There are plenty of fledgeling Dredge/Graveyard strategies I see pop up time and again, and crucially, their self-mill is just way too slow, and they can't hit the ground running until after legions of Deceiver Exarchs overrun them. As such, I got curious - what is the fastest self-mil combo/loop/synergy you can generate in modern? Any ideas?
It takes three turns, so I'd say that's a turn too slow.
Finding a way to get a Darkblast in your graveyard first turn might be a good way, along with Life from the Loam, with a little help from Thought Scour. but I'm sure you already know about that route.
Other than those ideas, I'm not too sure. Forbidden Alchemy is too slow in modern, isn't it?
What do Solar Flare decks do to self mill?
Sorry, but I'm a bit of a novice when it comes to this strategy.
There are plenty of fledgeling Dredge/Graveyard strategies I see pop up time and again, and crucially, their self-mill is just way too slow, and they can't hit the ground running until after legions of Deceiver Exarchs overrun them. As such, I got curious - what is the fastest self-mil combo/loop/synergy you can generate in modern? Any ideas?
The fastest?
Probably some kind of mana ramp into a Balustrade Spy in a deck that doesn't run many lands.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
Here's a Dredgevine list I've been playing. Super fun deck. Sometimes you have absurd blowouts. I've had games with 3 Vines t2, or something like 3 Vines 2 Bloodghast, 2 Gravecrawler t3, or even crazier stuff. Other times you mill 50 cards and not see a single Vine.. Fun when it works though.
Here's a Dredgevine list I've been playing. Super fun deck. Sometimes you have absurd blowouts. I've had games with 3 Vines t2, or something like 3 Vines 2 Bloodghast, 2 Gravecrawler t3, or even crazier stuff. Other times you mill 50 cards and not see a single Vine.. Fun when it works though.
DredgeVine is such a cool deck, but I have a question: Do you often feel that it folds too easily to sided in graveyard hate? I've considered it, but I feel that a resolved Rest in Peace would reset my progress and leave me digging for an answer until I could move on.
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
A resolved Rest in Peace would be pretty terrible. I've actually never ran into one yet somehow! BGx can be no fun if they land an early Ooze. The deck doesn't just flat out fold to grave hate, but it can be annoying. I honestly don't see a lot of gravehate though. To be honest if you're playing DredgeVine you're already taking a gamble, as like I said, the deck sometimes just folds to itself. But it can be ultra explosive if you're drawing hot. I could see it taking down some locals if you ran it unexpectedly every now and then.
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Not just the Tendo King, the power of the Galactic Leyline surpasses that of the Tempa Emperor, No!, It's magnificent power is even greater than that!
The fastest self mill I have ever seen used Demonic Consultation and Laboratory Maniac on the field and they named Black lotus, not having it they insta-milled to no cards and won by playing a draw 1 card on the 3rd turn. I lost in 3 turns to a black green blue deck because they had elvish mystic for extra mana.
If you build it right, treasure hunt might mill you the quickest. I've seen treasure hunt/zombie infestation decks that mill themselves for half the deck in one turn. Another deck I've seen uses grand architect and pili-pala to make unlimited mana to cast blue sun's zenith.
I regularly mill myself with Blistercoil Storm to the point I use a Lab Maniac as an alt wincon, but that takes the deck being built around it to work.
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Second turn Glimpse the Unthinkable
Third turn Snapcaster Mage flashing back Glimpse the Unthinkable?
It takes three turns, so I'd say that's a turn too slow.
Finding a way to get a Darkblast in your graveyard first turn might be a good way, along with Life from the Loam, with a little help from Thought Scour. but I'm sure you already know about that route.
Other than those ideas, I'm not too sure. Forbidden Alchemy is too slow in modern, isn't it?
What do Solar Flare decks do to self mill?
Sorry, but I'm a bit of a novice when it comes to this strategy.
The fastest?
Probably some kind of mana ramp into a Balustrade Spy in a deck that doesn't run many lands.
If that doesn't work in Modern, the best Christmas-land scenario that I can think of involves:
T1: Steam Vents, Faithless Looting, drawing two cards and pitching two Stinkweed Imps
T2: Dredge 5, Watery Grave, Glimpse the Unthinkable, hopefully hitting more Dredgers
T3: Dredge 5, Island, 3x some combination of Faithless Looting, Treasure Cruise, and Visions of Beyond that allows you to Dredge 8 or 9 more times
Honorable mentions: (for efficiency, consistency, or general wackiness)
Hedron Crab and fetchlands
Dakmor Salvage and Trade Routes
4x Mesmeric Orb
Crypt of Agadeem, Island, and Increasing Confusion
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
UW Approach UW
EDH
U Azami, Lady of Scrolls U
t1 Hedron Crab
t2 Hedron Crab
- play fetch - 6 cards milled
- crack fetch - 12 cards milled
- Faithless Looting dredging 2 Stinkweek Imps - 22 cards milled
t3 Dredge Imp on draw - 27 cards milled
- play and crack a fetch - 39 cards milled
- Glimpse the Unthinkable yourself - 49 cards milled
- Faithless Looting dredging 2 imps - 59 cards milled
I was toying with ideas for a Stinkweed Imp fuelled deck running both Treasure Cruise and Visions of Beyond, but it's too slow.
4 Gravecrawler
4 Lotleth Troll
4 Vengevine
4 Stinkweed Imp
3 Bloodghast
3 Fatestitcher
4 Faithless Looting
4 Glimpse the Unthinkable
1 Life from the Loam
4 Mana Confluence
4 Verdant Catacombs
4 Polluted Delta
2 Blood Crypt
2 Watery Grave
2 Overgrown Tomb
1 Forest
1 Island
1 Swamp
1 Urborg, Tomb of Yawgmoth
1 Abrupt Decay
2 Ancient Grudge
1 Gnaw to the Bone
4 Inquisition of Kozilek
3 Pithing Needle
2 Rakdos Charm
2 Spellskite
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins