Quote from DrWorm
Quote from CrazyMike366Monkey Cage and Avarax sound fine though. Would they see play?
Quote from beast89Why does LSV think Vindicate needs to be reprinted for Modern? The format already has Maelstrom Pulse and Beast Within both of which are just as good (if not better) than Vindicate.
Quote from CrazyMike366Innocent Blood
1. It would go a long way towards stopping some of the powerful linear aggro strategies like Zoo
2. It wouldn't be oppressive in Standard because its symmetrical. e.g. I give up the Innocent Blood and sometimes a creature to get rid of the opponent's creature.
3. It could slide into Death Cloud or similar control decks which don't rely heavily on creatures.
Of the cards LSV mentioned, I would like to see:
Onslaught Cycling Lands
All of them seem good but not broken.
Force Spike could easily replace Mana Leak in the core set every other year. Mana Tithe is legal and doesn't seem to be a problem.
Quote from bocephusCost one less then tinker and has legs (I wont even go into the extra cost for tinker)... To me thats better.
Quote from BlackJack68 »But whomever your commander is, Cabal Coffers is really in charge.
Peace cannot be kept by force. It can only be achieved by understanding.
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
Quote from AesnathModern might be a place for counterspell to shine, as it is generally overshadowed by mana drain in vintage and the free counters in legacy.
I feel like accumulated knowledge would likely be a bit too powerful for standard. Well, at least it supports draw-go too well and wizards wants blue mages to pay a great deal for instant draw.
I actually think force of will would be a better reprint than daze simply because it tends to be a weak play vs. aggro but would check combo decks a bit better. If that comes to pass maybe we could unban some stuff.
Outside of blue, I really want sulfuric vortex for burn decks. Sure other anti-lifegain cards exist, but they all suck compared to it.
Quote from CrazyMike366While that is an interesting point and may be true, where would that leave all the other efficient counters that need a format like Modern to let them shine, like Mana Leak, Negate, Remove Soul, Familiar's Ruse, etc? The tradeoffs in Modern counters make control so much more interesting to build, and having a default 4-of Counterspell in every U/x list would largely eliminate that.
No it wouldn't. It would make heavier permission list not suck so bad. Other counterspells would still be played, but they would have a solid base to work from.
I agree with that. This recent article from Wizards seems to confirm that they don't want players to have cards that generate a lot of card advantage without having to work for it (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/173).
You do have to work for accumulated knowledge. You have to draw at least 3 of them for it to really be decent card advantage. It is one of the most fair instant speed card draw spells ever printed.
I'd far rather see efficient free counters stay in the realm of Legacy. Pact of Negation, Mindbreak Trap and Disrupting Shoal or an Arcane-less evergreen version of it are just about the right power level to be situationally very good while still forcing you to build around them in an intelligent way to suit the metagame. Force of Will would be so good it would render all of the similar cards unplayable.
Quote from AesnathI still firmly believe that we will have counterspell in a future Mxx set. The lightning bolt reprint showed that wizards is willing to capitalize on respected "too good" old cards to sell sets.
Quote from necrogenesis
I once believed that Counterspell would return in a Core set, especially since they rotate after just over a year instead of two years now. With quicker Standard rotations, WotC can be a little more liberal with what they reprint.
However, after Modern became an actual format and WotC started spelling out what the format should be like, I started strongly doubting that we'll ever see Counterspell reprinted. First, as a format that doesn't rotate, Modern would keep Counterspell around forever if it were to be reprinted. Second, players don't enjoy facing linear control strategies involving lots of counterspells. Third, WotC has made it pretty clear that they don't want permission strategies being too powerful in Modern. Counterspell would go a long way towards making Draw-Go a real deck, so WotC will likely avoid reprinting it in my opinion.
And to be honest, I think Modern is better off without Counterspell. Right now, the counterspell suite in the format is very diverse and interesting. There are quite a few playable counters that people have to choose from when deck building. Reprinting Counterspell would likely lead to a less diverse field, which I think would be a bad thing.
Quote from slipknot72102would you play oust if you could play path instead?
Quote from CrazyMike366I think that's the point. Path is a perfectly good card most of the time, but it sucks on the first few turns because giving an opponent an early mana advantage is brutal. Condemn is good, but only if the metagame has a high percentage of decks playing creatures. Oust is great in the early game, getting rid of an early threat like Wild Nacatl, only to make them redraw it when you've stabilized and it won't be as effective. But Swords to Plowshares is too good because its a good answer early, middle, or late, and should therefore not be in Modern.
In the same way, Cancel is a perfectly good card most of the time but sucks on the first few turns because you can't cast it. And Remove Soul is good, but only if the metagame has a high percentage of decks playing creatures. Mana Leak is great in the early game as its more or less a hard counter, but its as good as useless when the opponent has curved out and is stabilized. But Counterspell is too good because its a good answer early, middle, or late and should therefore not be in Modern.