Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
I'm not sure how one-sided "games" could be fun for anyone. I used to play with Ashiok in Standart - but it was so boring to cut the other players from the game.
I think that WOTC should print 1 cmc colorless spell with "I win" ability - there are so many people that only want to win - but not to actually play the game
Umm that makes no sense. You are basically saying that because you find something boring it shouldn't be allowed.
Magic, you see, is one of the most pure forms of self expression I have ever come across. These cards are like levers attached to your opponent's emotions. Some cards you play inspire your opponent's sense of honor and fair play, such as White Knight or Sword of Light and Shadow (just examples). Other cards you play can draw out an opponent's contempt, frustration, anger and even despair.
If you are a person who likes to manipulate an opponents actual emotions, both positive and negative, then Magic is a vehicle for you to express those desires. For me, it's not just enough to design a deck that can win. I also want to demoralize my opponent and crush their spirit. Short of that, I will settle for simply frustrating or enraging them.
I am a griefer. Magic lets me express this side of myself in a harmless, but thoroughly enjoyable way. My decks are designed not only to win, but to also bruise or maim the core part of them that enjoys playing Magic.
I beat a guy with my 8Rack deck a few weeks ago and after the game he told me that people like me are why he quit magic years ago. In my best Mr. Burns voice I said aloud, "Excellent."
I have seen black decks in legacy use Sinkhole and Pox to deny resources ---- however, I do not know a whole lot of people who play both formats. There seems to be a different mindset between the formats.
I play both Modern and Legacy. And you're right, some Black decks in Legacy use Sinkhole and Pox. Problem is, those aren't very good decks. Land destruction is really not a particularly efficient strategy in a format where people can do so much on very little mana. Not to mention that Deathrite Shaman laughs at land destruction all day long.
Now, some strong decks certainly do play land destruction cards, but land destruction is most certainly not the primary objective of something like RUG Delver.
People actually say they don't like un-interactive games, but it's entirely the contrary. Rage quiters hate the fact that the opponent is trying to stop them from doing what they want (aka interactivity). All this whining about "one-sided games" just seem to suggest that Land Destruction is an unbeatable strategy, which is clearly not true (in fact, it doesn't have any important showing, and I highly doubt that that is because no one tried it yet). Just try making it work against an opponent who opens with a mana-dork on the play.
If we are going to complain because the other player doesn't let me assemble my tron, or counters my spells, or discards my hand, we are being very immature about the game itself, as we should blame it on our deck construction choices, take note of that as a weakness of our deck, and try to make it better against it. If not, everyone could be whining about how their aggro deck can't beat a trun 3 Wurmcoil Engine, but I think that what good magic players will do is just try to solve the problem their deck is having.
I don't get why people get angry about control decks: they even tend to be the very same persons hating combo decks, and I wouldn't want a game without combo or control, it would be just so boring... I wonder if these people just want to play a game where the one who draws better/more creatures wins... Also, I can't believe that these kind of players STILL complain, when clearly modern is a format full of strong creature based "fair" strategies.
How can people say LD is un-interactive? It's a form of control just like any other. If you feel frustrated because you can't play your spells, this is not the game for you; there will always be someone who will try to prevent you from doing what you want to do, and that is the essence of interactivity.
Also, someone said up there that if you don't play blue, you auto-lose against combo. What format are you guys playing? This is not legacy. Jund can currently prey on combo decks like few can, and it's non blue as one can be. Even aggro can race most combo decks in this format.
Umm that makes no sense. You are basically saying that because you find something boring it shouldn't be allowed.
Magic, you see, is one of the most pure forms of self expression I have ever come across. These cards are like levers attached to your opponent's emotions. Some cards you play inspire your opponent's sense of honor and fair play, such as White Knight or Sword of Light and Shadow (just examples). Other cards you play can draw out an opponent's contempt, frustration, anger and even despair.
If you are a person who likes to manipulate an opponents actual emotions, both positive and negative, then Magic is a vehicle for you to express those desires. For me, it's not just enough to design a deck that can win. I also want to demoralize my opponent and crush their spirit. Short of that, I will settle for simply frustrating or enraging them.
I am a griefer. Magic lets me express this side of myself in a harmless, but thoroughly enjoyable way. My decks are designed not only to win, but to also bruise or maim the core part of them that enjoys playing Magic.
