well, i personally dont think JTMS needs a ban based solely on power level. it's by no means an "i win button" at 4 cmc , and a 4 mana permanent CA engine with a bunch of utility features in modern isnt format warping or game breaking. like how pierre degan and reid duke put it, a 4 mana permanent is a big liability in modern, and if JTMS stays on the Banned list, it's probably more for economic reasons rather than power level problems.
your "probably" list should NOT include SFM or Batterskull would need to be banned. Jitte isn't coming off though you'll see that come off sooner than skullclamp.
And I'm fairly sure GSZ won't be coming off anytime soon (if ever) due to the fact that its essentially a recycling tutor for dryad arbor and other ridiculous shenanigans.
However I do agree that JTMS will be unbanned at some point in the future.
Please explain to me how a turn 3 instant Batterskull is any more broken than an enormous amount of other things in Modern. It won't be coming off now, but unless if Wizards prints another broken Modern-legal equipment card, it will come off eventually.
Also, the shuffle ability of GSZ really isn't all that relevant. There aren't many ridiculous shenanigans at all. The only thing is that it was played in most green decks.
P&P lead to much higher consistency of blue decks, tilting the format towards a blue format since no other color has that type of deck manipulation. They also make combo much more consistent and a bit faster. I could see preordain coming off leaving ponder on.
If both Ponder and Preordain were unbanned, the format would tilt more towards blue. But blue is the least-played color in Modern. If the format was more blue, that would just put it on equal footing with black and green. Also, while it makes combo decks more consistent, why is that a problem? As long as they don't break the turn 4 rule consistently, consistent combo decks wouldn't be breaking any rules of the format. Look at the decks that would play Ponder/Preordain if they were unbanned.
UR Delver, RUG Delver, and Ninja Bear Delver are all tempo decks, not combo decks. They also need the boost.
Splinter Twin can't break the turn 4 rule.
Ad Nauseum can't break the turn 4 rule.
Amulet of Vigor and Goryo's Vengeance would replace Serum Visions, but I don't think that they have the room to run both Ponder and Preordain. I also doubt that this would make them consistent enough to break the turn 4 rule.
Storm would become consistent enough to become Tier 1.5 again. I doubt that this would make them able to break the turn 4 rule, but testing would be nice here.
I doubt that there would be much of a problem, but Storm, Goryo's Vengeance, and Amulet of Vigor would need testing.
I think it's time for Bloodbraid Elf to come back. Is it a good card? Yep. Is Jund going to somehow be overly oppressive vs the current format just because of this card? Not even close. Jund is a good, fair deck. In a format ripe with combos, fair isn't where you want to be atm.
As a Jund player i wish i could agree, trust me i miss bloodbraid daily... My playset are framed atm...
This is a terrible idea. Junk, Ajundi and BG rock would dissapear overnight. Bloodbraid is THAT powerful. Also Jund would need another ban to balance this and unbanning a card and banning another is poor form.
Oh also BBE is not a 'good card', its the best 4 mana creature ever printed. Unless you wanna show me a 4 drop stronger that sees legacy play frequently?
Ok well as a Jund player, let me ask you, how do you feel your chances are going into a big tournament? Do you feel like your $2000 deck stacks up well in the current meta? I'm fairly new to Jund, but it just seems like with the rise in Affinity and Twin, we just don't match up very well.
Ok well as a Jund player, let me ask you, how do you feel your chances are going into a big tournament? Do you feel like your $2000 deck stacks up well in the current meta? I'm fairly new to Jund, but it just seems like with the rise in Affinity and Twin, we just don't match up very well.
This is exactly why they had to nerf Jund. There can not be a single deck everyone know sis the best deck in the format and thats all anyone plays, at least those who are serious about placing in a tournament. Wotc had to bring the deck back to the field for diversity reasons. If they didnt, they could just rename the format Jund.
Affinity is a problem for Jund, but Twin is definitely closer to 50/50, depending on the build.
The difference between the current Jund and the BBE version has a lot to do with skill. Previously, anyone could just jam Bloodbraid Elf on turn 4 and puke out serious value, while the current version of Jund tends to be much more grindy. Having to actually draw and cast your Lingering Souls, Maelstrom Pulses, and Tarmogoyfs makes the deck much more fair. Bloodbraid had very little skill attached to it, aside from good deckbuilding. The rest was just a roll of the dice, but it was nearly always stronger than something like Huntmaster/Olivia/Chandra.
I think the lack of BBE is what makes Jund a bit closer to a "fair" fair deck in the format. It's still capable of winning, as we've seen, but it's not as dominating as it was before. The only way I could see BBE coming off the banned list is if they unban Jace for some crazy reason one day.
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MODERN RGB Jund BGR WGB Junk/Abzan Company WGB
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To be honest, I do not know how broken a tutor that can dodge mana costs and counters would be without Batterskull and Jitte. The blades are quite powerful, but are they powerful enough?
Ok well as a Jund player, let me ask you, how do you feel your chances are going into a big tournament? Do you feel like your $2000 deck stacks up well in the current meta? I'm fairly new to Jund, but it just seems like with the rise in Affinity and Twin, we just don't match up very well.
Are you suggesting that the value of your deck should have a significant impact on how well you place, as opposed to running another deck that's full of good cards that may only cost $1000? And to think, I thought Magic was more about skill and luck, not just your wallet....
To be honest, I do not know how broken a tutor that can dodge mana costs and counters would be without Batterskull and Jitte. The blades are quite powerful, but are they powerful enough?
Well, the card that actually broke out Stoneforge Mystic was neither of those cards. It was Sword of Feast and Famine. In a format where bg decks make for a respectable portion of the metagame the impact of getting this online early enough should be quite good.
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
My main worry with that article is that it's hard to take him seriously after he advocates for a Chrome Mox unban. I can't tell if he's doing that just to stir controversy and generate views, or if he legitimately thinks this card is unbannable in Modern. If it's the latter, he's so far off from the format's goals that the rest of his analysis falls into question. Wizards has made it very clear that turn 4 rule violators are going to be punished, and Mox threatens to do that with a ton of otherwise fair decks. Griselbrand, Twin, and Infect are the biggest offenders in this regard. There is just no way this card is getting off the banlist anytime soon, and there's no good reason to give CM a "low-to-medium" unban chance except to create controversy. I appreciate that it's hard to say anything new about the banlist topic, but I wish authors would just concede that fact and write more of what has already been written.
That said, most of the article is fine. I like that a chorus of pros have seconded a BB unbanning for the past few months. In two sentences, Conley succinctly summarizes why BB is probably fine in the format:
Bitterblossom is a really potent control card but unlike other cards on this list (Sword of the Meek), the method for it to actually win the game is very reasonable. The counterplay to a card like this is also much higher in Modern than it ever was in Standard.
Wizards may not be directly influenced by these articles, but just having staff read them or hear of them will put some ideas in their head. And unbanning BB is a good idea to have floating around.
My main worry with that article is that it's hard to take him seriously after he advocates for a Chrome Mox unban. I can't tell if he's doing that just to stir controversy and generate views, or if he legitimately thinks this card is unbannable in Modern. If it's the latter, he's so far off from the format's goals that the rest of his analysis falls into question. Wizards has made it very clear that turn 4 rule violators are going to be punished, and Mox threatens to do that with a ton of otherwise fair decks. Griselbrand, Twin, and Infect are the biggest offenders in this regard. There is just no way this card is getting off the banlist anytime soon, and there's no good reason to give CM a "low-to-medium" unban chance except to create controversy.
I stopped reading once I saw the Chrome Mox unban. The card will never be coming off the banlist so long as wizards keeps their current view of modern. If the writer can't realize that then the rest of their opinion on the format doesn't matter.
I want to make an argument for the unban of Ponder and/or Pre-Ordain that I have never heard anyone present before. It has to do with the "type" of magic one is playing.
Good Stuff vs. Synergy Based
Synergy Based: Decks in which the power created by card interaction is much more powerful than the individual cards in said deck, by many orders of magnitude. May or may not be combo decks. Example: Death and Taxes.
