Quote from CorruptDictatorI built a super cheap version of this deck without a sideboard to have something to play on Modern nights. So much fun. Also love that people have to constantly read what my cards do. I have been thinking of putting a bit more money into the deck to bring it to a somewhat competitive level locally instead of just being for fun.
Quote from CorruptDictator
Starting with the land base I am going to pick up some Stomping Grounds (full set?) and probably a pair of Cavern of Souls.
I like keeping the land around 20 to help ensure that Lead packs in as many creatures as possible.
The Bow was just a drop in because I wanted to toss something else in the deck and needs to go. I would prefer to keep the full set of bolts, but would be willing to get one Lead go.
I like Birds over other dorks as a flying chump blocker if I need it.
Skinshifter has proven to repeatedly be a workhorse and I do not really want to give them up. On the reverse, I love Wolf-Skull, but it rarely gets to stay on the field. Once people read the Kinship effect it becomes one giant bullseye for removal.
I could probably also afford to go down to three Flamekin without being bothered.
If I drop all the Wolf-Skull, a Flamekin, a Lead and the Bow that gives me seven flex spots to fill. I want to stay straight GR for now. I definitely want to add at least two Eternal Witness. Is Burning-Tree Shaman worth fitting in the main for a on hand solution to Twin? Same question for Essence Warden. How would some of you who know the deck better suggest filling out those seven slots?
Sideboard wise my only "must haves" are at least two graveyard hate, two Pithing Needle and three artifact hate (both "hate" have plenty of options and I will pick out what appeals to me). Other than that I am really open, but just generally not very good at building sideboards.
Quote from CorruptDictator
The more I thought about it, the more I realized how much I dislike drawing Harbinger all that often. Natural draw, 2 tutors and 4 dig spells are enough for me.
Quote from Shale WarBringerHere's the 75 I plan to play in my next Modern event (FNM level). Before anything, I don't have access to CoS or fetches.
Quote from TheRandomWookieWhat are your guy's thoughts on budget replacements for Fauna Shaman and Copperline Gorge? Does Karplusan Forest hurt too much? If any of you guys are running "budget budget" lists, what are you running, and how well is it working?
Quote from CorruptDictatorI love the inclusion of Gutteral Response in the side. It is one of those cards everyone forgets about even though blue is such a dominant color to go against.
Quote from Horseshoe_HermitThis thread stopped being serious after The Greendale Human Being's post. And I thank Pat for that.
Quote from LycianaAs far as I know, most grandmothers are also mothers. I could be wrong though...
Quote from The Greendale Human BeingAny thoughts on running 4 Burning-Tree Shaman? I see a 4 of in one list in the OP.
Seems like your best main deck insulation against combo: stops Kiki, Seer, Spike Feeder and Twin. Seems solid against Affinity as well. Given the prevalence of Twin and Pod in the meta it seems like a good 4-of.
Also, unless I'm missing some interaction, does this deck just extend a hand if Scapeshift is on the other side of the table?
Edit: actually I guess it doesn't stop Pod/Seer unless they're low on life going for Redcap combo. Finks would still gain infinite life. Of course if you have two on board...
Quote from pizzap
It seems more or less fine. I like the Blood Moon in the side. However, are you sure about Skullcrack in the main? I think this would be for us a sideboard card. Maybe you can replace it by Bosk Banneret. Believe it or not, most of my wins are games where I had a Bosk Banneret online, because that will allow you to flood the opponent. I am curious by the way what you think about Tattermunge Witch, because I never played it and I don't know how good it is. EDIT: I think you can also cut a Guttural Response. I think it is great to counter things like Cryptic Command and Electrolyze, but you don't want to end up with multiples in your hand, because by themselves they don't generate pressure.
Quote from CorruptDictatorProspective side board:
Quote from Shale WarBringer
You are so damn right. The fact is that I actually play a set of bannerets. I just made the decklist off the top of my head when I posted my decklist. I ended up with 4 free slots and actually missed that I had forgotten this gem out.
Skullcrack is a meta choice, since soul sisters and martyr.proc homebrews both are quite popular budget choices in my area, from what I was told. Will try to squeezep them in the side, or even leyline of punishment.
The decklist should contain 4 bannerets and exclude 3 skullcrack and a single tattermunge witch (making it 3 witch). The latter is surprisingly effective to push some damages through when you go all-in and they try to block your key dudes.
PS: Sorry for missing card tag, too lazy switching back and for on my ipad k-board.