I beat a guy with my 8Rack deck a few weeks ago and after the game he told me that people like me are why he quit magic years ago. In my best Mr. Burns voice I said aloud, "Excellent."
I play for the same reasons. I could lose 9 million times in a row and never care. It's when I win that game when you have no plays to make and I'm killing you with something terrible I am the happiest.
For instance I played Stasis as soon as Vedalken Mastermind was printed. I even played the old Stasis decks from back in Alpha. Heck I played a deck with 4 x Fork and 4 x Shahrazad, that was the bees knees.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
I play for the same reasons. I could lose 9 million times in a row and never care. It's when I win that game when you have no plays to make and I'm killing you with something terrible I am the happiest.
For instance I played Stasis as soon as Vedalken Mastermind was printed. I even played the old Stasis decks from back in Alpha. Heck I played a deck with 4 x Fork and 4 x Shahrazad, that was the bees knees.
Got to remember not everyone enjoys the same time of games. So just because you enjoy LD doesnt mean everyone does.
Got to remember not everyone enjoys the same time of games. So just because you enjoy LD doesnt mean everyone does.
Yeah, well, but everyone is available of building the deck they want. I myself dislike, for example, playing against RG Tron, but I play nonetheless and try to learn how to beat it and play against it, and in that way I end enjoying the games much more than I'd do with a negative mind.
It's much healthier for the community that people can learn to play against decks they don't like, because there's not such a thing as "Fun Magic" and "Boring Magic", as those terms are entirely subjective.
In the same way you find LD boring to play against, there will be people that find your strategy boring to play against, and if people didn't play against decks they don't like, then we should just be playing mirror matches all day and forget about formats and variety...
Yeah, well, but everyone is available of building the deck they want. I myself dislike, for example, playing against RG Tron, but I play nonetheless and try to learn how to beat it and play against it, and in that way I end enjoying the games much more than I'd do with a negative mind.
It's much healthier for the community that people can learn to play against decks they don't like, because there's not such a thing as "Fun Magic" and "Boring Magic", as those terms are entirely subjective.
In the same way you find LD boring to play against, there will be people that find your strategy boring to play against, and if people didn't play against decks they don't like, then we should just be playing mirror matches all day and forget about formats and variety...
So you believe you should play a game out even if you know you can not win? I dont agree with that thinking. Its a waste of everyones time. My time is worth more then sitting there getting beaten on.
So you believe you should play a game out even if you know you can not win? I dont agree with that thinking. Its a waste of everyones time. My time is worth more then sitting there getting beaten on.
If you've been completely locked out and have no chance at winning, you can always concede (it's part of Magic rules). Even though, conceding a game is quite different from rage quitting, and not playing the 2nd and 3rd games because someone Stone Rain-ed you.
Firstly, I've seen people come back from almost every situation, and the most difficult games are the ones in which you are forced to think the most and the ones in which you learn the most. So it is quite difficult that you get to a point where you CERTAINLY know you cannot win, and the game is not ending in a couple of turns.
Secondly, if you play for fun and don't care the least for getting better at the game, learning outs from certain situations, or tuning your deck for a specific format, that's totally fine, but then don't go into random Cockatrice games to play against people that is trying to do so, and just play with your friends!!
Again, that is MY point of view of Magic, and I know that some people hate having their spells countered in the same way I hate decks that simply drop good creature after good creature, but I find that trying to keep up with what the opponent is proposing is a much more mature point of view than simply not playing the rest of the match because you don't want to. If you wanna play against the decks you want, just don't go in an open Match against someone you don't know, no one obliges you to.
I don't mind land control decks that force people to play smart but can be answered.
Then again, I think Winter Orb is one of the best card ever printed.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Honestly, it is a big game with lots of cards, if you can't beat a deck, change yours. My buddy made a deck with Modern banned cards in the decks that caused the ban and they aren't really hard to outplay, you just need to adapt. my colorless Tron has been tweaked and fine-tuned so many times it can deal with anything slower than Legacy Burn. I can deal with small creatures just fine, i play ridiculous monsters, the answers are out there, you just have to stop looking at what the pros do and go with it. I hate LD against my Tron, so I include myr and other non-land mana. it takes longer, but one crucible of worlds is all it takes to beat both LD and Mill
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To answer the original question in the OP, no Land Destruction is not that bad.
