Then I'd probably be looking at playing 4 chrome mox, 4 SSG and caverns to get a turn one Thalia, Bryn wingmare or thorn of amythist into play. That seems better than trying to play a fair version of the current modern deck with stoneforge in it.
Could work. Run it through a gauntlet and see how it functions. For a Gauntlet I'd recommend U/R Swathstorm, Ub Tezzerator w/ Dark Depths combo, UWr Miracles with a transformative sideboard to Splinter Twin, Breachpost, Dredge, Affinity, and Elves. One thing to keep in mind is that Turn 1 Thorn/Thalia is less punishing than in Modern- fast mana abounds. In my experience, most fair decks start with 4 Chrome Mox, and then find other ways to cheat on mana, like Delve. One other thought that occurs to me is trying a WR 8-moon deck with Blood Moon and Magus of the Moon, alongside the white taxers and hatebears.
I'd probably start testing decks with something like this. No idea if it would be better to play main deck Stony or RIP, my first guess would be RIP. The other option would be to play the stoneforge package main deck with swords and Prophetic Flamespeakers
I'd probably start testing decks with something like this. No idea if it would be better to play main deck Stony or RIP, my first guess would be RIP. The other option would be to play the stoneforge package main deck with swords and Prophetic Flamespeakers
RiP is better than Stony Silence main deck. It's relevant against most decks. Stony Silence only hits a few decks, and turns off your moxen.
Main things I see:
-You need better answers to Dark Depths combo. It's the most common combo you'll see in the format, and Magus doesn't cut it in my experience. I'd recommend you use 4 Path to Exile instead of Bolts. Spirit of the Labyrinth doesn't really do enough, and you're probably better off running Harsh Mentor or another hatebear.
-Mental Misstep is really a combo protection card. Chalice or Amethyst are better choices for this kind of deck, IMO. Misstep doesn't lock people out of the game, which is basically the entire point of D&T.
-You need Ghost Quarters. I know you've got Magus in the main, but Ghost Quarter is extremely strong in NBLM. You can drop a Ghost Quarter turn 1 if need be, where as a turn 1 Magus is difficult to pull of with this list. I'm sure you'll refine the mana base to be a bit more reliable if/when you test.
-The biggest flaw that I see is that you've got no Leyline of Sanctity or Mindbreak Trap in the sideboard. This is critical. These are the most consistent answers to Belcher and Storm's turn 1 kills. They're also vaguely relevant against other matchups, like All In Red, Burn, Infect, Elves, and some others.
Otherwise it looks like a solid starting point. I like the Thalia, Heretic Cathar as an answer to Breachpost. You're going to struggle against Miracles, though.
So, SCG is going to have a No Banned List Modern Open this June (also that weekend: Pauper Classic!). I don't think we'll see much live coverage of it as it's the same weekend as the Invitational, but apparently we'll get to see the Top 8 with live coverage.
So, SCG is going to have a No Banned List Modern Open this June (also that weekend: Pauper Classic!). I don't think we'll see much live coverage of it as it's the same weekend as the Invitational, but apparently we'll get to see the Top 8 with live coverage.
For a moment I was like "how much does the flight from the EU costs?" Checked it, not worth
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
My theroy of what Hypergenesis should be would include Trinisphere main or post board. Resolved Trinisphere main is an insta scoop for storm. Against Delver it is also very good.
Ideas like "you need certain creatures in your hand to be good" I think is wrong. Most builds I've seen are too glass cannon. Instead of rushing the combo with a bad card like Chancellor of the Tangle, you play things like Tinisphere to deal with hate + faster combo decks, you play Terastodon, Angel of Despair, and/or Ashen Rider to combat hate cards.
The reason I think the deck could be very powerful is because it really hardly needs anything to win. All it needs is 1 cascade spell and 1 good creature. That's not asking much out of a starting hand
The deck is very under explored, but I think it can be improved on heavily.
I hope, that you are aware, that Trinisphere also shuts down your own Cascade plan? Or rather, you need to pay 3 more mana, otherwise the Hypergenesis stays in exile (since you cannot cast it).
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
That is the reason why you can create "Cascade" chains with Maelstrom Wanderer and other Cascade cards.
This also explains, why the deck aims to get it done as fast as possible, since the interaction elements available to it are rather limited.
Edit says: Of course, if you go the As Foretold route, than you can include the full interaction package, since you no longer need to keep your 1-3 slot open.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
My theroy of what Hypergenesis should be would include Trinisphere main or post board. Resolved Trinisphere main is an insta scoop for storm. Against Delver it is also very good.
Ideas like "you need certain creatures in your hand to be good" I think is wrong. Most builds I've seen are too glass cannon. Instead of rushing the combo with a bad card like Chancellor of the Tangle, you play things like Tinisphere to deal with hate + faster combo decks, you play Terastodon, Angel of Despair, and/or Ashen Rider to combat hate cards.
The reason I think the deck could be very powerful is because it really hardly needs anything to win. All it needs is 1 cascade spell and 1 good creature. That's not asking much out of a starting hand
The deck is very under explored, but I think it can be improved on heavily.
Well... if you really want to try it, here's where I'd start:
The main problem with the deck is that you can't run any card with a CMC of 2 or less. That's like 99% of the good, unconditional answers. You can use the Expertise spells from AER, or As Foretold, but it's way too slow and just ends up requiring you to run too many combo pieces to go off consistently. This deck will be shut down if your opponent resolves a Chalice on 0, Ethersworn Canonist (and similar effects), Meddling Mage (and similar effects), Thorn of Amethyst (and similar effects), Trinisphere, or if your opponent can interact with the stack. Torpor Orb (and similar effects) will shut off your interactive bombs, which bears mentioning. Targeted discard is something this archetype cannot stand up to, which is why you run Leylines in the main. If they make you discard any card other than your interaction, they're getting massive returns on their investment. While technically this deck is a 1 card combo, in practice it's more a 3-5 card combo, since you need bombs to drop during Hypergenesis.
Cards I didn't include that are pretty okay: Chancellor of the Dross: It's pretty decent, but Hellkite wins faster, especially in multiples. Chancellor of the Annex: Leyline is just a better card, but Chancellor of the Annex can help you survive to turn 2 against Storm if they get a weak hand. Can be worked around very easily with all of the free spells in the format. Through the Breach: Not a terrible plan B, but I generally favor consistency over a plan B. Progenitus: Emrakul is better, and I value negating my opponent's plays higher than his protection from everything- which has a nasty habit of being worked around.
Best of luck. I've never really found a good mix of sideboard cards, so I'm afraid I can't offer much advice there. I'd probably start with 4 Mindbreak Traps, 4 Leyline of the Void, and maybe some Elesh Norn, Grand Cenobite. Your best matchups are Elves, Dredge, and Eldrazi Aggro, since they don't run much interaction you care about. Your worst matchups are Tezzerator, Any Countertop deck, Death and Taxes, Breachpost, Storm, and Belcher.
Best of luck. I've never really found a good mix of sideboard cards, so I'm afraid I can't offer much advice there. I'd probably start with 4 Mindbreak Traps, 4 Leyline of the Void, and maybe some Elesh Norn, Grand Cenobite. Your best matchups are Elves, Dredge, and Eldrazi Aggro, since they don't run much interaction you care about. Your worst matchups are Tezzerator, Any Countertop deck, Death and Taxes, Breachpost, Storm, and Belcher.
Here are some possibilities based on looking at Hypergenesis decks from Legacy or Extended, along with Living End Modern decks: Ingot Chewer: Destroys Chalice of the Void, your mortal nemesis. Ricochet Trap: Good answer for counterspells. Shriekmaw: Same thing as Ingot Chewer, but for creatures. Unfortunately it won't kill black or artifact creatures, but most of the creatures you'd be worried about aren't either. Faerie Macabre: Although not as powerful as Leyline of the Void, it doesn't have to be in your opening hand to be useful. Sweltering Suns/Anger of the GodsVolcanic Fallout: Damage sweepers against aggressive decks, especially useful against hatebear decks as it kills their various hate cards. Oblivion Ring: For when you worry they might drop something dangerous into play, or as a way to get rid of any hate they have. Through the Breach: Bypasses some hate (most notably Chalice of the Void) and against 12-Post prevents your Hypergenesis from backfiring on you if they drop in something even better than what you did.
Best of luck. I've never really found a good mix of sideboard cards, so I'm afraid I can't offer much advice there. I'd probably start with 4 Mindbreak Traps, 4 Leyline of the Void, and maybe some Elesh Norn, Grand Cenobite. Your best matchups are Elves, Dredge, and Eldrazi Aggro, since they don't run much interaction you care about. Your worst matchups are Tezzerator, Any Countertop deck, Death and Taxes, Breachpost, Storm, and Belcher.
Here are some possibilities based on looking at Hypergenesis decks from Legacy or Extended, along with Living End Modern decks: Ingot Chewer: Destroys Chalice of the Void, your mortal nemesis. Ricochet Trap: Good answer for counterspells. Shriekmaw: Same thing as Ingot Chewer, but for creatures. Unfortunately it won't kill black or artifact creatures, but most of the creatures you'd be worried about aren't either. Faerie Macabre: Although not as powerful as Leyline of the Void, it doesn't have to be in your opening hand to be useful. Sweltering Suns/Anger of the GodsVolcanic Fallout: Damage sweepers against aggressive decks, especially useful against hatebear decks as it kills their various hate cards. Oblivion Ring: For when you worry they might drop something dangerous into play, or as a way to get rid of any hate they have. Through the Breach: Bypasses some hate (most notably Chalice of the Void) and against 12-Post prevents your Hypergenesis from backfiring on you if they drop in something even better than what you did.
Some words of caution on a few cards: Through the Breach needs a better mana base than the deck I suggested, or you need to run Seething Song. Evoke creatures are generally pretty good, but another common sideboard card against this sort of deck is Torpor Orb, which will turn off most (but not all!) evoke creatures. Also, you can't Ricochet Trap a Counterbalance trigger, which is surprisingly relevant since Tezzerator, Miracles, Twin, and even Blue and Taxes can run it.
All of that said though, this deck will still lose to a well timed Dark Depths combo, a Trickbind, or a protected Bridge.
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Could work. Run it through a gauntlet and see how it functions. For a Gauntlet I'd recommend U/R Swathstorm, Ub Tezzerator w/ Dark Depths combo, UWr Miracles with a transformative sideboard to Splinter Twin, Breachpost, Dredge, Affinity, and Elves. One thing to keep in mind is that Turn 1 Thorn/Thalia is less punishing than in Modern- fast mana abounds. In my experience, most fair decks start with 4 Chrome Mox, and then find other ways to cheat on mana, like Delve. One other thought that occurs to me is trying a WR 8-moon deck with Blood Moon and Magus of the Moon, alongside the white taxers and hatebears.
If you go first.
RiP is better than Stony Silence main deck. It's relevant against most decks. Stony Silence only hits a few decks, and turns off your moxen.
Main things I see:
-You need better answers to Dark Depths combo. It's the most common combo you'll see in the format, and Magus doesn't cut it in my experience. I'd recommend you use 4 Path to Exile instead of Bolts. Spirit of the Labyrinth doesn't really do enough, and you're probably better off running Harsh Mentor or another hatebear.
-Mental Misstep is really a combo protection card. Chalice or Amethyst are better choices for this kind of deck, IMO. Misstep doesn't lock people out of the game, which is basically the entire point of D&T.
-You need Ghost Quarters. I know you've got Magus in the main, but Ghost Quarter is extremely strong in NBLM. You can drop a Ghost Quarter turn 1 if need be, where as a turn 1 Magus is difficult to pull of with this list. I'm sure you'll refine the mana base to be a bit more reliable if/when you test.
-The biggest flaw that I see is that you've got no Leyline of Sanctity or Mindbreak Trap in the sideboard. This is critical. These are the most consistent answers to Belcher and Storm's turn 1 kills. They're also vaguely relevant against other matchups, like All In Red, Burn, Infect, Elves, and some others.
Otherwise it looks like a solid starting point. I like the Thalia, Heretic Cathar as an answer to Breachpost. You're going to struggle against Miracles, though.
For a moment I was like "how much does the flight from the EU costs?" Checked it, not worth
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Ideas like "you need certain creatures in your hand to be good" I think is wrong. Most builds I've seen are too glass cannon. Instead of rushing the combo with a bad card like Chancellor of the Tangle, you play things like Tinisphere to deal with hate + faster combo decks, you play Terastodon, Angel of Despair, and/or Ashen Rider to combat hate cards.
The reason I think the deck could be very powerful is because it really hardly needs anything to win. All it needs is 1 cascade spell and 1 good creature. That's not asking much out of a starting hand
The deck is very under explored, but I think it can be improved on heavily.
URStormRU
GRTitanshift[mana]RG/mana]
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
URStormRU
GRTitanshift[mana]RG/mana]
This also explains, why the deck aims to get it done as fast as possible, since the interaction elements available to it are rather limited.
Edit says: Of course, if you go the As Foretold route, than you can include the full interaction package, since you no longer need to keep your 1-3 slot open.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Well... if you really want to try it, here's where I'd start:
4 Gemstone Mine
4 AEther Hub
4 Tendo Ice Bridge
4 Mana Confluence
1 City of Brass
1 Gemstone Mine
4 Violent Outburst
4 Ardent Plea
2 Hypergenesis
2 Wipe Away
2 Dismember
4 Leyline of Sanctity
4 Simian Spirit Guide
4 Emrakul, the Aeons Torn
4 Urabrask the Hidden
4 Bogardin Hellkite
4 Angel of Serenity
4 Terastodon
The main problem with the deck is that you can't run any card with a CMC of 2 or less. That's like 99% of the good, unconditional answers. You can use the Expertise spells from AER, or As Foretold, but it's way too slow and just ends up requiring you to run too many combo pieces to go off consistently. This deck will be shut down if your opponent resolves a Chalice on 0, Ethersworn Canonist (and similar effects), Meddling Mage (and similar effects), Thorn of Amethyst (and similar effects), Trinisphere, or if your opponent can interact with the stack. Torpor Orb (and similar effects) will shut off your interactive bombs, which bears mentioning. Targeted discard is something this archetype cannot stand up to, which is why you run Leylines in the main. If they make you discard any card other than your interaction, they're getting massive returns on their investment. While technically this deck is a 1 card combo, in practice it's more a 3-5 card combo, since you need bombs to drop during Hypergenesis.
Cards I didn't include that are pretty okay:
Chancellor of the Dross: It's pretty decent, but Hellkite wins faster, especially in multiples.
Chancellor of the Annex: Leyline is just a better card, but Chancellor of the Annex can help you survive to turn 2 against Storm if they get a weak hand. Can be worked around very easily with all of the free spells in the format.
Through the Breach: Not a terrible plan B, but I generally favor consistency over a plan B.
Progenitus: Emrakul is better, and I value negating my opponent's plays higher than his protection from everything- which has a nasty habit of being worked around.
Best of luck. I've never really found a good mix of sideboard cards, so I'm afraid I can't offer much advice there. I'd probably start with 4 Mindbreak Traps, 4 Leyline of the Void, and maybe some Elesh Norn, Grand Cenobite. Your best matchups are Elves, Dredge, and Eldrazi Aggro, since they don't run much interaction you care about. Your worst matchups are Tezzerator, Any Countertop deck, Death and Taxes, Breachpost, Storm, and Belcher.
Ingot Chewer: Destroys Chalice of the Void, your mortal nemesis.
Ricochet Trap: Good answer for counterspells.
Shriekmaw: Same thing as Ingot Chewer, but for creatures. Unfortunately it won't kill black or artifact creatures, but most of the creatures you'd be worried about aren't either.
Faerie Macabre: Although not as powerful as Leyline of the Void, it doesn't have to be in your opening hand to be useful.
Sweltering Suns/Anger of the GodsVolcanic Fallout: Damage sweepers against aggressive decks, especially useful against hatebear decks as it kills their various hate cards.
Oblivion Ring: For when you worry they might drop something dangerous into play, or as a way to get rid of any hate they have.
Through the Breach: Bypasses some hate (most notably Chalice of the Void) and against 12-Post prevents your Hypergenesis from backfiring on you if they drop in something even better than what you did.
Some words of caution on a few cards: Through the Breach needs a better mana base than the deck I suggested, or you need to run Seething Song. Evoke creatures are generally pretty good, but another common sideboard card against this sort of deck is Torpor Orb, which will turn off most (but not all!) evoke creatures. Also, you can't Ricochet Trap a Counterbalance trigger, which is surprisingly relevant since Tezzerator, Miracles, Twin, and even Blue and Taxes can run it.
All of that said though, this deck will still lose to a well timed Dark Depths combo, a Trickbind, or a protected Bridge.