblins
Legacy
U Urza Stompy
Duel Commander
Sai, Master Thopterist
I too tend to dislike the flavour of the month deck. I mostly never play tier1 decks, unless it's a deck I like a lot and it's a deck I've been playing before it was the fotm deck.
I mostly prefer to play a tier1.5/2 deck and adapt it to the expected meta.
The problem with these tier1.5/2 decks specially tuned for a specific meta tends to be that they're very bad against rogue decks or random bad decks, while the tier1 decks are mostly resilient against everything, and if you play in a free tournament like the ones blippy hosts, playing a deck like Rbw burn you just lose to random bad budget decks like monored burn, soul sisters, and such crap that many play because they don't have the money to play better decks.
I generally don't like playing against tron, mainly RG or mono-G. Playing against either of those two is like playing against a slower and often even less interactive but more consistent version of scapeshift - hard to disrupt and combo-ish. (More consistent due to all the tutoring and cycling and stirring-ing with a good balance between win-spells and tron-enablers). I also feel like G(r) Tron is also the kind of deck that has some amazing matchups and some terrible matchups but not as many close-to-equal matchups.
Maybe I'm slightly biased though since I haven't yet played a deck both that I like and that's good against tron.
My decks:
-Modern UWR gifts control
-Modern Mono-G aggro elves
-Azami, Lady of Scrolls EDH
-Glissa the Traitor EDH
-Modern UWR Counterbalance Control
-Modern UW enchantment control: primer, on tapped out
-Modern regular UWR control
I'm pretty entertained by the idea of a burn player complaining about losing to "random bad budget decks ... that many play because they don't have the money to play better decks."
Footsteps Hulk
Ascendency Combo
Restore Balance
Ad Nauseam
EDH:
Ghave Lands
Narset Combo
Additionally, they're very non-interactive decks that basically just want to goldfish until they win.
Behold the list of offenders:
1. Melira (Pod is extremely strong even without the infinite combos, but they push it over the top)
2. Snapcaster Mage (love the guy but he's broken. Having everything you do negated by UWR and them having another 4 very live cards to topdeck makes it a very frustrating game)
3. Anything with cascade (it's a stupid mechanic)
4. Valakut (difficult to answer, most non-aggro and non-control decks can't beat it)
5. Path to Exile (I use it but it's broken; 1 mana unconditional removal with a small drawback)
6. Tron lands & Academy Ruins (turn 3 Sundering Titan, Wurmcoil, Karn, and then Ruins to reanimate the former two? No thanks!)
7. Aether Vial (it's a little too strong)
I is a control player, thats why I bought mono u tron, I will make it a top deck one way or another.
Decks I play and stuff.
Legacy Burn
Modern Mono U Tron
I play Magic as a form of entertainment. Uninteractive/autopilot combo decks make me feel like I'm playing by myself, which is miserable. Tron, Scapeshift, Living End, and Pod to an extent with its "Oops" victories are such examples of decks.
My first deck was a control deck; I was merely expressing the power that Snapcaster has brought to the table and how ridiculous it is. How many 2 drops give you such specific and relevant card advantage (hint: SFM is banned and Bob has to live a turn)?
I appreciate Twin immensely because it's a highly interactive combo that is also a mind game. That is my ideal form of combo because it makes me feel like I have a say in the outcome of the game.
Goblin Guide is an offense card in of itself and I forgot to give it mention.
So what is your idea of fair decks?
Decks I play and stuff.
Legacy Burn
Modern Mono U Tron
I don't know what it is but as soon as they start going off it flicks a switch in my head and I lose my ****.
Decks I play and stuff.
Legacy Burn
Modern Mono U Tron
I have experienced quite the opposite. The deck has many thought trees and decisions. Very seldom is it an oops I win deck. The only other deck I feel has the same thought process is tron, all builds.
This is more of a hey I dont have that much experience in Modern yet (maybe a few months) what decks are giving people fits and what decks you enjoy playing against. Magic is always gonna have some decks that will give certain decks trouble and there is no one deck that wins always, thats one of the things I like about Magic, the diversity. Deck A does well against deck B that does well against deck C but deck C does well against deck A and so on...............
I really like playing against all the creative Zoo decks even if I dont win because its also about fun and challenge, some decks you play against win or lose are like bleh.
Otherwise I'm game for anything.
Currently playing:
GCasual 8-post
R Casual Land Destruction
UBRWG Legacy Dredge
WGB Modern Melira Pod
RUG EDH
Check the prices of scalding tarn for instance.
Burn splashing black and white is not bad. Not tier1, because burn will never be tier1, but not bad. Without splash it IS quite BAD (and very cheap, and also beats splashed burn because they don't use shocklands).
Burn is just an example of 'better not playing a nontier1 deck in budget metagames' (metagames where part of the meta are very 'budgety' decks).
I consider myself a player that spends little money on his cards, but not so little as budget players, because the decks I DO play, have the best cards possible for that deck.
I'm amused because I'm not sure what you think constitutes a "bad" deck. Personally, I feel burn is bad because it is and always will be extremely linear and therefore easily hated. Rwb burn is merely the least bad. I also feel it's largely non-interactive and therefore boring to play, either with or against. You obviously disagree, and that's your right.
What makes soul sisters "bad"? Or budget, for that matter? My list plays fetches for a black splash and is probably on par price-wise with your Rwb burn deck. Also, I play it because I think it's unique and interesting and has cool interactions... it's also an aggro deck that can play the long game and occasionally auto-wins with T1 ascendant, T2 martyr. It's not tier 1, but again it's at least on par with Rwb burn, probably a little better overall. I'm certainly not playing it because I'm too poor to play something "better," since I'm basically a karakas short of owning legacy maverick.
Soul sisters is worse than burn to me just because of results. Check the last GP results for example. Burn top8, soul sisters... not seen in the top19293.