Regardless of anybody's opinion, land destruction sees little competitive play in modern because it's simply not a viable strategy, not because players hate playing against it. Pros do not care what players hate playing against, if it wins, that's all that really matters.
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Find me online - I'm on Cockatrice * Tag - Badd B - Or on MTGO - Tag - Cbus05
I think the way in which land destruction works is by trying to limit your opponents mana not totally deny them it. If you can keep decks of 4 mana your doing great. It shoudl be part of a general control package.
I think the way in which land destruction works is by trying to limit your opponents mana not totally deny them it. If you can keep decks of 4 mana your doing great. It shoudl be part of a general control package.
Most modern decks feature curves between 1-3, which is mostly why land destruction in a competitive environment isn't that viable. You have two options - you can play green mana dorks to accelerate stone rain effects out on turn 2, but that means you're playing less actual land denial, and each mana dork drawn after turn 1 means less disruption, and they'll eventually catch up and overrun your mana dorks with creatures like Tarmogoyf.
The other way you can do things is to avoid green, but that means you're likely not even going to start disrupting mana until turn 3, which is dreadfully slow in modern.
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Where I am from a dude once top 8'ed a ~200 people tournament with an RG land destruction deck which ran Bloodbraid Elf and Tarmogoyf. Elf is now banned, but maybe it is replaceable with another hasty bomb. This was the list:
It's kinda like how Timmy's random pile of green fatties can steal games away from people with serious-minded decks. Right deck at the right time does things it has no business doing, like turning off all your IoKs and whatnot.
I agree being on the receiving end of LD can try my patience, then again it's makes beating them feel even better. At the same time I think it's a player's responsibility to take into consideration all play styles and deck types when brewing. I know when I run into something I wasn't ready for, I tune my deck and try to be ready for it next time. If your deck can't handle LD/Mana Denial, your deck will have a hard time winning a tournament.
LD deck and Mill deck are the same - they give aggro decks a bye. Even worse, sometimes, the Valakut ramp deck can churn out land faster than you can play LD spells. Or if the W/x midrange or control player has Leyline in sideboard, Mill also auto lose.
So, I wont play these decks unless I know what the majority of the players in a tournament will be playing and I can exploit this skewed metagame.
In addition, if you are playing online, they could probably go and play a more fun game with someone else rather than try and deal with your deck. Add to that the fact that most people haven't prepared to deal with you (mill has the same issue) which makes the game a boring "sit here, do nothing, and wait for him to finish me off" snoozer, and people would rather find a new partner. It's like flicking channels on television.
^This, pretty much.
First and foremost, you've picked a strategy that you know people dislike. It's the feeling that if you're playing LD online, a strategy that is so obviously only fun on your end because it takes away my fundamental ability to participate in the game, you might very well have picked that strategy just to be annoying. You might not have, I know, but there's a good chance you have.
If I'm facing LD in paper, I'll be polite and play it out. If it's casual online, I'm faced with a real choice: I could use the next 20 minutes of my valuable free time having my lands destroyed, doing nothing but drawing and playing lands with all my spells in my hand, waiting for you to scrounge up some win con. Or I could quit and play a game with someone who isn't playing to cause grief. Call me whatever you want, write UMAD in the chat or whatever, but it's such an easy choice every time. Even if I see that I can win, this is a game I've no interest in playing out. I don't get particularly mad either, to be honest, I just quit and start a new game with someone else.
For reference, this is coming from someone who doesn't mind rack, counter control, enchantment lockdown etc. I rarely quit games at all, and I generally dislike it when people quit too early. And I'm not arguing that nobody should be allowed to play LD, or that it gives me a carte blanche to go into a rage fit and tell you off and flip tables if you do. Of course not. And I'm not saying that everyone playing LD does it to be annoying. It's one strategy out of many, and you're allowed to play whatever you want. I'm not participating, that's all. I've better things to do, and a fun game with someone else is two clicks away.
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
I don't play against LD or Mill* because they're bad decks. I don't really gain anything from playing against fringe strategies that can't hang in the real world. I'd rather move on and play against something else more worth my mental effort in the long run.
Also LD is annoying so I'm doubly not playing with you.
