My first post on MTGSalvation was a mono-W Knight list with Champion of the Parish. I eventually dropped the Champ to add Knight of Meadowgrain and I eventually dropped the Knights. Once the kids stopped playing mostly Zombies, Burn and Rakdos the Knights were no longer competitive.
Fervent Champion is actually one of the most interesting of the new Knights. Yes he is simply bad in a build without equipment but his synergy with Sunforger is the one thing that just might make a Knight deck Modern-ready.
Four copies of Haakon, Stromgald Scourge have taken up space and added weight in my home for several years. Maybe someday I'll brew something up.
I can't bear to see a Haakon list without Nameless Inversion. How often have I dreamed of murdering a row of Merfolk, Lords-be-damned!
It's good to see some brewing; this forum has been pretty dead for the last few years.
@pzbw7z thank you that is actually a huge help. I agree that tri color might be way to hard for not as much pay off as i would like i think i am making the mistake of just trying to jam all the cards i want to play in to the deck while losing what my actual game plan is. i will reevaluate and post a new list later on.
@pzbw7z thank you that is actually a huge help. I agree that tri color might be way to hard for not as much pay off as i would like i think i am making the mistake of just trying to jam all the cards i want to play in to the deck while losing what my actual game plan is. i will reevaluate and post a new list later on.
It's my pleasure. I'm glad to see activity on the forum.
Don't assume that three-color doesn't work, Modern decks are often three-color but they don't usually have the stringent requirements your posted deck does. A quick example: Jund wants B and R on turn one. It also wants 1G on turn-two. Then it needs 1BB on turn-three. The current versions don't usually play any RR or GG spells. So eighteen B sources, fourteen R sources and thirteen G sources are needed. That's a little easier than your list and is achievable with fewer fetches.
Look to avoid needing all three colors on turn-one and needing double of more than one color on turn-three. These aren't rules, just rough guidelines. If you're content with only two colors, then it's easy-peasy; my Hatebears don't use fetches at all and my Rock (GB) has only four.
Another plus for two-color decks is they can usually run a land or two fewer; it's tough to run three-colors with less than twenty four lands.
In any case, good luck with your efforts.
I still haven't really decided on a plan but I do want to try a tribal list. I don't hold much hope for a linear aggro approach, I have to say.
The two best Knights in Modern are probably still Knight of the Reliquary and Knight of Autumn. KotR can get big, she can do tricks, and there are combos. KoA just has nice flexibility and covers several bases. I actually play a full play-set of KoA in my Hatebears - two main and two side. She's awesome with Aether Vial.
Sadly, the only real disruption Knights got in the new set is Murderous Rider. Some of the other Adventures are useful, but nothing really substantially shores-up any weaknesses, unless we think about Fervent Champion and Sunforger. The ability to windmill-slam Boros Charm in response to a sweeper or Settle the Wreckage or any from an enormous list of other possibilities for RW is mind-boggling. It basically lets one cast any four-CMC R or W instant from one's library for just RW. That could mean UW, BW, RW, GW, RU, RB, orRG as well. I'm not going to list the three-color possibilites.
Of course all of those shenanigans are reliant on a 1/1 and an artifact, so it's not completely solid strategy, but it might fit into a competitive deck somehow.
so I still want to stick with the aggressive but kinda midrange deck. and wanted to give abzan a shot. using coco for our catch up/ pray I hit a Exemplar to save my ass rout. the windswept Heath is the only fetches I own atm so that's what I am using. but I feel like this list has a chance to go under with the right draw but it's more looking to curve out the first 3 turns and then drop a good coco
abazan knights:
Maindeck (60)
3 Foulmire Knight // Profane Insight
3 Murderous Rider // Swift End
2 Order of Midnight // Alter Fate
3 Smitten Swordmaster // Curry Favor
4 Knight of the Ebon Legion
4 Corpse Knight
3 Worthy Knight
4 Acclaimed Contender
4 Knight Exemplar
2 Knight of Autumn
4 Collected Company
4 Concealed Courtyard
1 Forest
3 Godless Shrine
2 Plains
3 Silent Clearing
1 Swamp
2 Temple Garden
4 Unclaimed Territory
4 Windswept Heath
so I still want to stick with the aggressive but kinda midrange deck. and wanted to give abzan a shot. using coco for our catch up/ pray I hit a Exemplar to save my ass rout. the windswept Heath is the only fetches I own atm so that's what I am using. but I feel like this list has a chance to go under with the right draw but it's more looking to curve out the first 3 turns and then drop a good coco
There's a little shortage of B mana for spells to cast Swift End on curve. You really need three more for it. You're also one G source short to cast KoA on curve but you're four short for CoCo. Flooded Strand - as odd as it sounds - would actually be okay as it will fetch Godless Shrine and Temple Garden. Marsh Flats would certainly be better. I would run one more Swamp, and swap the four Territories for it and three other W fetches or Prismatic Vistas.
Paladin en-Vec is a good man if there are Goblins about and he will help a little against Burn, but more copies of KoA would probably be just as useful in the latter match-up and better in other match-ups. I don't get what the Embereth Paladins are for. You might want some more Tron hate; Damping Sphere also works against Storm. If other Tribes turn out to be a problem - I'm thinking of Elves, Plague Engineer is a good man to have around. He's not as effective against Humans and Spirits but he does help there as well - against Merfok too.
It looks like it has a reasonable curve. One can debate about the merits of this creature or that until the cows come home. Give it a go and let us know how it works.
EDIT: I totally missed that you had a Forest all along.
My main concern is that the deck feels very clunky if it doesn't draw an Aether Vial. Fervent Champion with SFM is no joke though, and Acclaimed Contender might give the deck the fuel it needs without having to resort to Collected Company.
They left out the part where Yawgmoth is resurrected,but has been cleansed as Yawgmoth the Redeemed,and now must awaken Chromium so that Karn can fuse with him and create what can only be known as : the ultimate taco.
@@pzbw7z I have no clue why the embrath guys are in there must of been a miss click on my end... unfortunately for me the only other fetches I have access to are wooded Foothills, I do have playsets of all the shocks and a few other fastlands. any other suggestions? I will drop the embraths for d spheres. and prob the leyline for defending silence. the one mana enchantment.
I made the changes u suggested but put in fastlands because of my lack of fetches.
abzan knights:
Maindeck (60)
3 Foulmire Knight // Profane Insight
3 Murderous Rider // Swift End
2 Order of Midnight // Alter Fate
3 Smitten Swordmaster // Curry Favor
4 Knight of the Ebon Legion
4 Corpse Knight
3 Worthy Knight
4 Acclaimed Contender
4 Knight Exemplar
2 Knight of Autumn
4 Collected Company
2 Blooming Marsh
4 Concealed Courtyard
1 Forest
3 Godless Shrine
2 Plains
2 Razorverge Thicket
3 Silent Clearing
1 Swamp
2 Temple Garden
4 Windswept Heath
@@pzbw7z I have no clue why the embrath guys are in there must of been a miss click on my end... unfortunately for me the only other fetches I have access to are wooded Foothills, I do have playsets of all the shocks and a few other fastlands. any other suggestions? I will drop the embraths for d spheres. and prob the leyline for defending silence. the one mana enchantment.
I made the changes u suggested but put in fastlands because of my lack of fetches.
Now you are one short on B sources to cast Murderous Knight as a creature on curve. You've got extra W sources, so swapping one Temple Gardens for an Overgrown Tomb would get you there.
You've got enough G for CoCo, but you're one short for KoA. There's only two KoA, but if you can't destroy an artifact by turn-three you will lose to Affinity. You might lose to Affinity even if you can destroy an artifact on turn-three. Luckily, Affinity isn't really popular these days.
Swapping one Plains for a GW dual would cover that.
So many fast lands make it a good bet you'll miss out on CoCo on curve anyway; there's just no good way to manage a three-color mana-base without fetches.
