Enchant through DepthsU (maybe 1U?)
Sorcery
Look at the top five cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest onto the bottom of your library.
Well i feel like both of those color pairs need love. I'm also a huge fan of having complete cycles... i was incredibly pissed when it was announced that the uncounterable cycle would only be for return to ravnica and that it had neither of my favorite color combinations.
That said, maybe the WB spell was a little pushed, but compared to abrupt decay it's hardly broken. Abrupt hits so much comparatively even considering it's <=3 "limitation". This can only hit creatures. Maybe losing the can't be countered or the gain life. If you lose the gain life clause you can model the spell after legal maneuvering and make it a very flavorful "The orzhov mob makes someone disappear... for good!" type of spell.
I don't however feel like Circu's Divination is busted. Black has had 1 card for 1 life for basically ever now (Night's Whisper, Sign in blood, phyrexian arena etc) The blue mana was to turn Night's Whisper into an instant. One could drop the can't be countered clause altogether it was hardly really a part of the design.
Enchant through DepthsU (maybe 1U?)
Sorcery
Look at the top five cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest onto the bottom of your library.
This card would most certainly be white. That, or green.
Eternal Wastes
Land
Whenever a Land is put into an opponents graveyard, exile it instead and put a counter on Eternal Waste.
T - Add 1 Mana to your Mana Pool
T - Pay 2 Life - Remove X counters from Eternal Wastes and exile X target lands.
Costly Counter? UB
Instant
Counter target spell. You lose 2 life.
It could be interesting. There aren't a lot of decks that use both black and blue right now. Maybe this would make some of them playable? Plus the life loss is very relevant with fetches, shocks, Bob and Tiago.
You fetch, you lose
Land
Enters tapped
T: add G
T, exile 2 lands in an opponents graveyard: destroy target land that player controls.
"such utter disrespect for the earth! This will teach them a lesson"
Costly Counter? UB
Instant
Counter target spell. You lose 2 life.
It could be interesting. There aren't a lot of decks that use both black and blue right now. Maybe this would make some of them playable? Plus the life loss is very relevant with fetches, shocks, Bob and Tiago.
I dig it. I think a counter spell like that would help bring Esper Teachings back.
Back before Gatecrash, I was hoping for something like this:
Smother Snare UB
Instant
Counter target spell spell with converted mana cost 3 or less.
Private Mod Note
():
Rollback Post to RevisionRollBack
Now Playing Modern RUBW Affinity BGR Midrange UWR Control RG Titan Shift RW Burn GW Bogles G Tron
You fetch, you lose
Land
Enters tapped
T: add G
T, exile 2 lands in an opponents graveyard: destroy target land that player controls.
"such utter disrespect for the earth! This will teach them a lesson"
Let em weep
I hate hosers in general, they feel cheap.
But why would anyone hate on fetches?
Have they become busted?
I'd like to see some fetchland (and shockland) hosing as well. My thoughts were:
White Weenie - W
Creature
Whenever an opponent pays life, you gain that much life.
1/1
Black Weenie - B
Creature
Whenever an opponent pays life, they lose that much life.
1/1
I already suggested a creature that makes non-basic lands come in tapped earlier.
Private Mod Note
():
Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Actually i dont think its very good. You really need to build around it.
I mean, you cant just expect your opponent to play a fetch. If they dont you have a dead card.
I would prefer it if it was a land that tapped for colorless and has that ability
It, along with Thirst for Knowledge seems REALLY, REALLY good. Not to mention that most decks play fetchlands, plus land destruciton, mill and forced discard make it even better.
There has never been a land that enters the battlefield untapped unconditionally and taps for two colors unconditionally. That would be strictly better than a basic land
To post a comment, please login or register a new account.
Enchant through Depths U (maybe 1U?)
Sorcery
Look at the top five cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest onto the bottom of your library.
Regarding running a 4-color deck without fetchlands:
MostlyLost on Cockatrice.
It should probably just be punishing fire for 1RR and retrace instead of the life gain clause.
R Norin the Wary: I've Got a Bad Feeling About This
UG Thrasios & Kydele: Knowledge is Power
RG Borborygmos Enraged: The Breaking of the World
BG The Gitrog Monster: All Glory to the Hypnotoad
WUR Zedruu the Greathearted: Endless Possibilities, One Outcome
WBG Karador, Ghost Chieftain: What's Dead May Never Die
Turn your junk into something great with PucaTrade!
