This thread seems to be the only active Modern Miracles thread so I am posting here although it is not the traditional miracle-control deck but rather a hexproof-miracle deck. Has anyone tried this before? Would it be better to just play hexproof-auras?
Do you think a discard engine that advances your board such as Llanowar Mentor or Cloudseeder would be good to run? It'd help use your opening hand miracles early ga,e while allowing you some board growth, and with Noxious Revival, you can pay 2 life to stick it back on top of your deck when you need it.
Could you Noxious Revival a miracle, cast a draw spell, and use it at miracle cost in response to somebody casting a spell? Or would the stack have to resolve before you could cast your draw spell?
This is way late, I know. It's just after all the comments I was still going to play test this deck for one reason. I saw someone play a counterbalance deck. But with only a little bit of the package. He wasn't full on the whole counter top way and made it work by knowing what he needed to counter. It's hard I admit, but the thing is I have gotten much better just playing this deck. Miracles is easy when you just gotta top to counter every spell. But try knowing what you can and can't let go. It's so much fun. So what if it won't take down a gp. There are so many different stories of well this card sucks or this one doesn't. Look at Travis woo. Sometimes his decks work out well. Living end and ninja bear delver that people would have said suck. But than he does well. So here to fun, and maybe a good record.
Thinking Jace's Sanctum is something this deck really might want to look into as a 1-of...it is a scry engine that helps produce mana advantage, so it might not be terrible. and Mind Stone to ramp into your bigger spells earlygame and activate to miracle cards lategame seems like a benefit.
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
I was thinking on trying out a control/burn miracle deck. I think Shadows of the Past seems like it could be an amazing scry engine in a control/burn shell with a ton of removal so long as that removal sends your opponent's creatures to the graveyard. Something in Mardu colors... or maybe Jund, however leaving out white feels very wrong. I don't have a decklist yet, I just thought I'd post in here and see what are some people's opinions of the card.
I'm going to try this Esper Miracle list at Modern night tomorrow. Use origins Jace, Liliana, or even Kozilek/Thoughtseize to discard Terminus or Entreat (when you have 4+ mana). Then use Noxious to put it back on top of your library. Need to play safe with this deck. Treat it like full control deck.
I think I've found that this deck perform best when it can get a scry engine going so you can float miracles on the top of your deck until they are needed. What makes it difficult in modern is getting an engine going...typically once I've gotten to turn 4 or. so, games have been easy to close out. As goofy as it looks, I've really liked the Crystal Ball and Counterbalance package as it can totally shut down some decks. I feel Noxious Revival should be used along with another engine instead of it being the main engine.
On second thought, I wonder if the new Jace would be good in this deck, giving it instant speed card draw and also dumping unneeded early miracles into the graveyard for later use.
Rebound isn't copying the spell. It is casting it without paying the mana cost from exile. If you rebound an entreat, the rebounded one will be with x=0.
I think I've found that this deck perform best when it can get a scry engine going so you can float miracles on the top of your deck until they are needed. What makes it difficult in modern is getting an engine going...typically once I've gotten to turn 4 or. so, games have been easy to close out. As goofy as it looks, I've really liked the Crystal Ball and Counterbalance package as it can totally shut down some decks. I feel Noxious Revival should be used along with another engine instead of it being the main engine.
On second thought, I wonder if the new Jace would be good in this deck, giving it instant speed card draw and also dumping unneeded early miracles into the graveyard for later use.
By the time you want to be triggering your miracles, I think Jace would only get one activation before flipping. You are probably better off with Merfolk Looter or Desolate Lighthouse. I do like the idea of Crystal ball for sure, but not sure if counterbalance is the way to go (maybe as sideboard tech). I feel like Legacy has much more 1-3 cc spells so you get a lot more value out of the counter top package. Modern spells tend to be more diverse so I'm not sure how much value you can get
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: UWR Breach, UWB Esper control
Legacy: UW RiP/Helm, UR Sneak and Show
This might be completely ridiculous, and in fact probably is, but maybe a Lantern of InsightGhoulcaller's Bell and Pyxis of Pandemonium package? You could use it to both lock your opponent out and search for your miracles...
Hoogland doesn't understand Miracles and didn't have some key cards in it and some of the numbers for the cards he HAD was just off. Noxious Revival is a card we need at all times. It couples with Entreat the Angels (which should be a 3-of) and Counterbalance which if you're running it should be a 2-of.
