I guess you could run Korlash instead of the persecutor. He would be better since he can fetch extra lands. Memoricide is pretty important for beating any of the combo decks, so I don't see why I would want to remove it. Running Dimir House Guard seems too slow right now.
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Standard
none
Modern UBG B/U/G control BBB MBC WUR Control WWW Prison RRR Goblins
Legacy BBB Pox UBG B/U/G Control UWU StoneBlade UW Miracle Control
i dont see how its slower, if anything the 3 mana Transmute kind of gives you a toolbox effect for things you need in various matches at the turn 4 slot.
transmute t3, get memoricide, then play it t4, same speed, only you run less copies of memoricide and get some other 4 mana threats in like Oblitz n Skinrender as 1 ofs to get more variety without losing consistency
Sorry, what I meant to say is that tapping out on turn three for essentially nothing isn't a good idea. I would rather keep my mana open for sudden death or use extra discard in case they try to combo off.
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Standard
none
Modern UBG B/U/G control BBB MBC WUR Control WWW Prison RRR Goblins
Legacy BBB Pox UBG B/U/G Control UWU StoneBlade UW Miracle Control
Fares well vs. combo. Split games vs. Affinity. Zoo is still tough, in fact I seem to always get mana screwed when facing Zoo. Dumb luck I guess.
12 Post wins are iffy but not unheard of. Most of the time vs Post, I side in all the discard, Sacraments, Mages and Extractions. Some early discard and land destruction followed by Extirpate/Extraction can ruin their deck.
I was thinking about dropping Tombstalker but, he has finished games more times than being a dead card. Or at least, he eats PtE allowing Bloodghast to return and finish.
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Legacy: B Pox WG(R/B) Enchantress WRU Star Spangled Failure
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EDH: BWR Oros GWU Jenara
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Modern: B (small)Pox GWUBR Enchantress RW Stax(less) Records
In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Fares well vs. combo. Split games vs. Affinity. Zoo is still tough, in fact I seem to always get mana screwed when facing Zoo. Dumb luck I guess.
12 Post wins are iffy but not unheard of. Most of the time vs Post, I side in all the discard, Sacraments, Mages and Extractions. Some early discard and land destruction followed by Extirpate/Extraction can ruin their deck.
I was thinking about dropping Tombstalker but, he has finished games more times than being a dead card. Or at least, he eats PtE allowing Bloodghast to return and finish.
Your deck does look like it could have a hard time with aggro. For zoo deathmark would be very good. I would also try to put in some damnations if you can.
What about Plunge into Darkness for MBC? It combos very nicely with Bloodghasts (and so does Small Pox and new Lilliana btw). If can save your skin if you need life, or tutor for answers if you have to get rid of something serious right away. To me, it seems perfect as a tutor in this fast paced format. What do you think?
What about Plunge into Darkness for MBC? It combos very nicely with Bloodghasts (and so does Small Pox and new Lilliana btw). If can save your skin if you need life, or tutor for answers if you have to get rid of something serious right away. To me, it seems perfect as a tutor in this fast paced format. What do you think?
I'm not really sure what to think of this card. I can see it being usefull in some situations, but overall I think if you want a good, cheap tutor Beseech the Queen would be better.
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Standard
none
Modern UBG B/U/G control BBB MBC WUR Control WWW Prison RRR Goblins
Legacy BBB Pox UBG B/U/G Control UWU StoneBlade UW Miracle Control
Fetchlands are in there for Bloodghast tricks and deck thinning, although mainly for the former. Liliana's Specter is a nice additional source of discard, but could also be either Nighthawk or something else. Dread Statuary is in there as a land that can be used as a finisher in a pinch. The rest should be pretty self explanatory. I prefer to run the one mana discard spells because they allow you to get rid of specific threats and essentially monitor your opponent's hand throughout the game.
@EnemyWithin I played about 10 2 of 3 games with your build and the best I went was 1-2 against anything.
played shoal, affinity and zoo.
Without a constant source of discard, the rack is lack luster.
It needs more creature kill main deck.
