Do you know what's worse than a 2 mana sorcery speed duress? A 3 mana instant that shocks and does raven's crime. Super unplayable. It's strictly a worse blightning and that doesn't even see play. I remember when you guys said that when Kolaghan's command was spoiled and I was laughing as a I bought a playset for $4. Evaluating a versatile card for one of it's abilities is a trap. I feel like people will fall into the trap again by saying that new liliana isn't very good when she is.
The thing is, a 3 mana instant Raven's Crime (which is a bunch better than a regular Raven's Crime [rebuying it aside]) with a shock is an easy 2-1.
And you can do fun shenanigans like kill their Goyf after they bolted yours while getting yours back, e.g.
Instant speed helps a lot.
The best Collective Brutality can be is a 1-1, 2-2, 3-3.
And at worst you 2-1 yourself, should the pseudo-Duress mode miss.
In a deck like Dredge or similar gy centric decks it might find a home, but as a generic removal / disruption spell... I'm not quite sold on it yet.
Tired of losing to natural Tron or getting turn 2'd by Infect?
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Actually you can totally whiff on it. And because of sorcery speed it likely will.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Do you know what's worse than a 2 mana sorcery speed duress? A 3 mana instant that shocks and does raven's crime. Super unplayable. It's strictly a worse blightning and that doesn't even see play. I remember when you guys said that when Kolaghan's command was spoiled and I was laughing as a I bought a playset for $4. Evaluating a versatile card for one of it's abilities is a trap. I feel like people will fall into the trap again by saying that new liliana isn't very good when she is.
The thing is, a 3 mana instant Raven's Crime (which is a bunch better than a regular Raven's Crime [rebuying it aside]) with a shock is an easy 2-1.
And you can do fun shenanigans like kill their Goyf after they bolted yours while getting yours back, e.g.
Instant speed helps a lot.
The best Collective Brutality can be is a 1-1, 2-2, 3-3.
And at worst you 2-1 yourself, should the pseudo-Duress mode miss.
In a deck like Dredge or similar gy centric decks it might find a home, but as a generic removal / disruption spell... I'm not quite sold on it yet.
Actually you can totally whiff on it. And because of sorcery speed it likely will.
At best brutality can be a 2 for 2/3 for 3 in decks like grixis control or other graveyard based decks that want cards in their graveyards. You can whiff on this discard just like you can whiff on any other sorcery speed discard, and yet they are still played.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
With K-Command you are guaranteed that 2 modes will always be relevant for the entirety of the game. The very worst it can be is opponent's draw step make them discard their draw and shock them. When the worst a card can be is time walk plus shock it's pretty damn good.
CB isn't even on the same planet as K-Command. At sorcery speed the discard will be dead past turn 4. You only want to run it in a shell that is OK with dumping cards into the yard. And the other modes are still a little underwhelming. I'm not calling it straight up unplayable because Lingering Souls, Life from the Loam, Dredge, Delve, and Snapcaster all exist, but it's very close to unplayable in my opinion.
Actually you can totally whiff on it. And because of sorcery speed it likely will.
Considering it's black, chances are you know your opponent's hand from a t1 discard spell already, which would help of course.
But yeah, going for that in the dark is rather risky and you really gotta ask yourself "do I want to turn this card into a instant & sorcery only duress?", as it's not just "oh well, I wasted one mode of the spell", but it also costs you another card or at least this card. ^^
To be fair, if it hits it's an ok card (the drain mode is p bad in any case though) and again decks like Burn or Delver (Remand aside which is just.. rip) that boast shockable creatures and spells it's probably quite nice.
But as soon as you see Islands on the other side of the table... beware of using more than 1 mode, because counters just wreck this card.
At best brutality can be a 2 for 2/3 for 3 in decks like grixis control or other graveyard based decks that want cards in their graveyards. You can whiff on this discard just like you can whiff on any other sorcery speed discard, and yet they are still played.
They are because "cmc >4" and "non-creature" are broad enough to rarely whiff in Modern.
And even "non-creature" is often only played in the sideboard.