I'll edit this tonight after I play it with some friends. I plan to make a semi-competitive Ojutai list.
after watching the video, i agree that there was a lot of issues with his list and play. Noxious for sure is needed, but I don't know about counterbalance. Modern has more CMC diversity than Legacy (in regards to important spells) and without top there's not really a good way to manipulate your top deck to get it to hit.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: UWR Breach, UWB Esper control
Legacy: UW RiP/Helm, UR Sneak and Show
While I admit the control version looks strong, I like a direct damage version of it better Thunderous Wrath, Bonfire of the Damned, Reforge the Soul supported by Noxious Revival, Telling Time, Serum Visions, some counter magic.
Entreat is strong, but I don't like white much in Miracles. Why Terminus and Path away enemies when you can Bonfire and Thunderous Wrath your way to victory?
Alright. This has been in the works for a WHILE... I'm pleased to introduce to the public a somewhat FINAL version of my Miracles. It just placed first in a LGS Modern tournie of 6 people and I'm going to take it to a bigger tournie. It still needs critiquing And I'm debating on using other cards in some spots.
Let me go over a FEW things that are going on in the deck. The biggest one you'll see is PROBABLY "Why Time Warp?" - Well, we can't abuse Temporal Mastery with Narset Transcendant and Noxious Revival. That's the BIG issue. Second is if I don't want to pay the Miracle cost when I get it, I've got to shell out 7 mana. That's steep on every end. And this shell doesn't have the utility draw to shuffle big things back into the deck (See Beyond).
The next thing you will probably ask is where is the best draw card in Modern, Serum Visions. When drawing I don't like, especially with Miracles, drawing Sorcery speed. I like to cast on my opponents turn a Terminus for possibly 1UW with Think Twice. It wouldn't be so bad if it was Preordain.
The only other "oddball" of a card as quantity goes is Quicken. I'm only running a Sorcery speed card I can't cast on my opponent's turn as a 2-of which is Supreme Verdict so I can't justify having more than one. Plus it's a 1 mana instant draw. Beautiful.
Cards I like in this shell:
Narset : She can add a card or NOT. That's big for us. So if you have a Crystal Ball up scry before you +1 her so you can get the most.
Noxious Revival: Having the graveyard as a second hand is nice. Who ordered the 6 Entreats with the side of Time Warp?
Cards I'd LIKE to see in this shell: Tamiyo, the Moon Sage: I'm not sure if I'm willing to get rid of Jace for her yet, a bit more testing will tell, but let me go over what she can do with us.
+1: Tap down that Goyf we didn't get to counter and keep it locked. Tap down that Inkmoth Nexus that's still a land. We can name this "Soft Lock"...
-2: You're probably asking "Why the hell am I going to use this and WHEN?" We do use Entreats without Intangible Virtue so MP2 after we have attacked with 2-4 angels we can draw 2-4 cards without using mana. Replenish the hand, draw more threats. Remember, we play Blue. They see a hand and they think Counterspell. If you draw into a Miracle it's okay, we can get it back with Noxious Revival and by now we can probably hard cast Terminus.
-8: This is the most retarded Ultimate I've ever seen and this is why we use Time Warp. Also Noxious Revival would be obscenely broken as well.
Still working on a SB, but let me know what you think. I've put a lot of effort into making a build that works decent AND it's almost safe to assume we WILL be getting more or something like Miracles in Shadows over Innistrad.
If you use this deck just private message me what you like and what you don't. The interactions you enjoy and what seems clunky. Together we can make Miracles something in Modern!
Hello folks! I was going to make my own Modern Miracles Thread but it seems one is already here albeit inactive. I've always wanted miracles to work in modern but any scry engine seems too slow to set up the mechanic. However, I believe there have been 2 cards that were printed recentlyish to change this. Taigam's Scheming and Contingency Plan I think it might be possible to make a different type of miracle deck using these cards. I'm sure you're all saying lol those cards are terrible they do nothing/not enough etc. Yeah that's probably true. But! They're quite good at setting up miracles and putting stuff in the graveyard! So anyways here's the list. Very much still in the works.
The current setup is against aggro decks but the idea is to Feeling of Dread until you find (with Planned Contigency and Taigam's Scheming Terminus or Entreat the Angels. While doing all of this you are continually filling your gy with lingering souls and feeling of dread to maintain stability. You can also get early Gurmag Anglers to help stabilize or just win after a Terminus.
Esper colors have a very wide sideboard spectrum and considering I'm still in the testing stage I won't bother listing options.
Thanks for taking a look and hopefully we can get this thread active again
Hello folks! I was going to make my own Modern Miracles Thread but it seems one is already here albeit inactive. I've always wanted miracles to work in modern but any scry engine seems too slow to set up the mechanic. However, I believe there have been 2 cards that were printed recentlyish to change this. Taigam's Scheming and Contingency Plan I think it might be possible to make a different type of miracle deck using these cards. I'm sure you're all saying lol those cards are terrible they do nothing/not enough etc. Yeah that's probably true. But! They're quite good at setting up miracles and putting stuff in the graveyard! So anyways here's the list. Very much still in the works.
The current setup is against aggro decks but the idea is to Feeling of Dread until you find (with Planned Contigency and Taigam's Scheming Terminus or Entreat the Angels. While doing all of this you are continually filling your gy with lingering souls and feeling of dread to maintain stability. You can also get early Gurmag Anglers to help stabilize or just win after a Terminus.
Esper colors have a very wide sideboard spectrum and considering I'm still in the testing stage I won't bother listing options.
Thanks for taking a look and hopefully we can get this thread active again
I like this idea but something people always forget when they want to port Legacy's Miracles to a modern shell is Counterbalance. This card the main card from Legacy's Miracles deck (of course with the help of Sensei's Divining Top). Since we don't have and probably will never have Sensei's Divining Top in modern the other similar effects are like you said Taigam's Scheming and Contingency Plan.
I like this idea but something people always forget when they want to port Legacy's Miracles to a modern shell is Counterbalance. This card the main card from Legacy's Miracles deck (of course with the help of Sensei's Divining Top). Since we don't have and probably will never have Sensei's Divining Top in modern the other similar effects are like you said Taigam's Scheming and Contingency Plan.
I don't think a Counterbalance engine is possible in modern. I think it's just too slow. If anyone has examples to the contrary I'll gladly shut up. Ultimately, trying to include a counterbalance strategy would change what my deck is trying to do. I don't really consider the deck a port from legacy miracles due to different core strategies of each deck. The origin of the legacy miracles deck was just a counterbalance deck called CounterTop which, IIRC, ran Decree of Justice and then later Stoneforge Mystic to win. In fact, the counterbalance strategy is not dependent on the legacy miracles deck or miracle cards in general.
Anyways, the deck I posted relies on controlling the board through the graveyard rather than the stack. It does this by utilizing both "sides" of Taigam's Scheming and Contingency Plan
My issues in playtesting have been against combo. It's basically a race which I generally lose. I'm thinking about Collective Brutality as a 1 or 2 of as well as more Duress type of effects.
Do you not find 2 temporal mastery to be too many? It seems an incredibly bad card to get stuck in your hand.
That's quite possible. In testing the
card was generally underwhelming but when chained with entreat it's strong. So it's basically a win more type card most of the time lol. I kept 2 in just because who doesn't want to time walk?!
What would you rather put in?
One of the other problems with Counterbalance in Modern is that Legacy has a much tighter CMC restriction, so CB does much more work. Modern, it seems, has a larger range of CMC playables, so it would be harder to set up properly.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: UWR Breach, UWB Esper control
Legacy: UW RiP/Helm, UR Sneak and Show
One of the other problems with Counterbalance in Modern is that Legacy has a much tighter CMC restriction, so CB does much more work. Modern, it seems, has a larger range of CMC playables, so it would be harder to set up properly.
Could go the chalice of the void on 1 route and then permanently float a 2-3 cmc card on the top of the deck via scry engines for counterbalance. One board clear and it's a soft lock against lower to the ground decks like affinity or zoo. Probably a URw list with simian spirit guide or something similar. snapcaster mage and torrential gearhulk could do a lot of heavy lifting in the shell if you also run stuff like cryptic command. Card draw on opponents turn is never a bad thing either when working with miracles.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
4x Gladecover Scout
4x Slippery Bogle
4x Invisible Stalker
Spells
4x Lightning Bolt
4x Blessings of Nature
4x Revenge of the Hunted
4x Thunderous Wrath
4x Noxious Revival
4x Mana Leak
4x Negate
3x Wooded Foothills
3x Misty Rainforest
3x Stomping Ground
3x Breeding Pool
3x Steam Vents
3x Forest
2x Island
Could you Noxious Revival a miracle, cast a draw spell, and use it at miracle cost in response to somebody casting a spell? Or would the stack have to resolve before you could cast your draw spell?
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
MAIN DECK
2 Condescend
2 Devastation Tide
2 Dissolve
1 Elixir of Immortality
2 Entreat the Angels
2 Path to Exile
4 Quicken
2 Repeal
4 Serum Visions
2 Sphinx's Revelation
2 Supreme Verdict
2 Temporal Mastery
4 Terminus
4 Think Twice
Spells [35]
2 Flooded Strand
2 Ghost Quarter
4 Glacial Fortress
4 Hallowed Fountain
3 Island (254)
2 Plains (250)
4 Seachrome Coast
4 Temple of Enlightenment
Lands [25]
SIDEBOARD
2 Feeling of Dread
4 Geist of Saint Traft
1 Path to Exile
1 Repeal
2 Rest in Peace
2 Shadow of Doubt
2 Squelch
1 Supreme Verdict
Sideboard [15]
Deck Total [60]
I thinking maybe switch something out for some creatures??
Any advice?
1x Fetid Heath
3x Flooded Strand
2x Godless Shrine
2x Hallowed Fountain
2x Island
2x Marsh Flats
2x Plains
2x Polluted Delta
1x Sunken Ruins
2x Swamp
2x Watery Grave
1x Dispel
3x Noxious Revival
3x Path to Exile
3x Remand
1x Sphinx's Revelation
3x Entreat the Angels
3x Inquisition of Kozilek
1x Thoughtseize
1x Supreme Verdict
3x Terminus
2x Jace, Vryn's Prodigy Flip
3x Snapcaster Mage
1x Engineered Explosives
3x Liliana of the Veil
I'm going to try this Esper Miracle list at Modern night tomorrow. Use origins Jace, Liliana, or even Kozilek/Thoughtseize to discard Terminus or Entreat (when you have 4+ mana). Then use Noxious to put it back on top of your library. Need to play safe with this deck. Treat it like full control deck.
I'll write a report on how it goes
On second thought, I wonder if the new Jace would be good in this deck, giving it instant speed card draw and also dumping unneeded early miracles into the graveyard for later use.
By the time you want to be triggering your miracles, I think Jace would only get one activation before flipping. You are probably better off with Merfolk Looter or Desolate Lighthouse. I do like the idea of Crystal ball for sure, but not sure if counterbalance is the way to go (maybe as sideboard tech). I feel like Legacy has much more 1-3 cc spells so you get a lot more value out of the counter top package. Modern spells tend to be more diverse so I'm not sure how much value you can get
Legacy: UW RiP/Helm, UR Sneak and Show
Hoogland did a UW miracles video. Haven't watched it yet myself but there it is
Legacy: UW RiP/Helm, UR Sneak and Show
Noxious Revival is a card we need at all times. It couples with Entreat the Angels (which should be a 3-of) and Counterbalance which if you're running it should be a 2-of.
I'll edit this tonight after I play it with some friends. I plan to make a semi-competitive Ojutai list.
Legacy: UW RiP/Helm, UR Sneak and Show
Miracles:
Enablers:
Going to lunch. I'll update more tonight.
Thunderous Wrath, Bonfire of the Damned, Reforge the Soul supported by Noxious Revival, Telling Time, Serum Visions, some counter magic.
Entreat is strong, but I don't like white much in Miracles. Why Terminus and Path away enemies when you can Bonfire and Thunderous Wrath your way to victory?
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
4x Celestial Colonnade
4x Flooded Strand
4x Ghost Quarter
4x Hallowed Fountain
3x Island
2x Mystic Gate
2x Plains
4x Condescend
2x Cryptic Command
3x Noxious Revival
2x Path to Exile
1x Quicken
2x Spell Snare
4x Telling Time
2x Think Twice
2x Narset Transcendent
Sorcery (10)
3x Entreat the Angels
2x Supreme Verdict
4x Terminus
1x Time Warp
Artifact (4)
4x Crystal Ball
Let me go over a FEW things that are going on in the deck. The biggest one you'll see is PROBABLY "Why Time Warp?" - Well, we can't abuse Temporal Mastery with Narset Transcendant and Noxious Revival. That's the BIG issue. Second is if I don't want to pay the Miracle cost when I get it, I've got to shell out 7 mana. That's steep on every end. And this shell doesn't have the utility draw to shuffle big things back into the deck (See Beyond).
The next thing you will probably ask is where is the best draw card in Modern, Serum Visions. When drawing I don't like, especially with Miracles, drawing Sorcery speed. I like to cast on my opponents turn a Terminus for possibly 1UW with Think Twice. It wouldn't be so bad if it was Preordain.
The only other "oddball" of a card as quantity goes is Quicken. I'm only running a Sorcery speed card I can't cast on my opponent's turn as a 2-of which is Supreme Verdict so I can't justify having more than one. Plus it's a 1 mana instant draw. Beautiful.
Cards I like in this shell:
Narset : She can add a card or NOT. That's big for us. So if you have a Crystal Ball up scry before you +1 her so you can get the most.
