Naya Burn takes out twin in two consecutive games on camera with goblin guide into eidolon into atarka's command blowing out electrolyze. Rough start for the UR twin player.
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Modern Decks
KnightfallGWUR
Azorius Control UW
Burn RBG
Twin can play some cards like dispel and izzet charm/electrolyze that can slow the clock down, but generally when I'm playing burn I also feel favoured against twin. Rending volley in the SB makes the matchup feel pretty safe even post-board.
That being said, when burn has the nuts, it's hard for any deck in the meta to come back.
Scapeshift vs amulet titan was fun.
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Modern Decks
KnightfallGWUR
Azorius Control UW
Burn RBG
As someone who has been boosting Allies since BFZ hit shelves, I'm super pumped to see this performance. Hopefully David takes it all the way to the top!
Allies are pretty nuts, I dont know if you guys play much MTGO, but they are all over, and hit like a truck.
One thing I don't understand is the lack of game one interaction. No Bolt. No Path. Just a ***** ton of ALLIES swinging for the fences. I guess Modern rewards that kind of game style in some cases, but even Abzan Company and Elves run a modicum of interaction with some removal or toolbox creatures.
Allies are pretty nuts, I dont know if you guys play much MTGO, but they are all over, and hit like a truck.
One thing I don't understand is the lack of game one interaction. No Bolt. No Path. Just a ***** ton of ALLIES swinging for the fences. I guess Modern rewards that kind of game style in some cases, but even Abzan Company and Elves run a modicum of interaction with some removal or toolbox creatures.
If I had to guess, it's because they just want to overwelm the opponent.... and THEN see what they need to bring in. Still strikes me as odd as well.
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
Allies are pretty nuts, I dont know if you guys play much MTGO, but they are all over, and hit like a truck.
One thing I don't understand is the lack of game one interaction. No Bolt. No Path. Just a ***** ton of ALLIES swinging for the fences. I guess Modern rewards that kind of game style in some cases, but even Abzan Company and Elves run a modicum of interaction with some removal or toolbox creatures.
If I had to guess, it's because they just want to overwelm the opponent.... and THEN see what they need to bring in. Still strikes me as odd as well.
It make sense though I think having a one strategy for against all decks game one is fine. Why dilute your deck game 1? To attempt to have some removal against twin? Not worth it. Affinity does the same thing. If its against twin essentially the deck is saying have the combo or die. Then game 2 and 3 you can make your sideboard changes.
This, and you really need a high number of creatures when you're running Collected Company. I personally don't like playing more than 4 non-creature spells in the deck other than the 4 Collected Company when I'm running them, but that's me. I am also happy to see Allies.
Kind of wish I saw the Bloom vs. Shift though...
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Allies are pretty nuts, I dont know if you guys play much MTGO, but they are all over, and hit like a truck.
One thing I don't understand is the lack of game one interaction. No Bolt. No Path. Just a ***** ton of ALLIES swinging for the fences. I guess Modern rewards that kind of game style in some cases, but even Abzan Company and Elves run a modicum of interaction with some removal or toolbox creatures.
If I had to guess, it's because they just want to overwelm the opponent.... and THEN see what they need to bring in. Still strikes me as odd as well.
It make sense though I think having a one strategy for against all decks game one is fine. Why dilute your deck game 1? To attempt to have some removal against twin? Not worth it. Affinity does the same thing. If its against twin essentially the deck is saying have the combo or die. Then game 2 and 3 you can make your sideboard changes.
Disagree. Elves, Naya Company, Abzan Company, Infect, and Affinity all run at least a handful of interaction spells. Even Elves, the most minimalist of the decks, still has Spellskite and/or Reclamation Sage. In some of those cases, most notably Infect and Affinity, the interaction is incidental to their gameplan (Vines and Galvanic). But it's still interaction. Not including it at all seems like a mistake, even if it works out fine in this tournament.
The Elves deck that T8ed GP Oklahoma City didn't play any maindeck interaction. Just Lead the Stampede and Sylvan Messenger to dump more guys on the battlefield ASAP.
The other Elves decks (those with maindeck Spellskite and Reclamation Sage), as well as Melira, have Chord to tutor their bullets.
The deck has interaction, just that it's in the SB. It wins on turn 4 according to the deck tech, so you can race combo G1. Bolt and Path are not must-includes in the maindeck, because Kabira Evangel and Firemantle Mage render blockers irrelevant.
This is what I was going to say. If you're running hot and drawing a lot of low cost early allies, then the 3 drop ones on turns 3 and 4 may be close to lethal anyway.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Yeah thats pretty much it. If you cannot keep them from lethal around turn 4 via kills/sweepers, they have enough threats that your just going to die. Its like burn, or zoo, but even more lopsided towards creatures, like burn was with spells before Eidolon/Swiftspear.
It would fold to certain hate, but if that hate isnt played...
The Elves deck that T8ed GP Oklahoma City didn't play any maindeck interaction. Just Lead the Stampede and Sylvan Messenger to dump more guys on the battlefield ASAP.
True, but the overwhelming majority of Elves decks do have that interaction. This includes the GP Charlotte winner.
The deck has interaction, just that it's in the SB. It wins on turn 4 according to the deck tech, so you can race combo G1. Bolt and Path are not must-includes in the maindeck, because Kabira Evangel and Firemantle Mage render blockers irrelevant.
My point is that there is no decktype that a) relies on turn four wins, b) is also tier 1 or tier 2, and c) also doesn't have maindeck interaction. Even the decks that can try to win on turn three or earlier are running that kind of interaction. This includes Company decks, creature decks, combo decks, and aggro decks. Some of those decks have random exceptions to this (Elves at GP OKC), but the vast majority of those decks aren't following that approach. Even the decks that can threaten turn three wins, like Affinity and Infect, are at least running incidental interaction in Blast and Vines respectively.
