After a good amount of complaining about how there was too much aggro in the format, we finally have a combo deck that is 0 % focused in the red zone and a very slow midrange deck that does nothing significant in the first two - three turns of the game, yet the complaining levels are the same. Damned if there's aggro, damned if there's not, at what point of the metagame is people going to say "wow this is the right moment to play the decks I enjoy". Probably never with the current format, and never after unbanning SFM and Preordain too.
I, for one, like when Sinergy beats goodstuff 3 - 4 color piles. Pile deckbuilding is as straightforward as it comes: 5 small pools of cards and the drill is to choose a combination of 3 of them, 4 some times. Jund for Thoughtseize/Bolt/Goyf, Grixis for Thoughtseize/Bolt/Snapcaster, Mardu for Thoughtseize/Bolt/Lingering Souls, Jeskai for Bolt/Snapcaster/Path and so on. Gets boring fast, just see Standard, and given its late popularity it's not even well received among the players as a whole. Besides, it is an incredibly fragile scenario that would needs tons of additional bans to become reality. Modern's power level is too high for single unsinergisic cards to compete no matter how powerful each one is on its own. Best path left is to unban and foment further card combination that lend themselves to longer games rather than closing them ASAP. Punishing Fire, GSZ and even Dig Through Time look like good candidates. It's sad that time issues keep Top banned but a new card or cards that do what CounterTop did would be great as well.
EDIT: On another topic: question to No Banned List experts: how busted is Mental Misstep in places where NBL is actually played regularly (meaning: no SCG tournaments)? From what I read from Legacy people, the card becomes ubiquitous enough that it the game gets as new rules "every deck starts with 4 Missteps", "everyone starting hand size is reduced by 1" and "everyone starting life total is reduced to 2 or sometimes more". That sounded plausible but then again, Legacy people is quite quirky regarding how their format should be so it's worth to hear Modern resident's opinion who also have experience with the card. If it effectively slows down the game and encourages less 1 CMC, then its unbanning should be considered seriously, even if its stupid powerful. The main worry would be it helping blue way too much thanks to Snap but given its otherwise lack of early permission it is probably deserved.
at what point of the metagame is people going to say "wow this is the right moment to play the decks I enjoy". Probably never with the current format, and never after unbanning SFM and Preordain too.
How are people shocked about kci? I heard multiple pros say it was the best deck but the issue was getting proficient in time. Sam black said he’d definitely have played it if he had more time to test (not on mtgo because it took too long). The deck isn’t hard to cheese out of the format people just need to respect it.
How are people shocked about kci? I heard multiple pros say it was the best deck but the issue was getting proficient in time. Sam black said he’d definitely have played it if he had more time to test (not on mtgo because it took too long). The deck isn’t hard to cheese out of the format people just need to respect it.
if it was so easy to hate out it wouldnt be that good.
respect it? by playing artifact and graveyard hate? basically every deck already does. play more of it? great you just gave up percentage against 10 other decks while kci gives up none.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
Tron of course. I mean, with a slow start, a curve full of 3 drops, 4 drops and 5 drops (adjusting to Tron mana) and a plan of throwing bombs until one of those sticks, that's midrange as it comes.
EDIT: As for this
at what point of the metagame is people going to say "wow this is the right moment to play the decks I enjoy". Probably never with the current format, and never after unbanning SFM and Preordain too.
About 3 weeks ago, or at any SCG event.
At the risk of being called elitist or snob, "SCG events" are a level below GPs both in terms of deck choices and play skill. Jim Davis wouldn't be able to make it as far in a GP with Jeskai as he does in SCG events. If Jeskai / Jund / Mardu, etc players are content with that then there's no problem but be prepared for a rude awakening whenever the stakes are higher.
After watching some vids with KCI it's quite clear the deck is tier 1 and on par with Humans at least, probably better. It is akin to Elves with Glimpse unbanned in the sense it both draws cards and makes mana while going off, but even better since the "elves" are impervious to removal, the lands fetch artifacts from both the library and the graveyard and it recurs the graveyard at instant speed. Since it naturally cycles through the deck, it can find its SB cards consistently and the mana allows it to dump Wurmcoil or other big threats without problems and the abiility to use maindeck Explosives already gives it a leg up in the Humans matchup.
Has all the metrics of a ban worthy deck, the real question is why it took people to catch up for so long. If the deck stays, then there's no reason to keep Glimpse of Nature unbanned. "it's powerful enough to make Glimpse place in the ban list a joke" should be enough to merit the ban of KCI or Mox Opal.