Yeah, I changed it around a bit to include 3 Damnation, which is an absolute staple for this deck, I now realize. However, the deck is more geared towards beating combo and control (mainly combo, since control isn't exactly a driving force in Modern), and the sideboard has eight cards dedicated to the aggro matchup. Fulminator Mage and Extirpate are for 12post. And Dread Statuary is crap in this deck, I feel stupid for even considering it :sweat:. I took out Smallpox, since the land sacrificing hurts too much. I would run it if I ran Crucibles, but right now it just doesn't fit.
There should be enough sources of discard, between Specter, Duress, Thoughtseize, Inquisition, and the planeswalker that I cannot discuss outside of the Innistrad thread. However, Liliana's Specter could come out for good ol' Hypnotic Specter, as that would also provide another constant source of discard. I'm just afraid it will be too slow, since it starts forcing the opponent to discard on turn 4, a turn later than Liliana's Specter. Hypnotic Specter can be reused, however, whereas Liliana's Specter is a one-shot. Once Innistrad becomes legal I'll have to test them both. The Rack is also only one possible finisher now that I've added Lashwrithe, which, in addition to be a creature itself also turns any other creature (especially the recurring Bloodghast) into a finisher. Fleshbag Marauder is also a card I'm considering, but I don't know where to fit it in. Another card that I might consider taking out Duress for is Funeral Charm, but again I'm not sure. Here's the new build:
I've been thinking of toying with a MBC deck, and I have some questions.
In decks that heavily utilize Korlash (and possibly Lashwrithe) as a win condition, would Funeral Charm be worth a slot, for use as a means to get a winning attack through with Urborg on the field?
Similarly, what about Dimir House Guard? (Tutors for Korlash, Lashwrithe and Damnation for one cheaper than Diabolic Tutor, and in a pinch, it's an attacker with evasion.)
Now that 12post is out and combos are crippled, MBC could have a new dawn. What type of shell should we develope to beat zoo?
Well discard is still about the same, but removal is now key. A nice mix of removal and disruption with a bit more of each in board is good. The most unfortunate problem is the lack of great win conditions which is a problem for every control deck in this format. Control should have a hard to disrupt win condition that doesn't sit in your hand dead until turn 7-8.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
i do love MBC, as a member of clan mono black. however, until now, i never viewed it as competitive enough. with the metagame shift, control will be better, and with the new INN cards (particularly the curse that gives -1/-1), i think this deck is gonna be really good. i'll start designing one, and throw yall back a list in a few days
I really wish I could fit Phyrexian Obliterator in there somewhere, I've wanted to use that card since it was released. With the downfall of 12 Post and the presumed rise of aggro decks, I feel like the 2 Damnations are mandatory, though. My sideboard is also geared towards taking down aggro in games 2 and 3, since I think game one is not in my favor. I should have decent matchups against combo and control, though.
My main deck creature removal is Liliana, Damnation, and Gatekeeper. There's also the hand disruption, but that's not hard removal. Nyxathid can also be pretty good against aggro, but it's probably not enough to win me game one, I'd estimate it at about 30-70. It's not an auto-loss, but it's definitely not favorable. But that's why I've dedicated a lot of my board to beating aggro, so post board it should be much more in my favor. This is all theoretical, since Innistrad isn't out yet, but I intend to test it out at the next Modern tournament after Innistrad is legal.
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Currently playing:
In Modern:
:symu::symw::symr: Holy Rollers (Geist Tempo)
I don't really have cards like Thoughtseize and Dark Confidant because i can't really afford them.
However i'm trying to get cards to improve the deck. I'm currently trying to get Damnation, that's why i'm using Black sun's zenith.
Anyways i really feel like Grave Titan and Abyssal persecutor aren't the guys that i want in the deck, everything in the deck is working just fine. I love to discard the key creature and/or card of my opponent in the first turn(if they have it in the hand) and then Extirpate it next turn. It's really good. Gatekeeper is totally insane and nighthawk is really good as well.
I've been a dedicated MBC player for years, and I've had one no matter the format. I feel that Modern opens up the deck to all the best cards from the past, with the exception of Dark Ritual of course.