And while Grixis Delver may be able to reduce the card possible disadvantage or parity, for the moment it's still just that.
Even if it's not completely lost, you still /do/ lose resources. Yes you can snap back that bolt, but that still costs you have your bolt in that case and that is only if you actually want to / get to flash it back.
Yes, it has very broad applications, but all of those on their own are /very/ mediocre.
Vs control a 2 mana Duress just opens you up for Spell Snare that may be sitting in their hand later in the game, against aggro 2 mana Sorcery Disfigure is mediocre as well. If you pay 2 mana to kill a creature, you really want to kill any creature or at least most of them.
Pay 1 mana more and you can even give allof them -2/-2.
If you play Grixis, why run this over Terminate as your 2 mana removal?
Or over Kommand as a value card? What slot would this go in? (Honest question, I'm not up to date on Grixis Delver and similar variants.)
Sure it enables Kommand and Snappy value, but.... that usually happens in the games and the deck in general anyway.
E.g. Turning your bolt into a pseudo-Duress isn't that great, even if you "can just snap/jace, vp it back later". It's still resources spent and you don't generally get immediate value out of it.
It's very slow and not really grindy at that, but falls off quite harshly later on in the game.
Idk, for me this card is too broad and too mediocre in it's width at that. Flexibility is very nice, yes, but not if it ends up being flexible between underwhelming options at a very real cost.
If it was highly specialized against one sort of strategy I could see it as a nice sb option, but like this, where 1-2 modes are usually dead or at least very underwhelming... I'm really not convinced.
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I'm surprised nobody's talking about cryptbreaker. In my testing it's behaved like pack rat in that it can take over games rapidly, but it's much better than the rat because it comes down on turn one and will eventually start drawing you cards. It works really well in a controlling shell, and it's usually the only creature I need to win games. the fact that the zombies enter untapped is a huge benefit as well.
It's a good card with all the Zombies that work from the graveyard (Gravecrawler, Dregscape Zombie, Prized Amalgam, Haunted Dead, and Bloodghast which is not a Zombie), but without some kind of acceleration you'll have a hard time racing the aggro/combo decks. Affinity and Elves do the "flood the field with creatures" thing better than Zombies IMO.
I'm surprised nobody's talking about cryptbreaker. In my testing it's behaved like pack rat in that it can take over games rapidly, but it's much better than the rat because it comes down on turn one and will eventually start drawing you cards. It works really well in a controlling shell, and it's usually the only creature I need to win games. the fact that the zombies enter untapped is a huge benefit as well.
I'm curious about cryptbreaker because I wonder if the card is good enough to function on it's own and with no other zombies.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
Does Eldritch Evolution have a place in modern? Also Lupine Prototype in 8rack?
I feel like if you want to play lupine prototype in 8-rack, you're better off either splashing green and playing tarmogoyf, or running tasigur/tombstalker
Does Eldritch Evolution have a place in modern? Also Lupine Prototype in 8rack?
I feel like if you want to play lupine prototype in 8-rack, you're better off either splashing green and playing tarmogoyf, or running tasigur/tombstalker
8 rack plays bridge so you are better off playing bitterblossom.
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I was testing cryptbreaker in control lists without additional zombies, the only creatures were itself and snapcaster mage. I think it works better in these styles of decks than in dedicated zombie decks, it's too slow in those most likely.
I was testing cryptbreaker in control lists without additional zombies, the only creatures were itself and snapcaster mage. I think it works better in these styles of decks than in dedicated zombie decks, it's too slow in those most likely.
I agree which is why I'm interested in it. Also it combos with training grounds well since you can discard extra training grounds once you have the first one.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
Does Eldritch Evolution have a place in modern? Also Lupine Prototype in 8rack?
I feel like if you want to play lupine prototype in 8-rack, you're better off either splashing green and playing tarmogoyf, or running tasigur/tombstalker
8 rack plays bridge so you are better off playing bitterblossom.
Most lists, yes. If one were to include lupine prototype, it would be in a list that did not include bridge, obviously.
Does Eldritch Evolution have a place in modern? Also Lupine Prototype in 8rack?
I feel like if you want to play lupine prototype in 8-rack, you're better off either splashing green and playing tarmogoyf, or running tasigur/tombstalker
8 rack plays bridge so you are better off playing bitterblossom.
Most lists, yes. If one were to include lupine prototype, it would be in a list that did not include bridge, obviously.
If you get rid of bridge then you will get steamrolled by 8 whack, affinity/other fast decks.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
I'm feeling like I'm left wanting after trying to play with a lot of the new cards for tribal in the Eldrich moon set. Especially when it comes to spirits, werewolves, and probably vampires. Humans just got the jackpot, though. Hate to say it, but magic gets boring fast when everyone in design land is playing it safe due to fear of breaking something.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
2 Summary Dismissal
2 Oath of Liliana
2 Gnarlwood Dryad
2 Nephalia Academy
2.2 Blessed Alliance
2.2 Lone Rider
2.2 Selfless Spirit
2.2 Curious Homunculus
2.2 Cryptbreaker
2.2 Collective Defiance
2.2 Harmless Offering
2.2 Gisela, the Broken Blade
2.3 Take Inventory
2.3 Unsubstantiate
2.3 Grim Flayer
2.3 Elder Deep-Fiend
2.5 Mausoleum Wanderer
2.5 Collective Brutality
2.5 Bedlam Reveler
2.5 Splendid Reclamation
2.5 Tamiyo, Field Researcher
2.5 Decimator of the Provinces
2.5 Geier Reach Sanitarium
2.7 Distended Mindbender
3 Liliana, the Last Hope
3 Emrakul, the Promised End
4 Thalia, Heretic Cathar
4 Eldritch Evolution
4 Spell Queller
1.3 Bloodhall Priest
1.7 Sigarda's Aid
1.7 Coax from the Blind Eternities
1.7 Imprisoned in the Moon
1.8 Whispers of Emrakul
1.8 Eternal Scourge
1.0 Convolute
1.0 Rise from the Grave
1.0 Ride Down
1.2 Contingency Plan
1.2 Cathar's Shield
1.3 Hamlet Captain
1.5 Peace of Mind
1.5 Turn Aside
2 Terrarion
2 Summary Dismissal
2 Oath of Liliana
2 Gnarlwood Dryad
2 Nephalia Academy
2.2 Blessed Alliance
2.2 Lone Rider
2.2 Selfless Spirit
2.2 Curious Homunculus
2.2 Cryptbreaker
2.2 Collective Defiance
2.2 Harmless Offering
2.2 Gisela, the Broken Blade
2.3 Take Inventory
2.3 Unsubstantiate
2.3 Grim Flayer
2.3 Elder Deep-Fiend
2.5 Mausoleum Wanderer
2.5 Collective Brutality
2.5 Bedlam Reveler
2.5 Splendid Reclamation
2.5 Tamiyo, Field Researcher
2.5 Decimator of the Provinces
2.5 Geier Reach Sanitarium
2.7 Distended Mindbender
3 Liliana, the Last Hope
3 Emrakul, the Promised End
4 Thalia, Heretic Cathar
4 Eldritch Evolution
4 Spell Queller
1.3 Bloodhall Priest
1.7 Sigarda's Aid
1.7 Coax from the Blind Eternities
1.7 Imprisoned in the Moon
1.8 Whispers of Emrakul
1.8 Eternal Scourge
1.0 Convolute
1.0 Rise from the Grave
1.0 Ride Down
1.2 Contingency Plan
1.2 Cathar's Shield
1.3 Hamlet Captain
1.5 Peace of Mind
1.5 Turn Aside
2 Terrarion
note: Lupine Prototype is missing
What's TCG's weighting for formats when coming up with these? At first blush, these look heavily weighted in favour of Standard to me. In Modern and Legacy, there's no way Spell Queller would rank that high--instant-speed removal ensures it can't even stop counterspells.