Two Leylines aren't worth the bother. Some people argue that three is okay, but if you don't have it in your opening hand, you'll likely lose to burn before you can play it unless you can manage some life-gain before then - or win before then!. You do have some life-gain, but you might want to swap the Leylines for some more cast-able burn-hate.
My main concern is that the deck feels very clunky if it doesn't draw an Aether Vial. Fervent Champion with SFM is no joke though, and Acclaimed Contender might give the deck the fuel it needs without having to resort to Collected Company.
The first thing that stands out is FOUR CANYONS!? You will hate yourself every time you draw two of these in your opening hand. It's a mulligan. Personally, I tried three in one deck and found it one to many.
You've got more R sources than you really need, so you've got the flexibility to swap a couple of the Canyons for just about anything. You aren't going to get Snow reliably before turn-three, so I'd consider another Snow-Covered Plains, maybe two.
Fervent Champion with the right color sword will get the job done, eventually. Mirran Crusader with the right sword will get it done PDQ.
I still think I'd give Sunforger a try, even with no instants main-deck. You'll want some cards side-board such as Boros Charm - think about FC with Sunforger and double strike! - mainly to cope with board wipes, but there are a million cards that could be considered.
I'm still aiming for a more midrange build that uses Hero of Bladehold, as that was an old time favorite of mine when running in Scars Block standard. That decks tribe was actually human, with knights being sort of a secondary tribe in it. I think I had Lightning Greaves in that deck at one point.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I'm still aiming for a more midrange build that uses Hero of Bladehold, as that was an old time favorite of mine when running in Scars Block standard. That decks tribe was actually human, with knights being sort of a secondary tribe in it. I think I had Lightning Greaves in that deck at one point.
I played Hero in Knights and BW tokens back in the day. Fun times. It's tough to invest four mana in a card that doesn't do anything the turn it's cast. If she does un-tap though, it's usually GG. Of course if she doesn't have to un-tap, that would really be groovy.
if you guys had to run 2 budget equipments in your deck what would they be I am thinking between 10-20 bucks in that ball park
It depends on what else you are playing. If you have a bunch of first-strikers, Basilisk Collar is a winner - in creature match-ups. If you have human double-strikers - well, any equipment is pretty good - but Silver-Inlaid Dagger is nuts for the cost. Basilisk Collar costs a few bucks but the Dagger is less that $2 - for a play-set!
I like living weapons from Mirrodin block, even the less used ones, largely because they come into play as a creature. That tends to make a big difference a lot of the time. Sword of Sinew and Steel is still a good way to protect against removal as it provides pro-black and red. The other one is sort of an odd ball thanks to the colors.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
the only main discount would be the champion. but I did want it to work with my other creatures as well... also what do you guys think of this list
r/w knights:
the only main discount would be the champion. but I did want it to work with my other creatures as well... also what do you guys think of this list
r/w knights:
low to the ground knights trying to be aggressive. my other option was some human synergy. like champion of the parish and thalia's lieutenant
It looks like a slow aggro Knights deck with no real chance to compete in Modern. There's no disruption, every combo deck will beat it and the deck won't out-race any competitive deck.
If you play in an LGS were people don't play competitively, give it a try.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
ok so I went 1-1 (was only able to playtest as of lack of people). I lost to infect it is a almost unwinnable match for this deck if I did not have 2 removal spells opening hand I was just dead.... I won vs dredge even with good mills I was able to gain enough life with smitten swordmaster to stabilize and then over when him.
allstars
smitten swordmaster- the life again is huge and was able to actually kill then a few times with it.
stormfist crusader- the fact that the card draw doesn't happen until our upkeep was amazing and well as the menace that helped me get through damage and make their blocking ugly
fervent champion- just a great one drop when paired up with knight of the ebon Legion.
sad pandas
the lord's both of the Exemplar and inspiring Veteran both felt very lack luster. although I have to say that Exemplar felt way worse then Veteran only because it was a turn slower and the indestructible was not super relevant in the matchups.
I belive that it needs to be reworked from the bottom and needs to decide on how deep we want to be in the knights theme.
If Infect is a regular opponent, a copy of Darkblast is a really good idea. You'll need more that one more low-CMC removal spell to compete, but Darkblast is super against Infect and Affinity and pretty good against Elves and a few other match-ups. Used properly, it can kill X/2's as well. Upkeep, blast, draw, dredge Darkblast, blast again.
Holy Day or Darkness are fun side-board cards for Infect but I haven't actually tried them. It just wastes their pump spells.
Throne of Eldraine is a huge disappointment as far as Tribal Knight; I don't think it's even good enough for Standard. Maybe the next set will have some more help.
There was a list that posted a result somewhere, it was called 8-Knight Naya. It had sets of Knight of the Reliquary and Knight of Autumn. I half-joked about adding one more set and building Twelve-Knight. Murderous Rider might just be third set. Junk with 1BB is do-able but KotR likes Retreat to Coralhelm so it's probably a bad idea. I posted the 8-Knight list here.
Curiously, Syr Faren, the Hedgehammer is one of the best of the new Knights - there's just no other decent G knights in Standard - are there? The double-pump ability could easily be abused and there might be a spot for him in a Junk - that's Abzan for you young folk - build.
Obviously, MtGSalvation bungled Syr Faren's name; it's Syr Faren the Hengehammer, but I wanted to make the link work. Now watch them chnage it on me.
I'm pretty sure four copies of a Legendary Enchantment that can cost six mana is not a great idea. I don't think the card is playable at all, truth be told.
I'm pretty sure four copies of a Legendary Enchantment that can cost six mana is not a great idea. I don't think the card is playable at all, truth be told.
I am able to get it discounted. I have enough knights to do that although i can see dropping it to 2 it just grinds alot of value over the game
Fervent Champion is actually one of the most interesting of the new Knights. Yes he is simply bad in a build without equipment but his synergy with Sunforger is the one thing that just might make a Knight deck Modern-ready.
Four copies of Haakon, Stromgald Scourge have taken up space and added weight in my home for several years. Maybe someday I'll brew something up.
I can't bear to see a Haakon list without Nameless Inversion. How often have I dreamed of murdering a row of Merfolk, Lords-be-damned!
It's good to see some brewing; this forum has been pretty dead for the last few years.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Don't assume that three-color doesn't work, Modern decks are often three-color but they don't usually have the stringent requirements your posted deck does. A quick example: Jund wants B and R on turn one. It also wants 1G on turn-two. Then it needs 1BB on turn-three. The current versions don't usually play any RR or GG spells. So eighteen B sources, fourteen R sources and thirteen G sources are needed. That's a little easier than your list and is achievable with fewer fetches.
Look to avoid needing all three colors on turn-one and needing double of more than one color on turn-three. These aren't rules, just rough guidelines. If you're content with only two colors, then it's easy-peasy; my Hatebears don't use fetches at all and my Rock (GB) has only four.
Another plus for two-color decks is they can usually run a land or two fewer; it's tough to run three-colors with less than twenty four lands.
In any case, good luck with your efforts.
I still haven't really decided on a plan but I do want to try a tribal list. I don't hold much hope for a linear aggro approach, I have to say.
The two best Knights in Modern are probably still Knight of the Reliquary and Knight of Autumn. KotR can get big, she can do tricks, and there are combos. KoA just has nice flexibility and covers several bases. I actually play a full play-set of KoA in my Hatebears - two main and two side. She's awesome with Aether Vial.
Sadly, the only real disruption Knights got in the new set is Murderous Rider. Some of the other Adventures are useful, but nothing really substantially shores-up any weaknesses, unless we think about Fervent Champion and Sunforger. The ability to windmill-slam Boros Charm in response to a sweeper or Settle the Wreckage or any from an enormous list of other possibilities for RW is mind-boggling. It basically lets one cast any four-CMC R or W instant from one's library for just RW. That could mean UW, BW, RW, GW, RU, RB, orRG as well. I'm not going to list the three-color possibilites.
Of course all of those shenanigans are reliant on a 1/1 and an artifact, so it's not completely solid strategy, but it might fit into a competitive deck somehow.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
abazan knights:
Maindeck (60)
3 Foulmire Knight // Profane Insight
3 Murderous Rider // Swift End
2 Order of Midnight // Alter Fate
3 Smitten Swordmaster // Curry Favor
4 Knight of the Ebon Legion
4 Corpse Knight
3 Worthy Knight
4 Acclaimed Contender
4 Knight Exemplar
2 Knight of Autumn
4 Collected Company
4 Concealed Courtyard
1 Forest
3 Godless Shrine
2 Plains
3 Silent Clearing
1 Swamp
2 Temple Garden
4 Unclaimed Territory
4 Windswept Heath
Sideboard (15)
2 Mirran Crusader
2 Paladin en-Vec
2 Embereth Paladin
3 Rest in Peace
2 Stony Silence
4 Leyline of Sanctity
Shared via TopDecked MTG
https://www.topdecked.me/decks/e700babd-eff4-4515-98f3-1f1634212a95
Paladin en-Vec is a good man if there are Goblins about and he will help a little against Burn, but more copies of KoA would probably be just as useful in the latter match-up and better in other match-ups. I don't get what the Embereth Paladins are for. You might want some more Tron hate; Damping Sphere also works against Storm. If other Tribes turn out to be a problem - I'm thinking of Elves, Plague Engineer is a good man to have around. He's not as effective against Humans and Spirits but he does help there as well - against Merfok too.
It looks like it has a reasonable curve. One can debate about the merits of this creature or that until the cows come home. Give it a go and let us know how it works.
EDIT: I totally missed that you had a Forest all along.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
4 Fervent Champion
4 Student of Warfare
1 Giver of Runes
4 Stoneforge Mystic
4 Inspiring Veteran
2 Worthy Knight
4 Knight Exemplar
4 Worthy Contender
1 Mirran Crusader
4 Aether Vial
2 On Thin Ice
3 Lightning Bolt
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Batterskull
Lands
4 Sunbaked Canyon
3 Inspiring Vantage
4 Arid Mesa
4 Windswept Heath
2 Sacred Foundry
3 Snow-Covered Plains
My main concern is that the deck feels very clunky if it doesn't draw an Aether Vial. Fervent Champion with SFM is no joke though, and Acclaimed Contender might give the deck the fuel it needs without having to resort to Collected Company.
I made the changes u suggested but put in fastlands because of my lack of fetches.
abzan knights:
Maindeck (60)
3 Foulmire Knight // Profane Insight
3 Murderous Rider // Swift End
2 Order of Midnight // Alter Fate
3 Smitten Swordmaster // Curry Favor
4 Knight of the Ebon Legion
4 Corpse Knight
3 Worthy Knight
4 Acclaimed Contender
4 Knight Exemplar
2 Knight of Autumn
4 Collected Company
2 Blooming Marsh
4 Concealed Courtyard
1 Forest
3 Godless Shrine
2 Plains
2 Razorverge Thicket
3 Silent Clearing
1 Swamp
2 Temple Garden
4 Windswept Heath
Sideboard (15)
2 Mirran Crusader
2 Paladin en-Vec
2 Damping Sphere
2 Deafening Silence
3 Rest in Peace
2 Stony Silence
2 Leyline of Sanctity
Shared via TopDecked MTG
https://www.topdecked.me/decks/e700babd-eff4-4515-98f3-1f1634212a95
You've got enough G for CoCo, but you're one short for KoA. There's only two KoA, but if you can't destroy an artifact by turn-three you will lose to Affinity. You might lose to Affinity even if you can destroy an artifact on turn-three. Luckily, Affinity isn't really popular these days.
Swapping one Plains for a GW dual would cover that.
So many fast lands make it a good bet you'll miss out on CoCo on curve anyway; there's just no good way to manage a three-color mana-base without fetches.
Two Leylines aren't worth the bother. Some people argue that three is okay, but if you don't have it in your opening hand, you'll likely lose to burn before you can play it unless you can manage some life-gain before then - or win before then!. You do have some life-gain, but you might want to swap the Leylines for some more cast-able burn-hate.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
You've got more R sources than you really need, so you've got the flexibility to swap a couple of the Canyons for just about anything. You aren't going to get Snow reliably before turn-three, so I'd consider another Snow-Covered Plains, maybe two.
Fervent Champion with the right color sword will get the job done, eventually. Mirran Crusader with the right sword will get it done PDQ.
I still think I'd give Sunforger a try, even with no instants main-deck. You'll want some cards side-board such as Boros Charm - think about FC with Sunforger and double strike! - mainly to cope with board wipes, but there are a million cards that could be considered.
Good luck with it.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Also, Forebear's Blade and Godsend are good if you have some discounts for equipping them.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
r/w knights:
Maindeck (60)
2 Dauntless Bodyguard
4 Fervent Champion
4 Student of Warfare
3 Venerable Knight
4 Inspiring Veteran
4 Worthy Knight
3 Acclaimed Contender
4 Knight Exemplar
3 Path to Exile
4 Aether Vial
1 Mace of the Valiant
1 Sunforger
2 Ghost Quarter
4 Inspiring Vantage
1 Mountain
4 Plains
4 Sacred Foundry
4 Sunbaked Canyon
4 Windswept Heath
Sideboard (0)
Shared via TopDecked MTG
https://www.topdecked.me/decks/d3dd2058-1150-4ea7-9ada-b7014b468a95
low to the ground knights trying to be aggressive. my other option was some human synergy. like champion of the parish and thalia's lieutenant
If you play in an LGS were people don't play competitively, give it a try.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
https://deckstats.net/decks/50249/1428931-it-rides-as-one
I like the flipper knight. =p
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
this will be my first version of knights in modern and I will be testing them Tuesday night. I will let you guys know about how it went after that
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
allstars
smitten swordmaster- the life again is huge and was able to actually kill then a few times with it.
stormfist crusader- the fact that the card draw doesn't happen until our upkeep was amazing and well as the menace that helped me get through damage and make their blocking ugly
fervent champion- just a great one drop when paired up with knight of the ebon Legion.
sad pandas
the lord's both of the Exemplar and inspiring Veteran both felt very lack luster. although I have to say that Exemplar felt way worse then Veteran only because it was a turn slower and the indestructible was not super relevant in the matchups.
I belive that it needs to be reworked from the bottom and needs to decide on how deep we want to be in the knights theme.
Holy Day or Darkness are fun side-board cards for Infect but I haven't actually tried them. It just wastes their pump spells.
Throne of Eldraine is a huge disappointment as far as Tribal Knight; I don't think it's even good enough for Standard. Maybe the next set will have some more help.
Smitten Swordmaster and his buddy Order of Midnight can probably do some work, but it's not likely good enough for Modern, Stormfist Crusader might be the guy that changes things a little. Fervent Champion needs an equipment build and that probably means Stoneforge Mystic or maybe Steelshaper's Gift. I almost forgot Sigarda's Aid!
There was a list that posted a result somewhere, it was called 8-Knight Naya. It had sets of Knight of the Reliquary and Knight of Autumn. I half-joked about adding one more set and building Twelve-Knight. Murderous Rider might just be third set. Junk with 1BB is do-able but KotR likes Retreat to Coralhelm so it's probably a bad idea. I posted the 8-Knight list here.
Curiously, Syr Faren, the Hedgehammer is one of the best of the new Knights - there's just no other decent G knights in Standard - are there? The double-pump ability could easily be abused and there might be a spot for him in a Junk - that's Abzan for you young folk - build.
Obviously, MtGSalvation bungled Syr Faren's name; it's Syr Faren the Hengehammer, but I wanted to make the link work. Now watch them chnage it on me.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
I am able to get it discounted. I have enough knights to do that although i can see dropping it to 2 it just grinds alot of value over the game
https://www.mtggoldfish.com/deck/2370393