I had been running a gw token deck in standard with Rite and it was a lot of fun. Obviously, that deck won't cut it in modern. I am wondering, it is worth it to try to build a deck around Rite? I love Abzan and Bant decks, but I don't know. I don't really see anyone else using the Rites very much...
I think of it the way I think of Amulet of Vigor. A cheap little combo engine that could be explosive in your opening hand with the right combination of cards but I'm not sure they exist yet.
And then run 27 lands, 8 of them the bouncelands. For the cryptolit version I would run 4 Khalmi Garden to get tokens. Then they add 2 mana with Cryptolit rites, and you can keep adding mana with bouncing the lands. If you have room for it I would recomend 2/3 of the scry temples from Theros to give you some good draws.
Cyrptolit Rites + Lingering souls = good times ahead.
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I have dyslexia, no I am not going to spell check for you, yes you have to live with the horrors of it.
This is one of those cards that sounds really good, but in actual play it just isn't fast enough to be good in modern at the moment. There was a similar card in the last set for red.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Most decks don't want it, but I could see a gw soul sisters build that plays rite. Something like 12 sisters 3 rite 4 thunes. Supplant with mana dorks and pridem8s as necessary. Likely still tier fun though since its so fragile.
The interesting thing about this card is that there is probably some serious combo potential but nobody really wants to try it. Perhaps with some untap shenanigans from the Shadowmoor block?
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"Don't believe everything you read on the internet." - Abraham Lincoln
I've played with Cryptolith Rite for a while and I think the card is possibly strong enough to see modern play. It is very weak against t2 Pyroclasm. But you can defend against t3 and t4 sweepers pretty easily.
t1 1 drop + 0 drop, t2 Burning-Tree Emissary into Nest Invader or Dragon Fodder means you can have access to 6-7 mana of any color on turn 3 and 9-10 mana on t4. You can also just flood the board with 1 drops or elves. Cards like Westvale Abbey are much weaker in modern due to Path to Exile and Vapor Snag but you can always use something else as win con.
I really like the RG goblin idea. As long as you have one of your many haste lords out cards like dragon fodder and krenko's command pay for themselves, and later generate mana for you. Big mana goblins.....
I fail to see how. You can tap him for one mana then it costs two to untap and all you did was bounce a creature?
His ability reads: " , , untap two blue creatures: return target creature to its owner's hand." You tap him and 2 blue creatures for 3 mana. You use 2 of that mana to activate his ability, targeting whatever and untapping him and 2 creatures as a cost. Respond to the ability by tapping him and 2 blue creatures for 3 mana (you now have 4 in your pool). repeat for infinite mana.
If your creatures happen to be u/r, he can also win the game for you by using his first ability. It's not good, but it exists.
I fail to see how. You can tap him for one mana then it costs two to untap and all you did was bounce a creature?
His ability reads: " , , untap two blue creatures: return target creature to its owner's hand." You tap him and 2 blue creatures for 3 mana. You use 2 of that mana to activate his ability, targeting whatever and untapping him and 2 creatures as a cost. Respond to the ability by tapping him and 2 blue creatures for 3 mana (you now have 4 in your pool). repeat for infinite mana.
If your creatures happen to be u/r, he can also win the game for you by using his first ability. It's not good, but it exists.
Oh sorry you didn't mention using other creatures too but it's obvious now.
Cool interaction. Looks like the opponent can't respond to it once it gets going since tapping the creatures is mana and untapping is part of Crackleburr's ability cost.
So 4 piece combo with an R/U restriction on 2 creatures. I guess viability depends on what R/U creatures we can get our hands on:
4 Amulet of Vigor
4 Lotus Cobra
4 Cryptolit Rites
4 Lingering Souls
2 Azuza, Lost but Seeking
4 Summoners Pact
4 Primeval Titan
27 lands, 3 other cards.
And then run 27 lands, 8 of them the bouncelands. For the cryptolit version I would run 4 Khalmi Garden to get tokens. Then they add 2 mana with Cryptolit rites, and you can keep adding mana with bouncing the lands. If you have room for it I would recomend 2/3 of the scry temples from Theros to give you some good draws.
Cyrptolit Rites + Lingering souls = good times ahead.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I don't have a ton of time to look into it, but Cryptolith Rite does a decent Gemhide Sliver/Manaweft Sliver impression, and then you just need something like a token maker and a creature that gives Humans haste or something (perhaps [card]
Hellraiser Goblin[/card] and Goblin Chieftain in a RG goblins shell?, Cyclops of Eternal Fury/Dragonlord Kolaghan are too expensive for sure...)
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
t1 1 drop + 0 drop, t2 Burning-Tree Emissary into Nest Invader or Dragon Fodder means you can have access to 6-7 mana of any color on turn 3 and 9-10 mana on t4. You can also just flood the board with 1 drops or elves. Cards like Westvale Abbey are much weaker in modern due to Path to Exile and Vapor Snag but you can always use something else as win con.
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Also works fine with zur the enchanter. Perhaps a 4 colour cryptolit rite/token/enchantment deck.
I fail to see how. You can tap him for one mana then it costs two to untap and all you did was bounce a creature?
His ability reads: " , , untap two blue creatures: return target creature to its owner's hand." You tap him and 2 blue creatures for 3 mana. You use 2 of that mana to activate his ability, targeting whatever and untapping him and 2 creatures as a cost. Respond to the ability by tapping him and 2 blue creatures for 3 mana (you now have 4 in your pool). repeat for infinite mana.
If your creatures happen to be u/r, he can also win the game for you by using his first ability. It's not good, but it exists.
Oh sorry you didn't mention using other creatures too but it's obvious now.
So 4 piece combo with an R/U restriction on 2 creatures. I guess viability depends on what R/U creatures we can get our hands on:
Maybe a Temur Collected Company + Goblin Electromancer combo shell?
http://www.gatheringmagic.com/kevincrimin-07222016-rogues-alley-modern-green-eldrazi/