I think my favorite standout of the set is probably Bedlam Reveler. It's card advantage in red that basically works perfectly with modern burn, though it does compete with Grim lavamancer as it needs "fuel" in the yard to reduce it's casting cost. I figure if spirits doesn't work out in modern I'll give burn a shot with the reveler and see how things work.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I think my favorite standout of the set is probably Bedlam Reveler. It's card advantage in red that basically works perfectly with modern burn, though it does compete with Grim lavamancer as it needs "fuel" in the yard to reduce it's casting cost. I figure if spirits doesn't work out in modern I'll give burn a shot with the reveler and see how things work.
I've tested Bedlam Reveler fairly extensively in Burn decks that also play 12 other creatures. Bedlam Reveler tends to cost 4 or more mana by the end of Turn 6. That's too expensive, especially since Burn often doesn't hit 4 mana by the end of Turn 6.
What's TCG's weighting for formats when coming up with these? At first blush, these look heavily weighted in favour of Standard to me. In Modern and Legacy, there's no way Spell Queller would rank that high--instant-speed removal ensures it can't even stop counterspells.
They rate each format individually.
Spell Queller seems fine in a Chord deck, like how Fiend Hunter gets played in Abzan Company. The problem is that no such deck currently exists in Bant colors, other than Kiki-Chord which could swap Glen Elendra Archmage for Spell Queller. It's unreliable if you're trying to Company into it since Company only looks at 6 cards and the window for playing a counterspell is short.
It should be pretty good to Evolution from Mandrils to Bedlam Revolver and then even from Reveler to Progenitus if the situation demands it. I don't think there almost anything that can deal with Progenitus besides Wraths (and a Lily if you only have 1 dude, yeah).
The deck looks like a pretty standard aggro-control strategy with a combo finish which can simply go over the top of most things.
Mind I haven't tested the deck yet, so it's still theorycrafting. Looking forward to EM on MODO.
2 Summary Dismissal
2 Oath of Liliana
2 Gnarlwood Dryad
2 Nephalia Academy
2.2 Blessed Alliance
2.2 Lone Rider
2.2 Selfless Spirit
2.2 Curious Homunculus
2.2 Cryptbreaker
2.2 Collective Defiance
2.2 Harmless Offering
2.2 Gisela, the Broken Blade
2.3 Take Inventory
2.3 Unsubstantiate
2.3 Grim Flayer
2.3 Elder Deep-Fiend
2.5 Mausoleum Wanderer
2.5 Collective Brutality
2.5 Bedlam Reveler
2.5 Splendid Reclamation
2.5 Tamiyo, Field Researcher
2.5 Decimator of the Provinces
2.5 Geier Reach Sanitarium
2.7 Distended Mindbender
3 Liliana, the Last Hope
3 Emrakul, the Promised End
4 Thalia, Heretic Cathar
4 Eldritch Evolution
4 Spell Queller
1.3 Bloodhall Priest
1.7 Sigarda's Aid
1.7 Coax from the Blind Eternities
1.7 Imprisoned in the Moon
1.8 Whispers of Emrakul
1.8 Eternal Scourge
1.0 Convolute
1.0 Rise from the Grave
1.0 Ride Down
1.2 Contingency Plan
1.2 Cathar's Shield
1.3 Hamlet Captain
1.5 Peace of Mind
1.5 Turn Aside
2 Terrarion
note: Lupine Prototype is missing
What's TCG's weighting for formats when coming up with these? At first blush, these look heavily weighted in favour of Standard to me. In Modern and Legacy, there's no way Spell Queller would rank that high--instant-speed removal ensures it can't even stop counterspells.
Even in modern, spell queller scored a 4.
I probably will not understand why people are so set against that card in modern. I'm fairly certain there will be multiple top 8 decks that utilize it in modern.
I've only begun to experiment with it in UWr flash... but so far impressed.
Late game CB discarding a sandbagged land, kill a stray snapcaster or something and draining your opponent/duressing your opponent.
Vs burn just discard some top-heavy ***** to kill their goblin guide, duress a bolt, and drain for 2.
Or just disfigure a bob.
Seems pretty good
The thing is, a 3 mana instant Raven's Crime (which is a bunch better than a regular Raven's Crime [rebuying it aside]) with a shock is an easy 2-1.
