Has anyone tried a U/R version of the deck? I've been fiddling with it and had some success but no gauntlet testing yet. I will type up the list once i'm on a PC, but the idea is to have polymorph with counter backup, while holding aggro off with bolt/electrolyze/clasm/slagstorm. 'Creatures' are EoT warping wail and ensoul artifact on a darksteel citadel or a mind stone, this also serves as alternate wincons.
Has anyone tried something similar? What are your thoughts?
I noticed that this thread is sort of falling behind. This is odd to me because I haven't seen enough talk about Bring to Light and how it's Polymorph 5-8. I've seen plenty of builds like this at my LGS, so I figured I'd come spread the word. I'm heavily considering building the deck I'm posting below, but it would include a swift, pricy purchase (I have most of it and have a proxied version that I've been play testing).
No SB yet because I'm just going to steal my opponents' ideas whenever I buy the main deck. Anyway, I've decided to throw caution into the wind, and will rely solely on Blinkmoth Nexus, Inkmoth Nexus and the occasional Swan Song for all of my Polymorph/Bring to Light needs. I've (reluctantly) thrown in two Tolaria Wests because I despise dead hands (hence the Swan Songs [for countering your own Pact of Negations when in a bind or generally saving your hide/cards from whatever your opponent is trying to kill you with]). I'm on the fence over whether Peer Through Depths is better than my current Explores. Maybe run more control? Inquisition of Kozilek could seal games in my favor with Mana Confluence/City of Brass on board...
I'd like to pepper my recent attempt to revive this discussion with the note that I'm planning on playing this after a thing that may OR MAY NOT be announced in April that would greatly affect the meta (and the deck I'm currently playing/loving). I can really see Polymorph taking off in a post-twin meta with the help of Bring to Light. I think that Pentad Prism is key in helping the converge happen for a consistent t3/t4 kill. T1 and T2 are all about the set up, T3 is for the fast kill and T4 is for the slow kill.
Yeah, I'm not seeing this as extra polymorphs. This isn't winning the game, and it's costing us 6 lands. The opportunity cost is low for running it, but where in the hell are we getting 5 creatures on the battlefield at once?
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Currently Playing: R8whackR WUBGAtraxa Stax-Superfriends *Under Construction*WUBG
I noticed that this thread is sort of falling behind. This is odd to me because I haven't seen enough talk about Bring to Light and how it's Polymorph 5-8. I've seen plenty of builds like this at my LGS, so I figured I'd come spread the word. I'm heavily considering building the deck I'm posting below, but it would include a swift, pricy purchase (I have most of it and have a proxied version that I've been play testing).
No SB yet because I'm just going to steal my opponents' ideas whenever I buy the main deck. Anyway, I've decided to throw caution into the wind, and will rely solely on Blinkmoth Nexus, Inkmoth Nexus and the occasional Swan Song for all of my Polymorph/Bring to Light needs. I've (reluctantly) thrown in two Tolaria Wests because I despise dead hands (hence the Swan Songs [for countering your own Pact of Negations when in a bind or generally saving your hide/cards from whatever your opponent is trying to kill you with]). I'm on the fence over whether Peer Through Depths is better than my current Explores. Maybe run more control? Inquisition of Kozilek could seal games in my favor with Mana Confluence/City of Brass on board...
I'd like to pepper my recent attempt to revive this discussion with the note that I'm planning on playing this after a thing that may OR MAY NOT be announced in April that would greatly affect the meta (and the deck I'm currently playing/loving). I can really see Polymorph taking off in a post-twin meta with the help of Bring to Light. I think that Pentad Prism is key in helping the converge happen for a consistent t3/t4 kill. T1 and T2 are all about the set up, T3 is for the fast kill and T4 is for the slow kill.
Give me your thoughts!
I'm bumping my list! I've updated it and added some more chitterchatter and/or jibberjabber! Here's what I've added:
Zoetic Cavern! I originally forgot to add it and put Inkmoth Nexus in instead! Whoops! It's a little better than other manlands because you don't need to activate it to destroy it with Polymorph! It's more susceptible to removal though :-\
I'm considering Utopia Sprawl over Explore. It seems a lot harder to pull off with my mana base, but my only alternatives cost 2 and 3 mana. I could MAYBE pull off a Desperate Ritual in Explore's place. Thoughts?
I'm also considering running 3-4 Quickens. I like getting the jump and could be willing to wait for 5-6 mana to do it.
