Hey guys its exam season here and I can't find the time to write up that report from 2 weeks ago ._.
However I think that the U/W version which I'm running currently has a lot of potential. About the tax/ land destruction version I'm not sure it as efficient or consistent as the R/W or U/W. Storage matrix isn't really that great alone in most situations which is why I'm running only one copy. A single copy of BO has performed really well and I think its a card that should be included in almost any build.
The Suppression Field I think deserves way more credit than what you guys are giving it. Its not a dead card in almost all matchups.
Twin
URW Contol
Living End
Ad Nauseam
Assault Loam
Merfolk (aether vile/ Mutavault)
Affinity
Infect to some extend as it hits the lands
Burn - Lavamancer
Blue Moon
Abzan - Horizon Canopy, Lili
Tron - Ostone and walkers
Works very well against plainswalkers as most of the time they can't activate their ability the same turn they have been cast Also the filtering from Monastery Siege is simply amazing it has saved me more than once.
The only matchup I have no idea how I will handle is Tron - besides nevermore I'm not sure what we can do about it ._. Help pls
I'm still running it, I know in theory that it hits a lot, it just has been sketchy while actually playing the deck. I'd say if I were to start cutting cards, that it would be first on the chopping block though.
Take out Suppression field and go with Crucible of Worlds + Ghost Quarter? Maybe Pithing Needle as a sideboard option?
I have a variant I was looking at, I was wondering since you guys have experience with Pillow Fort Designs to let me know if I'm missing cards I need to have and if you think the build will be successful. Any advice would be helpful. I have a separate thread since its not exactly the same as the pillow forts you are building so I didn't want to get this thread too off topic. Here is the thread: http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/605008-devotion-to-tokens-wr
What's the plan? Why 4 Matrices? Can you tell me what you are trying to accomplish ^^
I'm trying to use the 4 Matrices to slow down my opponent. I have some vigilance so I almost always can just keep untapping lands. If I'm playing too many, its because I want to slow my opponent down. Maybe I don't need to play it. Because I think with my Hour of Reckonings I can have a good game against aggro deck, simply by playing more cheap token generators. What I need is enough pillow fort cards to slow down opponents.
Leyline of Sanctity is like being pre-sideboarded against many decks. It can come out after sideboard if its not really helpful. But its helpful against most decks even if its just to avoid discard spells. Leyline of the Meek is expensive for its impact, but having one in play makes the Shepherd and Kher Keep tokens actual threats. The deck has five cards that buff tokens and its six if you count Purphoros does a good job with his activated ability too.
This is one of the strongest Devotion focused decks I can imagine. In this deck, Springjack Shepherd really does make a lot of tokens, it doesn't really matter if the Shepard himself is killed. Heliod and Iroas can be turned on fairly easily. I don't think you really can turn on Purphoros, but his ability is worth inclusion. Please let me know if there are Devotion cards I should be looking at!
I may need to include some of the better early token makers like Lingering Souls and Spectral Procession so I can actually use the Convoke on Hour of Reckoning in the early game, but I've been trying use mostly permanents so that I can help build up devotion.
Also notice that both Mobilization and Intangible Virtue both help with Storage Matrix allowing our tokens to not tap when they attack. Thus we can always untap lands in these situations.
It looks like Weathered Wayfarer gives them targets for their removal. I'm considering swapping the Wayfarer for the Path to Exile or Spectral Procession main deck and then maybe bringing the Wayfarer's back in after sideboard when opponents will side out single target removal. But we have a lot of excellent land the Wayfarer can tutor for and the Boros Garrison's help to make sure that he is always in a spot to activate his ability. Kher Keep is a pet card of mine that does wonderful work in this deck.
I need help to ensure I have enough token makers and enough Pillow Fort cards. I also need help with sideboard options that I might consider.
Just subscribing to this. I've been brewing with Myth Realized and after failing to make it work in a RW land death shell, I think this might be the best broad archetype for it. Seems like it provides a nice win condition in a deck that sometimes struggles to win.
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I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Just subscribing to this. I've been brewing with Myth Realized and after failing to make it work in a RW land death shell, I think this might be the best broad archetype for it. Seems like it provides a nice win condition in a deck that sometimes struggles to win.
If you read some of my previous posts here you'll see why I don't like Myth.
I've read them. Still, I think it's worth a shot. Nothing else is competing for a one mana spot here, and this could get large for the low cost of one mana and playing the game you'd be playing anyway.
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EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
a) If you play Legacy Show and Tell you'd know all about the Emmy vs O ring thing.
b) On RW devotion to tokens- (a) probably the wrong thread here- its a token deck with some control cards. It is probably worth starting a new thread- it neither fits into RW Prison (which admittedly uses Assemble the Legion), nor into Pillow Fort. FWIW there are probably some bad cards in the build, I think you would be best testing it and then trying it vs a couple of midrange decks just to get a feel. I suspect cards like Mobilization, Springjack etc. are just not up to it. Thing is, why not just make BW tokens with access to discard and Sorin et al.....
c) On Matrix- in the GW Tax deck.... I run one, with one Blind Obedience. A matrix on its own can slow the enemy down, esp with BO or GP, its reasonably good vs most midrange decks on its own. But it is a one of for my money... we can't afford too many cards that are dead in multiples, so its a one of. The fact it does not add anything to devotion or to enchantment count also makes me keep it as a one of. Its just a card that varies in use more than most, and as such I don't want to build around it too much. I will get round to submitting a list, but as ever, there is little point till some serious testing has gone in.
I am not thinking of dropping SF. What I am trying to do is solve the tron match-up from the board.
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Stony silence (mark out of ten = 8.5)- on the play it is super awesome, stopping all the card cycling washers, O stone, and map. Shame it isn't Null Rod- All is Dust and Ugin are sadly things.
Aura of silence (6) Makes the above artifacts more expensive- very relevant before they get Tron or if you disrupt their first Tron early.
Aven Mindcensor (5, if your pillow fort is critterless and you have it in the board)- hurts the 8 search effects that help them assemble the Tron. Worse in critter decks.
Blood Moon (7.5) Hurts the tron, but dies to O stone and Nature's Claim if they have a forest or washer
Ensnaring Bridge (6) stops Emmy, Wurmcoil till they hit removal, which won't be long. Still buys time to draw something to nail them.
Sowing Salt (9) Actually nails the bloody tron before and after, bit slow, not so much with SSG
Tec Edge (5) -its a turn too late to stop early Tron but obviously great. better in counterspell decks as they can deal with the spells off the t3 tron and use the edge the next turn to disrupt them. We can't.
Ghost Quarter (6) can be cracked t2/3. Can randomly be used to switch off green by forest munching in the turn you cast moon, providing you have stony silence out to stop mana washing, helping to protect it.
Surgical extraction in a deck with landkill spell/effect (3, not because its bad but because you need to draw two things to live the dream)
Pithing needle (5)- because you need to name it blindly for maximum effect- the mark goes up if you run gitaxian probes.
Leyline of Sanctity (2) Not good, ok in devotion builds and can stop Karn hurting your hand while you try and do something about it.
O ring - (1)- just not where you want to be
Rest in Peace (2, more if you keep Wraths in)
Blind obedience (4, maybe 5)- actually really annoying for them if it hits t2, still decent later with more impactful hate alongside.
Slaughter Games/Stain the Mind, Memoricide - (4-5)- really decent if you have the game locked down- eg via Moon or whatever- this type of card can take out their outs. Its not stellar but with a critical mass of hate it can really help nail games that are in the balance.
Eidolon of Rhetoric/ rule of Law- (6-7) remarkably good the amount of times they hit tron and cycle through their deck is high, this really gums them up more than you think. Still dies to all is dust.
Spreading Seas - (7)- great because its a great card and often main deckable. Runed Halo (4)- name Wurmcoil, sometimes Karn- not stellar but ok in devotion decks and can by time vs T3 wurmcoils.
Ghostly prison (1). Just not where you ever need to be, you won't beat Tron asking it to pay 2 more to attack.
Sphere of safety (3)- ok in the big devotion prison decks until they hit AID/Ugin. Still decent in those decks if you can hurt the tron.
Remembering that most cards above on their own buy a turn or two, and we can't win in a turn, you need to assemble a wide variety of cards to hurt the deck, but of course they must have application elsewhere. Stony Silence (affinity) and Blood Moon (greedy decks) score highly, Aura of Silence too (twin, affinity).
So for my money Pithing Needle is a bit "meh". As part of a powerful hate package, yes, its ok, usable, but I would rather something else a lot of the time.
Has anyone considered a black splash for a few things like Duress/Inquisition of Kozilek/Thoughtseize? It would also allow you to run Lingering Souls for its full value as a win condition. Maybe this is a dumb idea. But every time I look at the original list, I just really dislike the high curve. Black would allow discard to get rid of threats that could blow up your lock.
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Modern: UGRDelver
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I guess a lot of it is that at heart, I'm a black deck player. Turn one targeted discard seems like the best turn one to me, and since this deck isn't doing much on turn one anyway, it seems like a logical splash. Even lowly Duress can deal with lots of stuff that this deck's boardlock can't. Getting an Abrupt Decay out of their hand on turn one or two seems like a good play. I would probably play Duress over Thoughtseize and perhaps over Inquisition of Kozilek, because dealing with noncreature spells seems like a bigger deal than creatures and has no CMC or life stipulations.
You do make a good point about Lingering Souls, though. That's another card I love to run, and perhaps it just doesn't fit here.
Debtors' Knell seems good, but at 7 mana, seems like it would require a Nykthos build to get there.
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EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Black for Lingering souls does not seem right to me.
The best splash for a prison enchantment based deck is U- Serum Visions, G Probes (for naming Halos), Monastery Siege, Supreme Verdict, D sphere etc.
The only reason I do not run it is that it is too close to my Enduring Ideal list, which is Wu. Take out 4 EI, and the two win con enchantments, replace with Heliod and a couple of counters and its a bloody good enchantment based prison deck. it also offers quality manlands.
If you are not based around heavy enchantments then RW offers the best shell- 1 and 2cc burn spells, Blood Moon, Outpost Siege and Ajani V and ATL etc.
Black offers very little prison other than discard (1cc and Lil) and smallpox, which is a build around card if thee was one. We do have an issue with one cc though, absolutely. There are no good prison plays at 1cc other than nodes, which is a bad t1 drop.... We should not need souls at all. Adding in a card like Kitchen Finks into the 75 makes more sense than souls- a beater, counts towards devotion in those types of build, slows down zoo, resilient, good vs many things, gains life so serves double duty vs midrange and aggro. Souls is a great card in tokens and ideal in Junk decks because they often use it to get the last couple of damage in when the ground clogs up. You could just add a bunch of good B and G splash cards in and end up with straight old junk ourselves if we are not careful.
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Here is the list i have been running with really good results online. Even with a lower number of enchantments its been really consistent and powerful against most decks i have played.
I guess a lot of it is that at heart, I'm a black deck player. Turn one targeted discard seems like the best turn one to me, and since this deck isn't doing much on turn one anyway, it seems like a logical splash. Even lowly Duress can deal with lots of stuff that this deck's boardlock can't. Getting an Abrupt Decay out of their hand on turn one or two seems like a good play. I would probably play Duress over Thoughtseize and perhaps over Inquisition of Kozilek, because dealing with noncreature spells seems like a bigger deal than creatures and has no CMC or life stipulations.
You do make a good point about Lingering Souls, though. That's another card I love to run, and perhaps it just doesn't fit here.
Debtors' Knell seems good, but at 7 mana, seems like it would require a Nykthos build to get there.
I feel like the logical direction to go with 'splashing' black into prison turns the deck essentially into 8-rack splashing white. Enchantment wise, the first cards that slip into my head with black are Phyrexian Arena, Necrogen Mists, Shrieking affliction, Bitterblossom and the like.
Lock the board down and win by decking or with walkers or Heliod, God of the Sun. I've had a lot of success with this at fnm's and local tournaments so I figured I'd post it up here and get some feedback. I originally was using Luminarch Ascension and Sigil of the Empty Throne, but I found that getting my win con destroyed by the enchantment hate people brought in was lame. Heliod, God of the Sun is a great win con for the deck but I don't want to draw 2 so the easy solution is to just play one. He blocks and makes a Vigilant Token Army. Elspeth, Sun's Champion and Gideon Jura are where most of my wins come from though. These too do so much heavy lifting for the deck. Unfortunately Ghostly Prison and Runed Halo are nonbos with Planeswalkers, but they are so powerful and add such a strong angle to the deck that it's worth it. Rest if the deck is just there to lock down the board and stall to our wincons.
It feels like you're kind of flying by the seat of your pants with this - by which I mean you're leaving a lot up to RNG. Since you have the enchantment theme already, why not use Idyllic Tutor to help you get your silver bullet enchantments when you need them?
It seems like Myth Realized might be another (tutorable) win con, should you choose to include both it and the tutor.
Do you find yourself siding out Nevermore often? At a glance it feels more like a sideboard card, with a max of 1 or possibly 2 main depending on your meta.
This deck doesn't seem very explosive, but appears to have mass creatures generally under control - have you considered perhaps replacing a few paths for Oblivion Rings? Between the 8 attack taxes and the 4 wraths, it seems like cutting 2 or so paths would be beneficial were they to be replaced with Orings (or Banishing Light, but Oring has shenanigans it can do that light can't)
Finally, I don't know how married to the idea of mono-white you are, but splashing red could add some interesting lines of play with Boros Charm "countering" enchantment destruction or a wrath effect wiping your heliod tokens, Assemble The Legion as an additional win con, and Blood Moon as just a total bomb against many decks.
Anyway, food for thought. Out of curiosity, what are you facing mostly? Seems pretty well positioned against creature decks at this stage.
There are already alot of threads about different white enchantment prison strategies. I think you would be better off posting your list in one of those and discussing it there.
It feels like you're kind of flying by the seat of your pants with this - by which I mean you're leaving a lot up to RNG. Since you have the enchantment theme already, why not use Idyllic Tutor to help you get your silver bullet enchantments when you need them?
It seems like Myth Realized might be another (tutorable) win con, should you choose to include both it and the tutor.
Do you find yourself siding out Nevermore often? At a glance it feels more like a sideboard card, with a max of 1 or possibly 2 main depending on your meta.
This deck doesn't seem very explosive, but appears to have mass creatures generally under control - have you considered perhaps replacing a few paths for Oblivion Rings? Between the 8 attack taxes and the 4 wraths, it seems like cutting 2 or so paths would be beneficial were they to be replaced with Orings (or Banishing Light, but Oring has shenanigans it can do that light can't)
Finally, I don't know how married to the idea of mono-white you are, but splashing red could add some interesting lines of play with Boros Charm "countering" enchantment destruction or a wrath effect wiping your heliod tokens, Assemble The Legion as an additional win con, and Blood Moon as just a total bomb against many decks.
Anyway, food for thought. Out of curiosity, what are you facing mostly? Seems pretty well positioned against creature decks at this stage.
My local meta is overrun with tempo decks using geist, some delver, and a lot of junk and jund. There are a few combo players as well and the occasional burn player.
Nevermore is awesome. Once you know the meta pretty well and what outs people have you can start slamming them and naming the out. I wouldn't play without them because there isn't a matchup where they are useless. Against combo they are my best way of stopping them game one and against the rest I can name abrupt decay or cryptic command to protect myself. After the second sideboard game when I see what they brought in I can name that and defend myself.
Path costs 1 mana so I'm gonna use that. It's the most efficient removal spell and it's instant speed. Literally no contest. Sure banishing light or orin can hit enchantments, but they can be destroyed and they get there guy back. Also against Twin, ascendancy, or Bloom Titan you need to say no immediately or get wrecked.
Myth Realized would be good in a post wrath environment, but our opponent will probably have a wall of monsters that have been named by runed halo or can't attack because of prison effects. So It would get chump blocked all day. Gideon and Elspeth have the ability to stabilize me and win the game which is why I've been drawn to them over enchantments that just die to my opponenents hate spells. If I wanted a big derpy beater I would just maindeck Wurmcoil Engine but I don't want to turn on removal. I can wait with Gideon to attack until I've cleared the board and Elspeth's tokens are expendable. Get your Myth Realized destroyed and your in trouble. And they will have a long time to prepare for it because they can chump all day while gideon and elspeth can come down and kill stuff.
I thought about Idyllic Tutor, but it seems a little to slow for my tastes. By the time I have mana to cast Idyllic Tutor and whatever I find I will already be ready to start spamming sphere of safetey, slamming Walkers or Activating Heliod.
There are already alot of threads about different white enchantment prison strategies. I think you would be better off posting your list in one of those and discussing it there.
I looked around for a primer for 30 minutes with searches, but none were mono white or focused on enchantments so I made my own.
There are already alot of threads about different white enchantment prison strategies. I think you would be better off posting your list in one of those and discussing it there.
I looked around for a primer for 30 minutes with searches, but none were mono white or focused on enchantments so I made my own.
There's quite a bit of discussion of mono white lists of enchantments in this thread.
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I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
There are already alot of threads about different white enchantment prison strategies. I think you would be better off posting your list in one of those and discussing it there.
I looked around for a primer for 30 minutes with searches, but none were mono white or focused on enchantments so I made my own.
There's quite a bit of discussion of mono white lists of enchantments in this thread.
I actually noticed that thread, but saw that it had a lot of content about splashes which imo warrents a different thread, but I will post my deck there too to hopefully get some tips.
Lock the board down and win by decking or with walkers or Heliod, God of the Sun. I've had a lot of success with this at fnm's and local tournaments so I figured I'd post it up here and get some feedback. I originally was using Luminarch Ascension and Sigil of the Empty Throne, but I found that getting my win con destroyed by the enchantment hate people brought in was lame. Heliod, God of the Sun is a great win con for the deck but I don't want to draw 2 so the easy solution is to just play one. He blocks and makes a Vigilant Token Army. Elspeth, Sun's Champion and Gideon Jura are where most of my wins come from though. These too do so much heavy lifting for the deck. Unfortunately Ghostly Prison and Runed Halo are nonbos with Planeswalkers, but they are so powerful and add such a strong angle to the deck that it's worth it. Rest if the deck is just there to lock down the board and stall to our wincons.
Playing 4x Spheres and 4x Wraths seems to be very creature focused and perhaps make you vulnerable to control decks etc. How is Ghostly Prison and Runed Halo nonbo in your deck with planeswalkers exactly?
When they attack my planeswalker they aren't dealing me damage so the creatures I may have previously "dealt with" now need to be figured in in protecting my walkers. Typically though they both defend themselves even with that downside. Gideon is huge and elspeth makes a token blocker squad.
My deck was features in Seth Manfields Article yesterday 5/20/2015
One the major problems I often face with this deck is the high curve. We are simply not running enough 1 and 2 drops which slows us tremendously down. What can we run for 1 drops? I can think of Path, Utopia Sprawl (for green), Porphyry Nodes (which rarely is cast one turn 1) and Myth Realized. Any other suggestions?
Not a fan of path, as ramping your opponent directly conflicts with trying to slow them down with Ghostly Prison. For the blue splash, Serum visions is a viable one drop. As for 2 drops, I've been running Journey to Nowhere for a while, which I notice a lot of people aren't running. Card for all intents and purposes is another 2 mana removal spell in the deck that adds to your sphere of safety enchantment count.
Path to Exile is efficient. Sure we give them mana, but typically if you path something it buys you time to set up more enchantments. That plus there really is no other card that does what Path to Exile does. One mana means you can play an enchantment or Wall and path that turn as well.
Oppressive Rays is not an instant, and it's not forever, but it ups the enchantment count and doesn't let the opponent search for land. Cowed by Wisdom is similar, but doesn't stop activated abilities. Martyr of Sands you generally won't want to play T1, but for some decks, it's a must respond if you do. 12-15 life on T2 is nasty, whether it has synergy with the rest of your list or not. Also worth mentioning that it helps your Burn matchup, which looks dicey without a T0 Leyline.
I also like the idea of using the CIPT Scry lands (e.g., Temple of Plenty) to support a splash. If you have no "real" T1 play, you might as well dig a little. Allowing shock lands to CIPT on T1 has some benefit as well, if you're splashing.
With a splash I agree, but I would rather play my lands untapped. IMO that's one of the main reasons to play a single color. Pain free and cast your spells on time. I play the one mistveil plains because you get to put your wincons back in the deck and shuffle it so it helps in the long game and I can fetch it. Path to Exile isn't an enchantment which is why I think it is so important. I don't want my removal getting Abrupt Decay'd. Letting them draw more cards off of Tasigur or just have there guy back before we are ready with a nice fort is bad for our life total. Path to Exile simply deletes it from the game and you don't have to worry about it anymore. Also it's instant speed which is huge. Splinter Twin and Bloom Titan all demand answers on there turn at instant speed. Sure we have hate spells, but they can get countered. The value of being able to stop things can not be replaced by any one mana enchantment.
Take out Suppression field and go with Crucible of Worlds + Ghost Quarter? Maybe Pithing Needle as a sideboard option?
Commander
U Tetsuko Umezawa, Fugitive
RG Zilortha, Strength Incarnate
WB Amalia Benavides Aguirre
4 Storage Matrix
Enchantments (18)
4 Leyline of Sanctity
4 Leyline of the Meek
1 Intangible Virtue
1 Oblivion Ring
3 Ghostly Prison
1 Sphere of Safety
2 Rise of the Hobgoblins
1 Mobilization
1 Assemble the Legion
Creatures (8)
2 Weathered Wayfarer
3 Springjack Shepard
1 Iroas, God of Victory
1 Heliod, God of the Sun
1 Purphoros God of the Forge
3 Hour of Reckoning
3 Spectral Procession
Land (23)
4 Arid Mesa
2 Windswept Heath
2 Sacred Foundry
5 Plains
1 Mountain
1 Mistveil Plains
2 Boros Garrison
1 Springjack Pasture
1 Kher Keep
1 Tectonic Edge
1 Hellion Crucible
2 Nykthos, Shrine to Nyx
4 Path to Exile
2 Rest in Peace
2 Porphyry Nodes
1 Hour of Reckoning
2 Runed Halo
2 Nevermore
1 Aura of Silence
1 Rule of Law
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/605008-devotion-to-tokens-wr
I'm trying to use the 4 Matrices to slow down my opponent. I have some vigilance so I almost always can just keep untapping lands. If I'm playing too many, its because I want to slow my opponent down. Maybe I don't need to play it. Because I think with my Hour of Reckonings I can have a good game against aggro deck, simply by playing more cheap token generators. What I need is enough pillow fort cards to slow down opponents.
Leyline of Sanctity is like being pre-sideboarded against many decks. It can come out after sideboard if its not really helpful. But its helpful against most decks even if its just to avoid discard spells. Leyline of the Meek is expensive for its impact, but having one in play makes the Shepherd and Kher Keep tokens actual threats. The deck has five cards that buff tokens and its six if you count Purphoros does a good job with his activated ability too.
This is one of the strongest Devotion focused decks I can imagine. In this deck, Springjack Shepherd really does make a lot of tokens, it doesn't really matter if the Shepard himself is killed. Heliod and Iroas can be turned on fairly easily. I don't think you really can turn on Purphoros, but his ability is worth inclusion. Please let me know if there are Devotion cards I should be looking at!
I may need to include some of the better early token makers like Lingering Souls and Spectral Procession so I can actually use the Convoke on Hour of Reckoning in the early game, but I've been trying use mostly permanents so that I can help build up devotion.
Also notice that both Mobilization and Intangible Virtue both help with Storage Matrix allowing our tokens to not tap when they attack. Thus we can always untap lands in these situations.
It looks like Weathered Wayfarer gives them targets for their removal. I'm considering swapping the Wayfarer for the Path to Exile or Spectral Procession main deck and then maybe bringing the Wayfarer's back in after sideboard when opponents will side out single target removal. But we have a lot of excellent land the Wayfarer can tutor for and the Boros Garrison's help to make sure that he is always in a spot to activate his ability. Kher Keep is a pet card of mine that does wonderful work in this deck.
I need help to ensure I have enough token makers and enough Pillow Fort cards. I also need help with sideboard options that I might consider.
4 Storage Matrix
Enchantments (18)
4 Leyline of Sanctity
4 Leyline of the Meek
1 Intangible Virtue
1 Oblivion Ring
3 Ghostly Prison
1 Sphere of Safety
2 Rise of the Hobgoblins
1 Mobilization
1 Assemble the Legion
Creatures (8)
2 Weathered Wayfarer
3 Springjack Shepherd
1 Iroas, God of Victory
1 Heliod, God of the Sun
1 Purphoros, God of the Forge
3 Hour of Reckoning
3 Spectral Procession
Land (23)
4 Arid Mesa
2 Windswept Heath
2 Sacred Foundry
5 Plains
1 Mountain
1 Mistveil Plains
2 Boros Garrison
1 Springjack Pasture
1 Kher Keep
1 Tectonic Edge
1 Hellion Crucible
2 Nykthos, Shrine to Nyx
4 Path to Exile
2 Rest in Peace
1 Porphyry Nodes
1 Hour of Reckoning
1 Weathered Wayfarer
1 Spectral Procession
1 Runed Halo
2 Nevermore
1 Aura of Silence
1 Rule of Law
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
I've read them. Still, I think it's worth a shot. Nothing else is competing for a one mana spot here, and this could get large for the low cost of one mana and playing the game you'd be playing anyway.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
b) On RW devotion to tokens- (a) probably the wrong thread here- its a token deck with some control cards. It is probably worth starting a new thread- it neither fits into RW Prison (which admittedly uses Assemble the Legion), nor into Pillow Fort. FWIW there are probably some bad cards in the build, I think you would be best testing it and then trying it vs a couple of midrange decks just to get a feel. I suspect cards like Mobilization, Springjack etc. are just not up to it. Thing is, why not just make BW tokens with access to discard and Sorin et al.....
c) On Matrix- in the GW Tax deck.... I run one, with one Blind Obedience. A matrix on its own can slow the enemy down, esp with BO or GP, its reasonably good vs most midrange decks on its own. But it is a one of for my money... we can't afford too many cards that are dead in multiples, so its a one of. The fact it does not add anything to devotion or to enchantment count also makes me keep it as a one of. Its just a card that varies in use more than most, and as such I don't want to build around it too much. I will get round to submitting a list, but as ever, there is little point till some serious testing has gone in.
I am not thinking of dropping SF. What I am trying to do is solve the tron match-up from the board.
Stony silence (mark out of ten = 8.5)- on the play it is super awesome, stopping all the card cycling washers, O stone, and map. Shame it isn't Null Rod- All is Dust and Ugin are sadly things.
Aura of silence (6) Makes the above artifacts more expensive- very relevant before they get Tron or if you disrupt their first Tron early.
Aven Mindcensor (5, if your pillow fort is critterless and you have it in the board)- hurts the 8 search effects that help them assemble the Tron. Worse in critter decks.
Blood Moon (7.5) Hurts the tron, but dies to O stone and Nature's Claim if they have a forest or washer
Ensnaring Bridge (6) stops Emmy, Wurmcoil till they hit removal, which won't be long. Still buys time to draw something to nail them.
Sowing Salt (9) Actually nails the bloody tron before and after, bit slow, not so much with SSG
Tec Edge (5) -its a turn too late to stop early Tron but obviously great. better in counterspell decks as they can deal with the spells off the t3 tron and use the edge the next turn to disrupt them. We can't.
Ghost Quarter (6) can be cracked t2/3. Can randomly be used to switch off green by forest munching in the turn you cast moon, providing you have stony silence out to stop mana washing, helping to protect it.
Surgical extraction in a deck with landkill spell/effect (3, not because its bad but because you need to draw two things to live the dream)
Pithing needle (5)- because you need to name it blindly for maximum effect- the mark goes up if you run gitaxian probes.
Leyline of Sanctity (2) Not good, ok in devotion builds and can stop Karn hurting your hand while you try and do something about it.
O ring - (1)- just not where you want to be
Rest in Peace (2, more if you keep Wraths in)
Blind obedience (4, maybe 5)- actually really annoying for them if it hits t2, still decent later with more impactful hate alongside.
Slaughter Games/Stain the Mind, Memoricide - (4-5)- really decent if you have the game locked down- eg via Moon or whatever- this type of card can take out their outs. Its not stellar but with a critical mass of hate it can really help nail games that are in the balance.
Eidolon of Rhetoric/ rule of Law- (6-7) remarkably good the amount of times they hit tron and cycle through their deck is high, this really gums them up more than you think. Still dies to all is dust.
Spreading Seas - (7)- great because its a great card and often main deckable. Runed Halo (4)- name Wurmcoil, sometimes Karn- not stellar but ok in devotion decks and can by time vs T3 wurmcoils.
Ghostly prison (1). Just not where you ever need to be, you won't beat Tron asking it to pay 2 more to attack.
Sphere of safety (3)- ok in the big devotion prison decks until they hit AID/Ugin. Still decent in those decks if you can hurt the tron.
Remembering that most cards above on their own buy a turn or two, and we can't win in a turn, you need to assemble a wide variety of cards to hurt the deck, but of course they must have application elsewhere. Stony Silence (affinity) and Blood Moon (greedy decks) score highly, Aura of Silence too (twin, affinity).
So for my money Pithing Needle is a bit "meh". As part of a powerful hate package, yes, its ok, usable, but I would rather something else a lot of the time.
For U tron and UW its a different story......
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
You do make a good point about Lingering Souls, though. That's another card I love to run, and perhaps it just doesn't fit here.
Debtors' Knell seems good, but at 7 mana, seems like it would require a Nykthos build to get there.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
The best splash for a prison enchantment based deck is U- Serum Visions, G Probes (for naming Halos), Monastery Siege, Supreme Verdict, D sphere etc.
The only reason I do not run it is that it is too close to my Enduring Ideal list, which is Wu. Take out 4 EI, and the two win con enchantments, replace with Heliod and a couple of counters and its a bloody good enchantment based prison deck. it also offers quality manlands.
If you are not based around heavy enchantments then RW offers the best shell- 1 and 2cc burn spells, Blood Moon, Outpost Siege and Ajani V and ATL etc.
Black offers very little prison other than discard (1cc and Lil) and smallpox, which is a build around card if thee was one. We do have an issue with one cc though, absolutely. There are no good prison plays at 1cc other than nodes, which is a bad t1 drop.... We should not need souls at all. Adding in a card like Kitchen Finks into the 75 makes more sense than souls- a beater, counts towards devotion in those types of build, slows down zoo, resilient, good vs many things, gains life so serves double duty vs midrange and aggro. Souls is a great card in tokens and ideal in Junk decks because they often use it to get the last couple of damage in when the ground clogs up. You could just add a bunch of good B and G splash cards in and end up with straight old junk ourselves if we are not careful.
4 Storage Matrix
4 Leyline of Sanctity
2 Gifts Ungiven
1 Unburial Rites
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
4 Ghostly Prison
2 Sphere of Safety
2 Copy Enchantment
1 Sigil of the Empty Throne
2 Detention Sphere
2 Faith's Fetters
4 Thirst for Knowledge
4 Flooded Strand
6 Plains
3 Island
4 Hallowed Fountain
4 Glacial Fortress
1 Godless Shrine
1 Merchant Scroll
3 Blind Obedience
2 Marsh Flats
1 Swamp
1 Idyllic Tutor
SB: 3 Stony Silence
SB: 3 Nevermore
SB: 2 Defense Grid
SB: 2 Soul Tithe
SB: 1 Magus of the Tabernacle
SB: 4 Nyx-Fleece Ram
Gifts Ungiven is such a fun win condition! It also curves pretty well, lots of lands due to higher costs of the cards in this list.
U Tron
GW Bogles
RG Loam
UR Blue Breach
RBU Grixis Goryo
BRU Grixis Delver
GBR Jund
GBW Junk
Active Legacy Decks
BR Reanimator
Commander
U Tetsuko Umezawa, Fugitive
RG Zilortha, Strength Incarnate
WB Amalia Benavides Aguirre
4 Wall of Omens
2 Elspeth, Sun's Champion
2 Gideon Jura
1 Banishing Light
4 Ghostly Prison
2 Leyline of Sanctity
4 Nevermore
4 Path to Exile
4 Runed Halo
4 Sphere of Safety
4 Wrath of God
4 Ghost Quarter
1 Mistveil Plains
1 Nykthos, Shrine to Nyx
13 Plains
1 Tectonic Edge
2 Auriok Champion
1 Batterskull
1 Eidolon of Rhetoric
2 Kitchen Finks
1 Leyline of Sanctity
1 Linvala, Keeper of Silence
2 Rest in Peace
2 Stony Silence
2 Suppression Field
1 Wurmcoil Engine
Looking for feedback or any tips on what preferences you have.
Merged with Pillow Fort Prison deck thread
-ktkenshinx-
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
It seems like Myth Realized might be another (tutorable) win con, should you choose to include both it and the tutor.
Do you find yourself siding out Nevermore often? At a glance it feels more like a sideboard card, with a max of 1 or possibly 2 main depending on your meta.
This deck doesn't seem very explosive, but appears to have mass creatures generally under control - have you considered perhaps replacing a few paths for Oblivion Rings? Between the 8 attack taxes and the 4 wraths, it seems like cutting 2 or so paths would be beneficial were they to be replaced with Orings (or Banishing Light, but Oring has shenanigans it can do that light can't)
Finally, I don't know how married to the idea of mono-white you are, but splashing red could add some interesting lines of play with Boros Charm "countering" enchantment destruction or a wrath effect wiping your heliod tokens, Assemble The Legion as an additional win con, and Blood Moon as just a total bomb against many decks.
Anyway, food for thought. Out of curiosity, what are you facing mostly? Seems pretty well positioned against creature decks at this stage.
My local meta is overrun with tempo decks using geist, some delver, and a lot of junk and jund. There are a few combo players as well and the occasional burn player.
Nevermore is awesome. Once you know the meta pretty well and what outs people have you can start slamming them and naming the out. I wouldn't play without them because there isn't a matchup where they are useless. Against combo they are my best way of stopping them game one and against the rest I can name abrupt decay or cryptic command to protect myself. After the second sideboard game when I see what they brought in I can name that and defend myself.
Path costs 1 mana so I'm gonna use that. It's the most efficient removal spell and it's instant speed. Literally no contest. Sure banishing light or orin can hit enchantments, but they can be destroyed and they get there guy back. Also against Twin, ascendancy, or Bloom Titan you need to say no immediately or get wrecked.
Myth Realized would be good in a post wrath environment, but our opponent will probably have a wall of monsters that have been named by runed halo or can't attack because of prison effects. So It would get chump blocked all day. Gideon and Elspeth have the ability to stabilize me and win the game which is why I've been drawn to them over enchantments that just die to my opponenents hate spells. If I wanted a big derpy beater I would just maindeck Wurmcoil Engine but I don't want to turn on removal. I can wait with Gideon to attack until I've cleared the board and Elspeth's tokens are expendable. Get your Myth Realized destroyed and your in trouble. And they will have a long time to prepare for it because they can chump all day while gideon and elspeth can come down and kill stuff.
I thought about Idyllic Tutor, but it seems a little to slow for my tastes. By the time I have mana to cast Idyllic Tutor and whatever I find I will already be ready to start spamming sphere of safetey, slamming Walkers or Activating Heliod.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
I looked around for a primer for 30 minutes with searches, but none were mono white or focused on enchantments so I made my own.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/477657-pillow-fort-prison
There's quite a bit of discussion of mono white lists of enchantments in this thread.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
I actually noticed that thread, but saw that it had a lot of content about splashes which imo warrents a different thread, but I will post my deck there too to hopefully get some tips.
Thanks!
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
4 Wall of Omens
2 Elspeth, Sun's Champion
2 Gideon Jura
1 Banishing Light
4 Ghostly Prison
2 Leyline of Sanctity
4 Nevermore
4 Path to Exile
4 Runed Halo
4 Sphere of Safety
4 Wrath of God
4 Ghost Quarter
1 Mistveil Plains
1 Nykthos, Shrine to Nyx
13 Plains
1 Tectonic Edge
2 Auriok Champion
1 Batterskull
1 Eidolon of Rhetoric
2 Kitchen Finks
1 Leyline of Sanctity
1 Linvala, Keeper of Silence
2 Rest in Peace
2 Stony Silence
2 Suppression Field
1 Wurmcoil Engine
Looking for feedback or any tips on what preferences you have.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
When they attack my planeswalker they aren't dealing me damage so the creatures I may have previously "dealt with" now need to be figured in in protecting my walkers. Typically though they both defend themselves even with that downside. Gideon is huge and elspeth makes a token blocker squad.
My deck was features in Seth Manfields Article yesterday 5/20/2015
http://magic.tcgplayer.com/db/article.asp?ID=12557
Updated List.
1x Banishing Light
4x Ghostly Prison
2x Leyline of Sanctity
4x Nevermore
4x Runed Halo
3x Sphere of Safety
Planeswalker (4)
2x Elspeth, Sun's Champion
2x Gideon Jura
Instant (4)
4x Path to Exile
4x Flagstones of Trokair
4x Ghost Quarter
1x Mistveil Plains
2x Nykthos, Shrine to Nyx
12x Plains
2x Tectonic Edge
Creature (5)
1x Heliod, God of the Sun
4x Wall of Omens
Sorcery (4)
4x Wrath of God
2x Auriok Champion
1x Batterskull
1x Eidolon of Rhetoric
2x Kitchen Finks
1x Leyline of Sanctity
1x Linvala, Keeper of Silence
2x Rest in Peace
2x Stony Silence
2x Suppression Field
1x Wurmcoil Engine
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Commander
U Tetsuko Umezawa, Fugitive
RG Zilortha, Strength Incarnate
WB Amalia Benavides Aguirre
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Oppressive Rays is not an instant, and it's not forever, but it ups the enchantment count and doesn't let the opponent search for land. Cowed by Wisdom is similar, but doesn't stop activated abilities.
Martyr of Sands you generally won't want to play T1, but for some decks, it's a must respond if you do. 12-15 life on T2 is nasty, whether it has synergy with the rest of your list or not. Also worth mentioning that it helps your Burn matchup, which looks dicey without a T0 Leyline.
I also like the idea of using the CIPT Scry lands (e.g., Temple of Plenty) to support a splash. If you have no "real" T1 play, you might as well dig a little. Allowing shock lands to CIPT on T1 has some benefit as well, if you're splashing.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog