I've been playing a pretty competitive Land destruction deck recently. Very strong in creature based matchups, just a bit weak to combo. I feel it has some potential though depending on the meta.
I've been playing a pretty competitive Land destruction deck recently. Very strong in creature based matchups, just a bit weak to combo. I feel it has some potential though depending on the meta.
I've been playing a pretty competitive Land destruction deck recently. Very strong in creature based matchups, just a bit weak to combo. I feel it has some potential though depending on the meta.
Not sure what that is, but my approach will be red and green based Gruul Zoo with the 3-mana LD's. It works because between Kird Ape and Tarmogoyf, you actually have the biggest threats at 1cc and 2cc. Burning-Tree Emissary makes it even faster. The beauty is you run forests and red/green fixer lands and maindeck those blood moons. All non-basics become mountains but your non-basics only exist to give you red mana anyway. Not my style because any countermagic just walks over you. Especially of the splinter-twin variety.
There's good synergy with Crack the Earth and Flagstones and Young Pyromancer, so much so that you can conceivably destroy a land on turns 1, 2, and 3, while having 2-3 lands up for yourself.
If you think a deck strategy will be used in your local meta, then get prepared for it. Swap out a few cards in your sideboard for those match ups. If you think its a big enough meta then switch out some of your main deck, or even switch decks entirely. If you always seem to miss the top 8 because of that one loss to LD/Counter/etc then get prepared for those decks. Those that are making the top 8 are more than likely preparing themselves for those decks. There is no reason you shouldn't be prepared yourself. LD giving you problems? Lower your mana curve, add in some acceleration of some sort, or counter their LD. Nobody if forcing you to play a high curve deck. Counters driving you crazy? Counter their counters, play around theirs, draw their counters out, or find a different way to get your threats in.
It boils down to there being LOTS of ways to play magic. If you only have fun playing one way then of course you're going to get bummed out when hate towards it shows up. Diversify how you play and learn how to handle/adjust to those situations and your fun meter will read happy a lot more. I'm not saying you'll win/have fun all the time, but you will always have the opportunity (outside of horrible draw luck all day/night) to play something that will allow you to have fun.
I posted a thread in the General forums about whether you would like to see Wasteland reprinted in Standard (and subsequently be legal in Modern). The poll of this thread is literally dead even, with 134 for a reprint and 134 against a reprint.
I just sometimes reserve 10 cards in the side of my Boros to a particular LD-control suite.
4 Ajani Vengeant
3 Blood Moon
3 Boom//Bust
Problem's been that I rarely run into good situations to whip out anything beyond the Vengeants. Even Blood Moon's been gathering dust, and it's a damn good card.
I just sometimes reserve 10 cards in the side of my Boros to a particular LD-control suite.
4 Ajani Vengeant
3 Blood Moon
3 Boom//Bust
Problem's been that I rarely run into good situations to whip out anything beyond the Vengeants. Even Blood Moon's been gathering dust, and it's a damn good card.
Boom/bust is great in that list as either a tempo play turn 3 or save it for when you can slow the game down enough to bust. 1 planeswalker+bust is pretty much game over.
The thing is i think that BG death cloud kinda just does it better with a garruk seeing as that can solo close games much faster.
And a similar list made top 30 of the GP. It is a legit strategy, the question is just can you finish your opponent after slowing/stalling the game out.
Not sure if this was mentioned or not but Plow Under used to be a thing. More disruption than destruction but an interesting idea none the less. But most likely too slow.
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Can you post your decklists?
Not sure what that is, but my approach will be red and green based Gruul Zoo with the 3-mana LD's. It works because between Kird Ape and Tarmogoyf, you actually have the biggest threats at 1cc and 2cc. Burning-Tree Emissary makes it even faster. The beauty is you run forests and red/green fixer lands and maindeck those blood moons. All non-basics become mountains but your non-basics only exist to give you red mana anyway. Not my style because any countermagic just walks over you. Especially of the splinter-twin variety.
4 Arid Mesa
4 Sacred Foundry
4 Flagstones of Trokair
6 Mountain
1 Ghost Quarter
4 Crack the Earth
4 Gitaxian Probe
4 Lightning Bolt
3 Chained to the Rocks
4 Boom//Bust
4 Molten Rain
4 Stone Rain
1 Arc Blade
3 Magnivore
2 Ajani Vengeant
4 Pyroclasm
1 Shattering Spree
2 Sowing Salt
2 Stony Silence
2 Chain Reaction
3 Ghostly Prison
1 Oblivion Ring
There's good synergy with Crack the Earth and Flagstones and Young Pyromancer, so much so that you can conceivably destroy a land on turns 1, 2, and 3, while having 2-3 lands up for yourself.
It boils down to there being LOTS of ways to play magic. If you only have fun playing one way then of course you're going to get bummed out when hate towards it shows up. Diversify how you play and learn how to handle/adjust to those situations and your fun meter will read happy a lot more. I'm not saying you'll win/have fun all the time, but you will always have the opportunity (outside of horrible draw luck all day/night) to play something that will allow you to have fun.
http://forums.mtgsalvation.com/showthread.php?p=11332582
Which I'm sleeving up as I make this post.
Just for giggles, y'know.
It does fun things in Flagstones decks.
http://www.youtube.com/watch?v=nM-xH-9yDF4 the first 3 minutes has the list I have been using. Pretty sweet base.
I just sometimes reserve 10 cards in the side of my Boros to a particular LD-control suite.
4 Ajani Vengeant
3 Blood Moon
3 Boom//Bust
Problem's been that I rarely run into good situations to whip out anything beyond the Vengeants. Even Blood Moon's been gathering dust, and it's a damn good card.
Boom/bust is great in that list as either a tempo play turn 3 or save it for when you can slow the game down enough to bust. 1 planeswalker+bust is pretty much game over.
The thing is i think that BG death cloud kinda just does it better with a garruk seeing as that can solo close games much faster.