BATTLE PLAN:
Use early game control in order to keep the enemy threats low, until you can whip out multiple 3/3 first strikers and 3/4 fliers. White is the blunt of the aggro, while splashing blue allows more control.
MANA:
The mana base is simple. Shock Lands, Check Lands, Basic Lands.
I'm contemplating whether or not Seachrome Coast would do well. So far I have no been sold on it. The deck runs more midrange, and has no need for the early fixing.
CREATURES:
Bread and Butter: Flickerwisp and Restoration Angel are the main way of abusing your other creatures. Also, both are good beat sticks.
Targets: Wall of Omens is for card draw. Kitchen Finks is for life gain/chump blockers with up to 12 uses (2 lives times 6 flicker creatures) Spellstutter Sprite is for more control. They may seem lame, but they counter Lightning Bolt and Path to Exile. If they survive they can counter Lightning Helix and more. (To be replaced with Snapcaster Mage when I get $120 to spend) Blade Splicer Major aggro and can control a board.
1 Sphinx's Revelation: I don't know what I would replace, but I think this would help against both burn and control. Burn since it gains life, and control since it would help me last longer, slower games.
If youre going down this road you need to do a tempo strategy. More Path to Exile, less Supreme Verdict. I played a deck very similar and it did very well in my meta. No planeswalkers. At least these ones are bad. Less spell snare, 1 less mana leak. Celestial Colonnade is NEEDED in this deck as a 4 of. No way around that. Spellstutter Sprite is absolutely terrible in this deck. NO reason to not run Snapcaster Mage in its spot. Less Wall of Omens since its not that great in this deck. You have enough removal/counters/threats that having a defender that draws you a card isn't doing enough. Try Porcelain Legionnaire instead. Also maybe a single Sun Titan? Can basically reanimate any creature and even Spheres. Also Vapor SnagPath to ExileSnapcaster MageCelestial Colonnade are NEEDED if you want this deck to even stand a chance against any good deck.
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As I said, I don't really have the money for Snapcaster Mage, or Celestial Colonnade for that matter, but I do have a Sun Titan in my old EDH deck. As for the Porcelain Legionnaire, it seems to fragile. I have never experimented with it, but so much can wipe it out. Electrolyze, Grim Lavamancer, and I mentioned the control and burn at my current meta. The first thing I'll do once i get the money is Snapcaster Mage for sure. But other than the land you suggested, what would you say I should replace all the other things with? 2 less wipes, maybe 1 less snare and one less mana leak. 3 less planeswalkers. I'll be at least 2 cards short I think maybe 1 more Path but I really don't feel more than that would be necessary.
I don't have my old list but I can post what I remember. Also your creatures are very fragile. They wont get through in a lot of scenarios. So you NEED spot removal and as much of it as you can get.
4 Porcelain Legionnaire
2 Sun Titan
4 Kitchen Finks
3 Restoration Angel
1 Flickerwisp
4 Dryad Militant
4 Snapcaster Mage
4 Path to Exile
4 Vapor Snag
2 Stonehewer Giant
1 Batterskull
1 Sword of Feast and Famine
1 Sword of Fire and Ice
4 Celestial Colonnade
4 Scalding Tarn
4 Hallowed Fountain
8 Plains
2 Island
2 Misty Rainforest
1 Arid Mesa
SB: 2 Rest in Peace
SB: 3 Oblivion Ring
SB: 4 Leyline of Sanctity
SB: 2 Sphinx's Revelation
SB: 4 Tectonic Edge
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Rollback Post to RevisionRollBack
Active Modern Decks
U Tron GW Bogles RG Loam UR Blue Breach RBU Grixis Goryo BRU Grixis Delver GBR Jund GBW Junk
Active Legacy Decks
BR Reanimator
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4 Hallowed Fountain
4 Glacial Fortress
6 Island
8 Plains
Instants and Sorceries:
2 Path to Exile
3 Spell Snare
4 Mana Leak
2 Supreme Verdict
2 Detention Sphere
1 Jace, Architect of Thought
1 Gideon Jura
1 Venser, the Sojourner
4 Wall of Omens
4 Spellstutter Sprite
4 Kitchen Finks
2 Flickerwisp
4 Blade Splicer
4 Restoration Angel
BATTLE PLAN:
Use early game control in order to keep the enemy threats low, until you can whip out multiple 3/3 first strikers and 3/4 fliers. White is the blunt of the aggro, while splashing blue allows more control.
MANA:
The mana base is simple. Shock Lands, Check Lands, Basic Lands.
I'm contemplating whether or not Seachrome Coast would do well. So far I have no been sold on it. The deck runs more midrange, and has no need for the early fixing.
INSTANTS/SORCERIES:
The Path to Exile are not only a staple, but they do a good job of keeping the board in your favor.
