I like where this could be heading, but did you intend to put primeval titan in the deck? It seems like that might be good in here, with the manabase that you chose. Another card that i want to try out in this type of deck is Urabrask the Hidden, which works really well with the rest of the deck and also has 4 power. Xenagod could also work too, but may not always be a creature.
This deck usually has to resolve a 5 or 6 mana spell to win so things that give you a one-time burst of mana (Bloom, Prism, Druid) are good. Hit all your land drops and cast a Prism/Druid on turn 2, and you can Breach on turn 3. Sometimes you draw nothing but mana artifacts/Druids and end up generating enough to hardcast a Worldspine Wurm on turn 4, lol.
I know Lotus Bloom will raise some eyebrows because it's dead after the first turn, but trust me, it's worth playing. I designed this deck to be similar to Ad Nauseam; AN has to cast 5/6 mana worth of spells to win, which is the same as Breach/Trap/See. I took the idea of Blooms and Prisms from there. In this deck Bloom is somewhat better because you have Ancient Stirrings to dig 5 deep for it, while in AN the best you can do is Sleight of Hand (2 cards deep).
I think the weakness of this deck is that Breach wants you to have the fatty in hand while Trap/See wants you to have the fatty in the deck. Draw Breach but not a fatty, or draw a fatty while you have Trap/See in your hand and you're ruined.
4x Birds of Paradise
4x Emrakul, the Aeons Torn
4x Eternal Witness
2x Griselbrand
4x Huntmaster of the Fells Flip
2x Obstinate Baloth
2x Sylvan Caryatid
2x Thragtusk
7x Forest
1x Inkmoth Nexus
1x Kessig Wolf Run
3x Mountain
4x Stomping Ground
4x Wooded Foothills
4x Through the Breach
4x See the Unwritten
2 Windswept Heath
3 Stomping Ground
1 Mountain
3 Forest
4 Copperline Gorge
3 Karplusan Forest
4 Pentad Prism
4 Simian Spirit Guide
4 Devoted Druid
4 Faithless Looting
4 Ancient Stirrings
4 Through the Breach
4 Emrakul, the Aeons Torn
4 Worldspine Wurm
This deck usually has to resolve a 5 or 6 mana spell to win so things that give you a one-time burst of mana (Bloom, Prism, Druid) are good. Hit all your land drops and cast a Prism/Druid on turn 2, and you can Breach on turn 3. Sometimes you draw nothing but mana artifacts/Druids and end up generating enough to hardcast a Worldspine Wurm on turn 4, lol.
I know Lotus Bloom will raise some eyebrows because it's dead after the first turn, but trust me, it's worth playing. I designed this deck to be similar to Ad Nauseam; AN has to cast 5/6 mana worth of spells to win, which is the same as Breach/Trap/See. I took the idea of Blooms and Prisms from there. In this deck Bloom is somewhat better because you have Ancient Stirrings to dig 5 deep for it, while in AN the best you can do is Sleight of Hand (2 cards deep).
I think the weakness of this deck is that Breach wants you to have the fatty in hand while Trap/See wants you to have the fatty in the deck. Draw Breach but not a fatty, or draw a fatty while you have Trap/See in your hand and you're ruined.
| Ad Nauseam
| Infect
Big Johnny.