*I've started giving Mill more respect recently, though. It's starting to eke its way out the fringe and into the lower tiers. But sometimes I still just don't feel like it.
I don't play against LD or Mill* because they're bad decks. I don't really gain anything from playing against fringe strategies that can't hang in the real world. I'd rather move on and play against something else more worth my mental effort in the long run.
Also LD is annoying so I'm doubly not playing with you.
*I've started giving Mill more respect recently, though. It's starting to eke its way out the fringe and into the lower tiers. But sometimes I still just don't feel like it.
I think a friend of mine told me the most HATED card of all time was Stasis. I played against it. I agreed with him. so LD is super annoying try playing against a stasis deck. I know this is modern but there are more annoying decks out there than LD decks imo. that is not to say LD are not annoying but for me they are my no 3 most hated decks, discard no 2 and stasis no 1. as far as mill goes I find myself using mill on myself more than my opponents if only for Snapcaster, deathrite, and ooze.(goyf too if only I could afford it)
Land destruction in modern isn't even good. It really hasn't been a top strategy since Urza's/Masques block. What's the difference between 'not being able to play' due to land destruction and 'not being able to play' due to creatures beating face and killing you by turn 4? There really isn't a difference.
When people whine about a strategy being 'unfun' for them to face they're just being a whining player and a hypocrite. Everyone has strategies they don't like playing against, but the difference is far more people whine about it rather than learning how to improve their matchups against said strategy. I don't like playing against creature based decks, but I don't want that eliminated as a viable strategy. Yet people who dislike playing against counters, land destruction, combo want those strategies nuked so they aren't even playable. Unfortunately WotC is doing that even though it just leads to a very boring game. Also if WotC got rid of every strategy people whined about there would be nothing to play.
Keep in mind, everyone has different ways to have fun, there's nothing in the rules about both players having to have fun.
Land destruction in modern isn't even good. It really hasn't been a top strategy since Urza's/Masques block. What's the difference between 'not being able to play' due to land destruction and 'not being able to play' due to creatures beating face and killing you by turn 4? There really isn't a difference.
When people whine about a strategy being 'unfun' for them to face they're just being a whining player and a hypocrite. Everyone has strategies they don't like playing against, but the difference is far more people whine about it rather than learning how to improve their matchups against said strategy. I don't like playing against creature based decks, but I don't want that eliminated as a viable strategy. Yet people who dislike playing against counters, land destruction, combo want those strategies nuked so they aren't even playable. Unfortunately WotC is doing that even though it just leads to a very boring game. Also if WotC got rid of every strategy people whined about there would be nothing to play.
Keep in mind, everyone has different ways to have fun, there's nothing in the rules about both players having to have fun.
Agreed. every player has their own tastes so to speak in magic mine tend to be more aggro conrolish style and sometimes combo decks yet I dislike discard, mass land destruction and super fast decks regardless of format. if you're playing in a large tournament such as a GP then in all likely hood you're almost certain going to end up playing a deck you hate or dislike. LD decks have not been good in a long long time and Legacy has gotten way too fast for even stasis\Armageddon decks to keep up.
Umm that makes no sense. You are basically saying that because you find something boring it shouldn't be allowed.
Magic, you see, is one of the most pure forms of self expression I have ever come across. These cards are like levers attached to your opponent's emotions. Some cards you play inspire your opponent's sense of honor and fair play, such as White Knight or Sword of Light and Shadow (just examples). Other cards you play can draw out an opponent's contempt, frustration, anger and even despair.
If you are a person who likes to manipulate an opponents actual emotions, both positive and negative, then Magic is a vehicle for you to express those desires. For me, it's not just enough to design a deck that can win. I also want to demoralize my opponent and crush their spirit. Short of that, I will settle for simply frustrating or enraging them.
I am a griefer. Magic lets me express this side of myself in a harmless, but thoroughly enjoyable way. My decks are designed not only to win, but to also bruise or maim the core part of them that enjoys playing Magic.
I beat a guy with my 8Rack deck a few weeks ago and after the game he told me that people like me are why he quit magic years ago. In my best Mr. Burns voice I said aloud, "Excellent."
I play both Modern and Legacy. And you're right, some Black decks in Legacy use Sinkhole and Pox. Problem is, those aren't very good decks. Land destruction is really not a particularly efficient strategy in a format where people can do so much on very little mana. Not to mention that Deathrite Shaman laughs at land destruction all day long.