The Mana Leak Spell Snare are for control.
The Supreme Verdict Detention Sphere help stop aggro decks that are common in my meta.
CREATURES:
Bread and Butter: Flickerwisp and Restoration Angel are the main way of abusing your other creatures. Also, both are good beat sticks.
Targets:
Wall of Omens is for card draw.
Kitchen Finks is for life gain/chump blockers with up to 12 uses (2 lives times 6 flicker creatures)
Spellstutter Sprite is for more control. They may seem lame, but they counter Lightning Bolt and Path to Exile. If they survive they can counter Lightning Helix and more. (To be replaced with Snapcaster Mage when I get $120 to spend)
Blade Splicer Major aggro and can control a board.
PLANESWALKERS:
Jace, Architect of Thought I just like him. Card draw... etc.
Venser, the Sojourner goes with the flicker theme pretty well.
Gideon Jura Protection from aggro, as well as a finisher.
CARDS I MIGHT ADD(When money allows):
1 Sphinx's Revelation: I don't know what I would replace, but I think this would help against both burn and control. Burn since it gains life, and control since it would help me last longer, slower games.
IDEAL TURN(So far):
T1: Island, maybe counter a two drop on their turn to ruin their tempo (with a Spell Snare)
T2: Plains, Wall of Omens or save mana for Mana Leak on their turn
T3: Plains, Flickerwisp the Wall of Omens, or Blade Splicer
T4: Any land, Attack with either the golem token or both. Restoration Angel on Blade Splicer. (You can Play the Angel on their turn in order to attempt to save the Splicer or to see if a counter is better used)
T5: Any land, Venser, the Sojourner, attack with everyone (putting the opponent at hopefully 9). At the end of the turn you can flicker either the Wall of Omens for more card draw or the Blade Splicer.
T6: Use Venser, the Sojourner to make your creatures unblockable. Attack. Win.
If you use a Snapcaster Mage or Spellstutter Sprite on turn 2 instead of a Wall of Omens, you can win a turn earlier. However, neither of those are as defensive and Snapcaster Mage has no target.
HOW WELL IT DOES:
I haven't tested it much, but in my meta there is Burn, Affinity, and a lot of Control.
So far it sucks against control, but does moderately well otherwise.
Suggestions/Thoughts please!
Modern
URGTemur ScapeshiftGRU
EDH
WGKarametra EnchantressGW
UBGSidisi, Brood Tyrant ReanimatorGBU
UBRKess DoomsdayRBU
WBGGhave TokensGBW
WUBZur RebelsBUW
WUBErtai CursesBUW
WRFiresong and Sunspeaker Spell SlingerRW
U Tron
GW Bogles
RG Loam
UR Blue Breach
RBU Grixis Goryo
BRU Grixis Delver
GBR Jund
GBW Junk
Active Legacy Decks
BR Reanimator
As I said, I don't really have the money for Snapcaster Mage, or Celestial Colonnade for that matter, but I do have a Sun Titan in my old EDH deck. As for the Porcelain Legionnaire, it seems to fragile. I have never experimented with it, but so much can wipe it out. Electrolyze, Grim Lavamancer, and I mentioned the control and burn at my current meta. The first thing I'll do once i get the money is Snapcaster Mage for sure. But other than the land you suggested, what would you say I should replace all the other things with? 2 less wipes, maybe 1 less snare and one less mana leak. 3 less planeswalkers. I'll be at least 2 cards short I think maybe 1 more Path but I really don't feel more than that would be necessary.
EDIT: Also, could you post your deck list?
Modern
URGTemur ScapeshiftGRU
EDH
WGKarametra EnchantressGW
UBGSidisi, Brood Tyrant ReanimatorGBU
UBRKess DoomsdayRBU
WBGGhave TokensGBW
WUBZur RebelsBUW
WUBErtai CursesBUW
WRFiresong and Sunspeaker Spell SlingerRW
4 Porcelain Legionnaire
2 Sun Titan
4 Kitchen Finks
3 Restoration Angel
1 Flickerwisp
4 Dryad Militant
4 Snapcaster Mage
4 Path to Exile
4 Vapor Snag
2 Stonehewer Giant
1 Batterskull
1 Sword of Feast and Famine
1 Sword of Fire and Ice
4 Celestial Colonnade
4 Scalding Tarn
4 Hallowed Fountain
8 Plains
2 Island
2 Misty Rainforest
1 Arid Mesa
SB: 2 Rest in Peace
SB: 3 Oblivion Ring
SB: 4 Leyline of Sanctity
SB: 2 Sphinx's Revelation
SB: 4 Tectonic Edge
U Tron
GW Bogles
RG Loam
UR Blue Breach
RBU Grixis Goryo
BRU Grixis Delver
GBR Jund
GBW Junk
Active Legacy Decks
BR Reanimator