Then I apologize for that. As long as I've been here I still can't get the multiple response thing down.
Well it does make it more vulnerable to grave hate, perhaps only a minute amount of the time but it's still providing an opponent an angle it did not have before. Granted its not much of an angle but I figure, hey most boards will have some yard hate in them, no there is an angle that previously wasn't there.
Well yeah, the annoyance is there and its meant to be seen honestly. Card analysis done purely on game interaction, while helpful, does not change the fact that you need to get your hands on the card before any in game action can happen, correct? And if said card is over-hyped, like the new Emrakul clearly is, even if its a decent card in game, the fact that it is over hyped should outweigh that because, let's be honest here, nobody is pulling two or four of these. Statistically its astronomical. So before all the in game interactions can happen, before it can replace a piece in RG Tron (Which I don't even play, mind you), before any of that, the player has to possess the card. And when the player has to pay inflated prices, which of course is their choice, they lose out on other cards because most of us buy on a budget. Not only do they lose on those other cards they could be focused on, they lose money in the long term because the card is gonna drop, and drop substantially. You can say that there is no way to know that for sure but I'd argue there is. Tell me how many 10 mana plus cards hold a value over $15 in Modern? While I can't get the card search function to help me out now, I can tell you it's likely a party of no more than 5 cards or so. Probably less. Now the real question, is that difference worth the difference will make in any said game? Maybe I suppose but really to about 1% of the players that are competing seriously. We shouldn't be a resource for the pro players here, we should be a resource to the common players.
"i agree, your goal should always be to improve your winrate, not your bad MUs
if Emrakul is just like Ulamog but +0.5% vs control you'll play Emrakul and not say that it doesn;t matter cause Tron stomps control anyways"
Then at what point is it win more or does win more even exist? I would argue that if you make changes to increase your favorable mu, that is win more especially if it has zero or negative effect on your bad mus.
Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Further both you are assuming that you'll have cards in the yard to help you cast Em. There is plenty of yard hate out there and its gonna be in most SB so in effect you've given your opponent another live card against you post board.
If opponents are boarding yard hate against Tron because of two cards in my deck, that's a huge win for Tron and a huge loss for the opponent. No one boards in yard hate to stop Infect's or Suicide Zoo's Become Immenses, and they run more copies than we run of Emrakul. This kind of objection is poorly thought out and again underscores the point I made earlier: you seem like you just don't like the card and aren't having a very level-headed discussion about its pros and cons.
For RG Tron it's definitely a win (I get that is where you guys are initially discussing), against U Tron it makes more sense because they are already wanting to run Mindslaver lock.
That's definitely a liability in U and UW Tron, where it just makes sideboarded graveyard hate more dangerous. Of course, the blue Tron decks can also shave off much more of Emrakul's cost through discard and more card types, so it's an interesting trade. But yeah, as you said, I'm much more focused on RG Tron.
I think for blue tron, there's two different "main lists" one is artifact heavy the other tinkers with Eldrazi and a few other units. I feel that right now, the tools point towards a hybrid blue tron that would require more testing. In the future with Kaladesh, artifacts will push mono blue tron back into pure artifacts.
I'm wondering if sideboards will use the Eldrazi search piece as a utility to yank in utility Eldrazi, though. That's the only real feels I have with the current set for Mono Blue Tron.
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Life is a beautiful engineer, yet a brutal scientist.
New Thalia? It's not in the MTGS spoiler fully yet as it cropped up about an hour ago, but shes Thalia, Heretic Cathar and seen here. She screws over fetches and if you already hated Leonin Arbiter then you're going to hate the deck more!
Think it says your opponents creatures and lands enter the battlefield tapped. And she has first strike. Maybe...lol.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Then I apologize for that. As long as I've been here I still can't get the multiple response thing down.
Well it does make it more vulnerable to grave hate, perhaps only a minute amount of the time but it's still providing an opponent an angle it did not have before. Granted its not much of an angle but I figure, hey most boards will have some yard hate in them, no there is an angle that previously wasn't there.
Well yeah, the annoyance is there and its meant to be seen honestly. Card analysis done purely on game interaction, while helpful, does not change the fact that you need to get your hands on the card before any in game action can happen, correct? And if said card is over-hyped, like the new Emrakul clearly is, even if its a decent card in game, the fact that it is over hyped should outweigh that because, let's be honest here, nobody is pulling two or four of these. Statistically its astronomical. So before all the in game interactions can happen, before it can replace a piece in RG Tron (Which I don't even play, mind you), before any of that, the player has to possess the card. And when the player has to pay inflated prices, which of course is their choice, they lose out on other cards because most of us buy on a budget. Not only do they lose on those other cards they could be focused on, they lose money in the long term because the card is gonna drop, and drop substantially. You can say that there is no way to know that for sure but I'd argue there is. Tell me how many 10 mana plus cards hold a value over $15 in Modern? While I can't get the card search function to help me out now, I can tell you it's likely a party of no more than 5 cards or so. Probably less. Now the real question, is that difference worth the difference will make in any said game? Maybe I suppose but really to about 1% of the players that are competing seriously. We shouldn't be a resource for the pro players here, we should be a resource to the common players.
"i agree, your goal should always be to improve your winrate, not your bad MUs
if Emrakul is just like Ulamog but +0.5% vs control you'll play Emrakul and not say that it doesn;t matter cause Tron stomps control anyways"
Then at what point is it win more or does win more even exist? I would argue that if you make changes to increase your favorable mu, that is win more especially if it has zero or negative effect on your bad mus.
there is no thing such as winning too much in fact even if we assume that Tron's bad MUs are about as much as it's good ones in meta share than if Emrakul is like -5% in the bad MUs and +15% in the good mus you should still prefer Emrakul because you're going to win more games total, that's the whole point to win as much as possible and not to just play a watered all round deck for the sake of turning embarassing defeats to close defeats, they all award 0 points
btw you didn't even touch the part of the combo decks which are bad MUs for Tron and Emrakul is better
now for your assessment about prices and some 1% of the population you mentioned i can't see what it has to do with whether Emrakul is better than Ulamog
First we went over the assessment as to why it doesn't matter with combo decks already. Same deal as aggro, if the deck was gonna win the guy guy changes nothing because the combo deck will win before its down many more times than not.
As to what elevated rhetoric has to do with elevated prices, well pay attention. Any time a new card sees a lot of positive press coverage, especially when it's at rare or mythic, the prices are outlandish. You think that is coincidence? Now when we have the case where apparently Em is modestly better than Ulamog and people just say its better, well thats hyperbolic because it's not strictly better and to the degree it is better maybe so small that it improves one deck single digit percentage points in match ups it was already favored to win. Em is an interesting flavorful card. It markets itself, it doesn't need help. The nexus read was interesting but its not a deck I play. I'll just wait for it to come down like Kozi did.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
White had the "opponent's creatures ETB tapped" effect on two other cards before new Thalia: Imposing Sovereign and Blind Obedience. Neither of them did anything, except Blind Obedience which was used in some Eggs SBs as an alternative wincon.
New Thalia costs 3 mana and dies to Bolt. And unlike Aven Mindcensor, she doesn't have flash. Mindcensor also hates out more than just fetches, making it the more versatile SB card. Combat-wise a 3/2 first striker sounds pretty impressive, but I'd rather have Kitchen Finks, Loxodon Smiter or Knight of the Reliquary. I predict she'll see extremely limited SB play at best, zero play at worst.
i don't care about any of those they do not even matter on the actual game,whether my opponents Emrakul costs 10 or 30E it won't influence it's ability to win the game, all i want to know is whether i should expect to face him or not...
we're evaluating whether cards will see play or not in this thread, not whether they're good as speculative investments
If emerkul sees play, it probably won't be in a tron list. (some kind of delirum deck imho)
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
New Thalia is insane in death and taxes builds with aether vial. This card will see a lot of play. It looks disgusting when you are ahead.
The real question is, is it worth the slot? Like you said, it looks great when you are ahead, so is it necessary in that situation or is it merely a win more card?
Root Maze is the only similar card I can think of and that taxes both players, which made it never really see any play in modern.
New Thalia is certainly not bad but 3 drops that die to Bolt without netting immediate value have a really hard time in modern. It will definetely be tried in DnT but I don't see it making the cut in modern.
New Thalia? It's not in the MTGS spoiler fully yet as it cropped up about an hour ago, but shes Thalia, Heretic Cathar and seen here. She screws over fetches and if you already hated Leonin Arbiter then you're going to hate the deck more!
New Thalia is insane in death and taxes builds with aether vial. This card will see a lot of play. It looks disgusting when you are ahead.
ARGUMENTS AGAINST
This card doesn't seem very good. It fails the Bolt Test in a big way, and I'm not talking about the narrowly defined "Dies to Bolt" test. I'm talking about how this sorcery-speed, three-mana card will have no impact before dying to Bolt. At least old Thalia was two mana and turned Bolt into two-mana removal, which meant the absolute worst-case scenario was your Thalia dying at parity to their removal. And, as we all know, dying at parity to Bolt is fine. Same with dying to Bolt but having an ETB effect. But losing your three-mana card to their one-mana removal with no immediate impact is not okay in Modern.
ARGUMENTS FOR
I'm pretty sure the Imposing Sovereign clause is bad, just because those effects don't see play in Modern. But the nonbasic land clause is very interesting. The one-two punch of old Thalia into new Thalia is absolutely brutal, hamstringing your opponents mana development for the rest of the game. It totally wrecks fetchlands and also really messes with Tron development. On the play, if you go Thalia T2 into Thalia T3 and an opponent doesn't immediately have removal, I can't see them coming back from that. Even on her own, an on-the-play T3 Thalia is likely to keep an opponent off their three-drop and set them a turn back. In that sense, it becomes more of a "remove or die" threat than the other three-drops which allegedly don't pass the Bolt test.
there's a chance for her to see some play as a 2 off in D&T or a one off in some chord deck but i wouldn't count on it (especially the later), for D&T i suppose the bolt decks becomes less relevant as pretty much the entire deck dies to it so the plan is too overload them anyways
Remember: the "Bolt Test" is NOT "dies to Bolt." Nacatl dies to Bolt. Confidant dies to Bolt. The test is if the card dies to Bolt at parity, if the card has an immediate impact, if the card can defend itself in some way, and if the card has a major upside for surviving. All of those bars get higher and higher the further you move away from a 1 CMC. Thalia is pretty far away at three mana, so the bars are very high. Most of D&T does not fail the Bolt test because the cards have immediate impact (Flickerwisp), defend themselves (Tidehollow), or die at parity to Bolt (Thalia).
Hmm. Do Mono Blue Tron, UW Tron, and/or Bant/Ux Eldrazi want this? Blue Tron is already playing Treasure Mage on turn three into an artifact, and although the 2/2 body is nice, any Eldrazi seems better than just 6+ mana artifact.
~pic~
You were going into the right direction, but ended at the wrong colour combination
UR Tron is the home for this card. It reduces the amount of Emmies you need in the MD from 4 to 2, which is really handy while being able to get rid of those awkward drawspells (Gifts mainly). Furthermore, it enables you to run a mini SB toolbox (Smasher, TKK and Drowner are all good cards in different situations). The only real problem the card has is, that it is not an Instant.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
there's a chance for her to see some play as a 2 off in D&T or a one off in some chord deck but i wouldn't count on it (especially the later), for D&T i suppose the bolt decks becomes less relevant as pretty much the entire deck dies to it so the plan is too overload them anyways
Remember: the "Bolt Test" is NOT "dies to Bolt." Nacatl dies to Bolt. Confidant dies to Bolt. The test is if the card dies to Bolt at parity, if the card has an immediate impact, if the card can defend itself in some way, and if the card has a major upside for surviving. All of those bars get higher and higher the further you move away from a 1 CMC. Thalia is pretty far away at three mana, so the bars are very high. Most of D&T does not fail the Bolt test because the cards have immediate impact (Flickerwisp), defend themselves (Tidehollow), or die at parity to Bolt (Thalia).
No argument that you have correctly described "The Bolt Test", but she very well may pass the "major upside for surviving", that will just take testing.
I see her as bob is to midrange, she is to aggro. She is a card that will bury your opponent in advantage if not dealt with; Bob is card advantage, she is tempo advantage. Also I would definitely not underestimate the "creatures entering tapped clause". Sure, it hasn't seen play yet, but tacked on to an already impressive card I expect it to have more value than it is being given credit for.
The new Thalia will probably see some testing in GW hatebears but i'm not sure if she makes the cut. She might be too expensive and too weak for the value she brings.
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Modern
Competitive: GW Hatebears - UG Infect - BGW Liege Rhino
Casual: GR Titan Ramp - BR Aggro
WIP: BUW Control Mill
The new thalia is only good with vial set to 3. This allows you to do messed up things such as vial her in when they cast a creature/crack a fetch.
Agree that Vialed Thalia is great, but not sure that's enough upside. That's a pretty late drop, especially if you're on the draw, and most opponents will have a well-established board presence by then. I actually like her much more with dorks; turn two Thalia on the play is a BRUTAL tempo line that needs to be immediately answered.
Also, I like that Eiganjo Castle saves her from Bolt. Maybe this is an excuse for me to bust out those Shining Shoals? Turn one Hierarch into turn two Thalia with Shoal backup seems zesty (but also breaks my rule about only looking at tiered Modern decks for new cards).
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Over-Extended/Modern Since 2010
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Well it does make it more vulnerable to grave hate, perhaps only a minute amount of the time but it's still providing an opponent an angle it did not have before. Granted its not much of an angle but I figure, hey most boards will have some yard hate in them, no there is an angle that previously wasn't there.
Well yeah, the annoyance is there and its meant to be seen honestly. Card analysis done purely on game interaction, while helpful, does not change the fact that you need to get your hands on the card before any in game action can happen, correct? And if said card is over-hyped, like the new Emrakul clearly is, even if its a decent card in game, the fact that it is over hyped should outweigh that because, let's be honest here, nobody is pulling two or four of these. Statistically its astronomical. So before all the in game interactions can happen, before it can replace a piece in RG Tron (Which I don't even play, mind you), before any of that, the player has to possess the card. And when the player has to pay inflated prices, which of course is their choice, they lose out on other cards because most of us buy on a budget. Not only do they lose on those other cards they could be focused on, they lose money in the long term because the card is gonna drop, and drop substantially. You can say that there is no way to know that for sure but I'd argue there is. Tell me how many 10 mana plus cards hold a value over $15 in Modern? While I can't get the card search function to help me out now, I can tell you it's likely a party of no more than 5 cards or so. Probably less. Now the real question, is that difference worth the difference will make in any said game? Maybe I suppose but really to about 1% of the players that are competing seriously. We shouldn't be a resource for the pro players here, we should be a resource to the common players.
"i agree, your goal should always be to improve your winrate, not your bad MUs
if Emrakul is just like Ulamog but +0.5% vs control you'll play Emrakul and not say that it doesn;t matter cause Tron stomps control anyways"
Then at what point is it win more or does win more even exist? I would argue that if you make changes to increase your favorable mu, that is win more especially if it has zero or negative effect on your bad mus.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
I think for blue tron, there's two different "main lists" one is artifact heavy the other tinkers with Eldrazi and a few other units. I feel that right now, the tools point towards a hybrid blue tron that would require more testing. In the future with Kaladesh, artifacts will push mono blue tron back into pure artifacts.
I'm wondering if sideboards will use the Eldrazi search piece as a utility to yank in utility Eldrazi, though. That's the only real feels I have with the current set for Mono Blue Tron.
Modern
Commander
Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
First we went over the assessment as to why it doesn't matter with combo decks already. Same deal as aggro, if the deck was gonna win the guy guy changes nothing because the combo deck will win before its down many more times than not.
As to what elevated rhetoric has to do with elevated prices, well pay attention. Any time a new card sees a lot of positive press coverage, especially when it's at rare or mythic, the prices are outlandish. You think that is coincidence? Now when we have the case where apparently Em is modestly better than Ulamog and people just say its better, well thats hyperbolic because it's not strictly better and to the degree it is better maybe so small that it improves one deck single digit percentage points in match ups it was already favored to win. Em is an interesting flavorful card. It markets itself, it doesn't need help. The nexus read was interesting but its not a deck I play. I'll just wait for it to come down like Kozi did.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Pro:
Doesn't affect you
Better P/T
Con:
Costs one more than old Thalia
New Thalia will definitely see play some Modern play. Heck, I may even try her in Jeskai midrange.
New Thalia costs 3 mana and dies to Bolt. And unlike Aven Mindcensor, she doesn't have flash. Mindcensor also hates out more than just fetches, making it the more versatile SB card. Combat-wise a 3/2 first striker sounds pretty impressive, but I'd rather have Kitchen Finks, Loxodon Smiter or Knight of the Reliquary. I predict she'll see extremely limited SB play at best, zero play at worst.
| Ad Nauseam
| Infect
Big Johnny.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
If emerkul sees play, it probably won't be in a tron list. (some kind of delirum deck imho)
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
The real question is, is it worth the slot? Like you said, it looks great when you are ahead, so is it necessary in that situation or is it merely a win more card?
For reference: http://www.mythicspoiler.com/emn/cards/thaliacatharheretic.html
Root Maze is the only similar card I can think of and that taxes both players, which made it never really see any play in modern.
New Thalia is certainly not bad but 3 drops that die to Bolt without netting immediate value have a really hard time in modern. It will definetely be tried in DnT but I don't see it making the cut in modern.
ARGUMENTS AGAINST
This card doesn't seem very good. It fails the Bolt Test in a big way, and I'm not talking about the narrowly defined "Dies to Bolt" test. I'm talking about how this sorcery-speed, three-mana card will have no impact before dying to Bolt. At least old Thalia was two mana and turned Bolt into two-mana removal, which meant the absolute worst-case scenario was your Thalia dying at parity to their removal. And, as we all know, dying at parity to Bolt is fine. Same with dying to Bolt but having an ETB effect. But losing your three-mana card to their one-mana removal with no immediate impact is not okay in Modern.
ARGUMENTS FOR
I'm pretty sure the Imposing Sovereign clause is bad, just because those effects don't see play in Modern. But the nonbasic land clause is very interesting. The one-two punch of old Thalia into new Thalia is absolutely brutal, hamstringing your opponents mana development for the rest of the game. It totally wrecks fetchlands and also really messes with Tron development. On the play, if you go Thalia T2 into Thalia T3 and an opponent doesn't immediately have removal, I can't see them coming back from that. Even on her own, an on-the-play T3 Thalia is likely to keep an opponent off their three-drop and set them a turn back. In that sense, it becomes more of a "remove or die" threat than the other three-drops which allegedly don't pass the Bolt test.
| Ad Nauseam
| Infect
Big Johnny.
Remember: the "Bolt Test" is NOT "dies to Bolt." Nacatl dies to Bolt. Confidant dies to Bolt. The test is if the card dies to Bolt at parity, if the card has an immediate impact, if the card can defend itself in some way, and if the card has a major upside for surviving. All of those bars get higher and higher the further you move away from a 1 CMC. Thalia is pretty far away at three mana, so the bars are very high. Most of D&T does not fail the Bolt test because the cards have immediate impact (Flickerwisp), defend themselves (Tidehollow), or die at parity to Bolt (Thalia).
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Very fake. Ultimate templating is wrong: see Rest in Peace.
You were going into the right direction, but ended at the wrong colour combination
UR Tron is the home for this card. It reduces the amount of Emmies you need in the MD from 4 to 2, which is really handy while being able to get rid of those awkward drawspells (Gifts mainly). Furthermore, it enables you to run a mini SB toolbox (Smasher, TKK and Drowner are all good cards in different situations). The only real problem the card has is, that it is not an Instant.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
No argument that you have correctly described "The Bolt Test", but she very well may pass the "major upside for surviving", that will just take testing.
I see her as bob is to midrange, she is to aggro. She is a card that will bury your opponent in advantage if not dealt with; Bob is card advantage, she is tempo advantage. Also I would definitely not underestimate the "creatures entering tapped clause". Sure, it hasn't seen play yet, but tacked on to an already impressive card I expect it to have more value than it is being given credit for.
Competitive: GW Hatebears - UG Infect - BGW Liege Rhino
Casual: GR Titan Ramp - BR Aggro
WIP: BUW Control Mill
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
The question is, what is not good with vial? Hence, when a card is only good cause of Vial I would advise against playing it.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Agree that Vialed Thalia is great, but not sure that's enough upside. That's a pretty late drop, especially if you're on the draw, and most opponents will have a well-established board presence by then. I actually like her much more with dorks; turn two Thalia on the play is a BRUTAL tempo line that needs to be immediately answered.
Also, I like that Eiganjo Castle saves her from Bolt. Maybe this is an excuse for me to bust out those Shining Shoals? Turn one Hierarch into turn two Thalia with Shoal backup seems zesty (but also breaks my rule about only looking at tiered Modern decks for new cards).