Well i feel like both of those color pairs need love. I'm also a huge fan of having complete cycles... i was incredibly pissed when it was announced that the uncounterable cycle would only be for return to ravnica and that it had neither of my favorite color combinations.
That said, maybe the WB spell was a little pushed, but compared to abrupt decay it's hardly broken. Abrupt hits so much comparatively even considering it's <=3 "limitation". This can only hit creatures. Maybe losing the can't be countered or the gain life. If you lose the gain life clause you can model the spell after legal maneuvering and make it a very flavorful "The orzhov mob makes someone disappear... for good!" type of spell.
I don't however feel like Circu's Divination is busted. Black has had 1 card for 1 life for basically ever now (Night's Whisper, Sign in blood, phyrexian arena etc) The blue mana was to turn Night's Whisper into an instant. One could drop the can't be countered clause altogether it was hardly really a part of the design.
Almost Counterspell UU
Counter target non-enchantment Spell.
Of course, WoTC would really have to be trying to push enchantments in standard for this to be printed, so I doubt it will happen...
Sorcery
Destroy target permanent with converted mana cost 3 or more
It should be exile for flavor purposes
Exile target noncreature perm would be cool I think...
Currently Playing
UTron
Tahngarth, Talruum Hero
TRADE ME!!!
Well to be printable it would probably cost 3, say noncreature, nonland and be sorcery. maybe.
Exiling lands is fun. It wouldn't hit manlands though
Currently Playing
UTron
Tahngarth, Talruum Hero
TRADE ME!!!
Enchantment
When your opponent plays a spell that does not contain blue mana, counter that spell.
This card would most certainly be white. That, or green.
I could actually see this. Bravo! The perfect way to push enchantments
I think you win this thread.
Currently Playing
UTron
Tahngarth, Talruum Hero
TRADE ME!!!
Fixed that for you. Added flavor text for value
This is easily the most busted card suggested.
not sure how this is better than exotic orchard, a card which sees 0 play...
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
Instant
Counter target spell. You lose 2 life.
It could be interesting. There aren't a lot of decks that use both black and blue right now. Maybe this would make some of them playable? Plus the life loss is very relevant with fetches, shocks, Bob and Tiago.
I don't always post about Rafiq of the Many, but when I do, I cardlink to the original artwork, and not the supplementary product version.
"I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of."
"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
Land
Enters tapped
T: add G
T, exile 2 lands in an opponents graveyard: destroy target land that player controls.
"such utter disrespect for the earth! This will teach them a lesson"
Let em weep
I dig it. I think a counter spell like that would help bring Esper Teachings back.
Back before Gatecrash, I was hoping for something like this:
Smother Snare UB
Instant
Counter target spell spell with converted mana cost 3 or less.
Modern
RUBW Affinity
BGR Midrange
UWR Control
RG Titan Shift
RW Burn
GW Bogles
G Tron
I hate hosers in general, they feel cheap.
But why would anyone hate on fetches?
Have they become busted?
White Weenie - W
Creature
Whenever an opponent pays life, you gain that much life.
1/1
Black Weenie - B
Creature
Whenever an opponent pays life, they lose that much life.
1/1
I already suggested a creature that makes non-basic lands come in tapped earlier.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Please dont put my name on your ideas. Thank you.
Fetches were always busted. Cheap, efficient tutors.
But not strong enough to be banned because they only get you lands
Actually, forget my last idea. I like this one better:
Minemox 0
Artifact
T, exile a land from an opponents graveyard: add one mana of any color to your mana pool.
Combos with land destruction effects and mill, but most importantly if the opponent plays fetches its a reusable lotus petal
That's 2x as busted as fetchlands will every be
Actually i dont think its very good. You really need to build around it.
I mean, you cant just expect your opponent to play a fetch. If they dont you have a dead card.
I would prefer it if it was a land that tapped for colorless and has that ability
It, along with Thirst for Knowledge seems REALLY, REALLY good. Not to mention that most decks play fetchlands, plus land destruciton, mill and forced discard make it even better.
With regards to Ostracize, see Despise.
Set a man on fire, he'll be warm for the rest of his life.