And you can do fun shenanigans like kill their Goyf after they bolted yours while getting yours back, e.g.
Instant speed helps a lot.
The best Collective Brutality can be is a 1-1, 2-2, 3-3.
And at worst you 2-1 yourself, should the pseudo-Duress mode miss.
In a deck like Dredge or similar gy centric decks it might find a home, but as a generic removal / disruption spell... I'm not quite sold on it yet.
Standard infinite combos giving you a headache and the opponent always has Force of Will?
No matter the issue, there is one simple trick to solve all of your Magic problems!!
~~~To get in on the secret to eternal luck, skill and victory, just follow this link!!~~~
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
At best brutality can be a 2 for 2/3 for 3 in decks like grixis control or other graveyard based decks that want cards in their graveyards. You can whiff on this discard just like you can whiff on any other sorcery speed discard, and yet they are still played.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
CB isn't even on the same planet as K-Command. At sorcery speed the discard will be dead past turn 4. You only want to run it in a shell that is OK with dumping cards into the yard. And the other modes are still a little underwhelming. I'm not calling it straight up unplayable because Lingering Souls, Life from the Loam, Dredge, Delve, and Snapcaster all exist, but it's very close to unplayable in my opinion.
That said, I pre-ordered a playset.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Considering it's black, chances are you know your opponent's hand from a t1 discard spell already, which would help of course.
But yeah, going for that in the dark is rather risky and you really gotta ask yourself "do I want to turn this card into a instant & sorcery only duress?", as it's not just "oh well, I wasted one mode of the spell", but it also costs you another card or at least this card. ^^
To be fair, if it hits it's an ok card (the drain mode is p bad in any case though) and again decks like Burn or Delver (Remand aside which is just.. rip) that boast shockable creatures and spells it's probably quite nice.
But as soon as you see Islands on the other side of the table... beware of using more than 1 mode, because counters just wreck this card.
They are because "cmc >4" and "non-creature" are broad enough to rarely whiff in Modern.
And even "non-creature" is often only played in the sideboard.
And while Grixis Delver may be able to reduce the card possible disadvantage or parity, for the moment it's still just that.
Even if it's not completely lost, you still /do/ lose resources. Yes you can snap back that bolt, but that still costs you have your bolt in that case and that is only if you actually want to / get to flash it back.
Yes, it has very broad applications, but all of those on their own are /very/ mediocre.
Vs control a 2 mana Duress just opens you up for Spell Snare that may be sitting in their hand later in the game, against aggro 2 mana Sorcery Disfigure is mediocre as well. If you pay 2 mana to kill a creature, you really want to kill any creature or at least most of them.
Pay 1 mana more and you can even give all of them -2/-2.
If you play Grixis, why run this over Terminate as your 2 mana removal?
Or over Kommand as a value card? What slot would this go in? (Honest question, I'm not up to date on Grixis Delver and similar variants.)
Sure it enables Kommand and Snappy value, but.... that usually happens in the games and the deck in general anyway.
E.g. Turning your bolt into a pseudo-Duress isn't that great, even if you "can just snap/jace, vp it back later". It's still resources spent and you don't generally get immediate value out of it.
It's very slow and not really grindy at that, but falls off quite harshly later on in the game.
Idk, for me this card is too broad and too mediocre in it's width at that. Flexibility is very nice, yes, but not if it ends up being flexible between underwhelming options at a very real cost.
If it was highly specialized against one sort of strategy I could see it as a nice sb option, but like this, where 1-2 modes are usually dead or at least very underwhelming... I'm really not convinced.
Standard infinite combos giving you a headache and the opponent always has Force of Will?
No matter the issue, there is one simple trick to solve all of your Magic problems!!
~~~To get in on the secret to eternal luck, skill and victory, just follow this link!!~~~
| Ad Nauseam
| Infect
Big Johnny.
I'm curious about cryptbreaker because I wonder if the card is good enough to function on it's own and with no other zombies.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
I feel like if you want to play lupine prototype in 8-rack, you're better off either splashing green and playing tarmogoyf, or running tasigur/tombstalker
8 rack plays bridge so you are better off playing bitterblossom.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
I agree which is why I'm interested in it. Also it combos with training grounds well since you can discard extra training grounds once you have the first one.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Most lists, yes. If one were to include lupine prototype, it would be in a list that did not include bridge, obviously.