Noxious Revival: Having the graveyard as a second hand is nice. Who ordered the 6 Entreats with the side of Time Warp?
Cards I'd LIKE to see in this shell:
Tamiyo, the Moon Sage: I'm not sure if I'm willing to get rid of Jace for her yet, a bit more testing will tell, but let me go over what she can do with us.
+1: Tap down that Goyf we didn't get to counter and keep it locked. Tap down that Inkmoth Nexus that's still a land. We can name this "Soft Lock"...
-2: You're probably asking "Why the hell am I going to use this and WHEN?" We do use Entreats without Intangible Virtue so MP2 after we have attacked with 2-4 angels we can draw 2-4 cards without using mana. Replenish the hand, draw more threats. Remember, we play Blue. They see a hand and they think Counterspell. If you draw into a Miracle it's okay, we can get it back with Noxious Revival and by now we can probably hard cast Terminus.
-8: This is the most retarded Ultimate I've ever seen and this is why we use Time Warp. Also Noxious Revival would be obscenely broken as well.
Still working on a SB, but let me know what you think. I've put a lot of effort into making a build that works decent AND it's almost safe to assume we WILL be getting more or something like Miracles in Shadows over Innistrad.
If you use this deck just private message me what you like and what you don't. The interactions you enjoy and what seems clunky. Together we can make Miracles something in Modern!
22 Lands of the basic, shock and fetch variety (esper colors)
2 Halimar Depths
Creatures:
2 Omenspeaker
4 Gurmag Angler
Instants and Sorceries
4 Feeling of Dread
2 Noxious Revival
4 Lingering Souls
4 Taigam's Scheming
4 Contingency Planning
4 Entreat the Angels
4 Terminus
2 Temporal Mastery
2 Serum Visions
The idea:
The current setup is against aggro decks but the idea is to Feeling of Dread until you find (with Planned Contigency and Taigam's Scheming Terminus or Entreat the Angels. While doing all of this you are continually filling your gy with lingering souls and feeling of dread to maintain stability. You can also get early Gurmag Anglers to help stabilize or just win after a Terminus.
Esper colors have a very wide sideboard spectrum and considering I'm still in the testing stage I won't bother listing options.
Thanks for taking a look and hopefully we can get this thread active again
I like this idea but something people always forget when they want to port Legacy's Miracles to a modern shell is Counterbalance. This card the main card from Legacy's Miracles deck (of course with the help of Sensei's Divining Top). Since we don't have and probably will never have Sensei's Divining Top in modern the other similar effects are like you said Taigam's Scheming and Contingency Plan.
But they are sorcery and very slow to work with Counterbalance but you can improve this with Quicken and Leyline of Anticipation.
I don't think a Counterbalance engine is possible in modern. I think it's just too slow. If anyone has examples to the contrary I'll gladly shut up. Ultimately, trying to include a counterbalance strategy would change what my deck is trying to do. I don't really consider the deck a port from legacy miracles due to different core strategies of each deck. The origin of the legacy miracles deck was just a counterbalance deck called CounterTop which, IIRC, ran Decree of Justice and then later Stoneforge Mystic to win. In fact, the counterbalance strategy is not dependent on the legacy miracles deck or miracle cards in general.
Anyways, the deck I posted relies on controlling the board through the graveyard rather than the stack. It does this by utilizing both "sides" of Taigam's Scheming and Contingency Plan
My issues in playtesting have been against combo. It's basically a race which I generally lose. I'm thinking about Collective Brutality as a 1 or 2 of as well as more Duress type of effects.
Do you not find 2 temporal mastery to be too many? It seems an incredibly bad card to get stuck in your hand.
Current Decklist- https://www.mtggoldfish.com/deck/732750#online
Sideboard Guide- https://www.scribd.com/document/384901650/Sideboard-Guide-to-Squeeflagrate
Forum- https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/582542-raphael-levys-loam-pox?page=37
That's quite possible. In testing the
card was generally underwhelming but when chained with entreat it's strong. So it's basically a win more type card most of the time lol. I kept 2 in just because who doesn't want to time walk?!
What would you rather put in?
Legacy: UW RiP/Helm, UR Sneak and Show
Could go the chalice of the void on 1 route and then permanently float a 2-3 cmc card on the top of the deck via scry engines for counterbalance. One board clear and it's a soft lock against lower to the ground decks like affinity or zoo. Probably a URw list with simian spirit guide or something similar. snapcaster mage and torrential gearhulk could do a lot of heavy lifting in the shell if you also run stuff like cryptic command. Card draw on opponents turn is never a bad thing either when working with miracles.