Good Stuff: Decks which run cards that are powerful on their own simply because they are powerful on their own. Built with no regard for card interaction and all said interaction is merely incidental. Example: Jund.
P&P helps Synergy Based decks hit those interactions more often and at the right time. Good Stuff decks could care less because all of their top decks are relatively good and do something regardless of board state (with few exceptions like Thoughtseize and non-man lands late game).
So if it is beneficial to the growth of the format to see more interaction based decks (and I would argue that it is indeed, because they are more interesting to watch and play with in general/on average), then P and/or P should be unbanned to encourage such decks.
The only foreseeable problem would be Twin, considering that it dominated the first modern pro-tour with the only cards from the current ban-list in it being P&P at the time.
However that might not even be a problem considering that we have many more ways of dealing with Twin than we used to between Rakdos Charm, Liliana, and Abrupt Decay.
My main worry with that article is that it's hard to take him seriously after he advocates for a Chrome Mox unban. I can't tell if he's doing that just to stir controversy and generate views, or if he legitimately thinks this card is unbannable in Modern. If it's the latter, he's so far off from the format's goals that the rest of his analysis falls into question. Wizards has made it very clear that turn 4 rule violators are going to be punished, and Mox threatens to do that with a ton of otherwise fair decks. Griselbrand, Twin, and Infect are the biggest offenders in this regard. There is just no way this card is getting off the banlist anytime soon, and there's no good reason to give CM a "low-to-medium" unban chance except to create controversy. I appreciate that it's hard to say anything new about the banlist topic, but I wish authors would just concede that fact and write more of what has already been written.
Then I can't take you seriously...
If you honestly think that Chrome Mox will be a problem in Twin decks when most good players have explicitly stated that they only go for the combo at the last minute and are moving away from it towards a more tempo-oriented plan, then your evaluation skill is the one that needs to be put into question. Even when the king of fast mana was legal (Rite) Twin didn't play fast mana cards. And that was in a format even faster than the current one. P&P are unbans that are many times more problematic in the face of Twin than Chrome Mox could ever be.
There is not a single good infect player that wants to -2 their hand for speed. I say this as a religious infect player. Contrary to popular belief the deck only windmill slams the early game win when their opponent is completely tapped out and you have the near god hand. In fact the CM hurts such a play because it takes away one of your pump spells or an infect creature, and every single one of those pump spells is extremely important to such fast wins. The CM doesn't even contribute to poison count in the way our main mana-producer Noble Heirarch does.
As for Griselbrand we all know that deck is a glass canon pile of trash. Its already got all the speed it wants in that Spirit Giude. The deck doesn't want more speed, its got that in spades already and giving it more would be like giving a jet that goes Mach5 1 more mph in speed. In other words: totally pointless and not helpful to its game plan. It wants more consistency, not speed.
CM might be a problem in some deck down the line or one that just doesn't show up much yet, but it is certainly not too powerful in Twin, Griss, or Infect.
Ok coming from my normal Legacy Viewpoint, so do not think I am trolling. This is a real question.
Mox in Legacy is used to power only a handful of decks. Of them only TES is a fast combo deck. Most of the decks it finds itself in are Prison decks that use the quick mana to lock down games. Cards like Moon and 3Sphere played in the opening turns to lock down the game.
It is in these situations also used alongside the SOL lands for optimum speed. Now since this format does not have SOL lands, is the card really that broken or am I looking at everything though my "Nothing is broken when everything is" lens again?
Spirit is made for Legacy. It slots into DnT and hoses most blue combo in a single card. Mostly naming Brainstorm. It also puts the breaks on Elves and it has a strong effect on a handful of other decks that try and inch out little bits of advantage over a long game.
While it will have an effect in Modern, this is not where it was made to be played. Like Abrupt Decay, this card is made for Legacy.
Ok coming from my normal Legacy Viewpoint, so do not think I am trolling. This is a real question.
Mox in Legacy is used to power only a handful of decks. Of them only TES is a fast combo deck. Most of the decks it finds itself in are Prison decks that use the quick mana to lock down games. Cards like Moon and 3Sphere played in the opening turns to lock down the game.
It is in these situations also used alongside the SOL lands for optimum speed. Now since this format does not have SOL lands, is the card really that broken or am I looking at everything though my "Nothing is broken when everything is" lens again?
I thought we had gotten past the comparing of Modern to Legacy.
Just because something is fine in Legacy, does not mean it will be fine in Modern. Modern does not have the policing cards Legacy has so effects will be different and magnified.
Quote from Hinotama »
Chrome mox is fine.
No it isnt. It speeds up the format. So much that decks that probably wouldnt run it, have to run it to keep up. Being a turn 4 format, Wotc does not want to give twin the ability to win turn 3 consistently.
He is a player also. He has his own views and bias in writing the article. Like others have said, as soon as he said chrome mox was ok to come off, I stopped taking him serious, and read it just like I would some of the posters on here.
I was not comparing the formats mate, I was simply saying that is always how I have seen the card played. Since that's all I know it as, what would the difference be.
I know they are different and I know my knowledge is limited. That is why I asked a question and did not assume to know the answer. Also you did not answer my question.
Ok coming from my normal Legacy Viewpoint, so do not think I am trolling. This is a real question.
Mox in Legacy is used to power only a handful of decks. Of them only TES is a fast combo deck. Most of the decks it finds itself in are Prison decks that use the quick mana to lock down games. Cards like Moon and 3Sphere played in the opening turns to lock down the game.
It is in these situations also used alongside the SOL lands for optimum speed. Now since this format does not have SOL lands, is the card really that broken or am I looking at everything though my "Nothing is broken when everything is" lens again?
Your analysis is 100% correct, and not done from any particular lense. You should trust your sense of objectivity more...
conley woods is a super crappy writer and is typically forgetting something important when he champions a new deck (usually the meta). He also seems to have lost all creativity and is 'magically' a week behind every other writer on any given topic.
I think without any ritual effects in the format its not 'fair' that DRS exists and chrome mox doesn't. maybe its the difference of it being a creature or not. If chrome mox was a 1/1 I'd day legalize it.
I was not comparing the formats mate, I was simply saying that is always how I have seen the card played. Since that's all I know it as, what would the difference be.
I know they are different and I know my knowledge is limited. That is why I asked a question and did not assume to know the answer. Also you did not answer my question.
Actually I did. Mox would speed up decks/format. Wotc is struggling to keep decks from winning consistently before turn 4. Adding mox would make it harder. Once one deck got faster because of mox, all decks would have to do the same to keep up. So mox would warp the format.
conley woods is a super crappy writer and is typically forgetting something important when he champions a new deck (usually the meta). He also seems to have lost all creativity and is 'magically' a week behind every other writer on any given topic.
I think without any ritual effects in the format its not 'fair' that DRS exists and chrome mox doesn't. maybe its the difference of it being a creature or not. If chrome mox was a 1/1 I'd day legalize it.
There are ritual effects in the format and there is even a deck that abuses them called storm. As for comparing DRS and Chrome Mox I'm not entirely certain if you are being serious or not. Chrome Mox costs 0 mana to play and can tap the turn it comes down. DRS has to survive a turn and you have to have fetchlands to actually use it. They aren't even close.
The issue with Chrome Mox is that its only real purpose is to speed up the game one turn in a format wizards wants to have as a turn 4 format. Storm would be the biggest abuser of Chrome Mox as it comes to my mind immediately. It allows them to draw into mana to start to combo with and it allows you to drop Ascension t1. Other combo decks get even faster. Living End can cycle everything a turn earlier and drop Fulminator Mage a turn earlier. Splinter Twin can quite easily become a t3 deck.
So long as modern is defined by turn 4 wizards cannot unban a repeatable source of fast mana for every color. Simian Spirit Guide is pushing it as it is.
Ok coming from my normal Legacy Viewpoint, so do not think I am trolling. This is a real question.
Mox in Legacy is used to power only a handful of decks. Of them only TES is a fast combo deck. Most of the decks it finds itself in are Prison decks that use the quick mana to lock down games. Cards like Moon and 3Sphere played in the opening turns to lock down the game.