When Merfolk, Naya Company, Elves, Abzan Company, Affinity, Burn, Infect, Gruul Zoo, and Bogles are all running some kind of interaction, I don't think we can just accept that Company Allies not running interaction is normal. That's a glaring exception to me. Even weird decks like Ad Nauseam, Suicide Zoo, and Amulet Bloom have some kind of interaction in the maindeck, even if it's incidental.
My point is that there is no decktype that a) relies on turn four wins, b) is also tier 1 or tier 2, and c) also doesn't have maindeck interaction. Even the decks that can try to win on turn three or earlier are running that kind of interaction. This includes Company decks, creature decks, combo decks, and aggro decks. Some of those decks have random exceptions to this (Elves at GP OKC), but the vast majority of those decks aren't following that approach. Even the decks that can threaten turn three wins, like Affinity and Infect, are at least running incidental interaction in Blast and Vines respectively.
When Merfolk, Naya Company, Elves, Abzan Company, Affinity, Burn, Infect, Gruul Zoo, and Bogles are all running some kind of interaction, I don't think we can just accept that Company Allies not running interaction is normal. That's a glaring exception to me. Even weird decks like Ad Nauseam, Suicide Zoo, and Amulet Bloom have some kind of interaction in the maindeck, even if it's incidental.
By some metric of what "interaction" means, Allies does interact. It can protect creatures or swing through blockers with Kabira Evangel, gain some life to race with Latern Scout, and have play against counterspells with Cavern, Vial and instant Coco. This doesn't provide interaction versus the most dedicated combo decks (storm, amulet, the twin combo), but it does show response to/ respect of some of the most prevalent strategies in the format.
http://www.starcitygames.com/content/scglive
http://www.twitch.tv/scglive
For you viewing pleasure.
What deck do you think will break out or make a comeback? I'm cheering for my boy Brave Sir Robin (aka Knightfall)!
KnightfallGWUR
Azorius Control UW
Burn RBG
KnightfallGWUR
Azorius Control UW
Burn RBG
KnightfallGWUR
Azorius Control UW
Burn RBG
That being said, when burn has the nuts, it's hard for any deck in the meta to come back.
Scapeshift vs amulet titan was fun.
KnightfallGWUR
Azorius Control UW
Burn RBG
Spirits
KnightfallGWUR
Azorius Control UW
Burn RBG
Spirits
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
As someone who has been boosting Allies since BFZ hit shelves, I'm super pumped to see this performance. Hopefully David takes it all the way to the top!
Spirits
One thing I don't understand is the lack of game one interaction. No Bolt. No Path. Just a ***** ton of ALLIES swinging for the fences. I guess Modern rewards that kind of game style in some cases, but even Abzan Company and Elves run a modicum of interaction with some removal or toolbox creatures.
If I had to guess, it's because they just want to overwelm the opponent.... and THEN see what they need to bring in. Still strikes me as odd as well.
It make sense though I think having a one strategy for against all decks game one is fine. Why dilute your deck game 1? To attempt to have some removal against twin? Not worth it. Affinity does the same thing. If its against twin essentially the deck is saying have the combo or die. Then game 2 and 3 you can make your sideboard changes.
Kind of wish I saw the Bloom vs. Shift though...
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I had a good draw with DredgeVine, but they are just faster, swung for 18 on T4 and that was with me killing off a few.
Spirits
Disagree. Elves, Naya Company, Abzan Company, Infect, and Affinity all run at least a handful of interaction spells. Even Elves, the most minimalist of the decks, still has Spellskite and/or Reclamation Sage. In some of those cases, most notably Infect and Affinity, the interaction is incidental to their gameplan (Vines and Galvanic). But it's still interaction. Not including it at all seems like a mistake, even if it works out fine in this tournament.
The other Elves decks (those with maindeck Spellskite and Reclamation Sage), as well as Melira, have Chord to tutor their bullets.
The deck has interaction, just that it's in the SB. It wins on turn 4 according to the deck tech, so you can race combo G1. Bolt and Path are not must-includes in the maindeck, because Kabira Evangel and Firemantle Mage render blockers irrelevant.
| Ad Nauseam
| Infect
Big Johnny.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)It would fold to certain hate, but if that hate isnt played...
Spirits
True, but the overwhelming majority of Elves decks do have that interaction. This includes the GP Charlotte winner.
My point is that there is no decktype that a) relies on turn four wins, b) is also tier 1 or tier 2, and c) also doesn't have maindeck interaction. Even the decks that can try to win on turn three or earlier are running that kind of interaction. This includes Company decks, creature decks, combo decks, and aggro decks. Some of those decks have random exceptions to this (Elves at GP OKC), but the vast majority of those decks aren't following that approach. Even the decks that can threaten turn three wins, like Affinity and Infect, are at least running incidental interaction in Blast and Vines respectively.
When Merfolk, Naya Company, Elves, Abzan Company, Affinity, Burn, Infect, Gruul Zoo, and Bogles are all running some kind of interaction, I don't think we can just accept that Company Allies not running interaction is normal. That's a glaring exception to me. Even weird decks like Ad Nauseam, Suicide Zoo, and Amulet Bloom have some kind of interaction in the maindeck, even if it's incidental.
By some metric of what "interaction" means, Allies does interact. It can protect creatures or swing through blockers with Kabira Evangel, gain some life to race with Latern Scout, and have play against counterspells with Cavern, Vial and instant Coco. This doesn't provide interaction versus the most dedicated combo decks (storm, amulet, the twin combo), but it does show response to/ respect of some of the most prevalent strategies in the format.