i've played games against infect where a single dismember would win the game. i've also played games where my chalice on 1 on the play didn't save me, as i got beat down by 2 inkmoth nexus over the course of about 5 turns. anyway, i'm just counting down the days until april 4. haven't played since a little before the pro tour.
Can't wait for the 4th. Playing fish last night my only losses were grixisbrand(was outplayed) and Eldrazi which was piloted by someone who hadn't played modern since Pod. Made play mistakes and still sacked me out. The deck is just unfair.
Those seem a lot easier to handle than the mimic beat down.
Edit- To be more specific it is something that I can see a lot of decks being able to handle, unlike the mimics where they are big enough that blocking just means that you die later, and that play line requires you to go second.
Mimic could be the other card that will get an axe (if Wizards decide to take more than one card) but one still should be either of Sol lands (preferably Eye of Ugin). For me however Thought-Knot Seer seems like a bigger problem than Mimic- turn 2 4/4 with "exile target card" attached to it is very good and as that TKS is a card that often makes the difference and wins the game you (maybe) otherwise wouldn't.
I agree TKS is probably more likely to get the axe than mimic, although I really wish it was the other way around.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Those seem a lot easier to handle than the mimic beat down.
Edit- To be more specific it is something that I can see a lot of decks being able to handle, unlike the mimics where they are big enough that blocking just means that you die later, and that play line requires you to go second.
Mimic could be the other card that will get an axe (if Wizards decide to take more than one card) but one still should be either of Sol lands (preferably Eye of Ugin). For me however Thought-Knot Seer seems like a bigger problem than Mimic- turn 2 4/4 with "exile target card" attached to it is very good and as that TKS is a card that often makes the difference and wins the game you (maybe) otherwise wouldn't.
I agree TKS is probably more likely to get the axe than mimic, although I really wish it was the other way around.
I would say ban Eye of Ugin and Thought-Knot Seer. Eye is the land that enables most explosive and powerful starts, like multiple Mimics on the first turn. For TKS it seems form the games I played and watched that this is the card that makes the biggest difference in games (beside Sol lands) and can turn around the games (and it also does) into Eldrazi's player favour that could be won by his opponent otherwise.
tks on t2 is too well for modern but it is costantly casted on t2 due to eye and temple both legal. get rid of eye, you don't need to ban tks since it will be very rare to play it on t2
I would say ban Eye of Ugin and Thought-Knot Seer. Eye is the land that enables most explosive and powerful starts, like multiple Mimics on the first turn. For TKS it seems form the games I played and watched that this is the card that makes the biggest difference in games (beside Sol lands) and can turn around the games (and it also does) into Eldrazi's player favour that could be won by his opponent otherwise.
tks on t2 is too well for modern but it is costantly casted on t2 due to eye and temple both legal. get rid of eye, you don't need to ban tks since it will be very rare to play it on t2
Yes, I agree that one of the lands is the only "must go" card but I just had a though what would it make the best sense to ban along with it if Wizards decide to ban something else beside land. Other than that I agree that Eldrazi creatures are just fine without these lands. Sol lands provide the speed and explosiveness which you wouldn't have without them and TKS on turn 4 is fine.
So it was just a speculation on my side because I think it's possible that something else will go beside the one Sol land.
the broken and problematic cards are mimics and eye imho... not tks
I would say ban Eye of Ugin and Thought-Knot Seer. Eye is the land that enables most explosive and powerful starts, like multiple Mimics on the first turn. For TKS it seems form the games I played and watched that this is the card that makes the biggest difference in games (beside Sol lands) and can turn around the games (and it also does) into Eldrazi's player favour that could be won by his opponent otherwise.
tks on t2 is too well for modern but it is costantly casted on t2 due to eye and temple both legal. get rid of eye, you don't need to ban tks since it will be very rare to play it on t2
Yes, I agree that one of the lands is the only "must go" card but I just had a though what would it make the best sense to ban along with it if Wizards decide to ban something else beside land. Other than that I agree that Eldrazi creatures are just fine without these lands. Sol lands provide the speed and explosiveness which you wouldn't have without them and TKS on turn 4 is fine.
So it was just a speculation on my side because I think it's possible that something else will go beside the one Sol land.
the broken and problematic cards are mimics and eye imho... not tks
The problem is the combination...
Realitysmasher on turn 5 is ok...on turn 3 after you already played ->2<- other must-deal threats...NOT ok
Thought-not-seer on turn 4 is ok...on turn 2 with another must-deal threat the next turn...NOT ok
The advantage of the Eldrazi decks is that they ramp while they put pressure on the table...imagine the deck like Tron, but instead of playing maps and sylvan scrying in the first turns, they play wild nacatle and Tarmogoyf while ramping up to 6+ mana on turn 4...
Take one of the factors away and you have a fair deck again...my guess is they go for the lands because that would be in line with all the bannings that happened before
yeah but with eye banned tks on t2 and smasher on t3 will not happen if not in a blue moon
also, with eye banned ( and maybe mimic) even if it happens a t2 tks there are not multiple 2/2 and 4/4 attacking you that turn so a t2 tks all alone is perfectly fine imho. we have a lot of removal to deal with it
tks on t2 is too well for modern but it is costantly casted on t2 due to eye and temple both legal. get rid of eye, you don't need to ban tks since it will be very rare to play it on t2
Yes, I agree that one of the lands is the only "must go" card but I just had a though what would it make the best sense to ban along with it if Wizards decide to ban something else beside land. Other than that I agree that Eldrazi creatures are just fine without these lands. Sol lands provide the speed and explosiveness which you wouldn't have without them and TKS on turn 4 is fine.
So it was just a speculation on my side because I think it's possible that something else will go beside the one Sol land.
the broken and problematic cards are mimics and eye imho... not tks
The problem is the combination...
Realitysmasher on turn 5 is ok...on turn 3 after you already played ->2<- other must-deal threats...NOT ok
Thought-not-seer on turn 4 is ok...on turn 2 with another must-deal threat the next turn...NOT ok
The advantage of the Eldrazi decks is that they ramp while they put pressure on the table...imagine the deck like Tron, but instead of playing maps and sylvan scrying in the first turns, they play wild nacatle and Tarmogoyf while ramping up to 6+ mana on turn 4...
Take one of the factors away and you have a fair deck again...my guess is they go for the lands because that would be in line with all the bannings that happened before
yeah but with eye banned tks on t2 and smasher on t3 will not happen if not in a blue moon
also, with eye banned ( and maybe mimic) even if it happens a t2 tks there are not multiple 2/2 and 4/4 attacking you that turn so a t2 tks all alone is perfectly fine imho. we have a lot of removal to deal with it
If you ban temple instead of eye, which is actually the more problematic card, you can only turn 2 thought-knot with a spirit guide. If you only ban one of the lands, it has to be the one you can play multiples of. If you ban more than lands from the deck, the culprits worth looking at are spirit guide, mimic, and dismember.
Yes, I agree that one of the lands is the only "must go" card but I just had a though what would it make the best sense to ban along with it if Wizards decide to ban something else beside land. Other than that I agree that Eldrazi creatures are just fine without these lands. Sol lands provide the speed and explosiveness which you wouldn't have without them and TKS on turn 4 is fine.
So it was just a speculation on my side because I think it's possible that something else will go beside the one Sol land.
the broken and problematic cards are mimics and eye imho... not tks
The problem is the combination...
Realitysmasher on turn 5 is ok...on turn 3 after you already played ->2<- other must-deal threats...NOT ok
Thought-not-seer on turn 4 is ok...on turn 2 with another must-deal threat the next turn...NOT ok
The advantage of the Eldrazi decks is that they ramp while they put pressure on the table...imagine the deck like Tron, but instead of playing maps and sylvan scrying in the first turns, they play wild nacatle and Tarmogoyf while ramping up to 6+ mana on turn 4...
Take one of the factors away and you have a fair deck again...my guess is they go for the lands because that would be in line with all the bannings that happened before
yeah but with eye banned tks on t2 and smasher on t3 will not happen if not in a blue moon
also, with eye banned ( and maybe mimic) even if it happens a t2 tks there are not multiple 2/2 and 4/4 attacking you that turn so a t2 tks all alone is perfectly fine imho. we have a lot of removal to deal with it
True, that's why I am for the Eye ban. This should solve the problem. They could ban Simian Spirit Guide which would be good to keep in check other unfair decks not just Eldrazi so this perhaps makes even more sense then.
Banning Spirit Guide basically kills Ad Nauseum, which I don't think is fair to that deck. I don't play it, I don't even care for it in general personally, but it's already a fairly slow tier 2 deck that doesn't hurt the format in any real way, and I'd hate to see it taken away from its loyal fans. I actually hate Spirit Guide, because everywhere else, it's an enabler for unfair plays. If it gets banned, I'd hope that decks like Ad Nauseum that can only effectively use it after meeting Modern's Turn 4 requirement, get some sort of "exclusive to them" replacement in the near future.
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I agree TKS is probably more likely to get the axe than mimic, although I really wish it was the other way around.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
They could surprise us and do both
tks on t2 is too well for modern but it is costantly casted on t2 due to eye and temple both legal. get rid of eye, you don't need to ban tks since it will be very rare to play it on t2
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
the broken and problematic cards are mimics and eye imho... not tks
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
yeah but with eye banned tks on t2 and smasher on t3 will not happen if not in a blue moon
also, with eye banned ( and maybe mimic) even if it happens a t2 tks there are not multiple 2/2 and 4/4 attacking you that turn so a t2 tks all alone is perfectly fine imho. we have a lot of removal to deal with it
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
If you ban temple instead of eye, which is actually the more problematic card, you can only turn 2 thought-knot with a spirit guide. If you only ban one of the lands, it has to be the one you can play multiples of. If you ban more than lands from the deck, the culprits worth looking at are spirit guide, mimic, and dismember.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Banning Spirit Guide basically kills Ad Nauseum, which I don't think is fair to that deck. I don't play it, I don't even care for it in general personally, but it's already a fairly slow tier 2 deck that doesn't hurt the format in any real way, and I'd hate to see it taken away from its loyal fans. I actually hate Spirit Guide, because everywhere else, it's an enabler for unfair plays. If it gets banned, I'd hope that decks like Ad Nauseum that can only effectively use it after meeting Modern's Turn 4 requirement, get some sort of "exclusive to them" replacement in the near future.