There will also be a handful of enchantments to go with Constellation, much like how RTR block had some to compliment Theros. We may get something that breaks something in in that plane in half.
I'm kinda hoping for an extension of non-creature Morph as seen on the tailend of Futuresight.
Also I don't always put a lot of faith on the cross-set compatibility cards of a block. While Theros was "enchantments matter" and Constellation kinda wants to see more relevant enchantments (even though as a whole, "devotion matters" probably holds more relevance in Theros as a whole and as such there'd be a desire for color-heavy cards), I'm kinda thinking Khans is gonna be too busy pulling its little "let's do Invasion 3.0 / Alara block right this time" to care.
I sure hope the hype for wedges can beat the problem I recall Alara having in its time (too much "color matters" nonsense making people get real sick of gold cards, or something; I mean, if you go back and view Theros as a set where they spent more time trying to make a better Chroma, then it's not exactly looking so good for Khans in the long run... though if it pulls some sort of bastard hybrid of Apocalypse and Alara Reborn, I won't mind, ARB at the least is one set where I can look at the whole thing and [re]discover a card I never knew WotC came up with /rambling).
True, but WotC always puts cards in that compliment things in previous/later blocks. Ethereal Armor was pretty good, and Sphere of Safety wasn't anything special, but when Theros came out and half of the block was enchantments, both got a significant power boost. God hand sure, but Ethereal Armor grants Hopeful Eidolon a massive boost, and if you get two of them, you potentially have a 7/7 First Strike Lifelink T2.
What I don't understand though, is why follow a Mono Colored block with a Tri Colored block, especially one where Devotion was a thing. Unless I am very wrong (Hopefully I am) we aren't going to be seeing many x11 cards in Tarkir.
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
True, but WotC always puts cards in that compliment things in previous/later blocks. Ethereal Armor was pretty good, and Sphere of Safety wasn't anything special, but when Theros came out and half of the block was enchantments, both got a significant power boost. God hand sure, but Ethereal Armor grants Hopeful Eidolon a massive boost, and if you get two of them, you potentially have a 7/7 First Strike Lifelink T2.
What I don't understand though, is why follow a Mono Colored block with a Tri Colored block, especially one where Devotion was a thing. Unless I am very wrong (Hopefully I am) we aren't going to be seeing many x11 cards in Tarkir.
I'm ganna guess it makes the bi colored gods played more in standard.
According to Maro, Khans is a tri-colour set, but it's not actually a tri-colour block. Given that Maro claimed in an article ages ago that they'd always keep five years between multicoloured sets and RTR is much less than that long ago, I think the multicolour stuff won't be super-emphasized. We'll get a bunch of gold cards, but not as much "everyone must play lots of colours!" encouragement as past gold blocks.
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When you peer long enough through the depths, the depths peer also through you.
It's likely that all the prowess cards are only good in Limited. I really don't see them printing a pushed prowess card.
We've seen Prowess-like effects before:
- Blistercoil Weird: is only playable (loosely) because of his untap ability, not +1/+1.
- Kiln Fiend: is also only playable because it boost by +3 power instead of +1.
At this point I think the best Prowess card possible would be a 1/1 with double strike, although that would be extremely unlikely since it completely obsoletes Fencing Ace and Viashino Slaughtermaster.
Unless storm is going to change it's win condition to fling, prowess just doesn't seem that good.
Maybe in a midrange deck that uses counterspells/cantrips to give buffs to prevent aggro decks from blindly swinging?
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What's the big deal? You could have played multiple Righteous Avengers for years now.
At this point I think the best Prowess card possible would be a 1/1 with double strike, although that would be extremely unlikely since it completely obsoletes Fencing Ace and Viashino Slaughtermaster.
Is the prowess wedge part white? If so I'll make a bet right now we'll see a 0/1 prowess for W with double strike.
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What's the big deal? You could have played multiple Righteous Avengers for years now.
Prowess is gonna be weird.
Its biggest competition in my mind is that loose assortment of "instants and sorceries matter" cards like Kiln Fiend, Delver, Young Pyromancer, etc... you're giving up some really cool things that trigger off of a limited two types of spell for an ability that triggers on any noncritter spell but only gives a generic +1/+1 buff.
All I know is Dega Midrange/Control is gonna love the new triland. Or, at least I do. I even consider playing one or two UWR triland(s) in my UWR control deck. I think the main incentive for Dega though is the lack of a good manland. Let's face it, Lavaclaw Reaches is definitively underpowered compared to the other lands in the cycle.
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Thanks to Rivenor for the signature and XenoNinja for the Avi!
All I know is Dega Midrange/Control is gonna love the new triland. Or, at least I do. I even consider playing one or two UWR triland(s) in my UWR control deck. I think the main incentive for Dega though is the lack of a good manland. Let's face it, Lavaclaw Reaches is definitively underpowered compared to the other lands in the cycle.
I'm digging the art on the wedgelands myself.
I doubt they'll see play though, wedge decks aren't exactly hurting for color fixing that they'd bleed tempo for stable mana, as far as I know. Well except for maybe an errant BUG deck that couldn't really afford to play fetch-shock without killing itself.
But I could be wrong. Maybe a slight tempo bleed is within allowances. In such a case, I could see a singleton showing up here and there. It'd make an excellent turn 1 play if you're not much of a bluff artist or anything, plus it might make some allowances for fetch-light durdle decks.
It's likely that all the prowess cards are only good in Limited. I really don't see them printing a pushed prowess card.
We've seen Prowess-like effects before:
- Blistercoil Weird: is only playable (loosely) because of his untap ability, not +1/+1.
- Kiln Fiend: is also only playable because it boost by +3 power instead of +1.
At this point I think the best Prowess card possible would be a 1/1 with double strike, although that would be extremely unlikely since it completely obsoletes Fencing Ace and Viashino Slaughtermaster.
Izz, I completely agree with you, but you're forgetting a single fact. We might see a really stupid ability on a card that also has prowress. Something along the lines of:
1R
Prowress
rr: ~Deals Damage to damage to target creature or player equal to its power.
0/2
That itself could be stupid. In a normal Kilnfind deck you could EASILY get that think up to 6/8 infect, swing for no blocks, than shoot him in the face to finish him off. And thats only one example of a pushed card that I dont even think is that pushed. You could do something ala Battlefield Thaumaturge
1u
prowress
When you cast an instant, target creature gains hexproof
1/1
That itself would be simple but break nivmangus combo in half.
All I know is Dega Midrange/Control is gonna love the new triland. Or, at least I do. I even consider playing one or two UWR triland(s) in my UWR control deck. I think the main incentive for Dega though is the lack of a good manland. Let's face it, Lavaclaw Reaches is definitively underpowered compared to the other lands in the cycle.
I dunno. its alright... But shards get fetches. I mean, they already have basicly a perfect mana base. 8 perfect fetches, into 2 of each shock, thats 14 already outta 20-25ish lands a deck might run? toss in 1-2 basics each, were talkin about 17-20 outta 20-25. If I'm going to add more lands on top of that, I dont wanna mana fixing, I want utlity ala horizon canopy, man lands, tech edges ect.
We already have a decktype using this type of creature, so we might see one that gets some play. One important difference is not "Instant or Sorcery", but rather "Noncreature Spells"; Enchantments/Artifacts and the like work for Prowess.
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
To note, I'm sure this is an awesome draft card and at least one raid ability is probably going to be pushed for modern, but this isn't it.
I want to see a cheap, aggressive, red raid card with haste and a very good raid effect. Do you play it on your first main and attack with an aggressively costed dude, or do you attack, then play him for his ETB effect?
haste on a creature with raid is a bit pointless, since to trigger raid you need to play the creature after you attacked
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Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
haste on a creature with raid is a bit pointless, since to trigger raid you need to play the creature after you attacked
Well, it could create an interesting decision between "Do I play this for the haste body or the ETB effect?" If the ETB effect is any good then it will get chosen most of the time, but its certainly possible to need an extra 2-3 power attacker right now, long term advantage being irrelevant for some reason.
haste on a creature with raid is a bit pointless, since to trigger raid you need to play the creature after you attacked
Well, it could create an interesting decision between "Do I play this for the haste body or the ETB effect?" If the ETB effect is any good then it will get chosen most of the time, but its certainly possible to need an extra 2-3 power attacker right now, long term advantage being irrelevant for some reason.
This is where I feel like Wizards dropped the ball on Unleashed. If you were playing RB to it's fullest extent you always unleashed. If you weren't you were loosing and dropping chump blockers. These keyword creatures need to give you better decision trees, or it will fail again.
I'm kinda hoping for an extension of non-creature Morph as seen on the tailend of Futuresight.
Also I don't always put a lot of faith on the cross-set compatibility cards of a block. While Theros was "enchantments matter" and Constellation kinda wants to see more relevant enchantments (even though as a whole, "devotion matters" probably holds more relevance in Theros as a whole and as such there'd be a desire for color-heavy cards), I'm kinda thinking Khans is gonna be too busy pulling its little "let's do Invasion 3.0 / Alara block right this time" to care.