Now, some strong decks certainly do play land destruction cards, but land destruction is most certainly not the primary objective of something like RUG Delver.
If we are going to complain because the other player doesn't let me assemble my tron, or counters my spells, or discards my hand, we are being very immature about the game itself, as we should blame it on our deck construction choices, take note of that as a weakness of our deck, and try to make it better against it. If not, everyone could be whining about how their aggro deck can't beat a trun 3 Wurmcoil Engine, but I think that what good magic players will do is just try to solve the problem their deck is having.
I don't get why people get angry about control decks: they even tend to be the very same persons hating combo decks, and I wouldn't want a game without combo or control, it would be just so boring... I wonder if these people just want to play a game where the one who draws better/more creatures wins... Also, I can't believe that these kind of players STILL complain, when clearly modern is a format full of strong creature based "fair" strategies.
How can people say LD is un-interactive? It's a form of control just like any other. If you feel frustrated because you can't play your spells, this is not the game for you; there will always be someone who will try to prevent you from doing what you want to do, and that is the essence of interactivity.
Also, someone said up there that if you don't play blue, you auto-lose against combo. What format are you guys playing? This is not legacy. Jund can currently prey on combo decks like few can, and it's non blue as one can be. Even aggro can race most combo decks in this format.
I play for the same reasons. I could lose 9 million times in a row and never care. It's when I win that game when you have no plays to make and I'm killing you with something terrible I am the happiest.
For instance I played Stasis as soon as Vedalken Mastermind was printed. I even played the old Stasis decks from back in Alpha. Heck I played a deck with 4 x Fork and 4 x Shahrazad, that was the bees knees.
Cockatrice username: Blackcat77
Got to remember not everyone enjoys the same time of games. So just because you enjoy LD doesnt mean everyone does.
Yeah, well, but everyone is available of building the deck they want. I myself dislike, for example, playing against RG Tron, but I play nonetheless and try to learn how to beat it and play against it, and in that way I end enjoying the games much more than I'd do with a negative mind.
It's much healthier for the community that people can learn to play against decks they don't like, because there's not such a thing as "Fun Magic" and "Boring Magic", as those terms are entirely subjective.
In the same way you find LD boring to play against, there will be people that find your strategy boring to play against, and if people didn't play against decks they don't like, then we should just be playing mirror matches all day and forget about formats and variety...
So you believe you should play a game out even if you know you can not win? I dont agree with that thinking. Its a waste of everyones time. My time is worth more then sitting there getting beaten on.
If you've been completely locked out and have no chance at winning, you can always concede (it's part of Magic rules). Even though, conceding a game is quite different from rage quitting, and not playing the 2nd and 3rd games because someone Stone Rain-ed you.
Firstly, I've seen people come back from almost every situation, and the most difficult games are the ones in which you are forced to think the most and the ones in which you learn the most. So it is quite difficult that you get to a point where you CERTAINLY know you cannot win, and the game is not ending in a couple of turns.
Secondly, if you play for fun and don't care the least for getting better at the game, learning outs from certain situations, or tuning your deck for a specific format, that's totally fine, but then don't go into random Cockatrice games to play against people that is trying to do so, and just play with your friends!!
Again, that is MY point of view of Magic, and I know that some people hate having their spells countered in the same way I hate decks that simply drop good creature after good creature, but I find that trying to keep up with what the opponent is proposing is a much more mature point of view than simply not playing the rest of the match because you don't want to. If you wanna play against the decks you want, just don't go in an open Match against someone you don't know, no one obliges you to.
Then again, I think Winter Orb is one of the best card ever printed.
The funny thing is that that claim isn't true about Legacy either.
Regardless of anybody's opinion, land destruction sees little competitive play in modern because it's simply not a viable strategy, not because players hate playing against it. Pros do not care what players hate playing against, if it wins, that's all that really matters.
Most modern decks feature curves between 1-3, which is mostly why land destruction in a competitive environment isn't that viable. You have two options - you can play green mana dorks to accelerate stone rain effects out on turn 2, but that means you're playing less actual land denial, and each mana dork drawn after turn 1 means less disruption, and they'll eventually catch up and overrun your mana dorks with creatures like Tarmogoyf.
The other way you can do things is to avoid green, but that means you're likely not even going to start disrupting mana until turn 3, which is dreadfully slow in modern.
4 Scalding Tarn
2 Misty Rainforest
2 Verdant Catacombs
1 Breeding Pool
4 Stomping Ground
2 Forest
2 Mountain
2 Treetop Village
4 Birds of Paradise
3 Llanowar elves
4 Tarmogoyf
4 Bloodbraid Elf
3 Kitchen Finks
2 Grim Lavamancer
3 Pillar of flames
2 Dismember
4 Moten Rain
4 Stone Rain
2 Boom Bust
2 Krosan Grip
1 Thrun, the last troll
1 Huntmaster of the Fells
1 Obstinate Baloth
3 Spell Pierce
1 Shatterstorm
2 Combust
2 Boil
Veritas. Aequitas.
It's kinda like how Timmy's random pile of green fatties can steal games away from people with serious-minded decks. Right deck at the right time does things it has no business doing, like turning off all your IoKs and whatnot.
So, I wont play these decks unless I know what the majority of the players in a tournament will be playing and I can exploit this skewed metagame.
^This, pretty much.
First and foremost, you've picked a strategy that you know people dislike. It's the feeling that if you're playing LD online, a strategy that is so obviously only fun on your end because it takes away my fundamental ability to participate in the game, you might very well have picked that strategy just to be annoying. You might not have, I know, but there's a good chance you have.
If I'm facing LD in paper, I'll be polite and play it out. If it's casual online, I'm faced with a real choice: I could use the next 20 minutes of my valuable free time having my lands destroyed, doing nothing but drawing and playing lands with all my spells in my hand, waiting for you to scrounge up some win con. Or I could quit and play a game with someone who isn't playing to cause grief. Call me whatever you want, write UMAD in the chat or whatever, but it's such an easy choice every time. Even if I see that I can win, this is a game I've no interest in playing out. I don't get particularly mad either, to be honest, I just quit and start a new game with someone else.
For reference, this is coming from someone who doesn't mind rack, counter control, enchantment lockdown etc. I rarely quit games at all, and I generally dislike it when people quit too early. And I'm not arguing that nobody should be allowed to play LD, or that it gives me a carte blanche to go into a rage fit and tell you off and flip tables if you do. Of course not. And I'm not saying that everyone playing LD does it to be annoying. It's one strategy out of many, and you're allowed to play whatever you want. I'm not participating, that's all. I've better things to do, and a fun game with someone else is two clicks away.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Also LD is annoying so I'm doubly not playing with you.
*I've started giving Mill more respect recently, though. It's starting to eke its way out the fringe and into the lower tiers. But sometimes I still just don't feel like it.
I think a friend of mine told me the most HATED card of all time was Stasis. I played against it. I agreed with him. so LD is super annoying try playing against a stasis deck. I know this is modern but there are more annoying decks out there than LD decks imo. that is not to say LD are not annoying but for me they are my no 3 most hated decks, discard no 2 and stasis no 1. as far as mill goes I find myself using mill on myself more than my opponents if only for Snapcaster, deathrite, and ooze.(goyf too if only I could afford it)
When people whine about a strategy being 'unfun' for them to face they're just being a whining player and a hypocrite. Everyone has strategies they don't like playing against, but the difference is far more people whine about it rather than learning how to improve their matchups against said strategy. I don't like playing against creature based decks, but I don't want that eliminated as a viable strategy. Yet people who dislike playing against counters, land destruction, combo want those strategies nuked so they aren't even playable. Unfortunately WotC is doing that even though it just leads to a very boring game. Also if WotC got rid of every strategy people whined about there would be nothing to play.
Keep in mind, everyone has different ways to have fun, there's nothing in the rules about both players having to have fun.
Agreed. every player has their own tastes so to speak in magic mine tend to be more aggro conrolish style and sometimes combo decks yet I dislike discard, mass land destruction and super fast decks regardless of format. if you're playing in a large tournament such as a GP then in all likely hood you're almost certain going to end up playing a deck you hate or dislike. LD decks have not been good in a long long time and Legacy has gotten way too fast for even stasis\Armageddon decks to keep up.
I don't know how competitive it would be, though.
Lantern Control
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Uc Tron
Netdecking explained
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On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
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