I mean yes its a nobo but it doesn't matter in modern. Cause the format lacks a lot of zero cost spells to exploit with phyrexian mana out and none of the cheap the artifacts running around.
The CMC of a split card on the stack is the CMC of the side that was cast which is how it always was. The recent-ish change was to the CMC of split cards everywhere else. Beck//Call under the old rules had two different CMC's 2 and 6 which under the old rules meant it was able to be taken by Inquisition of Kozilek. Under the new rules the card has one CMC which is 8. Each side retains its own identity though so when it goes to be cast it is only what is printed on its side. Beck is a 2 CMC spell and Call is a 6 CMC spell.
So basically it doesn't really effect split cards. Not that there are a ton of split cards in modern anyway. It does stop Miracle though so no more Terminus on turn 3/4.
ah, thanks for the clarification. i was thinking something like beck was 2 cmc on the stack, but since its 8 cmc in the hand/everywhere else the casting couldnt even be initiated (w/out 8 lands).
not really relevant as you say since i cant think of any split cards that see regular play.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
I can see Lavinia being another tool to stop tron. Modern really needs Containment Priest, though. Absolutely kills Dredge and forces vial decks into evasive maneuvers, as well as nukes a few other decks.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
1W
2/1
Human Soldier
During your turn, spells your opponent casts cost 1 more to cast, and abilities your opponent activate cost 1 more to activate unless they're Mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 black and white spirit creature token with flying.)
1W
2/1
Human Soldier
During your turn, spells your opponent casts cost 1 more to cast, and abilities your opponent activate cost 1 more to activate unless they're Mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 black and white spirit creature token with flying.)
EDIT: corrected power and toughness.
It's pretty solid and could find a home in some sideboards. It's a good removal magnet that leaves a body behind.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
To be fair Wotc designs for Standard first and Jeskai is plenty strong there. I have built the Jeskai list from the french team that won the Magic World Cup which goes back into a hard Control direction after people got too distracted by Niv-Mizzet, Parun. I played Ranked all night on Arena with it and while I haven't kept exact count I would wager I have easily won 70% of my games but obviously Arena Ranked is only best of 1 so take that with a grain of salt. Nut draws of aggressive decks or mana screw beat me but slower decks got out-valued hard. Like the commentators said at the end of the World Cup. That Jeskai list is probably one the reasons the french team won. It plows through stuff like Golgari with ease.
To be fair Wotc designs for Standard first and Jeskai is plenty strong there. I have built the Jeskai list from the french team that won the Magic World Cup which goes back into a hard Control direction after people got too distracted by Niv-Mizzet, Parun. I played Ranked all night on Arena with it and while I haven't kept exact count I would wager I have easily won 70% of my games but obviously Arena Ranked is only best of 1 so take that with a grain of salt. Nut draws of aggressive decks or mana screw beat me but slower decks got out-valued hard. Like the commentators said at the end of the World Cup. That Jeskai list is probably one the reasons the french team won. It plows through stuff like Golgari with ease.
Yeah well its cold out here for control. Teferi and Search are good sure but when you see dredge getting creeping chill while control cannot get good counters, good draw or good boardwipes well it does make one salty. And note I said good I consider chill broken.
I even take a good cheap creature at this point like Containment Priest.
Yeah well its cold out here for control. Teferi and Search are good sure but when you see dredge getting creeping chill while control cannot get good counters, good draw or good boardwipes well it does make one salty. And note I said good I consider chill broken.
I even take a good cheap creature at this point like Containment Priest.
I would love to see Containment Priest put into a Modern set. I think it would be helpful, even if it hoses Grishoalbrand, which is dear to my
Brad Nelson seems to believe that Jeskai is pretty good in Modern and Seth Manfield also seemed to prove it recently, even if he hasn't been vocal about it (I'm not sure if he has; I don't go to the sites where he does articles). I know both of them could top 16 with any solid deck, but both top 8ing says something. I am starting to get interested in trying Jeskai again. But then it may be just like idSurge says, "you think Jeskai is solid and try it. Then you realize all the weaknesses and end up canning it again soon thereafter." Sad, but I'm not really sure how to take Jeskai right now. (I do think it's at least 50/50 vs. KCI).
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
The funny thing is the nonbo with thalia, guardian of thraben. Her tax makes zero-cost spells castable again.
Does Lavinia stop storm'ed spells? (The copies) EDIT: no, it does not. It's when the opponent casts the spell. Oh well.
Are you sure it doesn't? I would say yes;
The copies go on the stack and no mana has been spend for these copies.. so they should be countered?
It's strange;
Lavinia triggers when an opponent CASTS a spell. The copies are not cast.
Oh ok !! My bad; thank you. Would have been great ^^
While it does not stop the actual storm mechanic, it does prevent the storm player from storming off on T3 and make them dig for their 4th landdrop. It shuts of Past in Flames and Gifts Ungiven until they find it, which could be enough since they used to sport a low land count.
Also, cards like these should force non-interactive decks to play some more interaction. We might see a comeback of GB-Tron with pushes and trophies.
I am not convinced...meta needs to settle out first. Honestly, what you want for your control deck is something to rise to the top and cripple the other options into unplayability. For now though I think i will try some Izzet Arclight.
What better dredge hosers do you need? We ve got all of the legacy dredge hate already.
Cards like Tormod's crypt, leyline, surgical, costing 0 mana, stronger and most consistent dredge hosers as RIP, other playable cards as spellbomb, relic, anger of the gods, etc.
I am not convinced...meta needs to settle out first. Honestly, what you want for your control deck is something to rise to the top and cripple the other options into unplayability. For now though I think i will try some Izzet Arclight.
Still what we need is some good dredge hosers.
Realistically the meta will never settle down again with the current policy of wizard BUT if we get another Uberdeck alla Eldrazie.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Yeah well its cold out here for control. Teferi and Search are good sure but when you see dredge getting creeping chill while control cannot get good counters, good draw or good boardwipes well it does make one salty. And note I said good I consider chill broken.
I even take a good cheap creature at this point like Containment Priest.
Teferi and Search are really, really good. They are the reasons why UW miracles became a top tier deck and continues to be a major player in modern despite losing some shares. Opt also needs to be added to the list of good things, no matter how basic it is. It enables the control player to keep up mana in the early turns and use it to draw cards if the opponent doesn't have a play. While definitely on the bottom of the list, Hieroglyphic Illumination's flexibility with cycling as instant speed draw also matters.
I'm not sure what better board wipes control could possibly get when there's access to the original board wipe in Wrath of God, plus Supreme Verdict, Settle the Wreckage, and Terminus.
The problem with blue based control is not the cards available. UWx actually has access to a lot of really strong plays. The problem is that reactive decks have to build based on what sort of meta they are trying to beat. Modern has the largest number of options. Control, and arguably midrange, will never be the best deck unless the meta changes to a point where the viable decks shrink from a dozen (plus another dozen fringe options) to like three or four. I for one don't want to see so many people's options invalidated for the purpose of putting a specific deck near the top (even though miracles and the rock are perfectly usable options, simply not top tier).
Yeah well its cold out here for control. Teferi and Search are good sure but when you see dredge getting creeping chill while control cannot get good counters, good draw or good boardwipes well it does make one salty. And note I said good I consider chill broken.
I even take a good cheap creature at this point like Containment Priest.
Teferi and Search are really, really good. They are the reasons why UW miracles became a top tier deck and continues to be a major player in modern despite losing some shares. Opt also needs to be added to the list of good things, no matter how basic it is. It enables the control player to keep up mana in the early turns and use it to draw cards if the opponent doesn't have a play. While definitely on the bottom of the list, Hieroglyphic Illumination's flexibility with cycling as instant speed draw also matters.
I'm not sure what better board wipes control could possibly get when there's access to the original board wipe in Wrath of God, plus Supreme Verdict, Settle the Wreckage, and Terminus.
The problem with blue based control is not the cards available. UWx actually has access to a lot of really strong plays. The problem is that reactive decks have to build based on what sort of meta they are trying to beat. Modern has the largest number of options. Control, and arguably midrange, will never be the best deck unless the meta changes to a point where the viable decks shrink from a dozen (plus another dozen fringe options) to like three or four. I for one don't want to see so many people's options invalidated for the purpose of putting a specific deck near the top (even though miracles and the rock are perfectly usable options, simply not top tier).
Na, UW needs better card draw like Brainstorm or Portent to become truly dominate. The reason for this is because in most games they straight up just need to miracle Terminus or they lose. Creature based decks have become basically Legacy creature decks, Vial or Cavern or bust. These decks are playing 2 three drop creatures at instant speed with counterspells attached to them on the same turn, that's why Terminus needs to be Miracled, same as Legacy.
Preordain, most likely will only help unfair decks, it's not good enough for UW to play because it's a Sorcery.
UW would most likely play Ponder, but there is a giant fear about Ponder amongst Modern players for some reason. Ponder is a huge step up from all the other cantrips, and almost every blue deck would run it.
Brainstorm is something we can all agree we don't need to have in Modern. Just look to Legacy for reference.
Portent could be a cool inclusion in Modern mostly buffing UW strictly, but I would be fine with that. Seems like a cool card and I'm a huge advocate for cantrips, which some people are against, but who knows.
Here's the cons: cantrips crate very consistent gamestates to the point of the game becoming "samey." Having too many good cantrips can create a state we have in Legacy where not only is Blue warped around these cards (mandatory 4x of Brainstorm and Ponder), but it also can warp the entire metagame around these cards/color. However I'd argue Legacy is far from "samey" and that if you want to look for an example of samey gameplay, Standard is prime example, and Legacy is far from it. Contrips create insane amount of decisions just with one single card.
I'd rather we have powerful control decks in Modern than other linear decks, and this is coming form a combo deck player. If we do look to Legacy, UW control and Grixis control are amongst the most powerful decks, alongside other fair decks, mostly being Terbo Xerox, and because these fair decks are so powerful, it is hard for decks that run broken turn 2 kills to run rampant. (This does not imply we need a control-combo police deck like Splinter Twin however)
Decision making becomes more ingrained in the gameplay, and overall agency is increased because of it.
Speaking about Hieroglyphic Illumination. Playing it in Standard Jeskai Control has made me realize how good Chemister's Insight is. Obviously you lose the flexibility of cycling but Jump-start is a godsend when you happen to have dead cards in hand or begin to flood.
Then there is also Glimmer of Genius which is without a doubt the best one if you are looking for specific cards.
They are certainly worse against all the fast decks and don't have as much synergy with Terminus but if things slow down somewhat they might be worth a look again.
I also agree that power isn't the problem. Even in Standard which is pretty narrow all things considered there are certain builds of Jeskai that are better or worse in certain matchups. If you choose to put 4 Treasure Map and 4 Niv-Mizzet, Parun in the maindeck of your Control deck then you gain something in one area but that comes with a price since you also lose something in another area. You can't have everything and it's your burden to get it right. That's what you signed up for.
And I think that a lot of Control and Midrange players for that matter actually enjoy the constant tinkering and tweaking of their deck lists. This flexibility and customization is after all what sets these kind of decks apart from others which have a ton of cards that cannot be touched because they are required for the decks to even function.
I've already voiced my take on Ponder. I think its fine, and I am predicting it gets unbanned alongside GSZ next year.
I have no opinion on Portent. I've never used it and I play legacy so rarely that I don't play against it very often.
The existing cards that come to mind are Ponder and Dig Through Time. I'd be fine testing either or both of these out. I just don't think both will be unbanned simultaneously for fear that they create super powerful blue decks as opposed to releasing one, testing things out, and releasing the other if the meta didn't warp.
As a control/tempo player for basically my entire time in Modern, I can safely say that I've seen the light on why it's not worth playing. What it essentially comes down to is that there are two main, basic scenarios that define proactive vs reactive decks, and it all comes down to "playing a thing." This "thing" represents both sides. For the proactive side, it says "you need to answer this, or you lose." For the reactive side, it says "I need to answer this or I lose." Inherently, one starts with a huge advantage that it loses as time goes on, the other starts with little to no advantage that it gains as time goes on.
Just some musings after discussions during Modern last night about play lines, and how it's almost always correct every time to jam an early threat to make your opponent have an answer. Rather than play slow to play around it and give them the time to DRAW the answer, since they are not under pressure.
With the years I've spent on one side of things, it's actually quite refreshing to be the beatdown. "You need to answer this, or be faster than me" should be the motto of Modern.
As a control/tempo player for basically my entire time in Modern, I can safely say that I've seen the light on why it's not worth playing. What it essentially comes down to is that there are two main, basic scenarios that define proactive vs reactive decks, and it all comes down to "playing a thing." This "thing" represents both sides. For the proactive side, it says "you need to answer this, or you lose." For the reactive side, it says "I need to answer this or I lose." Inherently, one starts with a huge advantage that it loses as time goes on, the other starts with little to no advantage that it gains as time goes on.
Just some musings after discussions during Modern last night about play lines, and how it's almost always correct every time to jam an early threat to make your opponent have an answer. Rather than play slow to play around it and give them the time to DRAW the answer, since they are not under pressure.
With the years I've spent on one side of things, it's actually quite refreshing to be the beatdown. "You need to answer this, or be faster than me" should be the motto of Modern.
That's fine. If you feel that way you feel that way.
I and many others will never support this line of thinking though because we like what we like and won't betray that.
You think someone like Guillaume Wafo-Tapa would play a mono-red Aggro deck even if it would be the by far best deck in the format? Of course not. That's not something he is interested in so he doesn't touch it. End of story. And yet he still is a Hall of Famer and had plenty of success.
And lastly if you would play against a UW Control deck right now with your deck there is a good chance you lose. Where does that leave the statement "Linear = always better"?
There are ton of linear decks out there that are straight up worse then Control right now so let's not act like Control is some unplayable Tier 3 jank. That it certainly isn't. Because if it would be so then everyone should have no problem crushing it 2-0 every single time they face it and we know that that doesn't happen
I think the frustration someone like cfusion has is justified, though, even with control being a tier 1 deck. Modern lacks a lot of agency in general, and especially looking at control decks where that is basically the whole point in playing blue based control. The feeling of not being in control of the outcome, where your decisions in game seem to hardly matter, still exists for a lot of people.
And lastly if you would play against a UW Control deck right now with your deck there is a good chance you lose. Where does that leave the statement "Linear = always better"?
There are ton of linear decks out there that are straight up worse then Control right now so let's not act like Control is some unplayable Tier 3 jank. That it certainly isn't. Because if it would be so then everyone should have no problem crushing it 2-0 every single time you face it and we know that that doesn't happen
For what its worth, I faced a UW Midrange deck yesterday that just stomped my face in. Once we get into Cryptic territory, the advantage bar shifts in a big way.
It's Modern. You don't try to control anything. It's the Wild Wild West.
I am one of those people that don't believe that the decisions in game matter much. I had a few people disagree with me at the last FNM.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
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Oh ok !! My bad; thank you. Would have been great ^^
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
ah, thanks for the clarification. i was thinking something like beck was 2 cmc on the stack, but since its 8 cmc in the hand/everywhere else the casting couldnt even be initiated (w/out 8 lands).
not really relevant as you say since i cant think of any split cards that see regular play.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
1W
2/1
Human Soldier
During your turn, spells your opponent casts cost 1 more to cast, and abilities your opponent activate cost 1 more to activate unless they're Mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 black and white spirit creature token with flying.)
EDIT: corrected power and toughness.
More control hosing.
Spirits
It's pretty solid and could find a home in some sideboards. It's a good removal magnet that leaves a body behind.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
To be fair Wotc designs for Standard first and Jeskai is plenty strong there. I have built the Jeskai list from the french team that won the Magic World Cup which goes back into a hard Control direction after people got too distracted by Niv-Mizzet, Parun. I played Ranked all night on Arena with it and while I haven't kept exact count I would wager I have easily won 70% of my games but obviously Arena Ranked is only best of 1 so take that with a grain of salt. Nut draws of aggressive decks or mana screw beat me but slower decks got out-valued hard. Like the commentators said at the end of the World Cup. That Jeskai list is probably one the reasons the french team won. It plows through stuff like Golgari with ease.
Yeah, in Standard it can feel pretty oppressive.
Spirits
I even take a good cheap creature at this point like Containment Priest.
I would love to see Containment Priest put into a Modern set. I think it would be helpful, even if it hoses Grishoalbrand, which is dear to my
Brad Nelson seems to believe that Jeskai is pretty good in Modern and Seth Manfield also seemed to prove it recently, even if he hasn't been vocal about it (I'm not sure if he has; I don't go to the sites where he does articles). I know both of them could top 16 with any solid deck, but both top 8ing says something. I am starting to get interested in trying Jeskai again. But then it may be just like idSurge says, "you think Jeskai is solid and try it. Then you realize all the weaknesses and end up canning it again soon thereafter." Sad, but I'm not really sure how to take Jeskai right now. (I do think it's at least 50/50 vs. KCI).
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)While it does not stop the actual storm mechanic, it does prevent the storm player from storming off on T3 and make them dig for their 4th landdrop. It shuts of Past in Flames and Gifts Ungiven until they find it, which could be enough since they used to sport a low land count.
Also, cards like these should force non-interactive decks to play some more interaction. We might see a comeback of GB-Tron with pushes and trophies.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Still what we need is some good dredge hosers.
Realistically the meta will never settle down again with the current policy of wizard BUT if we get another Uberdeck alla Eldrazie.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Teferi and Search are really, really good. They are the reasons why UW miracles became a top tier deck and continues to be a major player in modern despite losing some shares. Opt also needs to be added to the list of good things, no matter how basic it is. It enables the control player to keep up mana in the early turns and use it to draw cards if the opponent doesn't have a play. While definitely on the bottom of the list, Hieroglyphic Illumination's flexibility with cycling as instant speed draw also matters.
I'm not sure what better board wipes control could possibly get when there's access to the original board wipe in Wrath of God, plus Supreme Verdict, Settle the Wreckage, and Terminus.
The problem with blue based control is not the cards available. UWx actually has access to a lot of really strong plays. The problem is that reactive decks have to build based on what sort of meta they are trying to beat. Modern has the largest number of options. Control, and arguably midrange, will never be the best deck unless the meta changes to a point where the viable decks shrink from a dozen (plus another dozen fringe options) to like three or four. I for one don't want to see so many people's options invalidated for the purpose of putting a specific deck near the top (even though miracles and the rock are perfectly usable options, simply not top tier).
Na, UW needs better card draw like Brainstorm or Portent to become truly dominate. The reason for this is because in most games they straight up just need to miracle Terminus or they lose. Creature based decks have become basically Legacy creature decks, Vial or Cavern or bust. These decks are playing 2 three drop creatures at instant speed with counterspells attached to them on the same turn, that's why Terminus needs to be Miracled, same as Legacy.
Preordain, most likely will only help unfair decks, it's not good enough for UW to play because it's a Sorcery.
UW would most likely play Ponder, but there is a giant fear about Ponder amongst Modern players for some reason. Ponder is a huge step up from all the other cantrips, and almost every blue deck would run it.
Brainstorm is something we can all agree we don't need to have in Modern. Just look to Legacy for reference.
Portent could be a cool inclusion in Modern mostly buffing UW strictly, but I would be fine with that. Seems like a cool card and I'm a huge advocate for cantrips, which some people are against, but who knows.
Here's the cons: cantrips crate very consistent gamestates to the point of the game becoming "samey." Having too many good cantrips can create a state we have in Legacy where not only is Blue warped around these cards (mandatory 4x of Brainstorm and Ponder), but it also can warp the entire metagame around these cards/color. However I'd argue Legacy is far from "samey" and that if you want to look for an example of samey gameplay, Standard is prime example, and Legacy is far from it. Contrips create insane amount of decisions just with one single card.
I'd rather we have powerful control decks in Modern than other linear decks, and this is coming form a combo deck player. If we do look to Legacy, UW control and Grixis control are amongst the most powerful decks, alongside other fair decks, mostly being Terbo Xerox, and because these fair decks are so powerful, it is hard for decks that run broken turn 2 kills to run rampant. (This does not imply we need a control-combo police deck like Splinter Twin however)
Decision making becomes more ingrained in the gameplay, and overall agency is increased because of it.
URStormRU
GRTitanshift[mana]RG/mana]
Then there is also Glimmer of Genius which is without a doubt the best one if you are looking for specific cards.
They are certainly worse against all the fast decks and don't have as much synergy with Terminus but if things slow down somewhat they might be worth a look again.
I also agree that power isn't the problem. Even in Standard which is pretty narrow all things considered there are certain builds of Jeskai that are better or worse in certain matchups. If you choose to put 4 Treasure Map and 4 Niv-Mizzet, Parun in the maindeck of your Control deck then you gain something in one area but that comes with a price since you also lose something in another area. You can't have everything and it's your burden to get it right. That's what you signed up for.
And I think that a lot of Control and Midrange players for that matter actually enjoy the constant tinkering and tweaking of their deck lists. This flexibility and customization is after all what sets these kind of decks apart from others which have a ton of cards that cannot be touched because they are required for the decks to even function.
I have no opinion on Portent. I've never used it and I play legacy so rarely that I don't play against it very often.
The existing cards that come to mind are Ponder and Dig Through Time. I'd be fine testing either or both of these out. I just don't think both will be unbanned simultaneously for fear that they create super powerful blue decks as opposed to releasing one, testing things out, and releasing the other if the meta didn't warp.
Just some musings after discussions during Modern last night about play lines, and how it's almost always correct every time to jam an early threat to make your opponent have an answer. Rather than play slow to play around it and give them the time to DRAW the answer, since they are not under pressure.
With the years I've spent on one side of things, it's actually quite refreshing to be the beatdown. "You need to answer this, or be faster than me" should be the motto of Modern.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Well they both would be 4 ofs in every blue deck so there is your comparison
That's fine. If you feel that way you feel that way.
I and many others will never support this line of thinking though because we like what we like and won't betray that.
You think someone like Guillaume Wafo-Tapa would play a mono-red Aggro deck even if it would be the by far best deck in the format? Of course not. That's not something he is interested in so he doesn't touch it. End of story. And yet he still is a Hall of Famer and had plenty of success.
And lastly if you would play against a UW Control deck right now with your deck there is a good chance you lose. Where does that leave the statement "Linear = always better"?
There are ton of linear decks out there that are straight up worse then Control right now so let's not act like Control is some unplayable Tier 3 jank. That it certainly isn't. Because if it would be so then everyone should have no problem crushing it 2-0 every single time they face it and we know that that doesn't happen
URStormRU
GRTitanshift[mana]RG/mana]
For what its worth, I faced a UW Midrange deck yesterday that just stomped my face in. Once we get into Cryptic territory, the advantage bar shifts in a big way.
Spirits
I am one of those people that don't believe that the decisions in game matter much. I had a few people disagree with me at the last FNM.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)