Yeah, it can be a singleton no problem- a 4 mana removal at instant speed has advantages over O ring and equivalents anyway- not being decayed for one thing. The cycling wont cost more than 3 early on, and late on we have mana a plenty. It helps smooth the deck a bit, in the opener cycling to get the extra land early on is great. The nonbo is not like a planeswalker would be, because the card has value in its own right. FWIW it is also good in Pillow-Fort based on the same stuff without the Epic finish.
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Hi guys, I am planning on going to SCG Charlotte on Sunday to play in the Modern Classic (unfortunately I cannot go for the main event on Saturday due to a family obligation). So here are a few thoughts I am having with the deck:
First of all, I think we are really well positioned. We have good matchups against some popular decks:
-Counters Company (SField takes away their infinite mana)
-Affinity has seen a slight resurgence (Sfield stops some of their threats, stony Silence from the board kills them)
-Random combos like Ad Nauseum (leyline or runed halo naming Lightning storm, plus sideboard stuff like nevermore or Rule of Law)
-Storm (leylines mean they cant play Gifts Ungiven, although they still have the Warrens game plan, but hopefully prisons help you on that front)
-online Living End has seen a resurgence (prisons stop them from attacking, SField stops Cycling, sideboard Nevermore naming Living End or sideboard Rule of Law)
-Death Shadow decks (SField stops their fetches and baubles, they run few threats so Runed Halo and Prisons are MVP)
-Burn has come up a bit (maindeck Leylines)
-Valakut decks (mainboard Leylines and runed halos to protect from valakut triggers, dealing with Prime Time is easy after that)
-Infect (not popular anymore, but SField stops the Nexus, prisons and Halos stop the other infecters)
Unfortunately, there are just things we lose to: Tron and Elves in particular (at least I can't find a way to beat Elves, they go too wide too quickly and have too much mana for Prisons to stop them). What are other potentially bad match ups and how can we sure them up? What SB options help? I know the Tron seems to be a lost cause but what about Elves and other bad matchups?
Now, there have been a couple people who told me directly in this thread about why a singleton maindeck Dovescape is good. I always just figured that if they start destroying my stuff after I've Epic'ed, then I can just go get Starfield and recur them through the GY. And I always thought Dovescape was just for the control matchup to prevent them from countering the copied Ideal every turn. But the rise of Eldrazi Tron made me realize this was wrong. In a game 2, I hit the epic and immediately went to get Nevermore naming All is Dust. I thought I had the game locked up, so I was thinking "How can I lose at this point?" So I went to get another Nevermore naming Ugin so that he couldn't play and use the -4 ability to exile everything. But even that wasn't good enough. I had to search up yet another Nevermore naming Karn so he couldn't -4 and exile on of the previous nevermores. So I spent 3-4 turns looking for junk and not closing out the game. I won the game, but I was exposed for a couple of turns until I nevermored everything he could play. A one time Dovescape could handle everything from the start. Then, I was playing against RG Ponza and G2 I got a Nevermore naming Fracturing Gust. I thought I locked it up so I went to get the combo in the following turns. But a turn later he played Back to Nature which is a card I didn't even know about. So the moral of the story is, you don't know what SB hate your opponents can have, so Nevermore might name something wrong. The best way to stop this is Dovescape. And I know people have explicitly told me that exact thing here on this thread, but it took real life experience before it became solidly obvious. I am now a Dovescape fan.
I know some people aren't a fan of them, but I think 4 Porphyry Nodes main deck are amazing. Most of the time I can time them to get two meaningful creatures with them. Plus, the Heliod + Nodes lock is real powerful against a lot of decks.
Here is the deck I have been having success with online. Any help is appreciated. There are a couple problems I see but don't know how to fix:
My concerns:
-I want to go up to 25 lands (or even 26!) but what should I remove? I'm pretty sold on everything here.
-I removed Greater Auramancy to replace it with the Dovescape. Was this correct? Will dovescape sufficiently protect me enough to where I don't need Auramancy?
-Sideboard: What should I add to the sideboard? I need one more slot filled, not sure what I need to put in there to cover my bases. I tentatively put a Rest in Peace in that slot, but I'm afraid that it Nonbo with Starfield and Recurring a Form of the Dragon if I draw it.
Sorry for the long post, and thanks for reading. Any feedback about the matchups or card choices for the deck would be greatly appreciated.
EDIT: Sorry guys, no tourney report, I got incredibly sick on Saturday and was unable to make the drive to Charlotte. This list will have to wait for another big tourney. Still wanting feedback though, specifically about the Greater Auramancy and the Rest in Peace.
Oh yeah, this card has a couple of sweet interactions for Ideal and Pillow Fort decks.
It won't hose Walkers.
Shame the decent Cumulative Upkeep cards are Legacy only,as this stuffs over age counters.
But hosing Vial, EExplosives, Chalice and Poison is pretty decent as well as the combo with Unlife.....
Oh and REEEEEEJOIIIIICEEEEE! Wizards have finally heard that not everything needs to be a bloody critter....)
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In terms of Wildfire Eternal, I don't think he is realistically going to help. We have to bring ina splash color, which hurts mana. Just to sometimes get a two card combo. T4 Wildfire, T5 attack (hope it doesnt get blocked) then Ideal for free. By T5 you should be able to cast Ideal already (with Nykthos and Runed Halo and Leyline) or you have a good enough prison set up to where you can just sit back and draw more lands to Ideal later. I believe it is too clunky.
The Solemnity is interesting...A good Sideboard against PWs (but we should already have 4 Suppression Fields for those. Not as good, but they slow them down a lot). Real good against infect if that deck ever comes back in the meta. Good against Affinity (arcbound and overseer) but we are already good against affinity. As a main deck card trying to establish a lock...I don't know. Phyrexian Unlife + Form of the Dragon already achieve that. Sure they can deal 5 and then find a way to deal 10 infect, but that is extremely rare. Solemnity and Unlife seem like a combo I want to tutor up with Ideal, not something I want four of each and hope to draw it. So if I am tutoring up a combo, might as well be Unlife + Dragon. And if I have the Unlife Dragon package, then Solemnity isn't helping. Sure, it would be cute to just happen to draw solemnity and unlife, but happening to draw Solemnity without unlife would be really random and not help the board state. Just my initial thoughts.
EDIT: Woops, Solemnity doesn't hit PWs. Ignore that comment then.
Well, the thing with the Solemnity + Unlife combo, is that it is easier to play only if you draw them both. If you just draw one or the other, then it's nothing. You have to draw both. And we have no way to filter draws aside from Scry lands. And if we jam four of each card to increase our odds, then we dilute the other aspects of the deck. Additionally, this "lock" just prevents us from losing, but we aren't being proactive and winning. And if the goal is to stay alive indefinitely until you can cast Ideal for the real wincon, then why not just use prisons and halos and Jouney to Nowheres or Orings etc? Things that are good by themselves and not reliant on another card being on the field (like solemnity). Unlife + Dragon keeps us alive and kills the opponent and we can put just 1 of each (since they are tutor targets) and pack the rest of the deck with protection.
EDIT: Solemnity hitting EE is interesting though...although I think Nevermore naming EE is the same (if not better due to devotion). And Solemnity hitting Vial is great. But Suppression Field and Stony Silence from the SB also cover that end. Solemnity hitting Chalice isn't that helpful. I'm only afraid of chalice on 3, and the only deck to hit 6 mana and chalice is Eldrazi Tron.
Solemnity works well enough in Legacy with Dark depths, Glacial Chasm and other cumulative upkeep cards (that won't ever increase). In Modern it still hoses Poison, Walking Balistas, Ravager,E explosives, Chalice, not that relevant for us really but not irrelevant. So really it is about the combo- where it can be another combo piece they need to remove. As such I would play it as we have some redundancy in some shells. Unlife and Form is a game winner, but this is a game saver, easier to get down but not a wincon.
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Solemnity works well enough in Legacy with Dark depths, Glacial Chasm and other cumulative upkeep cards (that won't ever increase). In Modern it still hoses Poison, Walking Balistas, Ravager,E explosives, Chalice, not that relevant for us really but not irrelevant. So really it is about the combo- where it can be another combo piece they need to remove. As such I would play it as we have some redundancy in some shells. Unlife and Form is a game winner, but this is a game saver, easier to get down but not a wincon.
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Solemnity works well enough in Legacy with Dark depths, Glacial Chasm and other cumulative upkeep cards (that won't ever increase). In Modern it still hoses Poison, Walking Balistas, Ravager,E explosives, Chalice, not that relevant for us really but not irrelevant. So really it is about the combo- where it can be another combo piece they need to remove. As such I would play it as we have some redundancy in some shells. Unlife and Form is a game winner, but this is a game saver, easier to get down but not a wincon.
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When playing Overwhelming Splendor or Phyrexian Unlife, there are some clear drawbacks to each one of them:
Unlife:
-Even with Dovescape out, you can still lose via an Abrupt Decay on the Unlife and can get in problems with shenanigans with Cavern of Souls, due to the same reason
-It is actually playable pre Ideal and thus can buy you enough time to set everything up.
Overwhelming Splendor
-Basically a Hardlock within 2 turns (or 3, if he has a PW so that you need to grab an O-Ring to deal with that one)
-Turns of Cavern of Souls shenanigans, since the creatures do not work anymore
-Turns of Artefacts, which could annoy us (Lantern Control *cough*)
-Extremely clunky and absolutely garbage when you have it in the opening hand.
-Dead draw basically
Not sure which one is better, each one has its pro on and cons.
Edit says: with Splendor with a -1/-1 effect (be it Night of Souls Betraly or the Curse version) you have a hard lock vs Creatures.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
The new card does not win more in that it can be Nykthosed out on its own to save butt provided some attack taxes are in place.
Splendor is going to be a singleton unless you can find a build that uses high cc to bring in shining shoal-like cards that are printed in future. At the moment no such stuff exists.
What a welcome singleton, though.
Shame it does not stop planeswalkers, stopping Ugin and Karn would have been decent. I hate planeswalkers......
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The new card does not win more in that it can be Nykthosed out on its own to save butt provided some attack taxes are in place.
Splendor is going to be a singleton unless you can find a build that uses high cc to bring in shining shoal-like cards that are printed in future. At the moment no such stuff exists.
What a welcome singleton, though.
Shame it does not stop planeswalkers, stopping Ugin and Karn would have been decent. I hate planeswalkers......
Well, we still got Dovescape, even though it seems like it is more of a sideboard card nowadays.
"It's gonna be a geat wall. Tremendous. The best and most beautiful wall you have ever seen and it's gonna keep those baad hombres out. Believe me."
Happy to main deck Dovescape myself.
To be honest we are overflowing with top end cards that we can use now, what we need is a couple of cheap options.....and/or some enchantment uncounterability...
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I use red for straight pillow fort- which is 75% of the EI deck with a smaller top end and more prison cards. That does have a better tron match, and can run Blood Moon, CTD etc. Blue I use for EI, and to a large extent I rely on Seas and GQs to hit their mana, Stony Silence to slow them, and Bribery to steal the game.
Splendor is a definite one of for the reasons you say, the point about top end cards is that the deck needs a better bottom end or a way of running and abusing lots of top end cards. I will run one for sure- it is a tempting singleton target.
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Bridge....last time I ran it was ages ago...my opponent nerfed it and I lost - they bought in a kill spell for it and guessed it was in my deck, and it got Hurkly's back to hand and I lost. That day it never saved me- it came down and got removed, I wished it could help with devotion and was one short of Ideal cursing it, or they got an alternate combo off with it down, or it stopped my beats with Heliod. That event put me off the card, an emotional response based not in logic but frustration at the card in a tiny sample size. It felt like an invitation to die to Ornithopter. I have avoided it since....with Kologhan's command popular at times, and with a few high cc cards, I felt I would rather blank the command and not worry about hand emptying.
I think the card is fine, but I don't really want to run it.
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Don't know much about the site yet, but it seems like we should have a new primer since the recent discussions about the deck are incredibly different from the OP. RIP Meishin.
Also, Solemnity creates a lock with Phyrexian Unlife that doesn't need EI to function, and can serve as an alternate wincon if EI gets milled and Surgicaled. I'd always run at least 1, just in case.
Don't know much about the site yet, but it seems like we should have a new primer since the recent discussions about the deck are incredibly different from the OP. RIP Meishin.
Also, Solemnity creates a lock with Phyrexian Unlife that doesn't need EI to function, and can serve as an alternate wincon if EI gets milled and Surgicaled. I'd always run at least 1, just in case.
Taking over and writing a primer is easy enough- you need a certain number of posts IIRC.
I run the pillow-fort cousin to this deck in this sub-forum, the prison part and Nykthos mana base is pretty similar, the matchups too, it just uses more of the prison cards and runs cheaper Enchantment wincons, it could probably be transferred and then amended to reflect the nature of the EI deck with its more expansive top end and slightly more fragile prison.
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Solemnity creates a lock with Phyrexian Unlife that doesn't need EI to function, and can serve as an alternate wincon if EI gets milled and Surgicaled. I'd always run at least 1, just in case.
I'm ok with 1 solemnity, but I don't understand why you're saying it's a wincoin. Do you mean locking and winning in 20 minutes with mistveil plains?
I guess it's more of a "gotcha" type card. My UW deck can't hardcast Form of the Dragon, and I always like to have more than one way to win, even if it's fringe or unreliable.
I've been experimenting with MB Wheel of Sun and Moon for grave hate, devotion, and some very corner-case scenarios as a replacement Mistveil. I've liked it as a 2-of, partly because a lot of the meta right now relies of the graveyard (Death's Shadow, BGx, Dredge). To me it's the perfect enchantment GY hate because it lets us cycle wincons using Mistveil, which something like [c]Rest In Peace[c] wouldn't allow. Thoughts?
Bloom reduces the number of free slots I guess.
At best he could cut a Form, which would be a bad cut the way he has his version set up to actually cast it.
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I just assembled the Enduring Ideal deck two weeks ago - the list featured on ChannelFireball. I like enchantments in the current metagame, and I wanted to play a deck with mainboard Leyline of Sanctity. I have played to two 1-3 finishes at local FNM tournaments. Anyway, I see the Shayne Morris list above, and think I will try this once I find three Copy Enchantment(s).
Anyway, Silence is a conspicuous sideboard card in these builds. Could anyone please give me advice on how to best use this card? When do I bring it in, what should I take out, and what is it best played against, and when (timing seems to be important)? Thanks in advance.
Silence can do two things- get stuff past counterspells/bait counterspells, and disrupt a combo deck needing to cast two spells in a turn.
I personally prefer an Eidolon of Rhetoric/Rule of Law type card from the board to hurt combo decks needing to cast more than one card a turn as it can come in against any cantrip heavy deck, and the combo decks in Modern don't expend a ton of cards to get to a key point where this type of card can wreck them, unlike Legacy where cards like Lion's Eye Diamond get popped and a Silence effect becomes crippling in response.
Orim's chant is the Legacy equivalent, and represents a substantial upgrade on poor old Silence due to its kicker.
I personally prefer to not run silence in the 75, but some people do run it in the board.
What comes out is match dependent.
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Thanks for the reply drmarkb. I did play Silence on a storm player in response to his Past in Flames. It wiped him out. Perhaps Rule of Law would have been as effective.
The next most mysterious card for me is Suppression Field. Looking at deck lists from the past 6 months that placed in tournaments (by Shayne Morris), I see anywhere from zero to four mainboard. Against which decks is this card most important, and under what circumstances? How many in the 75, given current metagame?
Finally Porphory Nodes! They seem fantastic, but I might be overestimating their effectiveness, and I still have doubts regarding timing. Should I play them when the opponent has one creature in play, as a one-for-one, or wait until I can 'cast' a wider net, as, say, a two-for-one?
Thanks for the advice WBND - even though I did not take it!! Maybe next week. This week I played three Porphyry Node[s] instead of three Suppression Field[s]. Anyway, last FNM, my third one, I went 3-1: an improvement. I beat U/R Delver, Affinity, and Humans, but lost to Infect (there were play mistakes on my part).
I also discovered someone else is beginning to play a similar W/U Pillowfort deck. I hope we do not start affecting the local metagame towards more enchantment hate.
How much do others expect to play Solemnity upon release? Main or sideboard? 1,2,3, or 4? How many Phyrexian Unlife? I guess I would like to see speculative deck lists!
Edit: Oh yeah, and I wanted ask if there is an enchantment we could include to stop Emrakul? I lost to Emrakul, the Aeons Torn even when I had Enduring Ideal online. What could have stopped it?
First of all, I think we are really well positioned. We have good matchups against some popular decks:
-Counters Company (SField takes away their infinite mana)
-Affinity has seen a slight resurgence (Sfield stops some of their threats, stony Silence from the board kills them)
-Random combos like Ad Nauseum (leyline or runed halo naming Lightning storm, plus sideboard stuff like nevermore or Rule of Law)
-Storm (leylines mean they cant play Gifts Ungiven, although they still have the Warrens game plan, but hopefully prisons help you on that front)
-online Living End has seen a resurgence (prisons stop them from attacking, SField stops Cycling, sideboard Nevermore naming Living End or sideboard Rule of Law)
-Death Shadow decks (SField stops their fetches and baubles, they run few threats so Runed Halo and Prisons are MVP)
-Burn has come up a bit (maindeck Leylines)
-Valakut decks (mainboard Leylines and runed halos to protect from valakut triggers, dealing with Prime Time is easy after that)
-Infect (not popular anymore, but SField stops the Nexus, prisons and Halos stop the other infecters)
Unfortunately, there are just things we lose to: Tron and Elves in particular (at least I can't find a way to beat Elves, they go too wide too quickly and have too much mana for Prisons to stop them). What are other potentially bad match ups and how can we sure them up? What SB options help? I know the Tron seems to be a lost cause but what about Elves and other bad matchups?
Now, there have been a couple people who told me directly in this thread about why a singleton maindeck Dovescape is good. I always just figured that if they start destroying my stuff after I've Epic'ed, then I can just go get Starfield and recur them through the GY. And I always thought Dovescape was just for the control matchup to prevent them from countering the copied Ideal every turn. But the rise of Eldrazi Tron made me realize this was wrong. In a game 2, I hit the epic and immediately went to get Nevermore naming All is Dust. I thought I had the game locked up, so I was thinking "How can I lose at this point?" So I went to get another Nevermore naming Ugin so that he couldn't play and use the -4 ability to exile everything. But even that wasn't good enough. I had to search up yet another Nevermore naming Karn so he couldn't -4 and exile on of the previous nevermores. So I spent 3-4 turns looking for junk and not closing out the game. I won the game, but I was exposed for a couple of turns until I nevermored everything he could play. A one time Dovescape could handle everything from the start. Then, I was playing against RG Ponza and G2 I got a Nevermore naming Fracturing Gust. I thought I locked it up so I went to get the combo in the following turns. But a turn later he played Back to Nature which is a card I didn't even know about. So the moral of the story is, you don't know what SB hate your opponents can have, so Nevermore might name something wrong. The best way to stop this is Dovescape. And I know people have explicitly told me that exact thing here on this thread, but it took real life experience before it became solidly obvious. I am now a Dovescape fan.
I know some people aren't a fan of them, but I think 4 Porphyry Nodes main deck are amazing. Most of the time I can time them to get two meaningful creatures with them. Plus, the Heliod + Nodes lock is real powerful against a lot of decks.
Here is the deck I have been having success with online. Any help is appreciated. There are a couple problems I see but don't know how to fix:
12 Plains
2 Mistveil Plains
4 Nykthos, Shrine to Nyx
4 Temple of Triumph
2 Temple of Enlightenment
Enchantments (32)
4 Porphyry Nodes
4 Runed Halo
4 Suppression Field
1 Peace of Mind
4 Ghostly Prison
3 Banishing Light
2 Oblivion Ring
1 Phyrexian Unlife
4 Leyline of Sanctity
1 Heliod, God of the Sun
1 Starfield of Nyx
1 Sphere of Safety
1 Dovescape
1 Form of the Dragon
4 Enduring Ideal
1 Boseiju, Who Shelters All
2 Sanctimony
4 Stony Silence
4 Nevermore
2 Aura of Silence
1 Rule of Law
My concerns:
-I want to go up to 25 lands (or even 26!) but what should I remove? I'm pretty sold on everything here.
-I removed Greater Auramancy to replace it with the Dovescape. Was this correct? Will dovescape sufficiently protect me enough to where I don't need Auramancy?
-Sideboard: What should I add to the sideboard? I need one more slot filled, not sure what I need to put in there to cover my bases. I tentatively put a Rest in Peace in that slot, but I'm afraid that it Nonbo with Starfield and Recurring a Form of the Dragon if I draw it.
Sorry for the long post, and thanks for reading. Any feedback about the matchups or card choices for the deck would be greatly appreciated.
EDIT: Sorry guys, no tourney report, I got incredibly sick on Saturday and was unable to make the drive to Charlotte. This list will have to wait for another big tourney. Still wanting feedback though, specifically about the Greater Auramancy and the Rest in Peace.
It won't hose Walkers.
Shame the decent Cumulative Upkeep cards are Legacy only,as this stuffs over age counters.
But hosing Vial, EExplosives, Chalice and Poison is pretty decent as well as the combo with Unlife.....
Oh and REEEEEEJOIIIIICEEEEE! Wizards have finally heard that not everything needs to be a bloody critter....)
The Solemnity is interesting...A good Sideboard against PWs (but we should already have 4 Suppression Fields for those. Not as good, but they slow them down a lot). Real good against infect if that deck ever comes back in the meta. Good against Affinity (arcbound and overseer) but we are already good against affinity. As a main deck card trying to establish a lock...I don't know. Phyrexian Unlife + Form of the Dragon already achieve that. Sure they can deal 5 and then find a way to deal 10 infect, but that is extremely rare. Solemnity and Unlife seem like a combo I want to tutor up with Ideal, not something I want four of each and hope to draw it. So if I am tutoring up a combo, might as well be Unlife + Dragon. And if I have the Unlife Dragon package, then Solemnity isn't helping. Sure, it would be cute to just happen to draw solemnity and unlife, but happening to draw Solemnity without unlife would be really random and not help the board state. Just my initial thoughts.
EDIT: Woops, Solemnity doesn't hit PWs. Ignore that comment then.
EDIT: Solemnity hitting EE is interesting though...although I think Nevermore naming EE is the same (if not better due to devotion). And Solemnity hitting Vial is great. But Suppression Field and Stony Silence from the SB also cover that end. Solemnity hitting Chalice isn't that helpful. I'm only afraid of chalice on 3, and the only deck to hit 6 mana and chalice is Eldrazi Tron.
Form of the Dragon, Dovescope and this new Humility:
Only something like a pre Dovescope PW could win through this.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Unlife:
-Even with Dovescape out, you can still lose via an Abrupt Decay on the Unlife and can get in problems with shenanigans with Cavern of Souls, due to the same reason
-It is actually playable pre Ideal and thus can buy you enough time to set everything up.
Overwhelming Splendor
-Basically a Hardlock within 2 turns (or 3, if he has a PW so that you need to grab an O-Ring to deal with that one)
-Turns of Cavern of Souls shenanigans, since the creatures do not work anymore
-Turns of Artefacts, which could annoy us (Lantern Control *cough*)
-Extremely clunky and absolutely garbage when you have it in the opening hand.
-Dead draw basically
Not sure which one is better, each one has its pro on and cons.
Edit says: with Splendor with a -1/-1 effect (be it Night of Souls Betraly or the Curse version) you have a hard lock vs Creatures.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Splendor is going to be a singleton unless you can find a build that uses high cc to bring in shining shoal-like cards that are printed in future. At the moment no such stuff exists.
What a welcome singleton, though.
Shame it does not stop planeswalkers, stopping Ugin and Karn would have been decent. I hate planeswalkers......
+ 4 http://mythicspoiler.com/hou/cards/solemnity.html
+ 23 other land
+ 15 SB cards
Thoughts?
Happy to main deck Dovescape myself.
To be honest we are overflowing with top end cards that we can use now, what we need is a couple of cheap options.....and/or some enchantment uncounterability...
Splendor is a definite one of for the reasons you say, the point about top end cards is that the deck needs a better bottom end or a way of running and abusing lots of top end cards. I will run one for sure- it is a tempting singleton target.
Bridge....last time I ran it was ages ago...my opponent nerfed it and I lost - they bought in a kill spell for it and guessed it was in my deck, and it got Hurkly's back to hand and I lost. That day it never saved me- it came down and got removed, I wished it could help with devotion and was one short of Ideal cursing it, or they got an alternate combo off with it down, or it stopped my beats with Heliod. That event put me off the card, an emotional response based not in logic but frustration at the card in a tiny sample size. It felt like an invitation to die to Ornithopter. I have avoided it since....with Kologhan's command popular at times, and with a few high cc cards, I felt I would rather blank the command and not worry about hand emptying.
I think the card is fine, but I don't really want to run it.
Also, Solemnity creates a lock with Phyrexian Unlife that doesn't need EI to function, and can serve as an alternate wincon if EI gets milled and Surgicaled. I'd always run at least 1, just in case.
Taking over and writing a primer is easy enough- you need a certain number of posts IIRC.
I run the pillow-fort cousin to this deck in this sub-forum, the prison part and Nykthos mana base is pretty similar, the matchups too, it just uses more of the prison cards and runs cheaper Enchantment wincons, it could probably be transferred and then amended to reflect the nature of the EI deck with its more expansive top end and slightly more fragile prison.
I guess it's more of a "gotcha" type card. My UW deck can't hardcast Form of the Dragon, and I always like to have more than one way to win, even if it's fringe or unreliable.
I've been experimenting with MB Wheel of Sun and Moon for grave hate, devotion, and some very corner-case scenarios as a replacement Mistveil. I've liked it as a 2-of, partly because a lot of the meta right now relies of the graveyard (Death's Shadow, BGx, Dredge). To me it's the perfect enchantment GY hate because it lets us cycle wincons using Mistveil, which something like [c]Rest In Peace[c] wouldn't allow. Thoughts?
At best he could cut a Form, which would be a bad cut the way he has his version set up to actually cast it.
Anyway, Silence is a conspicuous sideboard card in these builds. Could anyone please give me advice on how to best use this card? When do I bring it in, what should I take out, and what is it best played against, and when (timing seems to be important)? Thanks in advance.
I personally prefer an Eidolon of Rhetoric/Rule of Law type card from the board to hurt combo decks needing to cast more than one card a turn as it can come in against any cantrip heavy deck, and the combo decks in Modern don't expend a ton of cards to get to a key point where this type of card can wreck them, unlike Legacy where cards like Lion's Eye Diamond get popped and a Silence effect becomes crippling in response.
Orim's chant is the Legacy equivalent, and represents a substantial upgrade on poor old Silence due to its kicker.
I personally prefer to not run silence in the 75, but some people do run it in the board.
What comes out is match dependent.
The next most mysterious card for me is Suppression Field. Looking at deck lists from the past 6 months that placed in tournaments (by Shayne Morris), I see anywhere from zero to four mainboard. Against which decks is this card most important, and under what circumstances? How many in the 75, given current metagame?
Finally Porphory Nodes! They seem fantastic, but I might be overestimating their effectiveness, and I still have doubts regarding timing. Should I play them when the opponent has one creature in play, as a one-for-one, or wait until I can 'cast' a wider net, as, say, a two-for-one?
I also discovered someone else is beginning to play a similar W/U Pillowfort deck. I hope we do not start affecting the local metagame towards more enchantment hate.
How much do others expect to play Solemnity upon release? Main or sideboard? 1,2,3, or 4? How many Phyrexian Unlife? I guess I would like to see speculative deck lists!
Edit: Oh yeah, and I wanted ask if there is an enchantment we could include to stop Emrakul? I lost to Emrakul, the Aeons Torn even when I had Enduring Ideal online. What could have stopped it?