I've found that this version serves me rather well, although it does feel that it lacks punch. I've been considering a red splash for Blightning and Terminate, but that would risk losing the efficiency of Gatekeeper, Sign in Blood, Mind Sludge, Tendrils, and Corrupt. Sign in Blood can be replaced with Night's Whisper at no real loss, but the other few are vital to the power of the deck.
I'd also love to try out Ghost Quarter, but I haven't for the same reason.
i feel like you guys are on the right track but you're lacking a few important elements of a competitive MBC build
Tendrils is borderline playable due to its vulnerability to things like Spell Pierce but vs aggro its a big spell so its a meta call.
If I were going to a big tourney id be running Smother 4x, 2x Sudden Death, 2x Damnation, 2x Doomblade, 4x Gatekeeper and 3x Liliana of the Veil, which is a pretty hefty amount of removal preboard. In the Board you need the other 2x Sudden Death to beat Twin decks, NOT Deathmark because it cant be made uncounterable: You play 1x Boseiju main and 1x Boseiju sideboard to make your removal spells uncounterable. Anything that wins with creatures and plays countermagic will shut you down without this key land. Also makes Urborg a necessity.
I have to go now but I will EDIT this later when I have time.
For planeswalker and combo hate, at least the ones making 1/1 tokens or 2/1 or 1/4 tokens, well, why not run night of soul's betrayal side? I know it's a meta call, but it shuts them down pretty hard. There is also pithing needle on the planeswalker in question.
I think we should be splashing Green for cheap a cheap win condition and a Loam package for control matchups. The disruption is pretty good, especially post board. But you want a cheap threat to apply pressure. We can slow combo down pretty reliably, but unless you still need to apply pressure to beat it. Goyf isn't black...but he is the best option.
Im using Duress main deck, as the life loss from Thoughtseize is a an issue with the more painfull mana base. Also we have so much creature kill in here that i felt we could afford to use duress over Inquisition. It improves the matchup verse control decks and combo.
Raven's Crime/Loam is a great way to trash/disrupt control/combo decks with fewer spaces needed in the deck. And Worm Harvest turns every land we draw into a threat. Also locking control at 3-4 lands with Tectonic Edge is great little bonus when it comes up.
Beseech is nice here as it lets you find the one of loam cards your running maindeck against control. Most players seem to let the beseech resolve, and instead counter what you found next turn. Loam+Crime is pretty resistant to counters, as they are both relevant in your gy. Also you never know when you need a bojuka bog, beseech lets you find it when you need it, without running more taplands.
Persecute in the board has been fantastic, try it out.
I havent tested against splinter twin yet, but I think the key to that matchup is wrecking their hand, not trying to make your spells uncounterable. You need to pick a strategy that is useful against more than one archetype. They cant combo out a win if their in topdeck mode. And the loam package will insure that they can never have more than one card in hand.
The darkblasts are for Affinity, as it kills nearly all their creatures. And you can draw it every turn. This matchup is still tough however, i think im favorable, but not by much. Cranial Plating is such a beating, and their threat density is nuts with 8 manlands. Sticking a goyf or Arena as soon as you stabilize is very important. As they will eventually top deck you to death, unless you have Card Advantage, or can slaughter them in the window.
Also as to Deathmark/Sudden death in the board. Against Blue Zoo having removal available turn one is so much better. You have plenty of removal at three mana already. Also there most commonly played counterspell Spell Pierce doesn't work doesn't work turn three against Deathmark.
They dont have enough counterspells to nail you every turn. If you turn 1 Deathmark, turn 2 smother/shriekmaw, turn 3 Gatekeeper, Liliana, your going to kill some of their creatures. You will lose some life sure, but they wont have a counter for your turn 4 damnation or tendrils that seals the match. If they save their counters for Damnation, well you've still wrecked their board turns 1-3. Id rather they countered something on Turn 2-3 So i can blow them out turn 4.
Does anybody have any thoughts on a red splash for Blightning and Terminate? I've found that 6 dual lands and 2 Urborgs helps reduce the effects on Mind Sludge and Corrupt.
In red you only get Blightning , terminate is not needed : you have more than enough 2 cmc crea hate with no real limitation (Smother, victim of the night, geith verdict ... etc...). Blightning is a powerhouse, but splashing red mean you drop the tendrils / sludge / corrupt. It could be possible because for me tendril is only here because of Zoo (and who know what will happen the 20th), Sludge is good against control but can easily be replaced with other discard, and corrupt is not that good (probably 2 or 3 turn too slow ).
But if you go black red, i would go the Demigod of Revenge road, and probably more burn. So it's not a Mono black control in the spirit.
But after all i don't have a lot of experience in Modern to be sure !
Mind Sludge is not really needed with a red splash. It does totally annihilatie turn 5 and 6, but a combination of Blightning and Thoughtseize or any other 1-drop discard spell leaves the opponent's hand gutted anyway. Also, Urborg, Tomb of Yawgmoth is often on board by the time Sludge is thrown at them. Demigod of Revenge is a brilliant blocker and finisher, and it is definitely worthy of inclusion in most MBC decks. However, it does not require red to cast, and thus does not elicit discussion in terms of a red splash.
I do agree that burn spells would be useful, but I doubt anything other than Lightning Bolt would be necessary. Even so, the inclusion of Bolt would replace that of Terminate.
Personally I love the red splash, and I'm going to test it further on my next Magic night.
and you could run less memoricide and more Dimir House Guard to tutor it or Korlash, 1x Skinrender, 1x Obliterator, Damnation, w/e you need.
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
transmute t3, get memoricide, then play it t4, same speed, only you run less copies of memoricide and get some other 4 mana threats in like Oblitz n Skinrender as 1 ofs to get more variety without losing consistency
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
4 Bloodghast
4 Gatekeeper of Malakir
2 Tombstalker
Sorcery
4 Thoughtseize
4 Wrench Mind
4 Smallpox
3 Rain of Tears
2 Damnation
2 Sadistic Sacrament
3 Dismember
3 Extirpate
3 Geth's Verdict
2 Doom Blade
Land
18 Swamp
2 Ghost Quarter
4 Fulminator Mage
3 Surgical Extraction
2 Sadistic Sacrament
3 Sudden Death
2 Duress
1 Inquisition of Kozilek
Fares well vs. combo. Split games vs. Affinity. Zoo is still tough, in fact I seem to always get mana screwed when facing Zoo. Dumb luck I guess.
12 Post wins are iffy but not unheard of. Most of the time vs Post, I side in all the discard, Sacraments, Mages and Extractions. Some early discard and land destruction followed by Extirpate/Extraction can ruin their deck.
I was thinking about dropping Tombstalker but, he has finished games more times than being a dead card. Or at least, he eats PtE allowing Bloodghast to return and finish.
B Pox
WG(R/B) Enchantress
WRU Star Spangled Failure
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BWR Oros
GWU Jenara
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B (small)Pox
GWUBR Enchantress
RW Stax(less) Records
4 Dark Confidant
4 Thoughtseize
4 Gatekeeper of Malakir
1 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
14 Swamp
4 Mutavault
4 Mind Stone
2 Damnation
3 Abyssal Persecutor
2 Loxodon Warhammer
3 Phyrexian Totem
3 Smother
2 Duress
2 Inquisition of Kozilek
Try this sometime and tell me what you think.
Cockatrice username: Blackcat77
Your deck does look like it could have a hard time with aggro. For zoo deathmark would be very good. I would also try to put in some damnations if you can.
I'll proxy it up and try it out next week when I have some time.
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
I'm not really sure what to think of this card. I can see it being usefull in some situations, but overall I think if you want a good, cheap tutor Beseech the Queen would be better.
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
Beseech is better for a straight tutor.
Depending on your build, You'll never search for a 4+ cmc card. So plunge is sack Ghast, gain 2, draw a card.
B Pox
WG(R/B) Enchantress
WRU Star Spangled Failure
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BWR Oros
GWU Jenara
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B (small)Pox
GWUBR Enchantress
RW Stax(less) Records
http://forums.mtgsalvation.com/showthread.php?t=448210
12 Swamp
4 Verdant Catacombs
4 Marsh Flats
2 Dread Statuary
Creatures: 15
4 Bloodghast
4 Dark Confidant
4 Gatekeeker of Malakir
3 Liliana’s Specter
4 Duress
4 Thoughtseize
4 Inquisition of Kozilek
4 Smallpox
Artifacts: 4
4 The Rack
Planeswalkers: 3
3 A certain Innistrad planeswalker
4 Extirpate
3 Fulminator Mage
3 Dismember
3 Deathmark
2 Pithing Needle
Fetchlands are in there for Bloodghast tricks and deck thinning, although mainly for the former. Liliana's Specter is a nice additional source of discard, but could also be either Nighthawk or something else. Dread Statuary is in there as a land that can be used as a finisher in a pinch. The rest should be pretty self explanatory. I prefer to run the one mana discard spells because they allow you to get rid of specific threats and essentially monitor your opponent's hand throughout the game.
In Modern:
:symu::symw::symr: Holy Rollers (Geist Tempo)
My NovelJoy author profile: http://www.noveljoy.com/userInfo?wid=189
I write mainly horror/scifi/fantasy type short stories. Please read and feel free to send me feedback.
played shoal, affinity and zoo.
Without a constant source of discard, the rack is lack luster.
It needs more creature kill main deck.
B Pox
WG(R/B) Enchantress
WRU Star Spangled Failure
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BWR Oros
GWU Jenara
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B (small)Pox
GWUBR Enchantress
RW Stax(less) Records
Yeah, I changed it around a bit to include 3 Damnation, which is an absolute staple for this deck, I now realize. However, the deck is more geared towards beating combo and control (mainly combo, since control isn't exactly a driving force in Modern), and the sideboard has eight cards dedicated to the aggro matchup. Fulminator Mage and Extirpate are for 12post. And Dread Statuary is crap in this deck, I feel stupid for even considering it :sweat:. I took out Smallpox, since the land sacrificing hurts too much. I would run it if I ran Crucibles, but right now it just doesn't fit.
There should be enough sources of discard, between Specter, Duress, Thoughtseize, Inquisition, and the planeswalker that I cannot discuss outside of the Innistrad thread. However, Liliana's Specter could come out for good ol' Hypnotic Specter, as that would also provide another constant source of discard. I'm just afraid it will be too slow, since it starts forcing the opponent to discard on turn 4, a turn later than Liliana's Specter. Hypnotic Specter can be reused, however, whereas Liliana's Specter is a one-shot. Once Innistrad becomes legal I'll have to test them both. The Rack is also only one possible finisher now that I've added Lashwrithe, which, in addition to be a creature itself also turns any other creature (especially the recurring Bloodghast) into a finisher. Fleshbag Marauder is also a card I'm considering, but I don't know where to fit it in. Another card that I might consider taking out Duress for is Funeral Charm, but again I'm not sure. Here's the new build:
13 Swamp
4 Verdant Catacombs
4 Marsh Flats
Creatures: 15
4 Bloodghast
4 Dark Confidant
4 Gatekeeker of Malakir
3 Liliana’s Specter
4 Duress
4 Thoughtseize
4 Inquisition of Kozilek
3 Damnation
Artifacts: 6
4 The Rack
2 Lashwrithe
Planeswalkers: 3
3 A certain Innistrad Planeswalker
4 Deathmark
4 Fulminator Mage
3 Dismember
3 Extirpate
1 Damnation
In Modern:
:symu::symw::symr: Holy Rollers (Geist Tempo)
My NovelJoy author profile: http://www.noveljoy.com/userInfo?wid=189
I write mainly horror/scifi/fantasy type short stories. Please read and feel free to send me feedback.
In decks that heavily utilize Korlash (and possibly Lashwrithe) as a win condition, would Funeral Charm be worth a slot, for use as a means to get a winning attack through with Urborg on the field?
Similarly, what about Dimir House Guard? (Tutors for Korlash, Lashwrithe and Damnation for one cheaper than Diabolic Tutor, and in a pinch, it's an attacker with evasion.)
Well discard is still about the same, but removal is now key. A nice mix of removal and disruption with a bit more of each in board is good. The most unfortunate problem is the lack of great win conditions which is a problem for every control deck in this format. Control should have a hard to disrupt win condition that doesn't sit in your hand dead until turn 7-8.
Albert Einstein
Thomas Jefferson
12 Swamp
4 Verdant Catacombs
4 Marsh Flats
Creatures: 17
4 Bloodghast
4 Dark Confidant
4 Gatekeeper of Malakir
3 Nyxathid
4 Thoughtseize
4 Inquisition of Kozilek
4 Duress
4 Wrench Mind
2 Damnation
Artifacts: 4
4 The Rack
Planeswalkers: 3
3 Liliana of the Veil
4 Deathmark
3 Extirpate
3 Pithing Needle
3 Dismember
2 Damnation
I really wish I could fit Phyrexian Obliterator in there somewhere, I've wanted to use that card since it was released. With the downfall of 12 Post and the presumed rise of aggro decks, I feel like the 2 Damnations are mandatory, though. My sideboard is also geared towards taking down aggro in games 2 and 3, since I think game one is not in my favor. I should have decent matchups against combo and control, though.
My main deck creature removal is Liliana, Damnation, and Gatekeeper. There's also the hand disruption, but that's not hard removal. Nyxathid can also be pretty good against aggro, but it's probably not enough to win me game one, I'd estimate it at about 30-70. It's not an auto-loss, but it's definitely not favorable. But that's why I've dedicated a lot of my board to beating aggro, so post board it should be much more in my favor. This is all theoretical, since Innistrad isn't out yet, but I intend to test it out at the next Modern tournament after Innistrad is legal.
In Modern:
:symu::symw::symr: Holy Rollers (Geist Tempo)
My NovelJoy author profile: http://www.noveljoy.com/userInfo?wid=189
I write mainly horror/scifi/fantasy type short stories. Please read and feel free to send me feedback.
24 Swamps
Other spells:
4 Inquisition of Kozilek
4 Doom blade
4 Geth's Verdict
2 Go for the throat
4 Extirpate
2 Black sun's zenith
2 Phyrexian Arena
2 Lashwrithe
2 Grave Titan
2 Abyssal Persecutor
4 Gatekeeper of Malakir
4 Vampire nighthawk
I don't really have cards like Thoughtseize and Dark Confidant because i can't really afford them.
However i'm trying to get cards to improve the deck. I'm currently trying to get Damnation, that's why i'm using Black sun's zenith.
Anyways i really feel like Grave Titan and Abyssal persecutor aren't the guys that i want in the deck, everything in the deck is working just fine. I love to discard the key creature and/or card of my opponent in the first turn(if they have it in the hand) and then Extirpate it next turn. It's really good. Gatekeeper is totally insane and nighthawk is really good as well.
4 Gatekeeper of Malakir
4 Inquisition of Kozilek
4 Nameless Inversion
4 Sign in Blood
4 Doom Blade
4 Tendrils of Corruption
3 Mind Sludge
3 Corrupt
1 Nightmare
24 Swamp
I've found that this version serves me rather well, although it does feel that it lacks punch. I've been considering a red splash for Blightning and Terminate, but that would risk losing the efficiency of Gatekeeper, Sign in Blood, Mind Sludge, Tendrils, and Corrupt. Sign in Blood can be replaced with Night's Whisper at no real loss, but the other few are vital to the power of the deck.
I'd also love to try out Ghost Quarter, but I haven't for the same reason.
Tendrils is borderline playable due to its vulnerability to things like Spell Pierce but vs aggro its a big spell so its a meta call.
If I were going to a big tourney id be running Smother 4x, 2x Sudden Death, 2x Damnation, 2x Doomblade, 4x Gatekeeper and 3x Liliana of the Veil, which is a pretty hefty amount of removal preboard. In the Board you need the other 2x Sudden Death to beat Twin decks, NOT Deathmark because it cant be made uncounterable: You play 1x Boseiju main and 1x Boseiju sideboard to make your removal spells uncounterable. Anything that wins with creatures and plays countermagic will shut you down without this key land. Also makes Urborg a necessity.
I have to go now but I will EDIT this later when I have time.
Credit to DolZero for this awesome sig!
4x Verdant Catacombs
4x Marsh Flats
2x Overgrown Tomb
2x Bojuka Bog
1x Dread Statuary
1x Tectonic Edge
2x Urborg, Tomb of Yawgmoth
8x Swamp
1x Forest
Creatures 7
4x Tarmogoyf
2x Gatekeeper of Malakir
1x Shriekmaw
4x Duress
2x Raven's Crime
1x Life from the Loam
4x Smother
3x Liliana of the Veil
3x Phyrexian Arena
2x Beseech the Queen
4x Damnation
4x Tendrils of Corruption
1x Worm Harvest
2x Raven's Crime
1x Life from the Loam
1x Worm Harvest
4x Deathmark
2x Persecute
2x Darkblast
3x Maelstrom Pulse
Im using Duress main deck, as the life loss from Thoughtseize is a an issue with the more painfull mana base. Also we have so much creature kill in here that i felt we could afford to use duress over Inquisition. It improves the matchup verse control decks and combo.
Raven's Crime/Loam is a great way to trash/disrupt control/combo decks with fewer spaces needed in the deck. And Worm Harvest turns every land we draw into a threat. Also locking control at 3-4 lands with Tectonic Edge is great little bonus when it comes up.
Beseech is nice here as it lets you find the one of loam cards your running maindeck against control. Most players seem to let the beseech resolve, and instead counter what you found next turn. Loam+Crime is pretty resistant to counters, as they are both relevant in your gy. Also you never know when you need a bojuka bog, beseech lets you find it when you need it, without running more taplands.
Persecute in the board has been fantastic, try it out.
I havent tested against splinter twin yet, but I think the key to that matchup is wrecking their hand, not trying to make your spells uncounterable. You need to pick a strategy that is useful against more than one archetype. They cant combo out a win if their in topdeck mode. And the loam package will insure that they can never have more than one card in hand.
The darkblasts are for Affinity, as it kills nearly all their creatures. And you can draw it every turn. This matchup is still tough however, i think im favorable, but not by much. Cranial Plating is such a beating, and their threat density is nuts with 8 manlands. Sticking a goyf or Arena as soon as you stabilize is very important. As they will eventually top deck you to death, unless you have Card Advantage, or can slaughter them in the window.
Also as to Deathmark/Sudden death in the board. Against Blue Zoo having removal available turn one is so much better. You have plenty of removal at three mana already. Also there most commonly played counterspell Spell Pierce doesn't work doesn't work turn three against Deathmark.
They dont have enough counterspells to nail you every turn. If you turn 1 Deathmark, turn 2 smother/shriekmaw, turn 3 Gatekeeper, Liliana, your going to kill some of their creatures. You will lose some life sure, but they wont have a counter for your turn 4 damnation or tendrils that seals the match. If they save their counters for Damnation, well you've still wrecked their board turns 1-3. Id rather they countered something on Turn 2-3 So i can blow them out turn 4.
Mind Sludge is not really needed with a red splash. It does totally annihilatie turn 5 and 6, but a combination of Blightning and Thoughtseize or any other 1-drop discard spell leaves the opponent's hand gutted anyway. Also, Urborg, Tomb of Yawgmoth is often on board by the time Sludge is thrown at them.
Demigod of Revenge is a brilliant blocker and finisher, and it is definitely worthy of inclusion in most MBC decks. However, it does not require red to cast, and thus does not elicit discussion in terms of a red splash.
I do agree that burn spells would be useful, but I doubt anything other than Lightning Bolt would be necessary. Even so, the inclusion of Bolt would replace that of Terminate.
Personally I love the red splash, and I'm going to test it further on my next Magic night.