I think it is because Automaton impacts the board the turn it comes down while mimic impacts only on subsequent turns. We are in some way a race deck and metallic mimic isn't the best at racing.
I think it is because Automaton impacts the board the turn it comes down while mimic impacts only on subsequent turns. We are in some way a race deck and metallic mimic isn't the best at racing.
on fast slivers is it possible to use sedge instead of automation? I don't want to buy automation so would like to know if someone has already tried this change.Not sure if adding swamps to the manabase make it inconsistent.
on fast slivers is it possible to use sedge instead of automation? I don't want to buy automation so would like to know if someone has already tried this change.Not sure if adding swamps to the manabase make it inconsistent.
I didnt try it but it can work. Fast Slivers have 3 mediocre lands: 2 Aether Hub, 1 Manaconfluence, then the choice is tougher, one of the basic can be replaced and 4 of Unclaimed Territory and maybe one Mutavault, so this gives about 5-9 slots for fetches and shocks. Then you have painful (shocks almost always will come untapped) and inconsistent manabase but Sedge Sliver is more powerful than Adaptive Automaton (when you get swamp hehe). Maybe its worth it, but I prefer Automaton, its always good. Also in traditional build you have more black mana thanks to mana slivers. When you have only one swamp regeneration isnt great.
Is chalice the reason for Adaptive Automaton over metallic mimic @timba?
Absolutely not. I didnt play with Mimic but from theorycrafting I came to conclusion its not good enough, it's unreliable and a horrible topdeck. Manacurve-wise Automaton fits better too. Maybe Mimic is ok as 1-of but I dont think it worth more.
@ThisisKraben
I don’t think Morophon is very good, just because it’s seven mana, and if you can cast that you don’t need a cost reduction.
I agree. The above example was more of a dream scenario. Time will tell what lists proves to be most effective. I think the more traditional list with CoCo and Vial will still be a thing and so will Fast Slivers both only with minor changes. I hope for also for a more combo type of list including the new unearth Sliver.
Lavabelly Sliver for me looks like a sideboard creature for burn matchups also.
And the most glorious sliver: The First Sliver can let us cascade almost to anything, even Collected Company and Cascade two time more, at least.
Not sure if Lavabelly Sliver could be a sideboard against Burn because it cost 3 to gain you 1 life and possibly having to wait a turn to drop more slivers while Eidolon of the Great Revel would still be causing damage, I think it just doesn't affect the game against Burn that much, if it gives 1 point for each sliver you control would be very nice.
Yeah, I realized that later. Dregscape can help a lot to finishing an opponent thanks the unearth for any lord or galerider sliver and finish.
I agree, I think Dregscape Sliver gives a much needed edge for slivers to attack with and another option for mana sink along with Sliver Hive, a bit more potential for disruptive slivers like Necrotic Sliver and against some forms of mass removal and maybe a possible narrow way around Blood Moon to put slivers into play depending on the build and situation.
@ThisisKraben
I don’t think Morophon is very good, just because it’s seven mana, and if you can cast that you don’t need a cost reduction.
I agree. The above example was more of a dream scenario. Time will tell what lists proves to be most effective. I think the more traditional list with CoCo and Vial will still be a thing and so will Fast Slivers both only with minor changes. I hope for also for a more combo type of list including the new unearth Sliver.
Hello there,
I have been toying around Telekinetic Sliver, since I was not satisfied about how the traditional list was performing recently.
What started as a meme deck, turned out to be superfun and effective (atleast, in the few matches I have tried).
Enter list:
Gameplan is simple: deploy slivers as fast as you can, slam a Telekinetic Sliver or a Quilled Sliver and control the battlefield until you can alpha strike.
However, the deck has a lot of alternative gameplans: go all-in with Virulent Sliver, create a token army with Sliver Hive, or simply flood the battlefield with Lead The Stampede. Incubation // Incongruity is a card that has surprised me on how good it fits into the deck.
Against sorcery based or creature decks, the deck goes nuts. Its weaker against instant-based control decks.
Manabase is still a work in progress, I have to test Bonesplitter Sliver before saying is worth, and I will like to trim Screeching Sliver for mpore powerful options (i still want to slam somewhere a Necrotic Sliver or a pair of Sentinel Sliver).
Nowadays, the deck is a lot of fun, and I think there's a lot of potential here (Telekinetic Sliver is VERY powerful).
I would like to hear your thoughts on the list.
Cheers!
I remember playing with a list like that a couple of years ago, it is really fun indeed!
Not sure if you're still running that list, but maybe you could try adding a combo in there and put some disrupting like you said with Necrotic Sliver could be nice. I would Suggest Something like the following:
The Idea here would be to keep you original plan of controlling the board with Telekinetic Sliver and Quilled Sliver with some help from Venom Sliver so you have deathtouch while pin pointing damage on attackers and Necrotic Sliver to remove other troublesome permanents. While I do think Lead the Stampede and Incubation // Incongruity can be nice on your list, I'm not sure how will you mana base will develop and how reliably will you be able to cast those, so I thought that maybe a couple of Homing Slivers could do the trick and grab the sliver you need. I see you use many 1 drop slivers to fill the board and enable the control state you need and maybe use Virulent Sliver to finish the game since there are no sliver that grant attack bonus aside from Bonesplitter Sliver, I would take them away for now at least to add more lands to your mana base so then you can reach 4 mana to cast Telekinetic more easily. Diffusion Sliver for when you're still building your board. Dregscape Sliver, Basal Sliver and Dormant Sliver are there to have a combo as alternative win, if you don't feel like it you could swap Basal Sliver and Dormant Sliver for Screeching Sliver and Sentinel Sliver or 4 Virulent Sliver removing 2 Dregscape Sliver so then you have alternative win conditions if needed and more 1 mana slivers to help get hold of the board with Telekinetic or even 2 Cautery Slivers to combo with Venom Sliver, Lavabelly Sliver could be nice in here too, and I would dare to say to maybe Hollowhead Sliver and Scuttling Sliver could have a place in your list to help digging the pieces you need and use your lands to untap slivers and tapping more permanents with Telekinetic, but I think at least 2 Dregscape Sliver should stay in the main deck. Just an idea.
I hope it help!
Haven't play modern for a while now.
Is it good to destroy all lands on T3 if you have a vial and gemhide/manaweft?
Of course this is assuming everything goes perfectly.
I'm not asking "is this deck good for modern?" more like: "is this effect good enough for modern?"
T1: Vial
T2: Manaweft/Gemhide vial in 1CMC sliver
T3: Vial in Cloudshredder, cast Boom // Bust
Best case scenario you're left with a 2 charge vial and 3 slivers capable of adding mana on your opponent's second turn.
You're not even switching completely away from the lords plan, it also gives an mainboard edge against Tron.
But Ithink Death Shadow would laugh it off.
Haven't play modern for a while now.
Is it good to destroy all lands on T3 if you have a vial and gemhide/manaweft?
Of course this is assuming everything goes perfectly.
I'm not asking "is this deck good for modern?" more like: "is this effect good enough for modern?"
T1: Vial
T2: Manaweft/Gemhide vial in 1CMC sliver
T3: Vial in Cloudshredder, cast Boom // Bust
Best case scenario you're left with a 2 charge vial and 3 slivers capable of adding mana on your opponent's second turn.
You're not even switching completely away from the lords plan, it also gives an mainboard edge against Tron.
But Ithink Death Shadow would laugh it off.
I think that the effect itself could be good, at least when I play with land destruction strategy with a Mardu Pox brew, some players just quit when they need to get to the third land and they got their first lands destroyed. If you can take away their lands and keep a nice clock on the field that could just do it. Keeping that line of thought you could run Spiteful Sliver spoiled with Wildfire and Syphon Sliver could gain you some life in the process, but, as you said, assuming everything goes perfectly.
Hey guys, I really want to go back to playing slivers in modern, however i dont like the aether vial traditional build since its too slow for my meta. Anyone have any suggestions especially with new slivers getting released? I would play CoCo if its needed.
The deck colors are basically Naya. I added the black for the huge slivers and the unearth one. I just found all them good.
Blasphemous Act is just my sweet spot along the newest Spiteful Sliver, so we can kill the oponent in one shot.
If Crystalline Sliver comes out, there is gonna be more changes, but for now, this is my newest brew for my sliver deck.
Interesting list, I see you removed completely Galerider Sliver and Diffusion Sliver, I imagine it's a more proactive approach counting on Dregscape to recur slivers, I like the idea, I was considering maybe keeping some number of Galerider to help ensure evasion. I was considering running Mindlash to discard some beefy sliver at end of opponent's turn and unearth for an alpha strike or unearth Constricting Sliver and some other slivers removing the blockers and attacking, but not sure if it would be good idea. Blasphemous Act and Spiteful Sliver seems like a lot of damage. I think maybe adding 1 Necrotic maybe in place of 1 Spiteful.
Hey guys, I really want to go back to playing slivers in modern, however i dont like the aether vial traditional build since its too slow for my meta. Anyone have any suggestions especially with new slivers getting released? I would play CoCo if its needed.
I believe you could start with the Fast Slivers list from @Timba. One of his last list he provided can be found on the previous page of this thread, for reference:
...
Fast Slivers are meant to attack with everything each turn and can consistently goldfish by turn 4.
Traditional build uses Collected Company, Necrotic Sliver, Manaweft Sliver and Sedge Sliver so it pros and cons come from this: its more versatile and more powerful on later turns, has some wrath protection, but it has inconsistent and painful manabase and lacks speed which when combined with lack of control and card advantage results in low winrates.
Timba seems to be the most experienced with the list, I'm not sure if any other modifications to the list were made since, but I like the list and think you could try it.
Use Mindlash and Hollowhead to put Morophon in the yard, Unearth Morophon and play or Unearth The First Sliver. Dump your entire deck with haste and flying. AV is a cute optional piece to make every Cascade chain end in a Recall.
Use Basal Sliver to shuffle around Slivers in the wrong place: sac an extra Mindlash to Unearth Harmonic, for instance. Or just build up black mana to spend on the colorless parts of costs.
Private Mod Note
():
Rollback Post to RevisionRollBack
Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
So, Unsettled Mariner is spoiled, and i am toying with the idea of a playset in the deck.
The effect is somewhat worse that Diffusion, but being a 2/2 and protecting ourselves is a nice addition.
Besides, this ability usually gets stringer in multiples, so I think a decent amount of copies coexisting with diffusion will be worth.
Eps, I just realize that Unsettled Mariner protects our Vials from artifact destruction and lands from Field of Ruin and Ghost Quarter.
Seems super sweet.
Unsettled Mariner is here so our hopes of having a Crystalline Sliver (functional)reprint can die violently.
Now I'm hoping for a sliver with a Glen Elendra Archmage kind of ability, but activated by 1 or some amount of generic mana.
Use Mindlash and Hollowhead to put Morophon in the yard, Unearth Morophon and play or Unearth The First Sliver. Dump your entire deck with haste and flying. AV is a cute optional piece to make every Cascade chain end in a Recall.
Use Basal Sliver to shuffle around Slivers in the wrong place: sac an extra Mindlash to Unearth Harmonic, for instance. Or just build up black mana to spend on the colorless parts of costs.
This is also what I'm working on. Will report any developments. Things I know so far. Mana sliver plus haste sliver is amazing. Must have hibernation to keep going. Basil works great with mana sliver. Basically makes 1 mana of any color
It was announced several days ago that in July this site will be shutting down. I encourage all members to check out the modern slivers page on Facebook or the discord channel for future sliver discussions. Links provided below.
Use Mindlash and Hollowhead to put Morophon in the yard, Unearth Morophon and play or Unearth The First Sliver. Dump your entire deck with haste and flying. AV is a cute optional piece to make every Cascade chain end in a Recall.
Use Basal Sliver to shuffle around Slivers in the wrong place: sac an extra Mindlash to Unearth Harmonic, for instance. Or just build up black mana to spend on the colorless parts of costs.
Nice list, I like the general idea, maybe adding a couple of Darkheart Slivers and Crypt of Agadeem could be helpful as a plan B and unearth a good part of the slivers for the last points of damage. Even though unearth doesn't trigger cascade, having more slivers that could be cast for 0 with Morophon could work. Unearthing big slivers on turn 3 seems nice.
I don’t think Morophon is very good, just because it’s seven mana, and if you can cast that you don’t need a cost reduction.
Absolutely not. I didnt play with Mimic but from theorycrafting I came to conclusion its not good enough, it's unreliable and a horrible topdeck. Manacurve-wise Automaton fits better too. Maybe Mimic is ok as 1-of but I dont think it worth more.
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
I agree. The above example was more of a dream scenario. Time will tell what lists proves to be most effective. I think the more traditional list with CoCo and Vial will still be a thing and so will Fast Slivers both only with minor changes. I hope for also for a more combo type of list including the new unearth Sliver.
Not sure if Lavabelly Sliver could be a sideboard against Burn because it cost 3 to gain you 1 life and possibly having to wait a turn to drop more slivers while Eidolon of the Great Revel would still be causing damage, I think it just doesn't affect the game against Burn that much, if it gives 1 point for each sliver you control would be very nice.
I agree, I think Dregscape Sliver gives a much needed edge for slivers to attack with and another option for mana sink along with Sliver Hive, a bit more potential for disruptive slivers like Necrotic Sliver and against some forms of mass removal and maybe a possible narrow way around Blood Moon to put slivers into play depending on the build and situation.
I think that too.
I remember playing with a list like that a couple of years ago, it is really fun indeed!
Not sure if you're still running that list, but maybe you could try adding a combo in there and put some disrupting like you said with Necrotic Sliver could be nice. I would Suggest Something like the following:
2 Basal Sliver
2 Dormant Sliver
4 Manaweft Sliver
4 Galerider Sliver
4 Striking Sliver
4 Telekinetic Sliver
2 Quilled Sliver
4 Venom Sliver
2 Necrotic Sliver
3 Diffusion Sliver
1 Gemhide Sliver
2 Homing Sliver
2x Forest
2x Prismatic Vista
4x Sliver Hive
4x Unclaimed Territory
4x Windswept Heath
1x Wooded Foothills
1x Breeding Pool
1x Temple Garden
1x Aether Hub
The Idea here would be to keep you original plan of controlling the board with Telekinetic Sliver and Quilled Sliver with some help from Venom Sliver so you have deathtouch while pin pointing damage on attackers and Necrotic Sliver to remove other troublesome permanents. While I do think Lead the Stampede and Incubation // Incongruity can be nice on your list, I'm not sure how will you mana base will develop and how reliably will you be able to cast those, so I thought that maybe a couple of Homing Slivers could do the trick and grab the sliver you need. I see you use many 1 drop slivers to fill the board and enable the control state you need and maybe use Virulent Sliver to finish the game since there are no sliver that grant attack bonus aside from Bonesplitter Sliver, I would take them away for now at least to add more lands to your mana base so then you can reach 4 mana to cast Telekinetic more easily. Diffusion Sliver for when you're still building your board. Dregscape Sliver, Basal Sliver and Dormant Sliver are there to have a combo as alternative win, if you don't feel like it you could swap Basal Sliver and Dormant Sliver for Screeching Sliver and Sentinel Sliver or 4 Virulent Sliver removing 2 Dregscape Sliver so then you have alternative win conditions if needed and more 1 mana slivers to help get hold of the board with Telekinetic or even 2 Cautery Slivers to combo with Venom Sliver, Lavabelly Sliver could be nice in here too, and I would dare to say to maybe Hollowhead Sliver and Scuttling Sliver could have a place in your list to help digging the pieces you need and use your lands to untap slivers and tapping more permanents with Telekinetic, but I think at least 2 Dregscape Sliver should stay in the main deck. Just an idea.
I hope it help!
2R
Slivers you control have "When this creature is dealt damage, it deals that much damage to target Player or Planeswalker"
2/2
With this, opponents playing Anger of the Gods should be more careful if we have a Vial on 3 counters.
Is it good to destroy all lands on T3 if you have a vial and gemhide/manaweft?
Of course this is assuming everything goes perfectly.
I'm not asking "is this deck good for modern?" more like: "is this effect good enough for modern?"
T1: Vial
T2: Manaweft/Gemhide vial in 1CMC sliver
T3: Vial in Cloudshredder, cast Boom // Bust
Best case scenario you're left with a 2 charge vial and 3 slivers capable of adding mana on your opponent's second turn.
You're not even switching completely away from the lords plan, it also gives an mainboard edge against Tron.
But Ithink Death Shadow would laugh it off.
WUBRG Pauper Slivers
That sounds interesting with Psionic Sliver.
WUBRG Pauper Slivers
Do you think Tempered Sliver could substitute Spined Sliver in Fast Slivers?
I hope there are more sliver bullets like Harmonic Sliver, but less sideboard oriented and more token generators!
Edit:
Does Spiteful Sliver's ability stacks?
4 Sedge Sliver
4 Sinew Sliver
4 Collected Company
2 Gemhide Sliver
2 Manaweft Sliver
4 Aether Vial
1 The First Sliver
1 Sliver Legion
2 Sentinel Sliver
1 Striking Sliver
1 Homing Sliver
2 Dregscape Sliver
4 Cloudshredder Sliver
3 Spiteful Sliver
1 Blasphemous Act
The deck colors are basically Naya. I added the black for the huge slivers and the unearth one. I just found all them good.
Blasphemous Act is just my sweet spot along the newest Spiteful Sliver, so we can kill the oponent in one shot.
If Crystalline Sliver comes out, there is gonna be more changes, but for now, this is my newest brew for my sliver deck.
I believe you could start with the Fast Slivers list from @Timba. One of his last list he provided can be found on the previous page of this thread, for reference: Timba seems to be the most experienced with the list, I'm not sure if any other modifications to the list were made since, but I like the list and think you could try it.
We got a few more keywords with Enduring Sliver and Bladeback Sliver. First commons.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
4 Cloudshredder Sliver
4 Dregscape Sliver
4 Hollowhead Sliver
4 The First Sliver
2 Harmonic Sliver
2 Homing Sliver
2 Basal Sliver
2 Sliver Hivelord
2 Sliver Legion
1 Firewake Sliver
1 Necrotic Sliver
4 Ancestral Visions
Use Mindlash and Hollowhead to put Morophon in the yard, Unearth Morophon and play or Unearth The First Sliver. Dump your entire deck with haste and flying. AV is a cute optional piece to make every Cascade chain end in a Recall.
Use Basal Sliver to shuffle around Slivers in the wrong place: sac an extra Mindlash to Unearth Harmonic, for instance. Or just build up black mana to spend on the colorless parts of costs.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
The effect is somewhat worse that Diffusion, but being a 2/2 and protecting ourselves is a nice addition.
Besides, this ability usually gets stringer in multiples, so I think a decent amount of copies coexisting with diffusion will be worth.
Honestly, I don't know where to start experimenting. Traditional list with Cloudshredder Sliver and Dregscape Sliver seems the safest one, but The First Sliver is too powerful, and I want to give a shot to Lavabelly Sliver too.
I doubt Slivers will manage to get to Tier 1 or even 2, but Modern Horizons sure will be wild.
Seems super sweet.
Now I'm hoping for a sliver with a Glen Elendra Archmage kind of ability, but activated by 1 or some amount of generic mana.
WUBRG Pauper Slivers
Of course with Sliver Hive
Other potential non-classic cards: Mindlash Sliver Hollowhead Sliver, Venom Sliver
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
This is also what I'm working on. Will report any developments. Things I know so far. Mana sliver plus haste sliver is amazing. Must have hibernation to keep going. Basil works great with mana sliver. Basically makes 1 mana of any color
https://www.facebook.com/groups/154998945079554/?ref=bookmarks
https://discord.gg/fRq5FP2
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
4 Dregscape Sliver
4 Darkheart Sliver
3 Syphon Sliver
3 cloudshredder Sliver
4 Ancestral Vision
4 The First Sliver
4 Morophon, the Boundless
2 Basal Sliver
3 Hollowhead Sliver
2 Homing Sliver
2 Harmonic Sliver
1 Necrotic Sliver
18 other lands
Maybe Cautery Sliver could work with Venom Sliver
4 Dregscape Sliver
4 Darkheart Sliver
3 Syphon Sliver
3 Necrotic Sliver
2 Basal Sliver
3 Striking Sliver
4 Venom Sliver
3 Hollowhead Sliver
4 Manaweft Sliver
3 Spiteful Sliver
3 Deafening Clarion
4 Sliver Hive
13 other lands