I think this is just what needs to happen. Players are going to start learning the KCI deck, as they very well should. Its a reaction to being unable to interact. So some of you will suffer through this new competitive metagame for a short while. I'm applauding shaheen Soorani for picking up KCI wholeheartedly though, as a blue player who plays other colors to learn the decks myself. This is what modern has made players do to be competitive, as the nature of the beast. So until we get a different environment more players with a background in combo loops and play-sequencing will likely pick up the deck, and maybe more people struggling to interact will learn how to play it, or how to beat it...but isnt that what we're here to do anyway?
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
How are people shocked about kci? I heard multiple pros say it was the best deck but the issue was getting proficient in time. Sam black said he’d definitely have played it if he had more time to test (not on mtgo because it took too long). The deck isn’t hard to cheese out of the format people just need to respect it.
if it was so easy to hate out it wouldnt be that good.
respect it? by playing artifact and graveyard hate? basically every deck already does. play more of it? great you just gave up percentage against 10 other decks while kci gives up none.
That’s just not true. Humans play none of either. Jeskai list are playing 0 stony and rips. The top 8 devoted company deck basically had nothing...
Kci is much harder to pilot than lantern was pre whir. That’s the only thing holding it back from being played a lot more.
i agree. i think most of the responses here are an overreaction. the deck is great, largely due to stirrings and opal being so powerful; but any new deck that shows itself to be a contender is going to make waves. what matters is if the deck is too good, and honestly i just dont think what we have seen so far is enough evidence. if cards were being axed because they were too strong, then opal wouldve eaten it a long time ago.
i just hope wizards sees these results and it motivates them to unban stuff sooner. nobody likes bans.
That’s just not true. Humans play none of either. Jeskai list are playing 0 stony and rips. The top 8 devoted company deck basically had nothing...
Kci is much harder to pilot than lantern was pre whir. That’s the only thing holding it back from being played a lot more.
humans doesnt need to tech for it their deck hates on kci. also, again, you gloss over the opportunity cost of 'respecting' a deck. kci isnt a big enough presence, and the number of decks that just steamroll you are too numerous.
im not sure if your second statement is saying the deck is really good or what. that would sorta contradict the notion that it could easily be cheesed out of the format.
At the risk of being called elitist or snob, "SCG events" are a level below GPs both in terms of deck choices and play skill. Jim Davis wouldn't be able to make it as far in a GP with Jeskai as he does in SCG events. If Jeskai / Jund / Mardu, etc players are content with that then there's no problem but be prepared for a rude awakening whenever the stakes are higher.
As most know, I most certainly agree with this. Although SCG Events do not exist on the west coast, I experienced what felt like basically an SCG event multiple times over the GP weekend in the Modern Double-Ups. There were routinely a couple hundred people (the Satuday morning one had six full pages of pairings). Most of these people had either scrubbed out of the main event or (like me) actively chose not to participate. As a result, I faced players that, for whatever reason, were not in the big, main, high-stakes event. This means I got the "play what you like"/"play what you own" crowd, as well as people who didn't do well in the main event for whatever reason. This means I dodged a lot of the Tron/Humans/KCI/Hollow One decks that were ripping up the GP, and played against all the decks that lost or didn't want to play against a highly predictable field of misery. And at least from the outside, that seems like what most SCG events are, and it's why we see certain players/decks do well there and not really anywhere else in the competitive scene.
Tron is Midrange lol....come on man. Whats Jund then? Mardu? Thats not how this can work or labels are 100% without value.
At the risk of being called elitist or snob, "SCG events" are a level below GPs both in terms of deck choices and play skill. Jim Davis wouldn't be able to make it as far in a GP with Jeskai as he does in SCG events. If Jeskai / Jund / Mardu, etc players are content with that then there's no problem but be prepared for a rude awakening whenever the stakes are higher.
I think you'll find a lot of agreement with that statement. ktk may point to that one UWR deck in this Top 8, but I'll then point to the 8 Humans players that if UWR had good luck dodging Tron...well maybe he gets in based on a positive match up there.
i agree. i think most of the responses here are an overreaction. the deck is great, largely due to stirrings and opal being so powerful; but any new deck that shows itself to be a contender is going to make waves. what matters is if the deck is too good, and honestly i just dont think what we have seen so far is enough evidence. if cards were being axed because they were too strong, then opal wouldve eaten it a long time ago.
i just hope wizards sees these results and it motivates them to unban stuff sooner. nobody likes bans.
That’s just not true. Humans play none of either. Jeskai list are playing 0 stony and rips. The top 8 devoted company deck basically had nothing...
Kci is much harder to pilot than lantern was pre whir. That’s the only thing holding it back from being played a lot more.
humans doesnt need to tech for it their deck hates on kci. also, again, you gloss over the opportunity cost of 'respecting' a deck. kci isnt a big enough presence, and the number of decks that just steamroll you are too numerous.
im not sure if your second statement is saying the deck is really good or what. that would sorta contradict the notion that it could easily be cheesed out of the format.
Matt has 4 bolt 2 grid sb and ee/bomb I don’t think humans is favored in that matchup at all. My second statement was just more of a reason the deck is fine. Average players won’t be able to just pick it up and do well with it. Yes the deck is really good and I absolutely thought it was the best positioned deck for the gp after hearing what Sam, pvd, Matt, siggrest, and what not had to say about the lack of hate for it in the meta currently.
Off topic but I recommend listening to sam blacks new podcast if any of you aren’t.
At the risk of being called elitist or snob, "SCG events" are a level below GPs both in terms of deck choices and play skill. Jim Davis wouldn't be able to make it as far in a GP with Jeskai as he does in SCG events. If Jeskai / Jund / Mardu, etc players are content with that then there's no problem but be prepared for a rude awakening whenever the stakes are higher.
As most know, I most certainly agree with this. Although SCG Events do not exist on the west coast, I experienced what felt like basically an SCG event multiple times over the GP weekend in the Modern Double-Ups. There were routinely a couple hundred people (the Satuday morning one had six full pages of pairings). Most of these people had either scrubbed out of the main event or (like me) actively chose not to participate. As a result, I faced players that, for whatever reason, were not in the big, main, high-stakes event. This means I got the "play what you like"/"play what you own" crowd, as well as people who didn't do well in the main event for whatever reason. This means I dodged a lot of the Tron/Humans/KCI/Hollow One decks that were ripping up the GP, and played against all the decks that lost or didn't want to play against a highly predictable field of misery. And at least from the outside, that seems like what most SCG events are, and it's why we see certain players/decks do well there and not really anywhere else in the competitive scene.
Your description of the event(s) you took part in is much more akin to an SCG Classic than a SCG Open.
Tron is Midrange lol....come on man. Whats Jund then? Mardu? Thats not how this can work or labels are 100% without value.
What else it is? Control, combo, aggro? Based on the the mothership definition it qualifies. Mana acceleration? Check. Bunch of top of the curve cards? Check. Inherent weakness to combo decks? Check. The article itself says "Most Urzatron decks are midrange decks full of bombastic cards.[...]Once the Urzatron is assembled, the deck goes nuts with gigantic spells that outclass anything the opponent can possibly do."
Old Standard Jund was a midrange deck given that it had Putrid Leech, Sprouting Thrinax, Master of the Wild Hunt and Broodmate Dragon. Only disruption was Blighting and wasn't even targeted. The midrange title got inherited by Modern Jund but given how both Jund and Mardu had no mana acceleration, devote a fair bunch of cards to spot removal and disruption and their threats are hardly outclassing the opponent (neither Goyf nor Bedlam are terribly hard to deal with) those are better classified as aggro control.
I admit that, given Modern metagame as a Eternal format is quite different and definitions are prone to shift, Jund and Mardu have been called midrange usually. No problem, but I oppose not calling Tron midrange especially if comes of sort of scorn that may drive it to call it "linear" and group it along Bloo or KCI.
I think we all know which card can be banned as a targeted first strike to keep KCI, G Tron, Lantern Control and assorted other Colorless, Eldrazi and Artifact abusing decks in check, that be Ancient Stirrings. Yeah turns out only being able to pick a colorless card while digging 5 deep for one mana is unfair in terms of consistency who would of have thought. But maybe I just salty cause Blue is not allowed to get cantrips that good. Not to mention I don't see why its Green in the first place usually green is limited to creatures, lands and maybe enchantments anything colorless always seemed way more Blue or Red or even White as they are the artifact colors.
I admit that, given Modern metagame as a Eternal format is quite different and definitions are prone to shift, Jund and Mardu have been called midrange usually. No problem, but I oppose not calling Tron midrange especially if comes of sort of scorn that may drive it to call it "linear" and group it along Bloo or KCI.
i guess if you really care what people call a deck, or are trying to campaign to get the community to acknowledge a change you would like. other than that it hardly matters. these classifications are just a means of identification and mutual understanding used in these conversations. we can call tron midrange, but its main objective and strategy to reach it IS linear because it devotes the majority of the deck to accomplishing it. sure some people use it as a slur, but that is mostly out of ignorance. kci is linear, but its a difficult and decision laden deck. similarly titanshift is also linear, but is oft cited as being on the lower end of the difficulty scale.
so tron may be midrange to you, but what does that matter. it certainly doesnt make it more similar to jund than it was before like you pointed out. likewise people call lantern a control deck, but its obvious it shares few play patterns associated with a blue based control deck.
if you want to convince people that tron is harder to play than the very common opinion. using some indirect method to re-establish archetype labels seems a poor way to go about it. if it has nothing to do with perceived skill. well then good luck with your campaign.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
Tron is Midrange lol....come on man. Whats Jund then? Mardu? Thats not how this can work or labels are 100% without value.
What else it is? Control, combo, aggro? Based on the the mothership definition it qualifies. Mana acceleration? Check. Bunch of top of the curve cards? Check. Inherent weakness to combo decks? Check. The article itself says "Most Urzatron decks are midrange decks full of bombastic cards.[...]Once the Urzatron is assembled, the deck goes nuts with gigantic spells that outclass anything the opponent can possibly do."
Old Standard Jund was a midrange deck given that it had Putrid Leech, Sprouting Thrinax, Master of the Wild Hunt and Broodmate Dragon. Only disruption was Blighting and wasn't even targeted. The midrange title got inherited by Modern Jund but given how both Jund and Mardu had no mana acceleration, devote a fair bunch of cards to spot removal and disruption and their threats are hardly outclassing the opponent (neither Goyf nor Bedlam are terribly hard to deal with) those are better classified as aggro control.
I admit that, given Modern metagame as a Eternal format is quite different and definitions are prone to shift, Jund and Mardu have been called midrange usually. No problem, but I oppose not calling Tron midrange especially if comes of sort of scorn that may drive it to call it "linear" and group it along Bloo or KCI.
Times change. I'm not going to accept that Jund is the same archetype as Tron, its nonsensical. :]
We cannot have a meaningful discussion if thats the starting point of comparison.
Edit: and for the record it's big mana, going over the top of both mid-range and control, and soft to combo and aggro.
It is not mid-range as understood by the community.
May as well call it KarnUgin Control, that's just as valid.
At the risk of being called elitist or snob, "SCG events" are a level below GPs both in terms of deck choices and play skill. Jim Davis wouldn't be able to make it as far in a GP with Jeskai as he does in SCG events. If Jeskai / Jund / Mardu, etc players are content with that then there's no problem but be prepared for a rude awakening whenever the stakes are higher.
As most know, I most certainly agree with this. Although SCG Events do not exist on the west coast, I experienced what felt like basically an SCG event multiple times over the GP weekend in the Modern Double-Ups. There were routinely a couple hundred people (the Satuday morning one had six full pages of pairings). Most of these people had either scrubbed out of the main event or (like me) actively chose not to participate. As a result, I faced players that, for whatever reason, were not in the big, main, high-stakes event. This means I got the "play what you like"/"play what you own" crowd, as well as people who didn't do well in the main event for whatever reason. This means I dodged a lot of the Tron/Humans/KCI/Hollow One decks that were ripping up the GP, and played against all the decks that lost or didn't want to play against a highly predictable field of misery. And at least from the outside, that seems like what most SCG events are, and it's why we see certain players/decks do well there and not really anywhere else in the competitive scene.
Your description of the event(s) you took part in is much more akin to an SCG Classic than a SCG Open.
It's a weird kind of event. On the one hand, it's only 3 rounds of swiss and fires 3 times a day, staggered so you can do all 3 if you wanted. On the other hand, they often fire with several hundred people, which can be bigger than some Opens and almost all Classics.
The "problem" with KCI is that plays a different game form almost any other deck in the format. The usual maindeck choices of midrange and control decks don't line up well against it and trying to fight with 2/3/4 of sideboard cards is not enough to disrupt it. The high learning curve keeps it in check for now but I am afraid of what the meta might look if it becomes more popular...
I don’t see a problem with it being good or even the best deck until you start seeing people (pros excluded) picking up the deck and just winning every match. Elsik who has played those types of decks a ton had issues with it as we saw at scg. If it brings infect and gds type decks back to the front then that’s fine. Control decks should be able to tweak there deck/sb to better deal with kci too. It’s modern things change all the time and I really don’t think anything needs a ban. I could totally see a minor rules change though and I think that is totally reasonable.
Modern is a cyclical metagame. Sideboards were high on removal for Humans, moderate on stuff for the Jeskai matchup, and lacking enough artifact hate. That's all. Every time a deck top 8s, you guys cry for a ban. Modern is such an open format that Skred Red won a GP, it's all about a combination of luck and just general deck metagaming. Ancient Stirrings is fine. KCI/Tron are both fine.
What you should be complaining about is why are cards on the same power level as those decks banned unfairly.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Its a vile betrayal, is what it is.
That Thopter Sword deck looks....really weird too. Whir holding it all together, with Bridge and KCI to 'go infinite' ya? Spicy indeed.
Spirits
I, for one, like when Sinergy beats goodstuff 3 - 4 color piles. Pile deckbuilding is as straightforward as it comes: 5 small pools of cards and the drill is to choose a combination of 3 of them, 4 some times. Jund for Thoughtseize/Bolt/Goyf, Grixis for Thoughtseize/Bolt/Snapcaster, Mardu for Thoughtseize/Bolt/Lingering Souls, Jeskai for Bolt/Snapcaster/Path and so on. Gets boring fast, just see Standard, and given its late popularity it's not even well received among the players as a whole. Besides, it is an incredibly fragile scenario that would needs tons of additional bans to become reality. Modern's power level is too high for single unsinergisic cards to compete no matter how powerful each one is on its own. Best path left is to unban and foment further card combination that lend themselves to longer games rather than closing them ASAP. Punishing Fire, GSZ and even Dig Through Time look like good candidates. It's sad that time issues keep Top banned but a new card or cards that do what CounterTop did would be great as well.
EDIT: On another topic: question to No Banned List experts: how busted is Mental Misstep in places where NBL is actually played regularly (meaning: no SCG tournaments)? From what I read from Legacy people, the card becomes ubiquitous enough that it the game gets as new rules "every deck starts with 4 Missteps", "everyone starting hand size is reduced by 1" and "everyone starting life total is reduced to 2 or sometimes more". That sounded plausible but then again, Legacy people is quite quirky regarding how their format should be so it's worth to hear Modern resident's opinion who also have experience with the card. If it effectively slows down the game and encourages less 1 CMC, then its unbanning should be considered seriously, even if its stupid powerful. The main worry would be it helping blue way too much thanks to Snap but given its otherwise lack of early permission it is probably deserved.
EDIT: As for this
About 3 weeks ago, or at any SCG event.
Spirits
if it was so easy to hate out it wouldnt be that good.
respect it? by playing artifact and graveyard hate? basically every deck already does. play more of it? great you just gave up percentage against 10 other decks while kci gives up none.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Tron of course. I mean, with a slow start, a curve full of 3 drops, 4 drops and 5 drops (adjusting to Tron mana) and a plan of throwing bombs until one of those sticks, that's midrange as it comes.
At the risk of being called elitist or snob, "SCG events" are a level below GPs both in terms of deck choices and play skill. Jim Davis wouldn't be able to make it as far in a GP with Jeskai as he does in SCG events. If Jeskai / Jund / Mardu, etc players are content with that then there's no problem but be prepared for a rude awakening whenever the stakes are higher.
After watching some vids with KCI it's quite clear the deck is tier 1 and on par with Humans at least, probably better. It is akin to Elves with Glimpse unbanned in the sense it both draws cards and makes mana while going off, but even better since the "elves" are impervious to removal, the lands fetch artifacts from both the library and the graveyard and it recurs the graveyard at instant speed. Since it naturally cycles through the deck, it can find its SB cards consistently and the mana allows it to dump Wurmcoil or other big threats without problems and the abiility to use maindeck Explosives already gives it a leg up in the Humans matchup.
Has all the metrics of a ban worthy deck, the real question is why it took people to catch up for so long. If the deck stays, then there's no reason to keep Glimpse of Nature unbanned. "it's powerful enough to make Glimpse place in the ban list a joke" should be enough to merit the ban of KCI or Mox Opal.
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
That’s just not true. Humans play none of either. Jeskai list are playing 0 stony and rips. The top 8 devoted company deck basically had nothing...
Kci is much harder to pilot than lantern was pre whir. That’s the only thing holding it back from being played a lot more.
i just hope wizards sees these results and it motivates them to unban stuff sooner. nobody likes bans.
humans doesnt need to tech for it their deck hates on kci. also, again, you gloss over the opportunity cost of 'respecting' a deck. kci isnt a big enough presence, and the number of decks that just steamroll you are too numerous.
im not sure if your second statement is saying the deck is really good or what. that would sorta contradict the notion that it could easily be cheesed out of the format.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)As most know, I most certainly agree with this. Although SCG Events do not exist on the west coast, I experienced what felt like basically an SCG event multiple times over the GP weekend in the Modern Double-Ups. There were routinely a couple hundred people (the Satuday morning one had six full pages of pairings). Most of these people had either scrubbed out of the main event or (like me) actively chose not to participate. As a result, I faced players that, for whatever reason, were not in the big, main, high-stakes event. This means I got the "play what you like"/"play what you own" crowd, as well as people who didn't do well in the main event for whatever reason. This means I dodged a lot of the Tron/Humans/KCI/Hollow One decks that were ripping up the GP, and played against all the decks that lost or didn't want to play against a highly predictable field of misery. And at least from the outside, that seems like what most SCG events are, and it's why we see certain players/decks do well there and not really anywhere else in the competitive scene.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
I think you'll find a lot of agreement with that statement. ktk may point to that one UWR deck in this Top 8, but I'll then point to the 8 Humans players that if UWR had good luck dodging Tron...well maybe he gets in based on a positive match up there.
Spirits
Matt has 4 bolt 2 grid sb and ee/bomb I don’t think humans is favored in that matchup at all. My second statement was just more of a reason the deck is fine. Average players won’t be able to just pick it up and do well with it. Yes the deck is really good and I absolutely thought it was the best positioned deck for the gp after hearing what Sam, pvd, Matt, siggrest, and what not had to say about the lack of hate for it in the meta currently.
Off topic but I recommend listening to sam blacks new podcast if any of you aren’t.
What else it is? Control, combo, aggro? Based on the the mothership definition it qualifies. Mana acceleration? Check. Bunch of top of the curve cards? Check. Inherent weakness to combo decks? Check. The article itself says "Most Urzatron decks are midrange decks full of bombastic cards.[...]Once the Urzatron is assembled, the deck goes nuts with gigantic spells that outclass anything the opponent can possibly do."
Old Standard Jund was a midrange deck given that it had Putrid Leech, Sprouting Thrinax, Master of the Wild Hunt and Broodmate Dragon. Only disruption was Blighting and wasn't even targeted. The midrange title got inherited by Modern Jund but given how both Jund and Mardu had no mana acceleration, devote a fair bunch of cards to spot removal and disruption and their threats are hardly outclassing the opponent (neither Goyf nor Bedlam are terribly hard to deal with) those are better classified as aggro control.
I admit that, given Modern metagame as a Eternal format is quite different and definitions are prone to shift, Jund and Mardu have been called midrange usually. No problem, but I oppose not calling Tron midrange especially if comes of sort of scorn that may drive it to call it "linear" and group it along Bloo or KCI.
i guess if you really care what people call a deck, or are trying to campaign to get the community to acknowledge a change you would like. other than that it hardly matters. these classifications are just a means of identification and mutual understanding used in these conversations. we can call tron midrange, but its main objective and strategy to reach it IS linear because it devotes the majority of the deck to accomplishing it. sure some people use it as a slur, but that is mostly out of ignorance. kci is linear, but its a difficult and decision laden deck. similarly titanshift is also linear, but is oft cited as being on the lower end of the difficulty scale.
so tron may be midrange to you, but what does that matter. it certainly doesnt make it more similar to jund than it was before like you pointed out. likewise people call lantern a control deck, but its obvious it shares few play patterns associated with a blue based control deck.
if you want to convince people that tron is harder to play than the very common opinion. using some indirect method to re-establish archetype labels seems a poor way to go about it. if it has nothing to do with perceived skill. well then good luck with your campaign.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Times change. I'm not going to accept that Jund is the same archetype as Tron, its nonsensical. :]
We cannot have a meaningful discussion if thats the starting point of comparison.
Edit: and for the record it's big mana, going over the top of both mid-range and control, and soft to combo and aggro.
It is not mid-range as understood by the community.
May as well call it KarnUgin Control, that's just as valid.
Spirits
It's a weird kind of event. On the one hand, it's only 3 rounds of swiss and fires 3 times a day, staggered so you can do all 3 if you wanted. On the other hand, they often fire with several hundred people, which can be bigger than some Opens and almost all Classics.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
No come on its control it has Blue right?
What you should be complaining about is why are cards on the same power level as those decks banned unfairly.