Hydrolash seems really powerful. Very often it will be similar to playing Time Warp on turn 3.
Unless you're playing against Storm, Titan Bloom, 8Rack, Burn (Sure, Guide and Eidolon, but mostly they Bolt and equivalent), Bogle, Tron, Abzan, Jund, or any other deck that either has A) Big enough creatures that they don't care about -2/-0 or B) uses another method of killing you than creatures.
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
Hydrolash seems really powerful. Very often it will be similar to playing Time Warp on turn 3.
Unless you're playing against Storm, Titan Bloom, 8Rack, Burn (Sure, Guide and Eidolon, but mostly they Bolt and equivalent), Bogle, Tron, Abzan, Jund, or any other deck that either has A) Big enough creatures that they don't care about -2/-0 or B) uses another method of killing you than creatures.
I think your sarcasm detectors need some tweaking.
Meh, Unhappy we got a strictly worse Gideon's Lawkeeper Was hoping for a better one actually.
A better one probably wouldn't be the best idea for Limited.
A better one also wouldn't need to be a common. However a Gideon's lawkeeper that didnt need mana to tap would be a strong hatebear, I don't know if it'd be too strong to see print though.
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Currently Playing:
Modern: UWUW TronUW
Legacy: WDeath N TaxesW CEldrazi C
If you couldn't tell I hate greedy blue decks.
I know this is going to cause some major rage in this thread, but I am hoping for some real throwback "like" cards. I am not saying exact reprints but cards like Karma or Red Elemental Blast would really be nice in a set called Origins. I miss the ole days where colours were actually opposed to each other instead of every colour basically being the same-ish.
The problem of Red Elemental Blast is that it really doesn't hose Blue. In Legacy, it's most commonly played in Blue decks. It's not much of a hoser if it's easy to play in a deck that's running the color it's hosing.
That's because in Legacy there aren't any base-Red decks that can afford to trade 1-for-1 with Blue spells/permanents. Legacy is very different from Modern.
I know this is going to cause some major rage in this thread, but I am hoping for some real throwback "like" cards. I am not saying exact reprints but cards like Karma or Red Elemental Blast would really be nice in a set called Origins. I miss the ole days where colours were actually opposed to each other instead of every colour basically being the same-ish.
The problem of Red Elemental Blast is that it really doesn't hose Blue. In Legacy, it's most commonly played in Blue decks. It's not much of a hoser if it's easy to play in a deck that's running the color it's hosing.
That's because in Legacy there aren't any base-Red decks that can afford to trade 1-for-1 with Blue spells/permanents. Legacy is very different from Modern.
Why did you feel the need to respond to a post that was from 2 weeks ago if you were just going to miss its point entirely?
Cards like Choke or Boil are anti-Blue cards that cannot be played in Blue decks (unless you go out of your way to make all of your Blue sources non-Islands). Red Elemental Blast is an anti-Blue card that is very easy to put into a Blue deck. Do you see the difference?
lol spell*****e, that typo is second only to scape*****
You're playing right into Twin's tempo plan if you constantly have to leave up 3 mana to disrupt the combo. You know, they can actually kill you without comboing, and leaving up 3 mana a turn and having nothing else to play if they decide not to go for it is digging your own grave. Spellskite is fire-and-forget.
What does Spellskite really do, other than draw removal away from your other creatures and buffs away from your opponent's creatures? Are you telling me that a non-combo deck has a use for Spellskite that is neither of the above?
With Spellskite you don't have to worry about having an instant in your hand every turn. Just play the Spellskite and it does its job. You're free to use the mana on your remaining turns however you want as long as you can stay above 2 life or whatever the burn range is.
It's no Spellskite = it see effectively 0 play. How many decks do you know that play the full 4 Spellskites in the 75 and want even more copies? Let's say you want to play 2 Spellskite and 1 Mizzium Interferer in your SB; why aren't you playing 3 Spellskite instead? After all, Spellskite is better by your own admission.
The one advantage notskite has over Skite is that you can't see it coming. I doubt that's enough to overcome Skite being cheaper, repeatable, and not color restricted.
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*Insert giant block of annoying garbage that no one cares about but you have to scroll past anyway here*
Most twin decks will have back up counter spells, and countering your notskite puts you in the same spot as countering your counter. Nothing really changes.
It's nice to have a budget skite, but thats all it really is.
Most twin decks will have back up counter spells, and counter your notskite puts you in the same spot as countering your counter. Nothing really changes.
It's nice to have a budget skite, but thats all it really is.
In fairness, the typical Twin counters here are Dispel and Negate, neither of which hit Intervener. But Remand does, and it's much harder to pay for an Intervener if one of your lands is getting tapped down by the initial EOT Exarch/Mite.
The one advantage notskite has over Skite is that you can't see it coming. I doubt that's enough to overcome Skite being cheaper, repeatable, and not color restricted.