Ideas about finding room for 4 Chalice of the Void in the SB? It's a house if you were to swap out Serum Visions, the only 1 cmc spell in my list, for match ups where x=1 stops their deck? Infect, Affinity (sort of), Ad Nauseam, Burn, Lantern Control, Living End (x=0 makes Living End uncastable I think[?]), whatever's left of G/r tron, and a few others all bite the dust with Chalice of the Void on 1.
I noticed that this thread is sort of falling behind. This is odd to me because I haven't seen enough talk about Bring to Light and how it's Polymorph 5-8. I've seen plenty of builds like this at my LGS, so I figured I'd come spread the word. I'm heavily considering building the deck I'm posting below, but it would include a swift, pricy purchase (I have most of it and have a proxied version that I've been play testing).
No SB yet because I'm just going to steal my opponents' ideas whenever I buy the main deck. Anyway, I've decided to throw caution into the wind, and will rely solely on Blinkmoth Nexus, Inkmoth Nexus and the occasional Swan Song for all of my Polymorph/Bring to Light needs. I've (reluctantly) thrown in two Tolaria Wests because I despise dead hands (hence the Swan Songs [for countering your own Pact of Negations when in a bind or generally saving your hide/cards from whatever your opponent is trying to kill you with]). I'm on the fence over whether Peer Through Depths is better than my current Explores. Maybe run more control? Inquisition of Kozilek could seal games in my favor with Mana Confluence/City of Brass on board...
I'd like to pepper my recent attempt to revive this discussion with the note that I'm planning on playing this after a thing that may OR MAY NOT be announced in April that would greatly affect the meta (and the deck I'm currently playing/loving). I can really see Polymorph taking off in a post-twin meta with the help of Bring to Light. I think that Pentad Prism is key in helping the converge happen for a consistent t3/t4 kill. T1 and T2 are all about the set up, T3 is for the fast kill and T4 is for the slow kill.
Give me your thoughts!
I'm bumping my list! I've updated it and added some more chitterchatter and/or jibberjabber! Here's what I've added:
Zoetic Cavern! I originally forgot to add it and put Inkmoth Nexus in instead! Whoops! It's a little better than other manlands because you don't need to activate it to destroy it with Polymorph! It's more susceptible to removal though :-\
I'm considering Utopia Sprawl over Explore. It seems a lot harder to pull off with my mana base, but my only alternatives cost 2 and 3 mana. I could MAYBE pull off a Desperate Ritual in Explore's place. Thoughts?
I'm also considering running 3-4 Quickens. I like getting the jump and could be willing to wait for 5-6 mana to do it.
Ideas about finding room for 4 Chalice of the Void in the SB? It's a house if you were to swap out Serum Visions, the only 1 cmc spell in my list, for match ups where x=1 stops their deck? Infect, Affinity (sort of), Ad Nauseam, Burn, Lantern Control, Living End (x=0 makes Living End uncastable I think[?]), whatever's left of G/r tron, and a few others all bite the dust with Chalice of the Void on 1.
I saw a friend running a singleton Through the Breach and I'm considering it as an alternative win-con. it can be searched up with Bring to Light, which makes it A LOT better in cases where you're stuck with an Emrakul, the AEons Torn in hand. I've edited my current list to try one Through the Breach MB.
i'm lurking around here a bit and would like to pick the deck because i've collected a lot of Esper Stuff
(Manabase, Discard, Planeswalker), but can't find a good shell for a FNM-rockin' deck.
So this is a bunch of protect the combo-Spells + a midrange Plan B.
I was wondering nobody included Thopter Foundry which fits right into our plan of stalling and assembling the Combo.
I believe Polymorph singlehandily is the missing link to all the weird decks trying to squeeze Sword of the Meek / Foundry combo attempts.
Ehm, did i miss something?
If Polymorph puts Emrakul, the Aeons Torn into play, it still has summoning sickness?
This leaves me completely unprotected for a whole turn as 'Morph is a Sorcery indeed?
This seems to be going ok. Had smugglers copter in place of liliana but it wasn't working. Tokens seem great right now, even though this isn't really a heavy token build. Doesn't crutch too heavily on any one resource, so you're dodging most hate, barring things no one plays. Really nice in a format full of monstrous ground pounders and spot removal for them.
i always liked polymorph in a blue/red shell with through the breach, remands, and cryptic command. dryad arbor was great too and turned all your fetches into a token source.
i always liked polymorph in a blue/red shell with through the breach, remands, and cryptic command. dryad arbor was great too and turned all your fetches into a token source.
Yeah I always liked the U/R shell and adding indomitable creativity with the deck
The list is pretty good but can probably be improved by adding some more cantrips (Sleight of Hand/Anticipate) or interaction (Swan Song/Dispel or Lightning Bolt) to the maindeck over some of the rituals and a couple of lands.
There have got be better options than playing Call of the Herd in Modern...
Jeff Hoogland went 4-1 with this same deck, beating some good decks (Gx Tron was one). Hopefully I can get his quote right...He said that "Call of the Herd overperformed by a fantastic margin" in the deck.
A lot of people in this forum seem to poop on any card that isn't mainstream...I can understand why to some extent, but trying new cards here is like playing a new song in a room full of old people that are set in their ways.
you wanna run misty rainforest and wooded foothills in the blue/red version as they can fetch both steam vents and dryad arbor. mutavault also helps but if you polymorph the mutavault you sometimes flip over the dryad arbor. it should look a lot like the old splinter twin deck or even the newer u/r breach decks.
There have got be better options than playing Call of the Herd in Modern...
Jeff Hoogland went 4-1 with this same deck, beating some good decks (Gx Tron was one). Hopefully I can get his quote right...He said that "Call of the Herd overperformed by a fantastic margin" in the deck.
A lot of people in this forum seem to poop on any card that isn't mainstream...I can understand why to some extent, but trying new cards here is like playing a new song in a room full of old people that are set in their ways.
After watching the deck in play I still think it is pretty bad but it can certainly be improved.
Jeff getting a 4-1 was a combination of some favorable matchups and opponents running pretty badly.
Then he 3-2'ed with a better list which seems more in line waht you should expect with this deck.
He played a second league revising it, mostly hitting the same switches you did.
Is UG better than Esper though? You trade the possibility of T3 Emrakul for targeted disruption and arguably better walkers (Gideon and Jace) and Lingering Souls.
Red should be burn, Goblins, Dragons, draw/discard, and Standard-unplayable 5CMC cards with insane, lengthy effects that take 10 minutes to figure out what they do and another 20 to actually make their effects work on the field.
I understand the blue is just a very light splash, but I feel like Search for Azcanta is better than Night's Whisper. It helps you filter to what you want, and the Impulse hits everything you want while avoiding Emrakul.
A point for the UG version is that Jeff seemed to win a lot of games because of Terastadon and not because of Emrakul. Looping it with Proteus Staff didn't come up, but it's something that can exist. It makes me wonder if Terastadon should just be the main thing with Emrakul side, but that's probably not right. Not having haste / cast trigger means your Emrakul can get Jace'd, Cryptic'd, Ref Mage'd, invalidated through go wide, etc. Again, probably wrong, but worth a thought.
I do think Nissa and Garruk are all stars there, as the go wide secondary plan seems to be something that's s relevant. Nissa also helps break the symmetry of Terastadon even more.
Red should be burn, Goblins, Dragons, draw/discard, and Standard-unplayable 5CMC cards with insane, lengthy effects that take 10 minutes to figure out what they do and another 20 to actually make their effects work on the field.
Also zero interaction also seems wrong, I think that Beast Within is a must-have card here (over Call of the Herd).
I still like See Beyond (to tuck Emrakul and improve the hand) in the deck and would play at least one (over a land) if not two (over a ramp/tokens spell).
Has anyone tried something similar? What are your thoughts?
I noticed that this thread is sort of falling behind. This is odd to me because I haven't seen enough talk about Bring to Light and how it's Polymorph 5-8. I've seen plenty of builds like this at my LGS, so I figured I'd come spread the word. I'm heavily considering building the deck I'm posting below, but it would include a swift, pricy purchase (I have most of it and have a proxied version that I've been play testing).
I want to also raise the question of the mana package. I prefer Pentad Prism, Explore, and Lotus Bloom currently. What works for y'all? Any opinions on using mana rocks like Chromatic Star and Chromatic Sphere for cantripping purposes?
Anyway, here's my current list as I'm ready to purchase/play it:
4 Serum Visions
4 Sleight of Hand
3 Explore
3 Bring to Light
4 Pentad Prism
3 Lotus Bloom
4 Remand
2 Pact of Negation
1 Swan Song
2 Emrakul, the AEons Torn
4 Blinkmoth Nexus
4 Inkmoth Nexus
4 Breeding Pool
4 Mana Confluence
2 City of Brass
2 Tolaria West
1 Island
1 Forest
No SB yet because I'm just going to steal my opponents' ideas whenever I buy the main deck. Anyway, I've decided to throw caution into the wind, and will rely solely on Blinkmoth Nexus, Inkmoth Nexus and the occasional Swan Song for all of my Polymorph/Bring to Light needs. I've (reluctantly) thrown in two Tolaria Wests because I despise dead hands (hence the Swan Songs [for countering your own Pact of Negations when in a bind or generally saving your hide/cards from whatever your opponent is trying to kill you with]). I'm on the fence over whether Peer Through Depths is better than my current Explores. Maybe run more control? Inquisition of Kozilek could seal games in my favor with Mana Confluence/City of Brass on board...
I'd like to pepper my recent attempt to revive this discussion with the note that I'm planning on playing this after a thing that may OR MAY NOT be announced in April that would greatly affect the meta (and the deck I'm currently playing/loving). I can really see Polymorph taking off in a post-twin meta with the help of Bring to Light. I think that Pentad Prism is key in helping the converge happen for a consistent t3/t4 kill. T1 and T2 are all about the set up, T3 is for the fast kill and T4 is for the slow kill.
Give me your thoughts!
R8whackR
WUBGAtraxa Stax-Superfriends *Under Construction*WUBG
I'm bumping my list! I've updated it and added some more chitterchatter and/or jibberjabber! Here's what I've added:
Zoetic Cavern! I originally forgot to add it and put Inkmoth Nexus in instead! Whoops! It's a little better than other manlands because you don't need to activate it to destroy it with Polymorph! It's more susceptible to removal though :-\
Mana Leak! It's better than the possibility of losing the game to a Pact of Negation! Swan Song is good, but not enough without Pact of Negation. I'll miss it.
Peer Through Depths! I don't need 4 Sleight of Hands! ..Do I?
Urborg, Tomb of Yawgmoth! Tolaria West at two is stinky and Urborg, Tomb of Yawgmoth saves us from Mana Confluence (but not City of Brass)! It also dumps a color into Bring to Light! Tolaria West becomes more useful now since Urborg, Tomb of Yawgmoth is an easy way out of a number of life-threatening OR careful planning situations (like being stuck with a Bring to Light and not enough access to colors)! I've adjusted my mana base accordingly!
I'm considering Utopia Sprawl over Explore. It seems a lot harder to pull off with my mana base, but my only alternatives cost 2 and 3 mana. I could MAYBE pull off a Desperate Ritual in Explore's place. Thoughts?
I'm also considering running 3-4 Quickens. I like getting the jump and could be willing to wait for 5-6 mana to do it.
Here's my new list:
4 Serum Visions
3 Explore
3 Bring to Light
4 Pentad Prism
3 Lotus Bloom
4 Manamorphose
4 Remand
3 Mana Leak
2 Peer Through Depths
4 Blinkmoth Nexus
4 Breeding Pool
4 Mana Confluence
3 Zoetic Cavern
3 City of Brass
2 Urborg, Tomb of Yawgmoth
2 Tolaria West
1 Island
1 Forest
3 Beast Within
3 Engineered Explosives
2 Pyroclasm
2 Relic of Progenitus
1 Hurkyl's Recall
4 Timely Reinforcements
Ideas about finding room for 4 Chalice of the Void in the SB? It's a house if you were to swap out Serum Visions, the only 1 cmc spell in my list, for match ups where x=1 stops their deck? Infect, Affinity (sort of), Ad Nauseam, Burn, Lantern Control, Living End (x=0 makes Living End uncastable I think[?]), whatever's left of G/r tron, and a few others all bite the dust with Chalice of the Void on 1.
I saw a friend running a singleton Through the Breach and I'm considering it as an alternative win-con. it can be searched up with Bring to Light, which makes it A LOT better in cases where you're stuck with an Emrakul, the AEons Torn in hand. I've edited my current list to try one Through the Breach MB.
4 Serum Visions
3 Explore
3 Bring to Light
4 Pentad Prism
3 Lotus Bloom
4 Manamorphose
4 Remand
2 Mana Leak
2 Peer Through Depths
1 Through the Breach
4 Blinkmoth Nexus
4 Breeding Pool
4 Mana Confluence
3 Zoetic Cavern
3 City of Brass
2 Urborg, Tomb of Yawgmoth
2 Tolaria West
1 Island
1 Forest
3 Beast Within
3 Engineered Explosives
2 Pyroclasm
2 Relic of Progenitus
1 Hurkyl's Recall
4 Timely Reinforcements
i'm lurking around here a bit and would like to pick the deck because i've collected a lot of Esper Stuff
(Manabase, Discard, Planeswalker), but can't find a good shell for a FNM-rockin' deck.
So i got a rough sketch of what i want to play:
2 Thoughtseize
4 Gigadrowse
9 Disruption Spells
4 Lingering Souls
4 Raise the Alarm
2 Elspeth, Knight-Errant
11 Token Builds
3 Condescend
2 Spell Snare
9 Counterspells
4 Polymorph
1 Emrakul, the Aeons Torn
5 Combo Package
3 Darkslick Shores
1 Seachrome Coast
4 Polluted Delta
4 Flooded Strand
1 Watery Grave
2 Hallowed Fountain
1 Godless Shrine
So this is a bunch of protect the combo-Spells + a midrange Plan B.
I was wondering nobody included Thopter Foundry which fits right into our plan of stalling and assembling the Combo.
I believe Polymorph singlehandily is the missing link to all the weird decks trying to squeeze Sword of the Meek / Foundry combo attempts.
Ehm, did i miss something?
If Polymorph puts Emrakul, the Aeons Torn into play, it still has summoning sickness?
This leaves me completely unprotected for a whole turn as 'Morph is a Sorcery indeed?
Green @ it's best
1x Boseiju, Who Shelters All
3x Flooded Strand
2x Ghost Quarter
2x Godless Shrine
2x Hallowed Fountain
1x Island
3x Plains
3x Polluted Delta
2x Swamp
2x Vault of the Archangel
2x Windbrisk Heights
Instant (11)
2x Dispel
2x Midnight Haunting
1x Murderous Cut
4x Path to Exile
2x Raise the Alarm
4x Inquisition of Kozilek
4x Lingering Souls
4x Polymorph
2x Thoughtseize
Planeswalker (4)
2x Gideon, Ally of Zendikar
2x Sorin, Solemn Visitor
Enchantment (6)
3x Bitterblossom
3x Intangible Virtue
Creature (2)
2x Emrakul, the Aeons Torn
2x Dispel
2x Rest in Peace
3x Stony Silence
2x Sundering Growth
2x Timely Reinforcements
2x Worship
2x Zealous Persecution
// 1 Creature
1 Emrakul, the Aeons Torn
// 8 Enchantment
4 Bitterblossom
4 Myth Realized
// 4 Instant
4 Fatal Push
// 25 Land
2 Polluted Delta
2 Flooded Strand
4 Marsh Flats
1 Island
3 Swamp
3 Plains
1 Hallowed Fountain
1 Watery Grave
4 Godless Shrine
4 Shambling Vent
3 Sorin, Solemn Visitor
4 Liliana of the Veil
// 15 Sorcery
4 Polymorph
4 Lingering Souls
4 Inquisition of Kozilek
3 Painful Truths
I can't believe that this deck managed to 5-0 a league, this looks like a really random pile to me.
https://www.mtggoldfish.com/archetype/modern-ug-45405
There have got be better options than playing Call of the Herd in Modern...
Yeah I always liked the U/R shell and adding indomitable creativity with the deck
The list is pretty good but can probably be improved by adding some more cantrips (Sleight of Hand/Anticipate) or interaction (Swan Song/Dispel or Lightning Bolt) to the maindeck over some of the rituals and a couple of lands.
Jeff Hoogland went 4-1 with this same deck, beating some good decks (Gx Tron was one). Hopefully I can get his quote right...He said that "Call of the Herd overperformed by a fantastic margin" in the deck.
A lot of people in this forum seem to poop on any card that isn't mainstream...I can understand why to some extent, but trying new cards here is like playing a new song in a room full of old people that are set in their ways.
A 3/3 token for 3-mana (and again for 4) is a really bad rate.
This deck's SB is a joke and the mainboard isn't much better with some random ramp spells and a Cyclonic Rift for some reason.
White and Red have much better token spells and even in Green there are spells that make multiple tokens like: Gilt-Leaf Ambush and Hunting Triad.
I've found this league though so I'll see how it plays.
https://www.youtube.com/watch?v=KhSDEaxxKD0
https://www.youtube.com/watch?v=JTOPMAaTtu8
4x lightning bolt
3x cryptic command
1x electrolyze
4x remand
4x through the breach
4x polymorph
4x emrakul, the aeons torn
4x serum visions
2x anger of the gods
4x mana leak
1x dryad arbor
4x misty rainforest
4x wooded foothills
3x steam vents
3x island
1x mountain
1x scalding tarn
1x cascade bluffs
1x desolate lighthouse
2x sulfur falls
After watching the deck in play I still think it is pretty bad but it can certainly be improved.
Jeff getting a 4-1 was a combination of some favorable matchups and opponents running pretty badly.
Then he 3-2'ed with a better list which seems more in line waht you should expect with this deck.
I'd probably start with:
#Adding Nissa, Voice of Zendikar and Garruk, Primal Hunter over Garruk Relentless (a bad PW) and Nissa, Vital Force.
#Replacing: Cyclonic Rift, Call of the Herd and Farseek with 3x Beast Within (catch-all removal and can make a token) and 2x See Beyond
(to shuffle back Emrakul and draw cards)
#Replacing Blinkmoth Nexus with more Treetop Village (or maybe another Lumbering Falls though it is expensive to activate).
#In the SB I'd take out all the useless cards like: Ugin, Mauler, Wurm, Totem and Kiora for more copies of the useful cards like:
Dismember, Negate, Relic, Beast Within/Naturalize/Cyclonic Rift and Terastodon.
Is UG better than Esper though? You trade the possibility of T3 Emrakul for targeted disruption and arguably better walkers (Gideon and Jace) and Lingering Souls.
Here is a recent stream with it - https://www.twitch.tv/videos/232545784 (starts at 02:00 up to 04:22).
And here is an older (less tuned) one - https://www.youtube.com/watch?v=yskYeZV4vu0
#Jeff played the UG deck again yesterday - https://www.youtube.com/watch?v=6oZxggFGyWI
This time without Batterskull, I'm still not impressed with Call of the Herd at all as extra copies of Nissa and Garruk are just better.
A point for the UG version is that Jeff seemed to win a lot of games because of Terastadon and not because of Emrakul. Looping it with Proteus Staff didn't come up, but it's something that can exist. It makes me wonder if Terastadon should just be the main thing with Emrakul side, but that's probably not right. Not having haste / cast trigger means your Emrakul can get Jace'd, Cryptic'd, Ref Mage'd, invalidated through go wide, etc. Again, probably wrong, but worth a thought.
I do think Nissa and Garruk are all stars there, as the go wide secondary plan seems to be something that's s relevant. Nissa also helps break the symmetry of Terastadon even more.
This time without the clunkier cards like: Gideon Jura and Slaughter Pact and with Night's Whisper for some card draw and the 24th land over the 3rd Bitterblossom.
The deck uses the new Saproling Migration which is a good addition to the deck.
Only 1x Garruk WS seems wrong as it is just better than Relentless and Nissa VF here.
Also zero interaction also seems wrong, I think that Beast Within is a must-have card here (over Call of the Herd).
I still like See Beyond (to tuck Emrakul and improve the hand) in the deck and would play at least one (over a land) if not two (over a ramp/tokens spell).
Here is the deck as I have it.
My biggest question is about saproling migration
There are some other options
sprout which is a 1 mana instant
awakening zone which is a green bitterblossums for 2G
call of the herd sorcery with flashback for 2G
gilt-leaf ambush makes 2 tokens for 2G at instant speed
6x Forest
1x Island
2x Blinkmoth Nexus (manland)
2x Breeding Pool
4x Khalni Gardens (token)
4x Misty Rainforest
4x Mutavault (manland)
2x Treetop Village (manland)
Creatures
2x Emrakul 15
3x Polymorph 3U
4x Explore 1G
4x Search for Tommorrow 2G
4x Saproling Migration 1G
Enchantment
4x Utopia Sprawl G
Instants
2x See Beyond 1U
3x Beast Within 2G
Planeswalkers
4x Nissa Voice of Zendikar 1GG
1x Garruk Primal Hunter 2GGG
4x Proteus Staff 3
2x Nature’s Claim
2x Relic of Progenitus
3x Negate
2x Terastadon
2x Defense Grid
2x Damping Sphere
2x Ratchet Bomb