And worst case is you can't use any of the other modes, so you just EoT it to have a spare mana next turn to counter/combo with.
All around, while we've gotten a bunch of good cards and a bunch of borderline ones, I think Eldrazi Charm over here is going to be the card of the set for Modern.
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
I missed all the hype around the Eldrazi deck over the holidays. I think I'm liking some of these cards a lot more in light of it. Does anyone have a good video of the deck being played?
..... im at loss for words. Why the hell wizards needed to print a spell to make tron even better? This fixes most infect and twin problems for tron!
For the same reason they needed to print a spell to make Burn and Zoo better (Atarka's Command), a spell to make Junk better (Siege Rhino), a spell to make Jund and Grixis better (Kolaghan's Command), a spell to make Twin better (Roast), etc. Specifically, there isn't a reason, they just print cards and those cards sometimes benefit decks in nonrotating formats.
Heck, when they have sets that don't have cards that go into nonrotating formats like Modern, people complain about the sets being weak.
I'm not sure it does fix most of those problems, though. I was initially really excited about this card, but then I thought about it some more and I'm less impressed by it. A removal spell that is actually uncastable while a Blood Moon is in play seems subpar against Twin, for example.
As a Twin player, I'd like to say the 2 cmc instant removal doesn't really scare me (maindeck Dispel, Spell Snare), not any more than Abrupt Decay or Dismember for sure. I guess Merfolk can now surprise me with something other than Vapor Snag by tapping mutavault for C, but Snag, Pierce and Stubborn Denial are all 1 cmc, so I doubt they'd be interested. This also has to beat out Dismember. Ultimately, this card needs the opponent to hold up 2 mana for a removal that is hit by all my counters, and can't be cast unless they have a Mutavault or something lying around.
If this is the Eldrazi deck we're talking about, then I have a lot more to worry about from them than removal. A LOT more.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I missed all the hype around the Eldrazi deck over the holidays. I think I'm liking some of these cards a lot more in light of it. Does anyone have a good video of the deck being played?
EDH:ShatterStax, Only The Strong Survive
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
I missed all the hype around the Eldrazi deck over the holidays. I think I'm liking some of these cards a lot more in light of it. Does anyone have a good video of the deck being played?
Of note - there is a LOT of contention over how the builds should look. Some people in the eldrazi thread swear by this type of super rampy build, and others hate it and are more focused on midrange elements. I keep reading on reddit and other places things like "Oh the Eldrazi deck is weak to this (or that)" and that's just silly as no two lists look similar currently. Some are much better at dealing with tron, others do just fine against Affinity and Burn.
I'm pumped as hell over the new Eldrazi Charm, but I'm already doing fine against twin.
Wrath of God cards are good vs Eldrazi. If it gets strong we have lots of ways to battle it. Might fire up my old RW Lockdown or something. Damnation seems good too.
Wrath of God cards are good vs Eldrazi. If it gets strong we have lots of ways to battle it. Might fire up my old RW Lockdown or something. Damnation seems good too.
The new 'Eldrazi Charm' has a counter sorcery option AND you have to fight through multiple layers of discard. Sure, Wraths are strong, but you need to be able to cast them.
Wrath of God cards are good vs Eldrazi. If it gets strong we have lots of ways to battle it. Might fire up my old RW Lockdown or something. Damnation seems good too.
The new 'Eldrazi Charm' has a counter sorcery option AND you have to fight through multiple layers of discard. Sure, Wraths are strong, but you need to be able to cast them.
Supreme Verdict is a card, but its not exactly a popular part of the modern metagame.
Wrath of God cards are good vs Eldrazi. If it gets strong we have lots of ways to battle it. Might fire up my old RW Lockdown or something. Damnation seems good too.
The new 'Eldrazi Charm' has a counter sorcery option AND you have to fight through multiple layers of discard. Sure, Wraths are strong, but you need to be able to cast them.
There are so many great cards coming out right now its hard to keep up, but Eldrazi Charm or no, wraths are good against Eldrazi. Especially Damnation and Verdict.
Wrath of God cards are good vs Eldrazi. If it gets strong we have lots of ways to battle it. Might fire up my old RW Lockdown or something. Damnation seems good too.
The new 'Eldrazi Charm' has a counter sorcery option AND you have to fight through multiple layers of discard. Sure, Wraths are strong, but you need to be able to cast them.
There are so many great cards coming out right now its hard to keep up, but Eldrazi Charm or no, wraths are good against Eldrazi. Especially Damnation and Verdict.
I didn't say they weren't good.. but that's just kind of a 'yeah, well sure' sort of answer.
I find it weird that noone has even mentioned inverter of truth. While I'm not sold that it'll become anything particularly relevant, it's a pretty powerful combo with Lab Maniac. The fact that we can just play a probe followed by instant speed draw (street wraith anyone?) after playing a lab maniac seems pretty damn good. We are a bit restricted by the amount we can put things into the graveyard, but all in all, it seems kinda like a balustrade spy that lets us play lands, right?
Warping Wail is an interesting card. There are cards that kill 0/xs, and there are cards that kill x/1s, but this one kills both and then some on top (1/xs - like the dreaded Deceiver Exarch). You pay twice as much mana as the other spells though, but you do get two more modes.
"Counter target sorcery spell" is pretty weak. Most sorceries are 1-mana cantrips or discard spells, making your 2-mana Warping Wail look quite foolish. The best you can get with it is Scapeshift or a board wipe.
"Make an Eldrazi Scion" is the worst mode. You can kill attacking x/1s with the first mode already. I don't want to play Zealous Guardian or Sprout in my decks, let alone one that costs 2 mana. It gives you something to sac to Liliana, although you're down a card and they still get to keep Liliana if it wasn't at 2 loyalty before they -2ed it.
Overall, Charms tend to be SB material so that's where I'm predicting Warping Wail will go. I believe the best place for it is, like Spatial Contortion, UW decks that don't want to splash red for extra removal. Just play more Mystic Gates to pay for C.
Warping Wail looks nifty against Twin, but I'm not convinced that Eldrazi Processors needs it...or Spatial Contortion. Eldrazi Processors already gets better removal and hand disruption for the same price.
And I'm not even convinced that Mono-U Tron needs Warping Wail. Its biggest aggro problems have 2 or more power. It has counterspells out the wazoo.
Nay, it's RG Tron that'll make the best use out of Warping Wail. Paying 4 life to kill Exarchs with Dismember proves prohibitive against Tasigur, so RG Tron appreciates the no-life-needed Exarch removal. RG Tron also finally has a nonzero shot at countering Scapeshift and Past in Flames.
...and even then, I'm keeping a 1/1 Warping Wail/Spatial Contortion split in RG Tron. Against Burn, all Warping Wail has done so far is exile Monastery Swiftspear--no, I haven't been able to counter a single Burn sorcery with it yet, and I haven't made a Goblin Guide/Eidolon of the Great Revel-blocking token yet. Against Merfolk, all Warping Wail has done so far is exile Cursecatcher and Silvergill Adept (not a single other fish chumped yet). Spatial Contortion is better against Merfolk. Against Infect, I dread "Mutagenic Growth in response" (although Spatial Contortion's most common use so far there is "I Karn -3 Inkmoth Nexus--in response, opponent makes Inkmoth a creature, then casts Vines of Vastwood on it--in response, I Spatial Contortion Inkmoth"), so Warping Wail may be surprisingly cold there. But Warping Wail is nutty against Twin and actually has a chance of disrupting Ad Nauseam compared to Spatial Contortion, so I think I'll be happiest with a split.
Warping Wail is an interesting card. There are cards that kill 0/xs, and there are cards that kill x/1s, but this one kills both and then some on top (1/xs - like the dreaded Deceiver Exarch). You pay twice as much mana as the other spells though, but you do get two more modes.
"Counter target sorcery spell" is pretty weak. Most sorceries are 1-mana cantrips or discard spells, making your 2-mana Warping Wail look quite foolish. The best you can get with it is Scapeshift or a board wipe.
"Make an Eldrazi Scion" is the worst mode. You can kill attacking x/1s with the first mode already. I don't want to play Zealous Guardian or Sprout in my decks, let alone one that costs 2 mana. It gives you something to sac to Liliana, although you're down a card and they still get to keep Liliana if it wasn't at 2 loyalty before they -2ed it.
Overall, Charms tend to be SB material so that's where I'm predicting Warping Wail will go. I believe the best place for it is, like Spatial Contortion, UW decks that don't want to splash red for extra removal. Just play more Mystic Gates to pay for C.
Eldrazi Scion mode also lets you ramp into a bigger spell next turn, which is probably the biggest draw of that mode.
Saccing the Scion token for one-shot mana is negative card advantage. It's still a bad mode.
Yeah, but if you have a sweeper and need it on turn 3 to stop an early Affinity rush it can be useful (though I guess you would have just used this as a kill spell in that scenario).
Also, I don't think anyone else mentioned this, but this also lets Tron counter Summer Bloom.
Tribal doesn't exist anymore. If Tribal existed, tons of cards from Khans would have had the key words on them.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
THAT'S BULL*****, I LOVE IT.
All around, while we've gotten a bunch of good cards and a bunch of borderline ones, I think Eldrazi Charm over here is going to be the card of the set for Modern.
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
They do not design for modern.
Heck, when they have sets that don't have cards that go into nonrotating formats like Modern, people complain about the sets being weak.
I'm not sure it does fix most of those problems, though. I was initially really excited about this card, but then I thought about it some more and I'm less impressed by it. A removal spell that is actually uncastable while a Blood Moon is in play seems subpar against Twin, for example.
If this is the Eldrazi deck we're talking about, then I have a lot more to worry about from them than removal. A LOT more.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
watching the series now
https://www.youtube.com/watch?v=m3_B_ud0G04&list=PL04lbfeNAaS-eSQq4YTAlCo_OYwcAtAI6&index=1
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
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RIP Twin
Of note - there is a LOT of contention over how the builds should look. Some people in the eldrazi thread swear by this type of super rampy build, and others hate it and are more focused on midrange elements. I keep reading on reddit and other places things like "Oh the Eldrazi deck is weak to this (or that)" and that's just silly as no two lists look similar currently. Some are much better at dealing with tron, others do just fine against Affinity and Burn.
I'm pumped as hell over the new Eldrazi Charm, but I'm already doing fine against twin.
The new 'Eldrazi Charm' has a counter sorcery option AND you have to fight through multiple layers of discard. Sure, Wraths are strong, but you need to be able to cast them.
Supreme Verdict is a card, but its not exactly a popular part of the modern metagame.
There are so many great cards coming out right now its hard to keep up, but Eldrazi Charm or no, wraths are good against Eldrazi. Especially Damnation and Verdict.
I didn't say they weren't good.. but that's just kind of a 'yeah, well sure' sort of answer.
"Counter target sorcery spell" is pretty weak. Most sorceries are 1-mana cantrips or discard spells, making your 2-mana Warping Wail look quite foolish. The best you can get with it is Scapeshift or a board wipe.
"Make an Eldrazi Scion" is the worst mode. You can kill attacking x/1s with the first mode already. I don't want to play Zealous Guardian or Sprout in my decks, let alone one that costs 2 mana. It gives you something to sac to Liliana, although you're down a card and they still get to keep Liliana if it wasn't at 2 loyalty before they -2ed it.
Overall, Charms tend to be SB material so that's where I'm predicting Warping Wail will go. I believe the best place for it is, like Spatial Contortion, UW decks that don't want to splash red for extra removal. Just play more Mystic Gates to pay for C.
| Ad Nauseam
| Infect
Big Johnny.
And I'm not even convinced that Mono-U Tron needs Warping Wail. Its biggest aggro problems have 2 or more power. It has counterspells out the wazoo.
Nay, it's RG Tron that'll make the best use out of Warping Wail. Paying 4 life to kill Exarchs with Dismember proves prohibitive against Tasigur, so RG Tron appreciates the no-life-needed Exarch removal. RG Tron also finally has a nonzero shot at countering Scapeshift and Past in Flames.
...and even then, I'm keeping a 1/1 Warping Wail/Spatial Contortion split in RG Tron. Against Burn, all Warping Wail has done so far is exile Monastery Swiftspear--no, I haven't been able to counter a single Burn sorcery with it yet, and I haven't made a Goblin Guide/Eidolon of the Great Revel-blocking token yet. Against Merfolk, all Warping Wail has done so far is exile Cursecatcher and Silvergill Adept (not a single other fish chumped yet). Spatial Contortion is better against Merfolk. Against Infect, I dread "Mutagenic Growth in response" (although Spatial Contortion's most common use so far there is "I Karn -3 Inkmoth Nexus--in response, opponent makes Inkmoth a creature, then casts Vines of Vastwood on it--in response, I Spatial Contortion Inkmoth"), so Warping Wail may be surprisingly cold there. But Warping Wail is nutty against Twin and actually has a chance of disrupting Ad Nauseam compared to Spatial Contortion, so I think I'll be happiest with a split.
If you have enough sweepers it sounds alright in WU Control, but otherwise I think it doesn't kill enough to justify altering the manabase.
I kind of hope that the new charm makes Tron too good and bannable, but that is just because I want to play Control in Modern.
Storm Crow is strictly worse than Seacoast Drake.
| Ad Nauseam
| Infect
Big Johnny.
Do you really want Tron getting to cast this for free with Eye of Ugin out (is that how the cost reduction with the new colorless mana works?)?
Storm Crow is strictly worse than Seacoast Drake.
Yeah, but if you have a sweeper and need it on turn 3 to stop an early Affinity rush it can be useful (though I guess you would have just used this as a kill spell in that scenario).
Also, I don't think anyone else mentioned this, but this also lets Tron counter Summer Bloom.
Storm Crow is strictly worse than Seacoast Drake.