Well, in order to play Notskite, you need to leave three mana including 1 blue mana. With blue mana open, nobody will be surprised you have an answer for whatever play they are going to make.
Yes, but "My opponent might be able to guess that it's in my hand given the board state" and "My opponent knows factually that it is on the field" are very different situations.
It doesn't make the card as powerful as Skite, but it might make it useful in different decks or different situations. Instant-speed one shot Skite effect COULD be useful in some decks that always want to hold up mana and really, really want a Skite effect, but I'm not sure what that would be. Delver, to snag Decay?
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The mythic dragon looks fairly interesting. I think in most decks it seems pretty bad, but maybe in a Loam deck it could be okay.
Only problem is Phyrexian Arena just seems like it might be better.
The upside the flash 1/4 guy has is that he can potentially waste your opponent's removal. Spellskite makes them play around, but hoses about 1000 strategies instead.
New have seems great in a delver/graveyard based deck. Either twin or delver seem good for it. New Chandra can be good in a burn deck, but cmc 3 is a bit high without haste.
New have seems great in a delver/graveyard based deck. Either twin or delver seem good for it. New Chandra can be good in a burn deck, but cmc 3 is a bit high without haste.
New Chandra is unplayable. She's like a bad Guttersnipe. Even with haste she wouldn't have been playable.
New Jace is more interesting. The bad news is that he's super fragile and is likely to die before you can flip him. The good news is that his planeswalker form, which you can reliably get on turn 3, is pretty strong. 5 starting loyalty is a lot, and he legitimately defends himself from most attacks. Sorcery-speed snapcasting is a better version of Narset's minus ability. The ultimate is terrible but the -3 is probably all the "ultimate" you need.
So 4/5 of them known and Liliana is still the best of them?
- She still has the best creature stats of all of them(lol). 2/3 with Lifelink compared to 2/2 and 0/2.
- Her flip trigger is by far the easiest to fulfill and actually has an impact on the game. It's really awkward for your opponent to attack or block or to play kill spells on your other creatures as long as she is on the battlefield.
- She is the only one that can flip immediately as soon as you can play her on curve. Jace and Chandra both require an activation of their tap ability so they can't and Nissa requires you to have 7 lands in play which you surely won't have on turn 3 when you can technically play her.
- All three of her abilities are potential sources for actual card advantage just like on her $100 version
- She is the only one with a +2 ability and it synergieses very well with her -X ability since you get to reanimate the creatures that you may have discarded while your opponent will just have lost cards.
- And to top it all of you even get 2/2 Zombie token for free when flipping her that you can use as protection for her or additional pressure.
It really makes sense now why they revealed her at PAX East. The crowd would have surely not been blown away by any of these others.
Im kinda sad now. I really hoped they would all turn out awesome considering something like them were never done before but Wizards seemed to have played it really safe with them. Too safe
Of course only if these are actually real.
Liliana is so much better than the others it's not even funny. That's obviously not something that bothers me but I do have hoped that at least most of them would be good.
That's not what we got so far.
I mean let's be a bit objective here and not get too blinded by new card hype(Narset Transcendent preordering for $50 lol).
Chandra and Jace are Goblin Fireslinger and Merfolk Looter respectively. Yes they can both flip if you fulfill their conditions but are the abilities of them even worth the effort of again playing Goblin Fireslinger and Merfolk Looter in your deck? I think even in Standard the answer to that will be no and I don't have to point out that in Modern things look even worse for them.
Nissa is a bit better then them since she can at least flip directly later in the game but once you have that many lands in play I kinda question why you aren't playing Primeval Titans or casting Scapeshift instead.
I really would love to have cabal therapy, veteran explorer, and innocent blood in modern. It would help create a legit ramp nic fit style of deck in Modern.
New have seems great in a delver/graveyard based deck. Either twin or delver seem good for it. New Chandra can be good in a burn deck, but cmc 3 is a bit high without haste.
New Chandra is unplayable. She's like a bad Guttersnipe. Even with haste she wouldn't have been playable.
New Jace is more interesting. The bad news is that he's super fragile and is likely to die before you can flip him. The good news is that his planeswalker form, which you can reliably get on turn 3, is pretty strong. 5 starting loyalty is a lot, and he legitimately defends himself from most attacks. Sorcery-speed snapcasting is a better version of Narset's minus ability. The ultimate is terrible but the -3 is probably all the "ultimate" you need.
Jace seems quite good to me. He comes down early enough that you can legitimately tap out for him. He's easy to cast later. The looting is good, and on the back the +1 is good and the -2 is good.
I can see Looter Jace is good against decks like Folks, affo or infect where the removals are very few and since you flip he becomes VERY powerful in the MU.
Maybe SB material in Twin/Grixis?
- L
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"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
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| Ad Nauseam
| Infect
Big Johnny.
