Both Bahra (the player of this deck) and Jacob, two famous streamers, are playing RUG midrange lately in the DE, with decent success.
Looking at the actual MODO meta the problem could be Shift actually, but both huge lifegainers and Flux from the SB could do the job.
- L
Got a link to their twitch channel? I'd like to see the deck in action.
As for burn vs. the Legacy variant, Flame rift and chain lightning are completely negligible since they're just replaced by bump in the night and Boros charm in most modern variants. These require a color splash, but that splash pretty much never matters, so the only relevant cards that vary from legacy to modern are vortex, fireblast, and price of progress which results in an extremely similar deck in terms of power level.
I'm sorry, but it is not an extremely similar deck in terms of power level. Sulfuric Vortex and Fireblast already put it quite a bit ahead, but Price of Progress is what makes the deck possible in Legacy to begin with. You complain about shocklands making it easier for Burn to win, but Price of Progress is on a whole different level.
As for GR tron, GR tron is terrible against burn.
It really isn't. A single successful swing from Wurmcoil Engine wins the game on the spot. Skullcrack can thwart it, but even that only delays them for one turn. Burn is undoubtedly favored a little in Game 1, but it's not by anywhere near as much as people think.
Please, test the matchup against a competent burn pilot instead of expecting 4 leylines to randomly be able to pull 2 wins on game 2 and 3.
Well, as I indicated, Game 1 is hardly unwinnable, or even close to it, so you don't necessarily have to "pull 2 wins" in game 2 and 3. But Leyline of Sanctity kills Burn if they don't have an answer, and hurts them if they do because all Tron has to do is delay them a turn or two and the game is theirs. You also seem to be under the impression that Leyline of Sanctity is the only relevant card to bring in; Nature's Claim is also pretty decent against Burn. Leyline just seals the deal by turning a fairly even matchup into a positive one.
So this is more beating Treasure Cruise than beating Burn but on some level they're the same thing these days. I've been using Dryad Militant lately to slow down the graveyard.
Personally I'm a huge proponent of Spell Snare and Boomerang/Wipe Away. Burn flirts with danger by having a low land count in addition to Fetchlands diluting the lands tapable for mana. In Time Warp I often counter, bounce, Exhaustion, and Chalice my way into turns 5-6 where I either combo off or pull off double bounces on lands.
In other colors, land denial comes in at 3cmc or greater. Except for Boomerang that's true for bounce as well. I find that Early Frost and Exhaustion can out the nails in the coffin against them.
As for the wider meta, I'm VERY surprised that Relic of Progenitus doesn't see more play. Between Snap, Scooze, Melira, Tarm, and Cruise the meta is quite dependent on GY strategies
Gigadrowse is a great card in the vein of early frost. In my time walk deck I love to opp eot gigadrowse whatever they have left untapped, then exhaustion my turn.
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
Any deck that doesn't pay life to fetch usually does decent against Burn.
Jund could do well, but it burns way too much life off fetches.
Maybe 8 rack? It's monocolored so it doesn't fetch. Plus it discards the hand.
D&T has some success against it, especially because it runs 3 Thalia, guardian of Thraben mainboard.
Mono colored decks do really well against it though(or at least, better than decks that rely on paying 3 life for each time they fetch :p)
Did a bunch of testing with different decks, and here are some cards that work really well against Burn. Mind you that these cards don't function in a vacuum. You still need to have a good deck that is using them, and I try to give some ideas of decks that might be able to fit them in.
1. Lightning Helix
Just as good in practice as it is in theory. Kills everything in Burn except a truly monstrous Swiftspear. If they don't have Eidolon out, it also effectively 2 for 1s the Burn player, by invalidating the effect of one of their bolts. Add Snapcaster to the mix and it's really hard for Burn to recover.
2. Refraction Trap
If I had to pick a sideboard card for Burn, it would be this card. It passes the critical test of not sucking in other matchups (unlike CoP Red, Story Circle, etc.), and actually being relevant against many of them. I would totally side this in against Delver as well as Burn, and it's just as good against a bunch of other red-based aggro and midrange strategies in the format. As a huge bonus, it doesn't trigger Eidolon even though it still "costs" 1. The biggest problem with this card, I found, is that it's reactive so you need to leave mana open.
3. Auriok Champion
Format needs more white decks to abuse this. I don't care if that's Soul Sisters, BW Tokens, Martyr Proc, Hatebears, some GW Witness deck, or whatever. This card is just unfair against Burn, strong against Delver, and hard to answer for a ton of other decks. Just gotta watch out for Skullcrack. I pick Champ over Martyr/Warden/Attendant/etc. because she has much wider applicability in the format, and an aggressive deck will have a lot of trouble losing with this card in play.
If I were sleeving something up for a tournament tomorrow, it would be a BW Soul Sisters style deck. White for stomping all this Burn and Delver crap, and black for some hard disruption so I could deal with combo shennanigans.
I haven't been playing modern long and I just started with B/W tokens. Everyone knows B/W tokens folds to burn game one. Out of all the testing I've done against burn I would probably win one out of 20 game ones and games two and three were entirely dependent on how much hate I drew. I didn't like those odds and I plan on sticking with b/w tokens so I figure there has to be a way to at least get the game one matchup more in my favour. I've been considering a red splash for quite a while because the synergy with young Pyromancer in this deck is just begging to be explored. Then Khans spoiled Sorin, Solemn Visitor and it feels like this might be the answer I need. I dropped the number of Thoughtseize down in favor of more Inquisition Of Kozilek. IOK hits most targets thoughtseize does without the life loss. That's crucial in this matchup (as others have pointed out). Lightning Bolt and Lightning Helix can make short work of their board and will be relevant in most matchups, not just burn. I'm not a expert deck builder and I've only recently got back into magic after a twelve year hiatus, so I'm sure you fine knowledgeable gentlemen could optimize this list better then I ever could. Thoughts? Does this have some potential or am I just grasping here because I love this deck so much?
As you said, Sorin is an absolute beast against Burn (hence my BW Soul Sisters idea in the post above). If you have at least 2 creatures on the board, especially those Tokens flyers, your attack immediately cancels out at least one Bolt effect the opponent used. Or two if you went Procession into Sorin. Your opponent now has a 4 toughness Sorin that they either need to immediately deal with or immediately lose to, and either way they are investing at least one attacker and one card, or just two cards on the spot. That's a huge game swing, and that assumes they CAN actually kill him. If not, it's game over.
As you said, Sorin is an absolute beast against Burn (hence my BW Soul Sisters idea in the post above). If you have at least 2 creatures on the board, especially those Tokens flyers, your attack immediately cancels out at least one Bolt effect the opponent used. Or two if you went Procession into Sorin. Your opponent now has a 4 toughness Sorin that they either need to immediately deal with or immediately lose to, and either way they are investing at least one attacker and one card, or just two cards on the spot. That's a huge game swing, and that assumes they CAN actually kill him. If not, it's game over.
I actually really like your soul sisters deck. Soul sisters and tokens share a lot of the same cards so it's pretty natural that the two strategies could overlap.
I haven't been playing modern long and I just started with B/W tokens. Everyone knows B/W tokens folds to burn game one. Out of all the testing I've done against burn I would probably win one out of 20 game ones and games two and three were entirely dependent on how much hate I drew. I didn't like those odds and I plan on sticking with b/w tokens so I figure there has to be a way to at least get the game one matchup more in my favour. I've been considering a red splash for quite a while because the synergy with young Pyromancer in this deck is just begging to be explored. Then Khans spoiled Sorin, Solemn Visitor and it feels like this might be the answer I need. I dropped the number of Thoughtseize down in favor of more Inquisition Of Kozilek. IOK hits most targets thoughtseize does without the life loss. That's crucial in this matchup (as others have pointed out). Lightning Bolt and Lightning Helix can make short work of their board and will be relevant in most matchups, not just burn. I'm not a expert deck builder and I've only recently got back into magic after a twelve year hiatus, so I'm sure you fine knowledgeable gentlemen could optimize this list better then I ever could. Thoughts? Does this have some potential or am I just grasping here because I love this deck so much?
If your goal is to do better against Burn, I don't think the Red splash is the way to go. Lightning Helix is nice, but that's all you're really getting out of that splash vs Burn (Young Pyromancer and Lightning Bolt seem unimpressive in that matchup to me), and remember that more colors means more damage to you in your mana base.
If your goal is to beat Burn, take your cues from Soul Sisters, a similar deck to BW Tokens. Play Soul Warden and Auriok Champion. You're continually adding a bunch of creatures into play, so you'll be gaining life from those, as well as from your opponents' creatures. I think playing those cards would do wonders to help you against Burn. You'd probably want to be swapping Intangible Virtue for Honor of the Pure then, though.
I've been playing around with this and am actually considering taking it to a local tournament because last week pretty much every single person was playing UR delver or burn. I mean you're not going to beat anything else in the format, but maindeck Timely Reinforcements gets some pretty fun reactions from burn players.
I respectfully disagree. I think Young Pyromancer would help substantially against burn. More tokens off Spectral Procession equals more blockers. Lightning bolt and lightning helix are better removal in this matchup then Path To Exile in my opinion since they don't help ramp them along. This is one of the matchups where that free basic could actually be relevant. I don't see much of a need for fetching for shocks against burn since my black and red mana requirements aren't very intensive either. If I start the game with one shock/tap land/filter lands, then I can hit spectral procession by turn 3 90% of the time.
I believe this deck has a better shot against burn then the standard tokens build. If I start putting sisters in the main, then I'm to close to a soul sisters build which is not where I want this deck to go. I think this build with Kor Firewalker and timely reinforcements in the sideboard is a much more pro-active approach rather then hiding behind Leyline Of Sanctity and hoping they didn't side in their Destructive Revalry. I believe this build not only improves the burn matchup but possibly the Jund matchup as well. Thoughts?
I've been playing around with this and am actually considering taking it to a local tournament because last week pretty much every single person was playing UR delver or burn. I mean you're not going to beat anything else in the format, but maindeck Timely Reinforcements gets some pretty fun reactions from burn players.
I know you're not playing creatures right now, but I think fitting in a few Kitchen Finks might help. It's good against burn (despite the rumors, they don't always have a Skullcrack) and it's very good against UR Delver. I think it fits what your deck is trying to do to win.
Phyrexian UnlifeI know I'll get booed down for it, but my mono-black devotion deck beats burn game 2 by siding in ridiculous amounts of discard.
Same here, I made a Merchant Pod deck for fun and it turned out pretty good against burn and affinity, Gary always comes out when I'm about to die and utterly ruins their day. Also, since I splash G I have Feed the Clan and Scavenging Ooze in my GY, two cards that give them (well, us, since I also play burn) a stomach ache.
As I was saying, I built it for fun but it turned out to do well against fair decks, and have even managed to make unfair decks cry (Unraveler and Thief on the field against Jeskai Ascendancy and laying a Massacre Wurm against Affinity while at 1 life have been some highlights). Haven't played against the new burn but the pre-KTK burn couldn't beat me once I swapped the Seize for Leylines and the Redcaps+Hag for Baloths+Obliterator.
I've been playing around with this and am actually considering taking it to a local tournament because last week pretty much every single person was playing UR delver or burn. I mean you're not going to beat anything else in the format, but maindeck Timely Reinforcements gets some pretty fun reactions from burn players.
I know you're not playing creatures right now, but I think fitting in a few Kitchen Finks might help. It's good against burn (despite the rumors, they don't always have a Skullcrack) and it's very good against UR Delver. I think it fits what your deck is trying to do to win.
To be honest I really didn't put much thought into that decklist, I just wanted to start with a decent base that I was pretty sure would beat burn. The good news is it works, but a few of the cards are pretty weak. The reason I strayed away from creatures is most burn decks play some combination of Searing Blaze and/or Searing Blood and not having creatures turns off 4-8 cards in their deck. I like Kitchen Finks but for that reason I'll probably leave them out in favor of Kor Firewalker which still blanks those spells. I'll probably try something more like this:
Just to be clear, this still isn't something you would take to a tournament and expect to do well against anything except burn, but if your entire metagame is burn/delver you may have some fun.
@Sirius_B's List: Wouldn't Entomber Exarch be an almost complete upgrade over Desecrator Hag? It seems like it would be better against multiple deck types?
Also has good game vs JA storm, pod and BGx. Weak to pure control I think - but I'm hoping to dodge that. What do you guys think about this style of (tempo? midrange?)?
Also has good game vs JA storm, pod and BGx. Weak to pure control I think - but I'm hoping to dodge that. What do you guys think about this style of (tempo? midrange?)?
I like it. If you have Control problems you should sideboard a couple Thruns.
Yes actually. Since the hag is only there to complete the stairway to Gary in case Redcap gets extracted, and is the first thing to go out while side-boarding, I hadn't actually thought about replacing her for something better.
-1 Desecrator Hag, +1 Entomber Exarch.
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Darkest_Mage and Bahra_.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
It really isn't. A single successful swing from Wurmcoil Engine wins the game on the spot. Skullcrack can thwart it, but even that only delays them for one turn. Burn is undoubtedly favored a little in Game 1, but it's not by anywhere near as much as people think.
Well, as I indicated, Game 1 is hardly unwinnable, or even close to it, so you don't necessarily have to "pull 2 wins" in game 2 and 3. But Leyline of Sanctity kills Burn if they don't have an answer, and hurts them if they do because all Tron has to do is delay them a turn or two and the game is theirs. You also seem to be under the impression that Leyline of Sanctity is the only relevant card to bring in; Nature's Claim is also pretty decent against Burn. Leyline just seals the deal by turning a fairly even matchup into a positive one.
Whoops! Was thinking too much about Dynacharge when I posted that.
BWR THE ARISTAHCRATZ!
Here's a list I recently won a GPT with that I feel is very good against nearly everything in the Modern metagame:
4 Urza's Tower
4 Urza's Power Plant
4 Urza's Mine
1 Academy Ruins
1 Tectonic Edge
4 Expedition Map
4 Thirst for Knowledge
4 Condescend
4 Repeal
3 Mana Leak
2 Piracy Charm
2 Talisman of Dominance
2 Solemn Simulacrum
2 Treasure Mage
2 Mindslaver
1 Platinum Angel
1 Wurmcoil Engine
1 Sundering Titan
1 Oblivion Stone
1 Perilous Vault
1 Fabricate
1 Dig Through Time
4 Chalice of the Void
4 Negate
2 AEtherspouts
2 Hurkyl's Recall
1 Dismember
1 Jester's Cap
1 Serrated Arrows
In other colors, land denial comes in at 3cmc or greater. Except for Boomerang that's true for bounce as well. I find that Early Frost and Exhaustion can out the nails in the coffin against them.
As for the wider meta, I'm VERY surprised that Relic of Progenitus doesn't see more play. Between Snap, Scooze, Melira, Tarm, and Cruise the meta is quite dependent on GY strategies
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
Jund could do well, but it burns way too much life off fetches.
Maybe 8 rack? It's monocolored so it doesn't fetch. Plus it discards the hand.
D&T has some success against it, especially because it runs 3 Thalia, guardian of Thraben mainboard.
Mono colored decks do really well against it though(or at least, better than decks that rely on paying 3 life for each time they fetch :p)
Thanks Argentleman;)
WB Teysa token aggroBW (retired)
MAKING (Onmath, Numot, maybe something in Esper)
1. Lightning Helix
Just as good in practice as it is in theory. Kills everything in Burn except a truly monstrous Swiftspear. If they don't have Eidolon out, it also effectively 2 for 1s the Burn player, by invalidating the effect of one of their bolts. Add Snapcaster to the mix and it's really hard for Burn to recover.
2. Refraction Trap
If I had to pick a sideboard card for Burn, it would be this card. It passes the critical test of not sucking in other matchups (unlike CoP Red, Story Circle, etc.), and actually being relevant against many of them. I would totally side this in against Delver as well as Burn, and it's just as good against a bunch of other red-based aggro and midrange strategies in the format. As a huge bonus, it doesn't trigger Eidolon even though it still "costs" 1. The biggest problem with this card, I found, is that it's reactive so you need to leave mana open.
3. Auriok Champion
Format needs more white decks to abuse this. I don't care if that's Soul Sisters, BW Tokens, Martyr Proc, Hatebears, some GW Witness deck, or whatever. This card is just unfair against Burn, strong against Delver, and hard to answer for a ton of other decks. Just gotta watch out for Skullcrack. I pick Champ over Martyr/Warden/Attendant/etc. because she has much wider applicability in the format, and an aggressive deck will have a lot of trouble losing with this card in play.
If I were sleeving something up for a tournament tomorrow, it would be a BW Soul Sisters style deck. White for stomping all this Burn and Delver crap, and black for some hard disruption so I could deal with combo shennanigans.
2 Hero Of Bladehold
Spells
3 Inquisition Of Kozilek
4 Lightning Bolt
3 Path To Exile
2 Thoughtseize
4 Intangible Virtue
4 Lightning Helix
4 Lingering Souls
3 Sorin, Solemn Visitor
3 Spectral Procession
4 Arid Mesa
1 Blood Crypt
2 Clifftop Retreat
1 Fetid heath
2 Godless Shrine
2 Isolated Chapel
4 Marsh Flats
1 Mountain
3 Plains
1 Rugged Prairie
2 Sacred Foundry
1 Swamp
I haven't been playing modern long and I just started with B/W tokens. Everyone knows B/W tokens folds to burn game one. Out of all the testing I've done against burn I would probably win one out of 20 game ones and games two and three were entirely dependent on how much hate I drew. I didn't like those odds and I plan on sticking with b/w tokens so I figure there has to be a way to at least get the game one matchup more in my favour. I've been considering a red splash for quite a while because the synergy with young Pyromancer in this deck is just begging to be explored. Then Khans spoiled Sorin, Solemn Visitor and it feels like this might be the answer I need. I dropped the number of Thoughtseize down in favor of more Inquisition Of Kozilek. IOK hits most targets thoughtseize does without the life loss. That's crucial in this matchup (as others have pointed out). Lightning Bolt and Lightning Helix can make short work of their board and will be relevant in most matchups, not just burn. I'm not a expert deck builder and I've only recently got back into magic after a twelve year hiatus, so I'm sure you fine knowledgeable gentlemen could optimize this list better then I ever could. Thoughts? Does this have some potential or am I just grasping here because I love this deck so much?
As you said, Sorin is an absolute beast against Burn (hence my BW Soul Sisters idea in the post above). If you have at least 2 creatures on the board, especially those Tokens flyers, your attack immediately cancels out at least one Bolt effect the opponent used. Or two if you went Procession into Sorin. Your opponent now has a 4 toughness Sorin that they either need to immediately deal with or immediately lose to, and either way they are investing at least one attacker and one card, or just two cards on the spot. That's a huge game swing, and that assumes they CAN actually kill him. If not, it's game over.
I actually really like your soul sisters deck. Soul sisters and tokens share a lot of the same cards so it's pretty natural that the two strategies could overlap.
If your goal is to beat Burn, take your cues from Soul Sisters, a similar deck to BW Tokens. Play Soul Warden and Auriok Champion. You're continually adding a bunch of creatures into play, so you'll be gaining life from those, as well as from your opponents' creatures. I think playing those cards would do wonders to help you against Burn. You'd probably want to be swapping Intangible Virtue for Honor of the Pure then, though.
2x Celestial Colonnade
4x Flooded Strand
3x Glacial Fortress
4x Hallowed Fountain
4x Island
3x Plains
1x Reliquary Tower
3x Tectonic Edge
Sorcery (10)
4x Serum Visions
3x Supreme Verdict
3x Timely Reinforcements
3x Azorius Charm
2x Cryptic Command
4x Path to Exile
1x Pulse of the Fields
3x Remand
3x Spell Snare
2x Sphinx's Revelation
Artifact (6)
1x Batterskull
1x Elixir of Immortality
2x Engineered Explosives
2x Relic of Progenitus
2x Leyline of Sanctity
3x Disenchant
2x Dispel
2x Grafdigger's Cage
1x Leyline of Sanctity
1x Pithing Needle
1x Pulse of the Fields
3x Stony Silence
2x Torpor Orb
I've been playing around with this and am actually considering taking it to a local tournament because last week pretty much every single person was playing UR delver or burn. I mean you're not going to beat anything else in the format, but maindeck Timely Reinforcements gets some pretty fun reactions from burn players.
'78 CB750F, '09 CBR600RR
I believe this deck has a better shot against burn then the standard tokens build. If I start putting sisters in the main, then I'm to close to a soul sisters build which is not where I want this deck to go. I think this build with Kor Firewalker and timely reinforcements in the sideboard is a much more pro-active approach rather then hiding behind Leyline Of Sanctity and hoping they didn't side in their Destructive Revalry. I believe this build not only improves the burn matchup but possibly the Jund matchup as well. Thoughts?
I know you're not playing creatures right now, but I think fitting in a few Kitchen Finks might help. It's good against burn (despite the rumors, they don't always have a Skullcrack) and it's very good against UR Delver. I think it fits what your deck is trying to do to win.
Modern - GB Elves, UW Ojutai Control
Legacy - BWG Junk Stoneblade
Gay and Proud
#MakeAmericaGreatAgain
Same here, I made a Merchant Pod deck for fun and it turned out pretty good against burn and affinity, Gary always comes out when I'm about to die and utterly ruins their day. Also, since I splash G I have Feed the Clan and Scavenging Ooze in my GY, two cards that give them (well, us, since I also play burn) a stomach ache.
4x Woodland Cemetery
4x Verdant Catacombs
4x Marsh Flats
6x Swamp
4x Thoughtseize
4x Inquisition of Kozilek
4x Abrupt Decay
4x Victim of Night
4x Birthing Pod
4x Geralf's Messenger
3x Vampire Nighthawk
3x Murderous Redcap
3x Gray Merchant of Asphodel
1x Desecrator Hag
4x Leyline of Sanctity
4x Pithing Needle
3x Obstinate Baloth
1x Fate Unraveler
1x Notion Thief
1x Phyrexian Obliterator
1x Massacre Wurm
As I was saying, I built it for fun but it turned out to do well against fair decks, and have even managed to make unfair decks cry (Unraveler and Thief on the field against Jeskai Ascendancy and laying a Massacre Wurm against Affinity while at 1 life have been some highlights). Haven't played against the new burn but the pre-KTK burn couldn't beat me once I swapped the Seize for Leylines and the Redcaps+Hag for Baloths+Obliterator.
To be honest I really didn't put much thought into that decklist, I just wanted to start with a decent base that I was pretty sure would beat burn. The good news is it works, but a few of the cards are pretty weak. The reason I strayed away from creatures is most burn decks play some combination of Searing Blaze and/or Searing Blood and not having creatures turns off 4-8 cards in their deck. I like Kitchen Finks but for that reason I'll probably leave them out in favor of Kor Firewalker which still blanks those spells. I'll probably try something more like this:
2x Celestial Colonnade
4x Flooded Strand
3x Glacial Fortress
4x Hallowed Fountain
4x Island
3x Plains
1x Reliquary Tower
3x Tectonic Edge
Sorcery (10)
4x Serum Visions
3x Supreme Verdict
3x Timely Reinforcements
2x Leyline of Sanctity
Instant (18)
2x Condemn
2x Cryptic Command
4x Path to Exile
1x Pulse of the Fields
4x Remand
3x Spell Snare
2x Sphinx's Revelation
Artifact (6)
1x Batterskull
1x Elixir of Immortality
2x Engineered Explosives
2x Relic of Progenitus
3x Disenchant
2x Dispel
4x Kor Firewalker
1x Leyline of Sanctity
1x Pulse of the Fields
1x Rest in Peace
3x Stony Silence
Just to be clear, this still isn't something you would take to a tournament and expect to do well against anything except burn, but if your entire metagame is burn/delver you may have some fun.
'78 CB750F, '09 CBR600RR
Blue has negate, dispel, spell Snare and Pierce.
In bgx it's slow but maybe time to look at the old thragtusk / disciple of bolas tandem again.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
So I'm debating whether to bring burn to an event this weekend, or try my bant brew which seems to have game against burn/delver:
1 Birds of Paradise
3 Qasali pridemage
3 Kitchen Finks
4 Loxodon smiter
4 Geist of saint traft
2 Restoration angel
2 Venser, shaper savant
4 Path to exile
3 Spell pierce
2 Spell snare
2 Remand
3 Treasure Cruise
1 Sword of Feast and Famine
4 Windswept Heath
2 Flooded Strand
2 Breeding Pool
1 Temple Garden
2 Hallowed Fountain
2 Stirring Wildwood
1 Eiganjo Castle
2 Island
1 Forest
1 Plains
2 Fracturing Gust
2 Spellskite
1 Qasali pridemage
1 Spellsnare
1 Kitchen finks
2 Negate
1 dispel
2 grafdigger's cage
Also has good game vs JA storm, pod and BGx. Weak to pure control I think - but I'm hoping to dodge that. What do you guys think about this style of (tempo? midrange?)?
KnightfallGWUR
Azorius Control UW
Burn RBG
I like it. If you have Control problems you should sideboard a couple Thruns.
Storm Crow is strictly worse than Seacoast Drake.
-1 Desecrator Hag, +1 Entomber Exarch.