I think that's the sound of a lot of URx combo decks making room for Fiery Islet.
Burn ditching fastlands for Sunbaked Canyon looks pretty realistic, though.
I guess Dredge might want Sunbaked Canyon or Fiery Islet, too, especially since Dakmor Salvage will eventually let you pop it for a Dredge even if you keep a 1-land hand with a "canopy land".
Is there a way to break Urza, Lord High Artificer? He makes Thopter-Sword go infinite and cast the rest of your library, but we already have cards that make Thopter-Sword go infinite.
Kenshin, won't this actually hurt fair decks like Rock and Shadow? We can't afford to harp that much damage on ourselves. We want to starve the opponent of resources and topdeck the better cards.
Shadow is fairly tight on fetchlands, won't it be difficult to slot in?
It's great for modern. On a selfish note, as a fair midrange player, this actually feels harmful to the archetype. It's kind of when Jund players cheered for Push without realizing how bad it was for their Goyfs several months down the road. I'm kind of getting the same feeling as that again.
Collected Company decks have known that 28 creatures that can be hit is the sweet spot for Collected Company to be worth it. I can't think of too many sorceries that I want to hit randomly off the top of my deck with no context. Company was also an instant and turning over the right creatures can suddenly win the game.
This is just a very unfortunate card. It could have been great, but the cmc restriction and not hitting instants as well really hurts this- even if it stayed a sorcery itself.
Even if this could flip instants I am not sure it better then Company since Company gets ETBs and Some Bodies. Whereas the average UR deck probably is flipping some coumters which is situational at best. I mean it does activate phoenix automatically
Notably, I think not being able to protect herself is *slightly* less terrible than it sounds? If they send removal at her, they're still spending a card and mana on not killing whatever you're trying to protect.
The art, the flavour of the name "giver", so she only gives runes and can't protect herself, how generous ! The girl's face in the art reminds me of Emilia Clarke somehow.
This card is great VS Affinity and Eldrazi, can also protect a creature from big Karn's and little Ugin's abilities, and Wurmcoil. And lets a finisher attack through those decks.
@quamobrem : you're right, people will focus on that downside and call the card average, but she's still a pain in the butt to play against. I'm shocked this card passed the test.
Private Mod Note
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Rollback Post to RevisionRollBack
Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Interesting but at 2cmc AND sorcery speed I dare say it won't see play.
Yeah, I have to agree--I never found Strategic Planning to be good enough, and I doubt giving something close to it 5-mana Flashback will make it playable in Modern.
Giver of Runes almost seems like the spot removal spell protector creature-based combo decks want, although needing to tap for her ability isn't quite as hot, and Ranger of Eos has cooled off. I suspect D&T-like decks want her, though.
Nobody really hyping up Urza because they want to lock in their copies at a reasonable price first?
I'm almost positive that this will either be banned or unofficially shunned from Commander (it's true home). It's wholly irrelevant to Modern, and just... really encourages broken awful play lines in Commander. It's an enabler and payoff all in one card. It's GROSSSSS.
One situation where Giver of Runes really can blank removal is in conjunction with Spellskite, which can soak up anything aimed at giver and then be granted protection.
Yeah you can make an interesting UW more Midrangey Deck with this.
I think it does its best work in some sort of GW Valuetown deck though with Vizier of Remedies, Devoted Druid, Collected Company and Knight of the Reliquary. Oh also toss in Scavenging Ooze, you can make big fat knights and oozes and swing in uncontested.
Though Geist is intriguing insofar as 6 damage every turn for a roughly 3 turn clock is pretty good.
One situation where Giver of Runes really can blank removal is in conjunction with Spellskite, which can soak up anything aimed at giver and then be granted protection.
When I need 2 specific cards to make a whole, I prefer two cards that win the game haha. Now, seriously, I'm not sure if new mom will see play... maybe in the white taxes deck, I'm not sure cos I'm not an expert on that deck, but other than that, I doubt she will be played. She is a big downgrade from original mom.
Btw, I'm biting my nails already, there are 4 number spots where Counterspell fits, will they spoil it already?? Seriously hope they included it.
Yeah you can make an interesting UW more Midrangey Deck with this.
I think it does its best work in some sort of GW Valuetown deck though with Vizier of Remedies, Devoted Druid, Collected Company and Knight of the Reliquary. Oh also toss in Scavenging Ooze, you can make big fat knights and oozes and swing in uncontested.
Though Geist is intriguing insofar as 6 damage every turn for a roughly 3 turn clock is pretty good.
My experience with Mother of Runes in Legacy is that you use her to ward off spot removal first and use her to push stuff through blockers second. This means that the first Mom never pushes anything through blockers. I believe the same will apply to Giver of Runes.
In the meantime, the amount of gas 8 "canopy lands" give to any deck that can support them felt close to broken when testing Mono-Red Phoenix Prowess today. 4 "canopy lands" in UR Phoenix or RWg Burn just didn't compare.
So, now that we have about a fifth of the whole spoiler, I have this weird feeling that they have specifically avoided creating cards targeted to tier 1 decks. I'm not talking about game breaking cards, but cards that are objectively clear addictions for tier 1 decks; not sideboard card nor cards that I could add if I'm willing to find a slot, but something that I almost have to add.
What are your thoughts?
P.S. They make 4/5 new commander decks each year... is there a real need for new commanders in MODERN horizons? (of course, a good commander mythic is better than a wasted mythic and it's reasonable to not have 15 new powerful mythic just for modern, but...)
Please stop talking about "wasted" mythic slots... every mythic slot that has a bad card is a success, we want the good cards at common, uncommon and rare in that order preferably.
monocolored white and green decks play Canopy just for the effect, especially the GB and RW ones are just a big straight upgrade for existing decks.
Burn ditching fastlands for Sunbaked Canyon looks pretty realistic, though.
I guess Dredge might want Sunbaked Canyon or Fiery Islet, too, especially since Dakmor Salvage will eventually let you pop it for a Dredge even if you keep a 1-land hand with a "canopy land".
Is there a way to break Urza, Lord High Artificer? He makes Thopter-Sword go infinite and cast the rest of your library, but we already have cards that make Thopter-Sword go infinite.
Collected Conjuring might be worth it with 4 Ancestral Vision in your deck if Legacy Shardless Agent is any indication, but will a deck that can support UR sorcery Collected Company for sorceries be too bad for Modern?
Shadow is fairly tight on fetchlands, won't it be difficult to slot in?
It's great for modern. On a selfish note, as a fair midrange player, this actually feels harmful to the archetype. It's kind of when Jund players cheered for Push without realizing how bad it was for their Goyfs several months down the road. I'm kind of getting the same feeling as that again.
Spirits
This is just a very unfortunate card. It could have been great, but the cmc restriction and not hitting instants as well really hurts this- even if it stayed a sorcery itself.
"Reveal a Dragon"
Spore Frog and Preordain at 2cmc with flashback.
"Reveal a Dragon"
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
This card is great VS Affinity and Eldrazi, can also protect a creature from big Karn's and little Ugin's abilities, and Wurmcoil. And lets a finisher attack through those decks.
@quamobrem : you're right, people will focus on that downside and call the card average, but she's still a pain in the butt to play against. I'm shocked this card passed the test.
Yeah, I have to agree--I never found Strategic Planning to be good enough, and I doubt giving something close to it 5-mana Flashback will make it playable in Modern.
Giver of Runes almost seems like the spot removal spell protector creature-based combo decks want, although needing to tap for her ability isn't quite as hot, and Ranger of Eos has cooled off. I suspect D&T-like decks want her, though.
I'm almost positive that this will either be banned or unofficially shunned from Commander (it's true home). It's wholly irrelevant to Modern, and just... really encourages broken awful play lines in Commander. It's an enabler and payoff all in one card. It's GROSSSSS.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
This card helps Geist of Saint-Traft and even Gideon Blackblade get through blockers. I see this card in many rogue decks actually. Modern never had a good white 1-drop (besides the niche Champion of the Parish) until now.
I think it does its best work in some sort of GW Valuetown deck though with Vizier of Remedies, Devoted Druid, Collected Company and Knight of the Reliquary. Oh also toss in Scavenging Ooze, you can make big fat knights and oozes and swing in uncontested.
Though Geist is intriguing insofar as 6 damage every turn for a roughly 3 turn clock is pretty good.
When I need 2 specific cards to make a whole, I prefer two cards that win the game haha. Now, seriously, I'm not sure if new mom will see play... maybe in the white taxes deck, I'm not sure cos I'm not an expert on that deck, but other than that, I doubt she will be played. She is a big downgrade from original mom.
Btw, I'm biting my nails already, there are 4 number spots where Counterspell fits, will they spoil it already?? Seriously hope they included it.
My experience with Mother of Runes in Legacy is that you use her to ward off spot removal first and use her to push stuff through blockers second. This means that the first Mom never pushes anything through blockers. I believe the same will apply to Giver of Runes.
In the meantime, the amount of gas 8 "canopy lands" give to any deck that can support them felt close to broken when testing Mono-Red Phoenix Prowess today. 4 "canopy lands" in UR Phoenix or RWg Burn just didn't compare.
What are your thoughts?
P.S. They make 4/5 new commander decks each year... is there a real need for new commanders in MODERN horizons? (of course, a good commander mythic is better than a wasted mythic and it's reasonable to not have 15 new powerful mythic just for modern, but...)
I hate this card for a weird reason: with infinite mana, this card wins on Magic Online on the spot but not in real life.
It's the shuffle your library part, plus you can only play one land per turn. Four horseman problem basically.