Chalice of the Void and Simian Spirit Guide are brilliant together, and against the faster decks can lock a game out on turn 1 (or stall your opponent enough for you to gain some mid-game traction and win that way)
I really liked the first-turn Chalice play in the colourless Eldrazi decks. it felt good having genuinely decent matchups against Burn, Infect, Bogles, Affinity and the like.
so what about sticking this powerful combination in a Gifts Ungiven/Unburial Rites combo deck (with Elesh Norn, Grand Cenobite and Iona, Shield of Emeria as the reanimation targets)?
the Spirit Guide can help power out a turn 3 combo, which is massive - the problem before with the deck was being a turn too slow.
and it improves the deck's biggest weakness which was always burn/infect etc.
most notably, the deck never really played any serious 1-drops (except Path the Exile) so it seems like a solid fit.
i'm surprised I never thought of this before. seems powerful.
thoughts? issues?
i may have missed something critical.
the actual 75-cards i'd have to work on, but there are lots of already-existing shells out there in which this could work pretty well.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Funny, i thought of the exact sime idea yesterday.
My plan is to run a tezzeret, thopter bridge deck main with the chalice spirit guide to get early tezz, empty hand for bridge. Then side in the gifts combo game 2 when they bring in artifact hate.
From experience, spirit guide + gifts ungiven is great.
No one expects it
My only concern is that if you're gifting EOT turn 3, you need another or a land drop to rites out your fattie (unless its just for value) but most things you're doing with gifts thereafter also cost 4. That's quite of stuff that'd need to line up--which makes me think this plan is overall inconsistent without artifact ramp. Dunno, test it out.
Thats a lot of deck space devoted to stalling and not winning. Gifts decks don't have enough room. A mash up like this will draw some really ugly hands. Like Marlon Wayans white chicks ugly.
Chalice of the Void and Simian Spirit Guide are brilliant together, and against the faster decks can lock a game out on turn 1 (or stall your opponent enough for you to gain some mid-game traction and win that way)
I really liked the first-turn Chalice play in the colourless Eldrazi decks. it felt good having genuinely decent matchups against Burn, Infect, Bogles, Affinity and the like.
so what about sticking this powerful combination in a Gifts Ungiven/Unburial Rites combo deck (with Elesh Norn, Grand Cenobite and Iona, Shield of Emeria as the reanimation targets)?
the Spirit Guide can help power out a turn 3 combo, which is massive - the problem before with the deck was being a turn too slow.
and it improves the deck's biggest weakness which was always burn/infect etc.
most notably, the deck never really played any serious 1-drops (except Path the Exile) so it seems like a solid fit.
i'm surprised I never thought of this before. seems powerful.
thoughts? issues?
i may have missed something critical.
the actual 75-cards i'd have to work on, but there are lots of already-existing shells out there in which this could work pretty well.
My only concern is that if you're gifting EOT turn 3, you need another or a land drop to rites out your fattie (unless its just for value) but most things you're doing with gifts thereafter also cost 4. That's quite of stuff that'd need to line up--which makes me think this plan is overall inconsistent without artifact ramp. Dunno, test it out.