It is in these situations also used alongside the SOL lands for optimum speed. Now since this format does not have SOL lands, is the card really that broken or am I looking at everything though my "Nothing is broken when everything is" lens again?
Chrome Mox's problem in Modern is the turn 4 rule. There are a bunch of turn 3-4 decks (Infect, Twin, and Griselbrand being the big three) that all becomes turn 2-3 decks after Mox gets unbanned. Sure, you can react to them, but it becomes a lot more draw and opening hand dependent than Wizards would like. Turn 1 Blighted Agent requires immediate removal. Turn 2 Looting-->Vengeance-->Griselbrand/Emrakul becomes a lot more regular. Don't have your answer in the first 8 cards? Pack up and go to the next game or match. That sort of randomness is something Wizards has tried to remove from Modern by banning cards like Song, Shoal, Hyper, and Rite.
Remember that this format lacks both Daze and FoW. it relies on players leaving mana open to reactively handle fast plays from those kinds of decks. As such, the "fair" decks are at the mercy of the "unfair" turn 2-3 decks, and that's not the sort of format that Wizards is encouraging.
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well, i personally dont think JTMS needs a ban based solely on power level. it's by no means an "i win button" at 4 cmc , and a 4 mana permanent CA engine with a bunch of utility features in modern isnt format warping or game breaking. like how pierre degan and reid duke put it, a 4 mana permanent is a big liability in modern, and if JTMS stays on the Banned list, it's probably more for economic reasons rather than power level problems.
UBRGrixis ControlUBR | URPhoenixUR | UWMiraclesUW |GBRJundGBR | UBFaeriesUB | UBWAd NauseumUBW |GBRWBlueless ShadowGBRW |
MTGA
UBRGrixis ControlUBR | UTempoU
I'm sure people said the same about cards like Dream Halls or Grim Monolith at one point.
Please explain to me how a turn 3 instant Batterskull is any more broken than an enormous amount of other things in Modern. It won't be coming off now, but unless if Wizards prints another broken Modern-legal equipment card, it will come off eventually.
Also, the shuffle ability of GSZ really isn't all that relevant. There aren't many ridiculous shenanigans at all. The only thing is that it was played in most green decks.
If both Ponder and Preordain were unbanned, the format would tilt more towards blue. But blue is the least-played color in Modern. If the format was more blue, that would just put it on equal footing with black and green. Also, while it makes combo decks more consistent, why is that a problem? As long as they don't break the turn 4 rule consistently, consistent combo decks wouldn't be breaking any rules of the format. Look at the decks that would play Ponder/Preordain if they were unbanned.
UR Delver, RUG Delver, and Ninja Bear Delver are all tempo decks, not combo decks. They also need the boost.
Splinter Twin can't break the turn 4 rule.
Ad Nauseum can't break the turn 4 rule.
Amulet of Vigor and Goryo's Vengeance would replace Serum Visions, but I don't think that they have the room to run both Ponder and Preordain. I also doubt that this would make them consistent enough to break the turn 4 rule.
Storm would become consistent enough to become Tier 1.5 again. I doubt that this would make them able to break the turn 4 rule, but testing would be nice here.
I doubt that there would be much of a problem, but Storm, Goryo's Vengeance, and Amulet of Vigor would need testing.
Storm Crow is strictly worse than Seacoast Drake.
Ok well as a Jund player, let me ask you, how do you feel your chances are going into a big tournament? Do you feel like your $2000 deck stacks up well in the current meta? I'm fairly new to Jund, but it just seems like with the rise in Affinity and Twin, we just don't match up very well.
This is exactly why they had to nerf Jund. There can not be a single deck everyone know sis the best deck in the format and thats all anyone plays, at least those who are serious about placing in a tournament. Wotc had to bring the deck back to the field for diversity reasons. If they didnt, they could just rename the format Jund.
The difference between the current Jund and the BBE version has a lot to do with skill. Previously, anyone could just jam Bloodbraid Elf on turn 4 and puke out serious value, while the current version of Jund tends to be much more grindy. Having to actually draw and cast your Lingering Souls, Maelstrom Pulses, and Tarmogoyfs makes the deck much more fair. Bloodbraid had very little skill attached to it, aside from good deckbuilding. The rest was just a roll of the dice, but it was nearly always stronger than something like Huntmaster/Olivia/Chandra.
I think the lack of BBE is what makes Jund a bit closer to a "fair" fair deck in the format. It's still capable of winning, as we've seen, but it's not as dominating as it was before. The only way I could see BBE coming off the banned list is if they unban Jace for some crazy reason one day.
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Are you suggesting that the value of your deck should have a significant impact on how well you place, as opposed to running another deck that's full of good cards that may only cost $1000? And to think, I thought Magic was more about skill and luck, not just your wallet....
http://www.channelfireball.com/articles/breaking-through-molding-modern/
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
Well, the card that actually broke out Stoneforge Mystic was neither of those cards. It was Sword of Feast and Famine. In a format where bg decks make for a respectable portion of the metagame the impact of getting this online early enough should be quite good.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
My main worry with that article is that it's hard to take him seriously after he advocates for a Chrome Mox unban. I can't tell if he's doing that just to stir controversy and generate views, or if he legitimately thinks this card is unbannable in Modern. If it's the latter, he's so far off from the format's goals that the rest of his analysis falls into question. Wizards has made it very clear that turn 4 rule violators are going to be punished, and Mox threatens to do that with a ton of otherwise fair decks. Griselbrand, Twin, and Infect are the biggest offenders in this regard. There is just no way this card is getting off the banlist anytime soon, and there's no good reason to give CM a "low-to-medium" unban chance except to create controversy. I appreciate that it's hard to say anything new about the banlist topic, but I wish authors would just concede that fact and write more of what has already been written.
That said, most of the article is fine. I like that a chorus of pros have seconded a BB unbanning for the past few months. In two sentences, Conley succinctly summarizes why BB is probably fine in the format:
Wizards may not be directly influenced by these articles, but just having staff read them or hear of them will put some ideas in their head. And unbanning BB is a good idea to have floating around.
I stopped reading once I saw the Chrome Mox unban. The card will never be coming off the banlist so long as wizards keeps their current view of modern. If the writer can't realize that then the rest of their opinion on the format doesn't matter.
Good Stuff vs. Synergy Based
Synergy Based: Decks in which the power created by card interaction is much more powerful than the individual cards in said deck, by many orders of magnitude. May or may not be combo decks. Example: Death and Taxes.
Good Stuff: Decks which run cards that are powerful on their own simply because they are powerful on their own. Built with no regard for card interaction and all said interaction is merely incidental. Example: Jund.
P&P helps Synergy Based decks hit those interactions more often and at the right time. Good Stuff decks could care less because all of their top decks are relatively good and do something regardless of board state (with few exceptions like Thoughtseize and non-man lands late game).
So if it is beneficial to the growth of the format to see more interaction based decks (and I would argue that it is indeed, because they are more interesting to watch and play with in general/on average), then P and/or P should be unbanned to encourage such decks.
The only foreseeable problem would be Twin, considering that it dominated the first modern pro-tour with the only cards from the current ban-list in it being P&P at the time.
However that might not even be a problem considering that we have many more ways of dealing with Twin than we used to between Rakdos Charm, Liliana, and Abrupt Decay.
Then I can't take you seriously...
If you honestly think that Chrome Mox will be a problem in Twin decks when most good players have explicitly stated that they only go for the combo at the last minute and are moving away from it towards a more tempo-oriented plan, then your evaluation skill is the one that needs to be put into question. Even when the king of fast mana was legal (Rite) Twin didn't play fast mana cards. And that was in a format even faster than the current one. P&P are unbans that are many times more problematic in the face of Twin than Chrome Mox could ever be.
There is not a single good infect player that wants to -2 their hand for speed. I say this as a religious infect player. Contrary to popular belief the deck only windmill slams the early game win when their opponent is completely tapped out and you have the near god hand. In fact the CM hurts such a play because it takes away one of your pump spells or an infect creature, and every single one of those pump spells is extremely important to such fast wins. The CM doesn't even contribute to poison count in the way our main mana-producer Noble Heirarch does.
As for Griselbrand we all know that deck is a glass canon pile of trash. Its already got all the speed it wants in that Spirit Giude. The deck doesn't want more speed, its got that in spades already and giving it more would be like giving a jet that goes Mach5 1 more mph in speed. In other words: totally pointless and not helpful to its game plan. It wants more consistency, not speed.
CM might be a problem in some deck down the line or one that just doesn't show up much yet, but it is certainly not too powerful in Twin, Griss, or Infect.
Mox in Legacy is used to power only a handful of decks. Of them only TES is a fast combo deck. Most of the decks it finds itself in are Prison decks that use the quick mana to lock down games. Cards like Moon and 3Sphere played in the opening turns to lock down the game.
It is in these situations also used alongside the SOL lands for optimum speed. Now since this format does not have SOL lands, is the card really that broken or am I looking at everything though my "Nothing is broken when everything is" lens again?
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Maybe I'm being too optimistic, but I have hope that it's a sign lol.
While it will have an effect in Modern, this is not where it was made to be played. Like Abrupt Decay, this card is made for Legacy.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Twin may use it but doesn't really need it.
It's best used in control or to power out turn 1 confidant
I thought we had gotten past the comparing of Modern to Legacy.
Just because something is fine in Legacy, does not mean it will be fine in Modern. Modern does not have the policing cards Legacy has so effects will be different and magnified.
No it isnt. It speeds up the format. So much that decks that probably wouldnt run it, have to run it to keep up. Being a turn 4 format, Wotc does not want to give twin the ability to win turn 3 consistently.
He is a player also. He has his own views and bias in writing the article. Like others have said, as soon as he said chrome mox was ok to come off, I stopped taking him serious, and read it just like I would some of the posters on here.
I know they are different and I know my knowledge is limited. That is why I asked a question and did not assume to know the answer. Also you did not answer my question.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Your analysis is 100% correct, and not done from any particular lense. You should trust your sense of objectivity more...
I think without any ritual effects in the format its not 'fair' that DRS exists and chrome mox doesn't. maybe its the difference of it being a creature or not. If chrome mox was a 1/1 I'd day legalize it.
Actually I did. Mox would speed up decks/format. Wotc is struggling to keep decks from winning consistently before turn 4. Adding mox would make it harder. Once one deck got faster because of mox, all decks would have to do the same to keep up. So mox would warp the format.
There are ritual effects in the format and there is even a deck that abuses them called storm. As for comparing DRS and Chrome Mox I'm not entirely certain if you are being serious or not. Chrome Mox costs 0 mana to play and can tap the turn it comes down. DRS has to survive a turn and you have to have fetchlands to actually use it. They aren't even close.
The issue with Chrome Mox is that its only real purpose is to speed up the game one turn in a format wizards wants to have as a turn 4 format. Storm would be the biggest abuser of Chrome Mox as it comes to my mind immediately. It allows them to draw into mana to start to combo with and it allows you to drop Ascension t1. Other combo decks get even faster. Living End can cycle everything a turn earlier and drop Fulminator Mage a turn earlier. Splinter Twin can quite easily become a t3 deck.
So long as modern is defined by turn 4 wizards cannot unban a repeatable source of fast mana for every color. Simian Spirit Guide is pushing it as it is.
Chrome Mox's problem in Modern is the turn 4 rule. There are a bunch of turn 3-4 decks (Infect, Twin, and Griselbrand being the big three) that all becomes turn 2-3 decks after Mox gets unbanned. Sure, you can react to them, but it becomes a lot more draw and opening hand dependent than Wizards would like. Turn 1 Blighted Agent requires immediate removal. Turn 2 Looting-->Vengeance-->Griselbrand/Emrakul becomes a lot more regular. Don't have your answer in the first 8 cards? Pack up and go to the next game or match. That sort of randomness is something Wizards has tried to remove from Modern by banning cards like Song, Shoal, Hyper, and Rite.
Remember that this format lacks both Daze and FoW. it relies on players leaving mana open to reactively handle fast plays from those kinds of decks. As such, the "fair" decks are at the mercy of the "unfair" turn 2-3 decks, and that's not the sort of format that Wizards is encouraging.