I sure hope the hype for wedges can beat the problem I recall Alara having in its time (too much "color matters" nonsense making people get real sick of gold cards, or something; I mean, if you go back and view Theros as a set where they spent more time trying to make a better Chroma, then it's not exactly looking so good for Khans in the long run... though if it pulls some sort of bastard hybrid of Apocalypse and Alara Reborn, I won't mind, ARB at the least is one set where I can look at the whole thing and [re]discover a card I never knew WotC came up with /rambling).
What I don't understand though, is why follow a Mono Colored block with a Tri Colored block, especially one where Devotion was a thing. Unless I am very wrong (Hopefully I am) we aren't going to be seeing many x11 cards in Tarkir.
I'm ganna guess it makes the bi colored gods played more in standard.
Maybe the khans themselves are tri colored gods!
Ive been saying for years the deck needs another win con on the powerlevel between niv and kiln fiend, 1-2 cmc.
We've seen Prowess-like effects before:
- Blistercoil Weird: is only playable (loosely) because of his untap ability, not +1/+1.
- Kiln Fiend: is also only playable because it boost by +3 power instead of +1.
At this point I think the best Prowess card possible would be a 1/1 with double strike, although that would be extremely unlikely since it completely obsoletes Fencing Ace and Viashino Slaughtermaster.
| Ad Nauseam
| Infect
Big Johnny.
Maybe in a midrange deck that uses counterspells/cantrips to give buffs to prevent aggro decks from blindly swinging?
Its biggest competition in my mind is that loose assortment of "instants and sorceries matter" cards like Kiln Fiend, Delver, Young Pyromancer, etc... you're giving up some really cool things that trigger off of a limited two types of spell for an ability that triggers on any noncritter spell but only gives a generic +1/+1 buff.
I dunno how to evaluate this.
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
I'm digging the art on the wedgelands myself.
I doubt they'll see play though, wedge decks aren't exactly hurting for color fixing that they'd bleed tempo for stable mana, as far as I know. Well except for maybe an errant BUG deck that couldn't really afford to play fetch-shock without killing itself.
But I could be wrong. Maybe a slight tempo bleed is within allowances. In such a case, I could see a singleton showing up here and there. It'd make an excellent turn 1 play if you're not much of a bluff artist or anything, plus it might make some allowances for fetch-light durdle decks.
At the very least, the art's lovely.
i wonder if the trilands will make a splash. seems worse than scryland tbh
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Izz, I completely agree with you, but you're forgetting a single fact. We might see a really stupid ability on a card that also has prowress. Something along the lines of:
1R
Prowress
rr: ~Deals Damage to damage to target creature or player equal to its power.
0/2
That itself could be stupid. In a normal Kilnfind deck you could EASILY get that think up to 6/8 infect, swing for no blocks, than shoot him in the face to finish him off. And thats only one example of a pushed card that I dont even think is that pushed. You could do something ala Battlefield Thaumaturge
1u
prowress
When you cast an instant, target creature gains hexproof
1/1
That itself would be simple but break nivmangus combo in half.
I dunno. its alright... But shards get fetches. I mean, they already have basicly a perfect mana base. 8 perfect fetches, into 2 of each shock, thats 14 already outta 20-25ish lands a deck might run? toss in 1-2 basics each, were talkin about 17-20 outta 20-25. If I'm going to add more lands on top of that, I dont wanna mana fixing, I want utlity ala horizon canopy, man lands, tech edges ect.
http://www.mtgsalvation.com/forums/the-game/modern/modern-deck-creation/220253-nivmiseit-the-elemental-combo
We already have a decktype using this type of creature, so we might see one that gets some play. One important difference is not "Instant or Sorcery", but rather "Noncreature Spells"; Enchantments/Artifacts and the like work for Prowess.
Bombardment is in the duel deck, not Khans.
Storm Crow is strictly worse than Seacoast Drake.
Dont get me exited like that.
haste on a creature with raid is a bit pointless, since to trigger raid you need to play the creature after you attacked
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Well, it could create an interesting decision between "Do I play this for the haste body or the ETB effect?" If the ETB effect is any good then it will get chosen most of the time, but its certainly possible to need an extra 2-3 power attacker right now, long term advantage being irrelevant for some reason.
This is where I feel like Wizards dropped the ball on Unleashed. If you were playing RB to it's fullest extent you always unleashed. If you weren't you were loosing and dropping chump blockers. These keyword creatures need to give you better decision trees, or it will fail again.
Cheeri0sXWU
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Flash
Raid: When ~~ ETB, if you attacked with a creature this turn, you may put it into the battlefield tapped and attacking.
I think that causes a major rules implosion if it doesn't create an additional combat step or something.
That is why he gave it flash. However, it should probably say something like "only cast this during the combat phase on your turn before damage"
Storm Crow is strictly worse than Seacoast Drake.