If you get rid of bridge then you will get steamrolled by 8 whack, affinity/other fast decks.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
spreadsheet here
2 Oath of Liliana
2 Gnarlwood Dryad
2 Nephalia Academy
2.2 Blessed Alliance
2.2 Lone Rider
2.2 Selfless Spirit
2.2 Curious Homunculus
2.2 Cryptbreaker
2.2 Collective Defiance
2.2 Harmless Offering
2.2 Gisela, the Broken Blade
2.3 Take Inventory
2.3 Unsubstantiate
2.3 Grim Flayer
2.3 Elder Deep-Fiend
2.5 Mausoleum Wanderer
2.5 Collective Brutality
2.5 Bedlam Reveler
2.5 Splendid Reclamation
2.5 Tamiyo, Field Researcher
2.5 Decimator of the Provinces
2.5 Geier Reach Sanitarium
2.7 Distended Mindbender
3 Liliana, the Last Hope
3 Emrakul, the Promised End
4 Thalia, Heretic Cathar
4 Eldritch Evolution
4 Spell Queller
1.7 Sigarda's Aid
1.7 Coax from the Blind Eternities
1.7 Imprisoned in the Moon
1.8 Whispers of Emrakul
1.8 Eternal Scourge
1.0 Rise from the Grave
1.0 Ride Down
1.2 Contingency Plan
1.2 Cathar's Shield
1.3 Hamlet Captain
1.5 Peace of Mind
1.5 Turn Aside
2 Terrarion
| Ad Nauseam
| Infect
Big Johnny.
What's TCG's weighting for formats when coming up with these? At first blush, these look heavily weighted in favour of Standard to me. In Modern and Legacy, there's no way Spell Queller would rank that high--instant-speed removal ensures it can't even stop counterspells.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I've tested Bedlam Reveler fairly extensively in Burn decks that also play 12 other creatures. Bedlam Reveler tends to cost 4 or more mana by the end of Turn 6. That's too expensive, especially since Burn often doesn't hit 4 mana by the end of Turn 6.
Bedlam Reveler has been good in Delver, though.
Spell Queller seems fine in a Chord deck, like how Fiend Hunter gets played in Abzan Company. The problem is that no such deck currently exists in Bant colors, other than Kiki-Chord which could swap Glen Elendra Archmage for Spell Queller. It's unreliable if you're trying to Company into it since Company only looks at 6 cards and the window for playing a counterspell is short.
| Ad Nauseam
| Infect
Big Johnny.
Eldrich Progenitus
4 Hooting Mandrils
4 Jace, Vryn's Prodigy
3 Bedlam Reveler
1 Huntmaster of the Fells
1 Progenitus
4 Serum Visions
4 Thought Scour
4 Gitaxian Probe
4 Eldrich Evolution
4 Lightning Bolt
3 Stubborn Denial
4 Misty Rainforest
2 Wooded Foothills
2 Steam Vents
2 Breeding Pool
1 Stomping Grounds
1 Island
1 Forest
1 Mountain
2 Hinterland Harbor
It should be pretty good to Evolution from Mandrils to Bedlam Revolver and then even from Reveler to Progenitus if the situation demands it. I don't think there almost anything that can deal with Progenitus besides Wraths (and a Lily if you only have 1 dude, yeah).
The deck looks like a pretty standard aggro-control strategy with a combo finish which can simply go over the top of most things.
Mind I haven't tested the deck yet, so it's still theorycrafting. Looking forward to EM on MODO.
I'm pretty sure Blessed Alliance is the real deal, it needs to be in a deck with other Instants tho to prevent tempo loss when leaving mana up
Even in modern, spell queller scored a 4.
I probably will not understand why people are so set against that card in modern. I'm fairly certain there will be multiple top 8 decks that utilize it in modern.
I've only begun to experiment with it in UWr flash... but so far impressed.
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Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA