Forced fruition
This was a card I loved playing while it was in standard. Great wincon in a good control shell. Opponents can usually play 3 or maybe 4 cards by the time you land it and then they lose.
What do y'all think about a creatureless deck that plays this in game 1 then switches to a really hard to answer creature game 2? Maybe, since the format has slown down some, Aetherling could be the choice. Or something else if you can think of something equally unkillable and has the same inevitability.
Yes I have. This was probably my best deck while it was in standard, and didn't resemble that list at all. Ran more fog effects like dawn charm. Also had remand and effective counters to make the few spells they can cast useless. The flash you have protection tiger was also a big part of making it work at that time. This basically turned off attacks, burn spells, etc.
@Speedy. The format being 5 or 6 turns isn't true any longer. Big decks I see right now that extend the clock are UW control, SoulHerder, etc. Some fast decks still exist no doubt, but the basic build concept is UW control with this as a 1 or 2 of to close out the game once you have it locked up.
Sounds like a legit strategy. It all depends on if you are interested in having fun or interested in actually winning. I do pretty well with a pet brew of mine that wins using Time Seive but just because I actually can win with it occasionally doesn't mean I sleeve it up for big tournaments! It's important to manage expectations on pet decks. The UR list someone else posted seems like a good place to start. Use resource denial to limit what they can do by the time they draw 7 from each spell. Might be better off with Thing in the Ice in game 2 though. Aetherling is too much. You need 6 to play and at least 1 extra blue source to protect it. When it was in Standard it wasn't uncommon to wait until you had 3 untapped blue sources to protect it! Have fun, happy brewing!
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This was a card I loved playing while it was in standard. Great wincon in a good control shell. Opponents can usually play 3 or maybe 4 cards by the time you land it and then they lose.
What do y'all think about a creatureless deck that plays this in game 1 then switches to a really hard to answer creature game 2? Maybe, since the format has slown down some, Aetherling could be the choice. Or something else if you can think of something equally unkillable and has the same inevitability.
@Speedy. The format being 5 or 6 turns isn't true any longer. Big decks I see right now that extend the clock are UW control, SoulHerder, etc. Some fast decks still exist no doubt, but the basic build concept is UW control with this as a 1 or 2 of to close out the game once you have it locked up.