Unless you're playing against Storm, Titan Bloom, 8Rack, Burn (Sure, Guide and Eidolon, but mostly they Bolt and equivalent), Bogle, Tron, Abzan, Jund, or any other deck that either has A) Big enough creatures that they don't care about -2/-0 or B) uses another method of killing you than creatures.
I think your sarcasm detectors need some tweaking.
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
A better one probably wouldn't be the best idea for Limited.
Storm Crow is strictly worse than Seacoast Drake.
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
A better one also wouldn't need to be a common. However a Gideon's lawkeeper that didnt need mana to tap would be a strong hatebear, I don't know if it'd be too strong to see print though.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
That's because in Legacy there aren't any base-Red decks that can afford to trade 1-for-1 with Blue spells/permanents. Legacy is very different from Modern.
Cards like Choke or Boil are anti-Blue cards that cannot be played in Blue decks (unless you go out of your way to make all of your Blue sources non-Islands). Red Elemental Blast is an anti-Blue card that is very easy to put into a Blue deck. Do you see the difference?
You're playing right into Twin's tempo plan if you constantly have to leave up 3 mana to disrupt the combo. You know, they can actually kill you without comboing, and leaving up 3 mana a turn and having nothing else to play if they decide not to go for it is digging your own grave. Spellskite is fire-and-forget.
What does Spellskite really do, other than draw removal away from your other creatures and buffs away from your opponent's creatures? Are you telling me that a non-combo deck has a use for Spellskite that is neither of the above?
| Ad Nauseam
| Infect
Big Johnny.
Lily may be, though she'll be corner case if anything.
I just hope we don't see a huge delay in Lily OTV because of this new Lily, though.
It's no Spellskite = it see effectively 0 play. How many decks do you know that play the full 4 Spellskites in the 75 and want even more copies? Let's say you want to play 2 Spellskite and 1 Mizzium Interferer in your SB; why aren't you playing 3 Spellskite instead? After all, Spellskite is better by your own admission.
| Ad Nauseam
| Infect
Big Johnny.
It's nice to have a budget skite, but thats all it really is.
Cheeri0sXWU
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In fairness, the typical Twin counters here are Dispel and Negate, neither of which hit Intervener. But Remand does, and it's much harder to pay for an Intervener if one of your lands is getting tapped down by the initial EOT Exarch/Mite.
Yes, but "My opponent might be able to guess that it's in my hand given the board state" and "My opponent knows factually that it is on the field" are very different situations.
It doesn't make the card as powerful as Skite, but it might make it useful in different decks or different situations. Instant-speed one shot Skite effect COULD be useful in some decks that always want to hold up mana and really, really want a Skite effect, but I'm not sure what that would be. Delver, to snag Decay?
Edit: Also a Mizzium Interferer with Splinter Twin on it can just make copies of itself to keep eating more spells. That's Hilarious.
Only problem is Phyrexian Arena just seems like it might be better.
The upside the flash 1/4 guy has is that he can potentially waste your opponent's removal. Spellskite makes them play around, but hoses about 1000 strategies instead.
On my tombstone, please write "Now his body fuels the Treasure Cruise"
Or you could Kommand him back...
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Modern:
BURGrixis DelverRUB
URUR DelverRU
URBlue MoonRU
RIPURUR TwinRURIP
Legacy:
URBGrixis DelverBRU
RUBGrixis PyromancerRUB
Commander:
URMelek, Izzet ParagonRU
URBJeleva, Nephalia's ScourgeRUB
New Chandra is unplayable. She's like a bad Guttersnipe. Even with haste she wouldn't have been playable.
New Jace is more interesting. The bad news is that he's super fragile and is likely to die before you can flip him. The good news is that his planeswalker form, which you can reliably get on turn 3, is pretty strong. 5 starting loyalty is a lot, and he legitimately defends himself from most attacks. Sorcery-speed snapcasting is a better version of Narset's minus ability. The ultimate is terrible but the -3 is probably all the "ultimate" you need.
Liliana is so much better than the others it's not even funny. That's obviously not something that bothers me but I do have hoped that at least most of them would be good.
That's not what we got so far.
I mean let's be a bit objective here and not get too blinded by new card hype(Narset Transcendent preordering for $50 lol).
Chandra and Jace are Goblin Fireslinger and Merfolk Looter respectively. Yes they can both flip if you fulfill their conditions but are the abilities of them even worth the effort of again playing Goblin Fireslinger and Merfolk Looter in your deck? I think even in Standard the answer to that will be no and I don't have to point out that in Modern things look even worse for them.
Nissa is a bit better then them since she can at least flip directly later in the game but once you have that many lands in play I kinda question why you aren't playing Primeval Titans or casting Scapeshift instead.
Jace seems quite good to me. He comes down early enough that you can legitimately tap out for him. He's easy to cast later. The looting is good, and on the back the +1 is good and the -2 is good.
Maybe SB material in Twin/Grixis?
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater